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IRC log for #minetest, 2015-05-30

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All times shown according to UTC.

Time Nick Message
00:00 err404 joined #minetest
00:01 NekoGloop yay?
00:01 Wayward_Tab exactly! :3
00:01 NekoGloop okay ^^"
00:02 Wayward_Tab Otherwise, no laptop for me
00:02 Wayward_Tab And no laptop = no minetest
00:02 * Wayward_Tab shudders at the thought
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00:05 VanessaE Wayward_Tab: that's how my network box boots up (an old 4GB thumb drive)
00:06 Wayward_Tab Oh wow
00:08 Wayward_Tab I've had to use an 8GB drive as my hard drive for the longest time... since I first tried linux actually
00:08 Wayward_Tab But today I upgraded to 16GB :D
00:10 VanessaE tiny :P
00:16 Wayward_Tab Lol ikr :P
00:23 Wayward_Tab Heh, must seem funny, me getting excited over something that small
00:26 VanessaE lol
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01:28 zat anyone here plays openxcom?
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01:46 ajaypay hey est31
01:47 est31 hi
01:47 ajaypay did u see me on trepca?
01:47 est31 no
01:48 est31 its going offline tonight, until a new hoster can be found
01:48 ajaypay i was on at about a hour ago
01:48 ajaypay what????
01:48 ajaypay not even next fryday?
01:51 ajaypay because it is our home server
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01:53 est31 yes I'm sorry ... :(
01:54 ajaypay so its now offline forever untill somebody hosts it???
01:55 est31 I'll offer a download of the last map
01:57 ajaypay yes thanks
01:58 ajaypay k
01:58 ajaypay so where will it be?
01:58 VanessaE est31: what kind of resources does it need?
01:59 est31 its not very heavily modded. it has mobs yes, but otherwise nothing special
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02:00 VanessaE how big of a map?
02:00 est31 a bit lua mapgen for a custom farm mod (from tenplus1)
02:00 est31 2 GB compressed
02:00 est31 even less I think
02:00 VanessaE I could possibly host it
02:01 est31 yaay great :)
02:01 ajaypay pls do it v!!!!
02:02 VanessaE msg me with a download link and a full list of mods
02:02 est31 ok
02:02 ajaypay our land is at stake!
02:03 ajaypay pls add the bees mod
02:03 Xenoth VanessaE, the great queen! Our land is at stake! You are one of the few who can help us!
02:03 Xenoth Travel into the depths of server hosting and ressurect our failing database!
02:04 VanessaE gimme a few minutes.  I'm layout out the handlers for it now.
02:06 VanessaE ok.  ready to receive.  I think. :P
02:09 VanessaE est31: ok, hit me with the data
02:09 est31 moment
02:09 est31 !up localhost
02:09 MinetestBot est31: invalid address
02:09 est31 !up alket.mooo.com
02:09 MinetestBot alket.mooo.com:30000 seems to be down
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02:09 est31 ok then the binary isnt running great
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02:10 ajaypay so V are u officaly running Trepca?
02:10 VanessaE not yet.
02:10 VanessaE not until I get the data needed for it and make sure it actually *runs*
02:11 VanessaE est31 is working on that now
02:11 ajaypay if u are pls add the bees mod?
02:11 ajaypay k
02:11 VanessaE who gets to maintain this server?
02:12 ajaypay so if it works THANKS FOREVER!!!!!!!!!!
02:13 est31 maintain in which sense?
02:13 VanessaE est31: in the sense of responding to ^^^ such requests, granting interact, that sorta thing
02:13 ajaypay the server is just too awsome
02:13 est31 currently, interact is granted on default
02:14 est31 I'm doing these things right now
02:14 VanessaE ok.
02:14 est31 VanessaE, the tar is working
02:14 VanessaE ok.
02:14 * ajaypay does his happy dance
02:17 ajaypay hows the proces going?
02:17 est31 VanessaE has the url now with the world
02:19 ajaypay yes! Live on Trepca and its many townspeople!
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02:25 bobomb when using minetest.set_node, is there a way to delay the setting, or put it in a queue?
02:25 ajapay est31 was trepca origanly ur server?
02:26 ajapay hows the progress on trepca?
02:27 est31 no it was originally alkets
02:28 ajapay i dont know sorry bobomb
02:28 bobomb anyone here a register_abm guru?
02:30 ajapay no im not, sorry
02:31 VanessaE bobomb: no.  register_node is always done at init time.
02:31 VanessaE you can't enqueue or delay it
02:31 bobomb i want to enque or delay set_node not register_node
02:32 VanessaE oh SET node, duh
02:32 bobomb the situation is: i am doing an abm on a nodetype so that it grows like
02:32 bobomb but the newly grown nodes get assessed for growth IMMEDIATELY
02:32 VanessaE well, you could write a record of the intended set_node() command to a log (held in a table maybe) and play that back during on_globalstep
02:33 bobomb ah
02:33 VanessaE MOBF does something like that.  plants_lib also.
