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IRC log for #minetest, 2015-05-31

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All times shown according to UTC.

Time Nick Message
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00:59 Creeper hello?
01:02 NekoGloop heyo
01:04 Creeper anyone know to add privleges?
01:04 est /grant Creeper shout
01:05 Creeper yeah.. but add more privledges, like an opposite of interact
01:05 est you should look into modding then
01:05 est http://rubenwardy.com/minetest_modding_book/
01:06 NekoGloop opposite of interact... removing interact? XD
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01:07 est ah /revoke NekoGloop interact
01:07 NekoGloop noooooo
01:08 NekoGloop why meeeeeee
01:08 est okok /grant NekoGloop interact
01:08 NekoGloop yey
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02:23 Sokomine mines above ground: http://s18.postimg.org/hnr40r1c7​/screenshot_20150530_054021.png
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02:24 est very cool
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02:31 * FluffyBunny barks.
02:36 Sokomine it just looks odd to fly over a world where most of the mines are above ground :-/ i got them to look more like bridges i'm afraid
02:37 FluffyBunny :D
02:37 est how do they look underground
02:38 fmcd ok noob q... what'sthe diff between the minetest and minetestc55 packages?
02:38 FluffyBunny Its so quiet everywhere.
02:38 Sokomine fmcd: get the version from github and compile it yourshelf. minetest used to be called minetestc55 in the past, but now it's just minetest
02:39 fmcd Sokomine: k.. well.. i'm trying to use the minetestdevs/stable ppa .. it has both
02:39 Sokomine fmcd: https://github.com/minetest/minetest and then compile. latest version from git is usually the best. better and more current than anything that comes pre-packed
02:39 FluffyBunny hmm .
02:40 est fmcd, I guess you mean the ppa?
02:40 est minetestc55 is the old name yes
02:40 fmcd yeah.
02:40 est so the packages are older versions of minetest
02:40 est use minetest.
02:40 fmcd ok
02:41 Meow You guys like minecraft ?
02:41 fmcd can you install only the server?
02:41 est yes
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02:41 fmcd looks like the minetest package is pulling on a lot of frontend deps
02:41 fmcd asound etc
02:42 est therefore, if you want to make a server, only install the minetestserver package
02:42 est or minetest-server depending on your distribution
02:42 est arch has the -
02:43 fmcd got it
02:43 fmcd i didnt look at the pkg list careflly enough first time..
02:43 fmcd well, that was easy
02:43 fmcd oh it's only 0.4.9
02:44 fmcd on ubuntu 14.4
02:44 Sokomine that is very old. 0.4.11 or 0.4.12 is current
02:44 est the ppa should have 0.4.12
02:44 Sokomine even though that seems only a minor change, a lot happened between these versions
02:44 Sokomine ah. then it's good
02:44 fmcd hmm
02:45 fmcd minetest-server (0.4.9+repack-4ubuntu1)
02:45 fmcd ppa.launchpad.net/minetestdevs/stable/ubuntu trusty main
02:46 * Meow oinks
02:46 est hm
02:47 fmcd nightly build then for me..
02:47 est as it seems, there is no server-only package
02:47 * Sokomine wonders if those that say meow are allowed to say oink as well
02:47 * Meow neighs
02:48 Sokomine est: a view of the lower part of the mine, seen from below: http://postimg.org/image/5rhcs4wuv/
02:48 est I think the minetest-server package isn't supplied by the ppa
02:48 est but rather by debian or ubuntu
02:48 fmcd ah
02:49 est so, it seems you have to compile manually
02:52 Meow :3
02:53 est Sokomine, nice img
02:54 Meow ^^
02:54 Meow :o
02:54 Meow :p
02:54 Meow :)
02:54 Meow ;3
02:54 Meow :D
02:54 Meow :/
02:54 Meow :(
02:55 Meow :( : ( :( :( :(
02:56 Sokomine est: i hope to get it finished eventually. right now, there are still too many of the above-ground tunnels, chests not filled, and currently no additional shafts placed
02:56 Meow XD XD XD XD XD XD XD XD XD XD XD XD XD XD xD
02:57 est I'm working right now on making the disk format more compact
02:57 est using vp9 :p
02:57 Meow :o
02:57 est question is just whether it will perform better than gzip
02:57 est both in time, and space
02:58 est its said the vp9 encoder is horribly slow :((
02:58 Meow O.o
02:59 est but lets try it first
02:59 est next one is dirac
02:59 Meow I don't understand lot of this XD
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03:08 Sokomine est: good luck :-) it wouldn't hurt if maps would get more compact
03:10 technomancy I've got a formspec that closes every time I press enter; I want it to just trigger a callback like on_receive_fields or whatever
03:10 technomancy is there a trick for that? I can't find the docs
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04:28 MinetestBot [git] est31 -> minetest/minetest: Mapblock: nodecount refactor 06a2eee http://git.io/vkwOl (2015-05-31T06:24:41+02:00)
04:29 fmcd -DBUILD_CLIENT=0  means it will build server only, right?
04:29 est31 no
04:30 est31 it will not build the client
04:30 est31 in order to build server only do: -DBUILD_CLIENT=0 -DBUILD_SERVER=1
04:31 fmcd yeah ok.. the README.txt could be a bit clearer
04:31 est31 BUILD_SERVER previously defaulted to 1, but got changed to 0
04:32 fmcd k.. is there a way to only install the deps needed for building the server
04:35 est31 dunno
04:35 est31 I suggest you try to go without dependencies, and then add as errors come
04:35 est31 s/go/start/
04:36 fmcd yeah that's what i'm doing
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04:40 blaise I can't believe I'm having problems with mesecons
04:40 fmcd libirrlicht-dev libirrlicht1.8  pulled in a lot of video driver stuff
04:41 fmcd ls
04:41 blaise :\
04:41 blaise irrlich is the graphics engine
04:41 fmcd k.. i've got a 4.12 server built
04:42 fmcd thanks
04:45 fmcd The deps I needed for server build were zlib1g-dev libsqlite3-dev doxygen libirrlicht-dev libirrlicht1.8
04:47 est31 quite small footprint
04:47 est31 I guess you can spare libirrlicht by getting the source code
04:47 est31 like outlined in the readme
04:47 est31 it wont be compiled, just type definitions used
04:48 blaise anyone here use the torches mod ?
04:49 fmcd do you have to do cmake . install or something to get it into the /usr/bin  path.. it was RUN_IN_PLACE=0 when i built it
04:49 fmcd but it only seems to be in the bin source sub-dir
04:49 blaise there's a dude named hasufell that maintains the gentoo portage ebuilds for minetest
04:49 blaise he never hangs out on irc,
04:49 blaise so I'm still working with minetest-0.4.10
04:49 blaise :(
04:50 blaise I did however snag minetest from git and compile it localy in my ~
04:50 est31 fmcd, you'll need make install
04:50 est31 or sudo make install
04:50 blaise or he could run in place
04:50 est31 or just do -DRUN_IN_PLACE=1 yes
04:50 blaise :)
04:51 blaise qmake -DRUN_IN_PLACE=1
04:51 est31 lol didnt knew that worked
04:51 est31 I mean q stands for "Qt", doesn't it?
04:52 blaise so like, what's better.. 3d_armor or armorplus
04:53 blaise yeah
04:53 blaise my bad
04:53 fmcd ah ok make install
04:53 blaise cmake . -DRUN_IN_PLACE=TRUE
04:53 blaise lmao
04:54 blaise the directions are in the README.txt
04:54 blaise for several different distro's
04:54 blaise source compile, rpm, all kinds of good stuff
04:56 fmcd i was thinking use cmake and not make... it doesnt actually say in the readme to do  make install
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04:57 fmcd i guess its obvious enough though if you just look at what's in the dir
04:57 blaise https://github.com/stujone​s11/minetest-3d_armor.git
04:57 blaise woot@
04:59 MinetestBot [git] paramat -> minetest/minetest_game: Default: New sandstone brick texture 03b51e8 http://git.io/vkwGV (2015-05-31T05:55:12+01:00)
05:00 fmcd thanks all..
05:00 fmcd gotta sleep
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05:07 blaise I gotta get to sleep soon myself
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06:53 melvin yay irc is back!!!
06:54 melvin creeper
06:55 melvin whos on
06:55 melvin ay
06:56 melvin say q
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07:10 Krock Today's the National Macaroon Day
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07:22 CWz Krock: i have no idea what that is
07:35 technomancy I have a formspec that just closes every time I press enter; I want enter to just trigger the receive field callback without closing it
07:35 technomancy is there a trick for that?
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07:43 Zeno` National Macaroon Dayy?
07:43 Krock don't ask me what it is
07:44 technomancy is there some documentation for formspecs apart from http://dev.minetest.net/formspec nad http://rubenwardy.com/minetest_mod​ding_book/chapters/formspecs.html
07:44 technomancy those are pretty surface-level
07:45 Zeno` technomancy, I thought that pressing enter only closed formspecs for items that are button_exit
07:46 technomancy Zeno`: I certainly didn't set that in mine, but maybe I'm triggering it on accident?