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02:33 bobomb it seems odd that "interval" is ignored for newly created nodes from an abm
02:34 ajapay v are u adding bees mod to trepca?
02:35 bobomb they instantly get added to the assessment list, even before other, pre-existing nodes. so getting things to grow in order when chance is set to 1:1 is impossible
02:35 ajapay marytheminer told me to ask you.
02:35 bobomb i will looka t mobf
02:37 ajapay wuzzy2 are u wuzzys friend?
02:37 Viper168 joined #minetest
02:37 Wuzzy2 No.
02:37 Wuzzy2 I am Wuzzy.
02:38 Wuzzy2 “Wuzzy2” is my alternative name which I use when things go wrong.
02:38 ajapay then.......why are u wuzzy2?
02:38 ajapay oh
02:40 ajapay um :) are fuzzy? (is it ok to say this?)
02:41 ajapay okay mabey i should have said that.......
02:45 init anyone here hosting a server?
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02:49 VanessaE init: I host several.
02:49 ajaypay V do u have the server up
02:50 ajaypay trepca
02:50 VanessaE working on it.
02:50 init VanessaE: I wanted to host some server (not for myself, but if someone I trust wanted one) on my VPS, 512mb/1core, do you think anything would run on it?
02:50 VanessaE that's enough for a lightweight server
02:51 VanessaE basic minetest_game and a few low-CPU-using mods
02:51 VanessaE just make sure you have some swap
02:51 ajaypay ?
02:51 ajaypay oh
02:51 init I had to swap for compiling ghc :p
02:52 ajaypay r u workin on Trepca
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02:52 VanessaE ajaypay: we're working on it.
02:52 ajaypay k
02:53 ajaypay i wont ask again
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02:53 * ajaypay promises
02:54 VanessaE init: you'd be better off with 1GB + 2 vcore
02:54 VanessaE that'll give you enough to run a single, somewhat heavy server or several lightweight ones.
02:55 init hm
02:55 init I may be able to run a redeclipse server then :P
02:55 init I'll be upgrading my server, but not too soon
02:56 ajaypay init:are u helping w/Trepca?
02:56 init no
02:56 VanessaE ajaypay: you promised not to ask again :P
02:56 init I don't even know what Trepca is
02:56 init guessing a server that doesn't yet exist, or that died
02:57 bobomb VanessaE did you mean a lua table or a table in sqlite?
02:57 est31 almost died, but VanessaE saved it :)
02:57 VanessaE init: it has lots its hosting availability.
02:57 VanessaE so I'll host it
02:57 VanessaE bobomb: a Lua table
02:57 ajaypay true.....:/ ned to work on promising skilles.
02:57 VanessaE bobomb: take a look at how plants_lib does its logging and log-playback code
02:58 ajaypay srry
02:59 * ajaypay PROMESES WITH HIS WHOLE HEART!
03:00 ajaypay k now i wont ask ,)
03:02 ajaypay am i anoyin?
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03:02 ajaypay *annoying
03:04 ajaypay because i type a little to much
03:06 ajaypay so are....oh i cant ask that just forgot :p
03:08 VanessaE est31: ok, I guess we can just rm -rf the server ;)
03:09 est31 lol I hope you mean the old one :)
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04:41 dakotawolfy To bad Xaivanov is not here
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04:54 Krock moin!
05:10 hoodedice tfw xchat is still open
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06:42 Putz3000 I have developed a sudden error message. I used client install to create a world. I then launched it via terminal so my daughter and I could play via in-house local server. It worked fine for past couple weeks. I suspect someone might have hard shutdown the PC during Minetest being in a state of running. Not sure if that is related or not. But now when I try to launch an instance of the world (via gui) I get the
06:42 Putz3000 following error message:
06:43 Putz3000 ERROR: A serialization error occurred: Server Environment::loadMeta(): EnvArgsEnd not found! The server is probably running a different version of Minetest
06:44 Putz3000 I was running 0.4.11 via fedora 21 and received this error. I just finished upgrading to fedora 22 and Minetest is running as 0.4.12 but still has the same problem.
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06:56 Putz3000 NVM, I found this link: https://forum.minetest.net/viewtopic.php?id=8125 and made the suggested changes to the env_meta.txt file and it seemed to work. I find it odd that anything like this suddenly needed to be done after 2 weeks of no problems but oh well I guess. :)
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07:51 crazyR hmm unified_inventry is loaded but wont show when i press I. has anyone got any reasons why this might happen?