07:46 technomancy https://github.com/technomancy/caland​ria/blob/master/mods/digipad/init.lua
07:46 Zeno` hmm I see where it it closing the formspec in C++
07:47 Zeno` hmm
07:47 Zeno` I think that should be classed as a bug
07:48 technomancy oh yeah? can you report it? I don't think I have enough context for it to be useful.
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07:49 Zeno` https://github.com/minetest/minetest/bl​ob/master/src/guiFormSpecMenu.cpp#L3038
07:49 Zeno` as you can see (even with rudimentary C/C++) the menu/formspec will always close/quit
07:50 Zeno` m_allowclose is irrelevant to what we're talking about
07:50 Zeno` silly
07:52 Zeno` that's a very weird function in itself
07:52 * Zeno` wonders what quit_mode_accept is
07:53 Zeno` is there anything in the docs about quit_mode?
07:55 technomancy no, it only appears in src/guiFormSpecMenu.(cpp|h)
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08:01 Zeno` There doesn't seem to be a way
08:01 Zeno` It's best if you open the bug report if you can
08:01 technomancy ok, I'll see what I can do
08:02 Zeno` I'll add anything if I think it's necessary; I have less context than you though :)
08:04 technomancy here we go: https://github.com/minetest/minetest/issues/2743
08:04 technomancy thanks for looking into it
08:21 Zeno` I'll label it as both feature request and bug
08:22 Zeno` that should cover it :D
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08:33 Zeno` neoascetic, it's pretty easy to follow the cmake output but look at the warnings once it says "ok everything is cool"
08:33 Zeno` it's seriously a better way to build than relying on an outdated faq (IMO)
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08:34 Zeno` if you have any questions just ask here
08:34 Zeno` I should be around for a few hours at least
08:35 neoascetic ok, I'll try. want to get automatic docker builds working - j4f.
08:35 Zeno` e.g. you'll probably get "Warning leveldb not found; skipping" or something like that. If you *want* leveldb, though, you'll have to install it and run cmake again
08:35 Zeno` cool
08:36 Zeno` how are you invoking cmake?
08:36 neoascetic I am not invoking it ATM, just tried to figure out what dependencies to install
08:38 Zeno` ok. Mine is something like cmake . -DENABLE_CURL=true -DBUILD_SERVER=true
08:39 Zeno` actually I have some more stuff but they're not relevant I think
08:39 neoascetic ENABLE_CURL=true is for master server  notifying?
08:40 Zeno` yeah
08:40 Zeno` it's an optional thing though
08:40 Krock cURL should be a required library for the server build, almost every server is announced
08:40 neoascetic yeah
08:41 Zeno` Krock it probably should be, yes :)
08:41 Zeno` Krock, is there still a SERVER_ONLY option?
08:42 Zeno` I am confused since SN changed them all hehe
08:42 neoascetic DBUILD_CLIENT=false
08:42 Krock ^
08:42 Zeno` yeah cool :)
08:43 Krock if BUILD_SERVER and not BUILD_CLIENT
08:45 Zeno` so you need both?
08:45 Zeno` that's.. stupid
08:45 neoascetic what if I want to build client only? it's ok IMO
08:46 Zeno` but if you do cmake . -DBUILD_CLIENT=false what's it build?
08:46 Zeno` nothing?
08:46 neoascetic yeah :)
08:46 Zeno` that's the bit that's stupid :)
08:47 Zeno` -BDUILD_CLIENT=false should automatically add DBUILD_SERVER=true
08:47 Zeno` easy to add but I am scared to modify CMakeLists.txt
08:48 Zeno` people get angry about it too easily lol
08:48 Zeno` Krock, you add it, I'll commit
08:49 Krock oh thanks for that great task
08:49 Zeno` np =D
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08:55 CWz Zeno` seems very committed to having others do the dirty work
08:55 Krock it's not that dirty. I just hate the fact, I must build from scratch whenever the cmakelists.txt changes <.<
08:55 Zeno` Nah, I am just dishing out fame!
08:56 Zeno` fame, fortune and glory!
08:56 Zeno` Without the fortune
08:56 Zeno` and probably no glory either
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08:56 CWz Zeno`: have you been to mtz after the transfer
08:56 CWz We miss u
08:57 Zeno` And it might be infamy rather than fame
08:57 Zeno` but at the end of the day it's recognition!