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08:08 Oussamarer_ good mornin everyone
08:09 CWz good morning
08:13 Oussamarer_ aw its u again m8
08:13 Oussamarer_ how u doin CWz
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08:17 Oussamarer_ *so CWz i made a private lord of the test server and a t
08:18 Oussamarer_ technic server u interested
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10:29 * Ep1cMaN waves hello to everyone
10:29 Ep1cMaN Does anyone know how I could disable homedecor's wardrobe?
10:29 * Krock waves water at Ep1cMaN
10:31 Krock Ep1cMaN, https://github.com/VanessaE/homedecor_modpack/blob/master/homedecor/init.lua#L167 add '--' in front of that line to disable
10:32 Krock (that link is a reference to the file init.lua in the homedecor subfolder in the homdecor modpack)
10:32 Ep1cMaN cheers krock
10:33 Krock np
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10:42 Calinou http://helb.github.io/goodbye-sourceforge/
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10:51 Ep1cMaN yeah calinou they have really screw themselves. github seem to be the way to go. Your like i do use my own site if needed..
10:51 Ep1cMaN your=or*
10:55 catninja shameful coding mistakes; make a note in the code not in the file for notes
10:55 catninja spend 10min to find what's wrong
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11:03 ElectronLibre "So long and thanks for all the fish."
11:03 ElectronLibre Oh no now I've got the tune back in my mind. Why did they have to use that quote?
11:04 Calinou GitHub could have ads some day :P
11:04 Calinou that's why software monocultures should not happen (OpenSSL anyone?)
11:04 Calinou choice is good
11:09 ElectronLibre In find it quite bad to see repository hosters shut down and GitHub get more and more users and repositories from them. It may end up in a monopoly (not the board game, even if it would be fun to have a git monopoly board game).
11:09 ElectronLibre s/In/I
11:14 Jordach i'd like to see a repo monopoly
11:14 Jordach where linustorvalds/linux sits on mayfair ;)
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11:43 catninja I wish debug.txt would put the text in from bottom and up
11:44 catninja anyone with an idea of how that would be done?
11:44 Krock that's nonsense. files are alwas written from beginning to the end, not backwards
11:44 Krock *always
11:48 catninja so there is no way to make minetest print next line in the top of debug.txt?
11:48 Krock surely there's a way but that might be an ugly one
11:49 Krock but if you're looking for a minetest.conf setting, you won't find one
11:53 catninja well then I just have to go find something ugly
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13:06 ElectronLibre Is it possible to use 'alpha = xxx' in a node's definition with any drawtype or must the node's drawtype be "liquid"/"flowingliquid"?
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13:30 hoodedice hate the fact that running ubuntu on my laptop is a pain.
13:30 hoodedice Having to teamview into this thing
13:31 DusXMT hoodedice: Try a different distro then
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13:32 hoodedice pls
13:32 hoodedice im a noob, need this to compile shit, that's all
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13:34 ElectronLibre Try something lighter then.
13:36 hoodedice Electron, problem is with the wifi drivers
13:37 hoodedice and I don't want to put away 80 GB to keep testing till linux comes out with a kernel that I don't need to recompile drivers for, everytime it updates.
13:37 hoodedice inb4 gosh, hoodedice has a problem with everything
13:37 hoodedice also, "Xubuntu". Unity makes me wanna puke
13:38 Krock linux loves proprietary drivers
13:38 init Calinou: ping?
13:39 init Calinou: how resource expensive is the RE server?
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13:40 hoodedice also, on the topic of repositories, I like bitbucket more
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13:59 hoodedice elo rubenwardy
13:59 rubenwardy Yo!
14:01 rubenwardy Sup dawgs?
14:01 Jordach hoodedice, sudo apt-get install linux-firmware-nonfree or similar
14:01 hoodedice forgot how to adb pull
14:01 hoodedice I'll try that out Jordach, thanks
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14:08 * twoelk is quite happy with his year old kubuntu running his family server
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14:14 ajaypay Thank you VanessaE for reviving trepca.I just tried it and it worked!What happened to the fancy torches?
14:14 ajaypay they arent stone anymore
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14:32 hoodedice lolwut someone posted a pic to the google+ minetest showing that there is a server using 0.5-dev
14:32 hoodedice !g minetest servers
14:32 MinetestBot hoodedice: http://www.minetest.net/servers
14:33 rubenwardy !server 77.244.33.219
14:33 MinetestBot ValueError: Expecting ',' delimiter: line 1 column 90242 (char 90241) (file "/usr/lib/python3.4/json/decoder.py", line 359, in raw_decode)
14:33 rubenwardy !server 77.244.33.219
14:33 MinetestBot rubenwardy: No results
14:34 rubenwardy 77.244.33.2190/500.5.0-dev, minetest, v7Ukrainian server
14:35 hoodedice ^
14:35 hoodedice could be either proller doing what he does best, or a prank XD
14:36 Krock !server ukrainian
14:36 MinetestBot Krock: Ukrainian server | 77.244.33.219 | Clients: 0/50, 0/1 | Version: 0.5.0-dev / minetest | Ping: 53ms
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14:38 hoodedice !whois 77.244.33.219
14:38 hoodedice (lol)
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14:42 rubenwardy There is a 0.5 branch
14:43 Krock ..with some grass growing slowly on it
14:45 hoodedice I wouldn't think that the 0.5 should be compatible with 0.4.x
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14:56 Calinou init, not at all
14:56 Calinou 0-1 % CPU, 50 MB of RAM at most
14:56 Calinou no disk IO
14:56 Calinou (demos are stored on RAM)
14:56 init Calinou: I might setup one on my VPS then
14:56 Calinou setup several! :)
14:56 Calinou it's rather easy
14:57 init saw your redeclipse post on the forum about multiple servers
14:57 init and I only have 512mb of ram, and I want to give this VPS some use
14:57 Calinou you can probably host 2
14:57 init heh
14:58 sfan5 <Calinou> http://helb.github.io/goodbye-sourceforge/
14:58 sfan5 yes
14:58 sfan5 thank you Calinou
14:58 sfan5 i saw this link on reddit a few days ago
14:58 sfan5 but i refreshes the page cuz im stupid
14:58 sfan5 and couldn't find it again
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15:00 init did you watch kung fury, btw?
15:01 Calinou no. better caul saul.
15:01 hoodedice too much cringe
15:01 Calinou call*
15:01 hmmmm it's supposed to be cheesy
15:01 hmmmm i watched the first 15 minutes of it
15:03 sfan5 init: where is your vps?
15:04 init nyc
15:05 hoodedice not sure if the real hmmmm...
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15:15 init sfan5: why?
15:15 Player_2 joined #minetest
15:16 sfan5 init: wanted to know whether i would've'd a good ping to it
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15:18 blaise hrmmm
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15:25 Phosphan Hi. I have a strange problem: Without intentionally changing anything, I cannot connect with a second client to my local server any more, and it does also not shut down. When I create another world, it works fine, so I think network issues can be ruled out. Any ideas?
15:26 sfan5 what do the logs say
15:26 Phosphan really nothing.
15:26 sfan5 e.g. debug.txt
15:26 sfan5 in that case
15:26 Phosphan no exception, nothing about connect attempts
15:26 sfan5 run minetest with --verbose
15:26 Phosphan ok, will try...
15:27 Phosphan oh, that's REALLY verbose :-)
15:29 Sokomine hmm. creating convincing mines is pretty tricky...
15:29 Phosphan game speed limited by console speed...
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15:31 blaise damn crappy internet connection
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15:41 Phosphan TONS of entries like this one: Line 22766: 17:38:24: VERBOSE[ConnectionSend]: con(692/1)RE-SENDING timed-out RELIABLE to 192.168.1.21(t/o=0.5): from_peer_id=1, channel=0, seqnum=65501
15:42 blaise is it a crashable offence?
15:42 blaise lmao
15:43 blaise damnit, I gotta go.. :(
15:43 blaise I'll be back later
15:43 sfan5 Phosphan: could be a network problem
15:43 sfan5 or a problem with minetests networking
15:43 Phosphan Does not happen with the other world
15:44 Phosphan I'll try deactivating all mods
15:48 Phosphan all mods off = works
15:50 twoelk Sokomine:  you could use something like my old tower mine. Though it's not very realistic minewise
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15:54 Foxy wayward?
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15:56 dakota_gaming spending months ehh
15:56 TheWild what happened to irc.inchra.net?
15:57 rubenwardy domain expired
15:57 Calinou connect to digitalaudioconcepts.com
15:57 rubenwardy damn, inb4
15:57 TheWild ah ok, thanks for the info
15:57 rubenwardy it points to where inchra.net used to
15:57 rubenwardy Who runs inchra.net?
15:57 Calinou ShadowNinja did, IIRC
15:57 rubenwardy Really? Was it a big network?
15:58 Sokomine twoelk: i've built a similar tower already. the biggest problem right now is that part of the mine that's above ground. the tower as such is pretty nice, but i'd also love to have tunnels in nearby hills
15:58 Calinou rubenwardy, about 100 users… it's a pretty small one
15:58 rubenwardy oh
15:58 Calinou TBH it would have been better to stay on freenode
15:58 Phosphan really strange. all mods off = works again, all mods on = still works. We'll never know.
15:58 Calinou they don't officially allow gaming but you'll be fine
15:58 rubenwardy Inchra.net was the gaming one though?
15:58 Calinou GameSurge and QuakeNet should be avoided like the plague: no TLS, proprietary services
15:59 Calinou but GameSurge has the good practice of cloaking all users
15:59 twoelk it might have had more traffic than he could afford :D
15:59 Calinou something all networks should do by default :P
15:59 Phosphan sfan5: Thanks anyway.