08:57 Zeno` CWz, I haven't yet :)
08:57 Zeno` Do I still have my privs? hehe
08:57 CWz yes
08:57 CWz deezl and Wayward_One are depressed
08:58 Zeno` :(
08:58 Zeno` I will try and join then
08:58 Zeno` why are they depressed though?
08:58 Zeno` surely not because I'm not there
08:59 CWz they miss u you are part of the mtz fantastic 4
08:59 Zeno` lol
08:59 * Zeno` puts on his costume with underpants on the outside
08:59 CWz deezl, Wayward_One, CWz, Zeno`
09:00 Zeno` where is my cape?!
09:00 Zeno` who took my cape? /m glares
09:02 Krock Zeno`, https://github.com/minetest/minetest/pull/2744 review pls
09:03 Zeno` looks good
09:04 Zeno` Krock maybe not line 35
09:05 Zeno` it's going to throw a warning now anyway and maybe there is a good reason for people to build without curl
09:06 Krock It's just a warning.
09:06 Zeno` yes but line 35 will mean the warning is never triggered
09:06 Zeno` (if BUILD_SERVER is enabled via -DBUILD_CLIENT=false)
09:07 Zeno` oh nvm
09:07 Zeno` just looked at the whole file... context is king :)
09:08 Krock ehm. yes.
09:09 CaveJohnson Calinou: hi?
09:12 Zeno` Krock, would the NOT BUILD_CLIENT be better in minetest/CMakeLists.txt?
09:12 Calinou hi CaveJohnson
09:13 Zeno` after line 42 maybe?
09:13 CaveJohnson Calinou: see #godotengine
09:13 Zeno` hmm
09:13 Zeno` that won't work
09:13 Zeno` stupid cmake
09:13 Zeno` I'm good with it as is
09:25 CWz Zeno`: has u been playing Minetest lately
09:25 Zeno` CWz, online? no
09:26 Zeno` I've been building my world offline though
09:26 Zeno` taking quite a while because I've been writing little C and Python utilities to make my job easier
09:26 Zeno` importing models and stuff
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09:31 neoascetic Zeno
09:31 neoascetic Zeno`
09:31 neoascetic https://github.com/minetest/minetest/bl​ob/master/util/travis/before_install.sh
09:31 neoascetic I don't see lua libraries is going to be installed in that file
09:31 neoascetic but travis builds still works
09:31 neoascetic why?
09:32 Zeno` because Lua is bundled?
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09:32 neoascetic I got   Could NOT find Lua (missing: LUA_LIBRARIES LUA_INCLUDE_DIR) in my build
09:32 neoascetic however I've installed luajit
09:32 Calinou install plain Lua too
09:32 neoascetic Do I need to install some -dev package instead?
09:32 Calinou yes
09:33 Calinou you always need -dev packages for compiling
09:33 Calinou or switch to Arch/Parabola where -dev is bundled with standard packages :)
09:36 Krock 1 more star for minetest and we're at 1500!
09:37 Krock Anyone, please?
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09:59 CWz Lol Hybrid Dog was folled by this spambot https://forum.minetest.net/viewto​pic.php?f=17&amp;p=180150#p180150
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10:02 technomancy Krock: got it
10:13 Krock technomancy, got what?
10:14 jin_xi dat star i guess
10:14 jin_xi ow its at 1501 now
10:14 Krock NUH
10:14 Krock *unstars*
10:15 Krock meh no, I won't
10:15 mccomase OldCoder im here are you busy
10:15 Krock is sleeping also "busy"
10:15 Krock ?
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10:37 neoascetic for what reason we have lua bundled? for windows?
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10:42 Krock neoascetic, for lazy people
10:42 Krock ..and minimal builds
10:46 Zeno` *gasp* I just found an apple hidden in my beard
10:49 neoascetic big brother watches you
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11:11 Calinou https://luvit.io
11:13 Calinou http://studio.zerobrane.com/
11:16 Calinou https://github.com/LewisJEllis/awesome-lua
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11:57 CWz wow please got fooled by this new spambot on the forum
11:58 CWz *people
11:59 CWz and it got removed as i was going to tell tham that
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12:08 TheWild how much time server waits for client response until it disconnects because of timeout?
12:13 Krock 29s
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12:32 Krock nuh. streamcloud throws a 404 error
12:34 Ep1cMaN joined #minetest
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12:46 TheWild does the server send to the client an information like "I wait 29s until I disconnect you"?