16:00 Phosphan bye all, have fun.
16:00 Sokomine hm. traffic in irc? with about 100 users? that ought to be neglictible
16:00 twoelk Sokomine: how do you detect suitable hills/cliffs?
16:01 twoelk but compared to freenode inchranet was rather noisy
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16:03 * twoelk has just run the mtmappergui and sees many suitable cliffs on VE-C
16:04 init Calinou: cloaking gives you a false sense of security fwiw
16:05 rubenwardy Does doxygen use doxygen to document its source? O_o
16:05 Calinou you should work at Microsoft FUD team, init
16:05 Calinou rubenwardy, likewise, Rust is written in Rust :p
16:05 rubenwardy wat
16:05 rubenwardy How did they compile the compiler in the first place?
16:05 Calinou it's called bootstrapping when done on programming languages
16:06 init Calinou: no, Rust is a programming languages
16:06 init you mean rustc, the compiler
16:06 Sokomine twoelk: not at all. that's part of the problem. maybe i ought to do it like in mg_villages: if there's no suitable terrain, make it suitable and pretend it'd always been like that
16:06 init rubenwardy: there can be different implementations of the same language
16:06 init Calinou: also, why 'work at Microsoft FUD team'?
16:06 init Calinou: there are known ways to bypass cloaks in freenode, as an example
16:07 Calinou we know, the usual one is telling someone to visit a Web page
16:07 Calinou doesn't make cloaks useless
16:07 init no
16:07 init I mean within IRC
16:07 init without having the user to do anything
16:07 Calinou do you think the military should wear bright green clothes instead of camo clothes?
16:07 Calinou that's what they did in the 1800s, it sucked
16:08 init no, the cloak makes you believe what you are wearing are camo clothes when they are just normal clothes :)
16:08 init it's not a thing for hiding your IP, take it that way
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16:09 sfan5 <init> Calinou: cloaking gives you a false sense of security fwiw
16:09 sfan5 TLS too?
16:09 Calinou rubenwardy, http://en.wikipedia.org/wiki/Bootstrapping_%28compilers%29
16:09 sfan5 <Calinou> [... something with IRC ...] proprietary services
16:10 twoelk|2 joined #minetest
16:10 init sfan5: well, assuming anything using `encryption` is safe too, it can be really weak encryption :P
16:10 sfan5 do you _really_ really *really* care about whether they use some F(L)OSS software for their services, Calinou?
16:10 Calinou yes, because it makes it easier to take our data away from that
16:10 Calinou from them*
16:10 sfan5 please elaborate
16:10 Calinou there's no rational reason to make proprietary services
16:11 init just like they could use their own patches over opensource services
16:11 init and actually don't tell you
16:11 Calinou good people publish their patches :P
16:11 init you're assuming the `good` part there
16:11 init you have to trust your network anyway
16:11 init my problem with closed source is that it may end in abandonware
16:11 rubenwardy "Writing the compiler in X; then hand-compiling it from source (most likely in a non-optimized way) and running that on the code to get an optimized compiler."
16:11 rubenwardy painful
16:12 init rubenwardy: it is not
16:12 twoelk|2 hm fourelks at the moment
16:12 init rubenwardy: you can write an interpreter in an easy manner too
16:12 CWz Windows becomes fatter with every patch
16:12 sfan5 CWz: real windows have curves!
16:12 rubenwardy You'd basically be writing assembly code based on the algorithms
16:13 init no you aren't
16:13 twoelk|2 ah
16:13 rubenwardy What does hand compiling mean, then?
16:13 CWz Patches for windows is like what cheese burgers are for 21st Century average joe
16:14 init rubenwardy: you can write a compiler/interpreter in a fancy language that lets you do it easily (some ML?) and then, using that `POC` compiler, compile the new interpreter/compiler
16:14 rubenwardy cheap, rubbery, fall apart?
16:14 VanessaE rubenwardy: in the old days, it meant using a machine code monitor an typing the CPU instructions in by hex values.
16:14 init rubenwardy: it doesn't need to be hand-compiling
16:14 init rubenwardy: that's a crappy definition
16:14 rubenwardy init, I'm reading from http://en.wikipedia.org/wiki/Bootstrapping_%28compilers%29#The_chicken_and_egg_problem
16:14 rubenwardy It's one of the methods
16:14 init yes, the one real programmers do, obviously
16:14 init I am talking about the sane approaches :)
16:15 init rubenwardy: anther typical one, is having an interpreter interpreter the compiler
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16:17 init it's not an extremely complicated thing, given that you keep your language sane
16:18 twoelk http://upload.wikimedia.org/wikipedia/commons/a/a5/CNAM-IMG_0527.jpg <- early programable machine
16:18 init (as a funny thing, it's impossible to write an interpreter of a dependently typed language on itself!)
16:19 The_Loko joined #minetest
16:21 CWz the characters at #minetest-dev are speaking gibberish/techobable again
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16:40 NekoGloop heyo
16:46 CWz NekoGloop seems familiar.
16:46 NekoGloop yes
16:47 Sokomine hi nekogloop
16:47 NekoGloop hiya
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16:53 NekoGloop I made that thing with the name like mine
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17:51 blaise herro?
17:51 VanessaE hello
17:51 blaise Hi!!
17:52 blaise VanessaE: did you see my server crash with the mesecons?
17:52 VanessaE no
17:52 blaise VanessaE: ltns, btw.. how are you?
17:52 blaise :)
17:53 blaise VanessaE: http://pastebin.com/MPsrig1a
17:53 blaise VanessaE: you know what might be causing that?
17:53 blaise everything including git is fresh clone from last night
17:54 blaise s/git/minetest/
17:54 blaise lol
17:54 blaise I honestly didn't expect mesecons to crash
17:55 blaise hrmm, I wonder how I ended up in ##overflow
17:55 blaise stupid freenode
17:56 VanessaE "attempt to index global 'default' (a nil value)"
17:56 VanessaE what game are you trying to run it with?
17:57 blaise minetest_game
17:57 VanessaE then you're missing some component
17:58 VanessaE it won't fail on "default" unless minetest_game is busted
17:59 blaise hrmmm
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18:04 blaise Mesecons Dependencies: none
18:04 blaise lmao
18:04 blaise awesome sauce
18:04 Jordach it's likely that blaise's MTG is outdated
18:04 CWz minetest game has been busted before
18:05 CWz and mesecons is nolonger compatible with the pre-minetest-minetestnext merge
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18:06 blaise wuit da shizzle is a MTG ?
18:07 Jordach MineTest Game
18:07 blaise Jordach: it's a recent git clone
18:07 blaise as in last night
18:07 blaise everything has been recently updated
18:08 Jordach global tables like default can only be read of the mod has depends.txt with default in it
18:08 blaise and CWz's comment about pre-minetest-minetestnext has me confuzled
18:08 blaise ah
18:08 Jordach mesecons needs that inserted somewhere
18:10 blaise can depends.txt be in the root structure of the modpack? with modpack.txt ?
18:10 blaise or does it have to be located with init.lua ?
18:10 ElectronLibre depends.txt is related to a mod, not a global group.
18:10 ElectronLibre So I would say, in a mod folder, not a modpack folder.
18:10 blaise it's seemingly something to do with hydroturbine
18:11 blaise none of the other mesecons mods in the pack contain a depends.txt
18:11 blaise blaise@midterm2 ~/minetest/mods/minetest-mod-mesecons/mesecons_hydroturbine $ echo "default" >> depends.txt
18:11 blaise XD
18:12 blaise cheese and rice..
18:12 blaise torch died
18:12 blaise lol
18:13 blaise mesecons_torch is apparently non-coexistant with the torches mod
18:14 * blaise makes huge frowny face
18:14 blaise lmao
18:14 ElectronLibre I think, the best way to solve your problem is to open the depends.txt in mesecons-modpack/mesecons, even create it, and add "default" in it.
18:15 ElectronLibre All mesecons_* depend on mesecons, then if default is loaded before mesecons, mesecons_* is okay. Then, consider updating your version, features in default might have been removed but still present in your copy of the code.
18:15 blaise indeed
18:16 ElectronLibre I saw a note about this in mesecons' code.
18:17 blaise 2015-05-30 18:16:39: ERROR[main]: ...ods/minetest-mod-mesecons/mesecons_hydroturbine/init.lua:26: attempt to index global 'mesecon' (a nil value)
18:17 blaise that's awesome
18:17 blaise k, it's just broke
18:17 blaise needs to be ported to minetest-0.4.12
18:17 blaise hehe
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18:52 CaveJohnson o:
18:52 CaveJohnson heh, Calinou
18:52 CaveJohnson found you on the godot forums :D
18:52 Calinou hi CaveJohnson
18:52 Calinou I made a demo: https://github.com/Calinou/fps-test
18:53 CaveJohnson sorry to be offtopic, but is the HTML5 exporter still broken?
18:53 CaveJohnson or has it been fixed in master?
18:54 Calinou yes, it's still broken unless you fix it by hand
18:54 Calinou http://www.angluca.com/test/platformer.html
18:54 Calinou here is a working example
18:54 Calinou (sadly, we haven't replaced the Emscripten branding yet)
18:54 TheWild sorry about disturbing but... is that passing through walls ever to be fixed (or collission detection implemented) or "we won't do this because it's DRM"?