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12:56 ElectronLibre To everyone who fought here against illegal copies of Minetest on Android App Store, have fun reading this : http://www.welivesecurity.com/2015/0​5/22/scareware-fake-minecraft-apps-s​care-hundreds-thousands-google-play/
13:00 Kenney geez, that's horrible
13:00 Calinou Google cares about making money only, not protecting users
13:00 Calinou the developers pay $25 to publish apps
13:00 Calinou they're not going to reject them
13:00 Jordach_ and people wonder why i prefer iOS or Windows Phone (COUGH, hoodedice)
13:00 Jordach_ at least the store is filtered to some degrees
13:01 Kenney iOS is horrible though for developers
13:01 Calinou it isn't filtered much either
13:02 Calinou lots of silly apps
13:02 Kenney Mac required, 99 euros fee p/year, hard to understand licensing and signing of apps, ~1 week before app or update is approved by Apple, 20+ different app icons needed
13:02 Calinou (90% of apps)
13:02 Kenney etc.
13:02 Calinou also iOS forbids GPL apps, unless there is an exception or you jailbreak
13:02 Calinou we need a free, non-crap phone platform…
13:02 Kenney Android is fine, they just need to take a closer look at their store
13:02 Kenney the newly announced permission system is a first step though
13:03 kahrl is there a free GSM module yet?
13:03 Calinou most apps will still require way too much permissions
13:03 Calinou I find the permission model rather flawed
13:03 Calinou most people don't read permissions, it just annoys them
13:03 Calinou kahrl, short answer: no
13:03 Kenney Did you see the new one?
13:04 Calinou long answer: nope
13:04 Calinou Kenney, no
13:04 Kenney It basically asks permission when a feature is used, so if Facebook wants to use voice recording, you get a message to accept or deny
13:04 Kenney instead of putting the permissions in a list before installing the app
13:05 Calinou sounds much better
13:05 Calinou but Android is flawed at the core
13:05 Kenney well I've decided to step away from mobile game development a while ago, the market is overflowing
13:06 Kenney for indie developers it's just a much better idea to target Steam, eShop, PSN etc. instead of mobile platforms
13:06 Jordach_ ^
13:06 Jordach_ bigger audience and less ad spammy
13:06 Calinou is the audience really bigger? I doubt it
13:06 Calinou hardcore gaming is a niche now
13:06 Kenney Nah, audience isn't bigger but you'll get more exposure without having an absurd marketing budget
13:07 Jordach_ don't make me bring out the Steam conncurrent user graphs
13:07 Kenney I'm guessing that about 90% of the apps released on mobile platforms don't earn enough to cover development costs.
13:07 Calinou that is true
13:07 Calinou because people make apps for no purpose
13:08 Calinou they should make Web apps instead
13:08 Kenney I've released a mobile game 2 years back on Android and iOS, it has gotten about 70k downloads. Total money earned? About $400
13:08 Kenney that doesn't even cover development costs
13:09 Calinou artificial scarcity will eventually die
13:11 Kenney Oh had a talk with a local museum the other day, they want to use Voxus
13:11 Kenney (and thus Minetest)
13:11 Kenney to provide a virtual tour of the museum for kids
13:11 Calinou a Cube 2 game would be better suited :P
13:12 Calinou or even using Godot (will require some coding)
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13:12 Kenney They wanted it to look like a videogame though, and Minecraft is what kids loved (their words), so that's what they want to go for
13:12 Calinou kids love Minetest too, they even think it's a dating service
13:13 Kenney hah
13:13 Kenney http://www.miniland.nl/Activiteiten/Plaatjes​/thermen%20museum/thermenmuseum_Heerlen.jpg
13:13 Kenney this is what the museum looks like, its a Roman dig
13:13 Kenney so yeah, it's pretty suitable to re-create in Minetest
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13:23 Calinou have fun managing lighting… :/
13:23 ElectronLibre "<Calinou> kids love Minetest too, they even think it's a dating service" <= The reason why I never play(ed) with kids, or if I do, it's (it was..) on really well moderated servers.
13:24 Kenney Why's that Calinou?
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13:30 TheWild one guy on some server when asked why he won't get original version without ads answered: "i want be have a orginal but all servers hate me :(". Does it make any sense?
13:31 kahrl I can't even parse that sentence
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13:45 ElectronLibre kahrl, TheWild said that someone on a server had a version with ads. When he was asked why he didn't wanted to use the normal version he replied "i want be(to) have a orginal [version] but all servers hate me :(". That doesn't make sense to me, except if his client without ads can't connect properly to servers because it can't handle the amount of datas.