18:54 TheWild http://irc.minetest.ru/minetest/2015-05-10#i_4245002
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18:57 VanessaE Calinou: needs left/right directional control during jumps
18:57 Creeper joined #minetest
18:57 * Creeper need help setting static spawnpoint
18:58 Calinou you can control a bit in air
18:59 Creeper what that mean
18:59 Calinou I wasn't talking to you
18:59 Calinou Creeper, what's wrong with your static spawnpoint?
18:59 Calinou you define it in minetest.conf like this: static_spawnpoint= 0,5,0
18:59 Creeper ok
19:01 CaveJohnson damn, wtf
19:01 CaveJohnson this graphics card sucks
19:01 CaveJohnson nouveau: 0x00107b00
19:01 CaveJohnson spits out a load of them when trying the demo, Calinou :(
19:01 CaveJohnson i mean, my server does better at this then my PC does
19:02 CaveJohnson oh and then it segfaults
19:02 CaveJohnson other things also do this, so nothing to do with godot
19:06 Creeper i stilol need help with static_spawnpoint.....
19:06 Creeper *still
19:07 fmcd joined #minetest
19:07 fmcd joined #minetest
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19:07 Creeper because i set the static spawnpoint, but it didnt work!
19:08 Calinou CaveJohnson, I use FXAA and glow
19:08 Ataron joined #minetest
19:08 Creeper can anyone help me?
19:09 Calinou Creeper, explain “it didn't work”
19:09 Calinou did you set it while the server was shut down?
19:09 Creeper the server i cant even put up first..
19:09 Creeper but the static spawnpoint didnt work!
19:09 CaveJohnson damn
19:10 CaveJohnson had to get off PC
19:10 CaveJohnson but yeah, godot is fantastic
19:10 CaveJohnson looking forward to playing with it
19:10 Creeper i wnet in minetest, found the location, exited minetest, set spwn point, and it still didnt work!
19:11 Calinou the spawn point is used in two cases: 1. when a new player joins, 2. when a player dies
19:11 jin_xi mapgen mods sometimes override spawn
19:11 Creeper i kow!
19:11 Creeper *know
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19:16 Creeper hello?
19:16 Creeper
19:17 Calinou Creeper, consider asking on forums
19:17 Creeper agh.. ok...
19:19 * Creeper mad at his minetest
19:21 blaise lol
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20:27 freelikegnu greetings :D
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20:37 MinetestBot [git] SmallJoker -> minetest/minetest: Only retrieve always_fly_fast setting once b4dfaa3 http://git.io/vkVk9 (2015-05-30T22:29:36+02:00)
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20:46 ajaypay how do i chat on trepca from here?
20:46 VanessaE http://webchat.digitalaudioconcepts.com/#trepca
20:46 VanessaE go there.
20:47 est31 you have to go to the inchranet irc network
20:47 ajaypay k
20:47 ajaypay thnx :)
20:50 ElectronLibre VanessaE: Do you have any idea about whether inchra's domain name is going to be working soon again or not?
20:52 VanessaE no idea, ElectronLibre
20:52 VanessaE for now just insert digitalaudioconcepts.com in place of inchra.net
20:55 ElectronLibre Yes, but I know people who find it really painful to have to use 6667, and would prefer using a SSL/TLS port. I managed to find an IP address, of horus apparently, a server which supports SSL. But if the IP changes, we will have to get back to no-SSL/TLS. And, we didn't manage to warn people from our server to use a new address (for example). But still, thanks for keeping providing a fixed domain name VanessaE.
20:56 VanessaE there IS a tls port also
20:56 VanessaE 6697 I think
20:58 ElectronLibre Usually, tls/ssl ports are 6697 (that's kind of a stantard) indeed, but your server doesn't provide any.
21:00 ElectronLibre Ok, nevermind, I just did a nmap mistake.
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21:48 Creeper are you able to edit the priv names?
21:50 ElectronLibre left #minetest
21:51 Creeper hello?
21:52 Creeper anyone?
21:56 sfan5 Creeper: you mean change something like "privs" to "apples_and_oranges"?
21:56 sfan5 if you mean that: no, you can't
21:56 fmcd any preferred linux distro to use when building a minetest server machine from scratch?
21:57 jojoa1997|Linux joined #minetest
21:57 sfan5 fmcd: nope, most people use ubuntu or debian (afaik)
21:57 sfan5 night everyone~
21:58 fmcd k. i think i'll go with ubuntu server 14.04 lts 64 bit
21:58 fmcd seeing as that can be exported to EC2
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22:14 haiku Megaf?
22:14 haiku Megaf_
22:14 haiku !server Megaf
22:14 MinetestBot haiku: Megaf Server v4.0 | mt.megaf.info:30003 | Clients: 6/11, 0/6 | Version: 0.4.12-Megaf / MegafXploreNext | Ping: 8ms
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22:34 zat python sux
22:34 OldCoder o?
22:34 catninja zat: someone having a bad coding day?
22:34 * zat sits back to see the war
22:34 zat catninja: shhhh, I am throwing a flame
22:35 OldCoder um does not seem all that fiery
22:35 FluffyBunny Hi catninja
22:35 FluffyBunny Hi old colder
22:35 zat also, there are no bad coding days for me
22:35 FluffyBunny Hi zat
22:35 zat there are only languages not good enough for me
22:35 zat hi FluffyBunny
22:36 FluffyBunny I am unable to connect to inchra.net even though
22:36 zat define unable :D
22:37 FluffyBunny Hmmm?
22:37 zat % telnet inchra.net 30000
22:37 zat Trying 176.9.29.178...
22:37 zat Connection failed: Connection refused
22:37 zat Trying 2a01:4f8:150:31a2::2...
22:37 zat telnet: Unable to connect to remote host: Network is unreachable
22:37 zat (sorry for flood)
22:37 catninja zat: nah a human cannot work with the same efficency every day
22:37 blaise damn packet kiddies
22:38 zat blaise: define packet kiddy :D
22:38 FluffyBunny Yeah I was using digitalaudioconcepts.com which was working and then stopped :(
22:38 * FluffyBunny is stupid
22:38 blaise anyone that creates an exessive ammount of packets over any network anywhere
22:38 zat blaise: who falls in that category?
22:39 blaise people that cause unnecissary traffic.
22:39 blaise and I'm a non-spelling bastard
22:39 blaise pardon me
22:39 zat I just don't see why the comment
22:40 zat a huge percentage of the network traffic is spam
22:40 zat so...
22:40 FluffyBunny Aye
22:40 FluffyBunny i am the best spammer
22:40 FluffyBunny :D
22:41 * FluffyBunny oinks
22:41 catninja good reason to go to to bed
22:41 catninja night all
22:41 catninja and bunnies does not oink
22:42 FluffyBunny XD
22:42 FluffyBunny i am not a bunny though
22:42 zat enough internet for today?
22:43 * FluffyBunny meows
22:43 * zat pokes sfan5
22:43 zat <.< uh
22:44 * FluffyBunny pokes zat
22:44 zat poke this
22:45 FluffyBunny .......
22:45 * zat grabs crotch
22:45 FluffyBunny You're stupid
22:45 zat no, I am funny.
22:45 zat right? everyone!?
22:45 FluffyBunny How old are you ?
22:45 * zat dances funnily
22:46 zat I am about 30
22:46 FluffyBunny Oh
22:46 * FluffyBunny walks away
22:47 zat http://uppix.com/f-bunny_dat_ass_lo556a3df000190d33.jpg
22:47 FluffyBunny ?
22:47 zat isn't that you?
22:48 FluffyBunny Idk
22:50 zat :P
22:50 FluffyBunny You always here?
22:51 zat roughly
22:51 FluffyBunny Oh okay .
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23:15 Wuzzy Hi! I have a modding question: Is there a callback function when something in a player's inventory changed (i.e. item added or removed)
23:16 phantombeta joined #minetest
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23:31 zat I searched and found nothing lol
23:31 Creeper joined #minetest
23:31 zat what are you trying to do?
23:34 mccomase joined #minetest
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23:37 Wuzzy I try to add an icon which shows the inventory status
23:37 Wuzzy full or non-full
23:38 Wuzzy its not pressing, I could simpy check every second, it works but is ugly :/
23:44 zat Wuzzy: try asking in #minetest-dev
23:44 nolsen What's the difference between v5, v6, v7, and singlenode.
23:45 nolsen s/./?
23:45 VanessaE v5 is like old minetest versions
23:45 Wuzzy nolsen: singlenode is the easiest mapgen
23:45 VanessaE v6 is the current thing
23:45 EvergreenTree joined #minetest
23:45 VanessaE v7 is new and still being tweaked
23:45 Wuzzy it only spawns one kind of node
23:45 VanessaE singlenode is the whole world is filled with one node (usually air)(
23:45 Wuzzy which is air by default
23:45 Wuzzy also, v7 and v5 need to be tweaked by mods before they are useful
23:46 Wuzzy they dont autogenerate trees and stuff, for example
23:46 VanessaE yep
23:46 Wuzzy but v6 could be (almost) used standalone, just the nodes need to be properly defined and be told to the mapgen
23:46 blaise I ended up with massive islands of stone in oceanic worlds
23:46 blaise and floaty islands too
23:48 zat I sometimes find floating sticks, too thin to be island so I assume they are mapgen bugs.
23:49 zat ABMs should have access to temperature and heat.
23:50 zat If they exist for biome calculation, why not for ABMs.
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