13:48 Kenney working on new Voxus textures; http://puu.sh/i78ZP/ea864f2d9f.png
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13:50 kahrl ah
13:50 kahrl I guess the "be" threw me off
13:50 Calinou Kenney, lighting? because we have non-colored, 16 light levels only
13:51 Calinou and it's calculated by the CPU
13:51 ElectronLibre You always need a non-english speaker to understand another non-english speaker's nonsense.
13:51 Calinou light attenuation is not configurabler
13:51 Calinou -r
13:51 kahrl ElectronLibre, :)
13:51 Kenney Oh well it doesn't have to be eniterely realistic.
13:52 Calinou we don't have animated light (lightstyles) either, even Quake beats us at lighting :p
13:52 Wayward_Tab Kenney, those look great!
13:52 Kenney Thanks!
13:52 Kenney Hah yeah, colored lighting would be absolutely awesome.
13:53 Calinou Q1 didn't have colored lights, but it had lightstyles (flickering/pulsating lights)
13:53 jin_xi yeah well. anyone looked at build a world? they do the realtime baked lightmaps stuff and it looks awesome
13:53 kahrl well, since you control the client, you have at least full control over the light level -> brightness mapping table
13:54 Kenney woah, build a world looks absolutely horrible aesthetic wise
13:55 jin_xi but... the lights!
13:55 jin_xi i agree its visual style is not for me
13:56 jin_xi but then i cringe whenever i see mt screenshots with all the horrible shaders
13:56 Kenney "Alright, what would fit this blocky, simple visual representation of a world? HYPER REALISTIC TRAIN MODELS."
13:56 jin_xi bumpmapped sand
13:59 jin_xi but i do think that mt client could take a few hints from build a world. i like the possiblility of real 3d in inventories and do think that mt client could use some of that
13:59 jin_xi like why all those inventory cubes? wouldnt it be possible to use real cuboids for hotbar? maybe even be more effective?
14:00 jin_xi i mean, we use one scenenode per particle atm, so surely there is some reserve for such ideas
14:00 Kenney That's true though
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14:00 Kenney btw there's currently no way of having the wield_item a 3D model right?
14:00 Krock not yet, yes.
14:00 kahrl hmm, I don't think build a world has a visual designer if their forum uses white text on white background :P
14:01 jin_xi lol
14:01 jin_xi but then no contrast is sooo designy
14:01 Kenney alright, thanks Krock!
14:02 WSDguy2014 Guys, i need some help, how to remove bone block, will die and droping all items?
14:05 TheWild how it feels when you build and big castle and after all you realize that you have been disconnected a long time ago
14:05 ElectronLibre Bad.
14:05 ElectronLibre It feels bad.
14:05 Krock #bring_back_screenfreeze_on_disconnect_back
14:06 Krock back back
14:06 ElectronLibre ^ Agree.
14:06 ElectronLibre Or a way to show you you're disconnected without having to enable packets' graphs.
14:06 TheWild yeah, that keep-alive stuff is implemented and server disconnects a client if it won't receive a response in considerable time. However, nothing is done client-side.
14:07 TheWild it is such a basic stuff that it should be done far before Lua was introduced
14:08 kahrl I would do it but I have no clue what the other dev's plans are for networking :/
14:08 kahrl devs'*
14:08 TheWild 0.4.11 and it is not here, hoping it will be in 0.4.12. 0.4.12 comes (yay!) and it STILL not here
14:09 TheWild no information like "Connection timed out."
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14:10 kahrl nerzhul did a refactoring/rewrite of the network stack and disappeared in late april
14:10 fmcd i'm added the dreambuilder_game in the games dir on the server... but how do i actually create another world on the server that uses it?
14:15 kahrl hmm no, he's still around, just didn't notice him in the dev channel much
14:15 Wayward_One fmcd, iirc when you start it, add --world worldname --gameid dreambuilder_game
14:16 Wayward_One never tried it without first using the client to make a world though
14:16 fmcd hmm
14:17 Kenney got a question, I'm going to be accepting donations on Voxus and I want atleast some of it to flow to the most active Minetest developers - what is the best way to achieve that?
14:17 fmcd so the running minetestserver is bound to a single world?
14:18 Telesight How do you area protection with "area lock" on older servers?
14:19 Wayward_One fmcd, when you start it, yes. but you can just open another terminal and run another server
14:20 Creeper ive read rubenwardy's book... and i still dont know much. i do know, that i kneed a text HUD script.
14:20 fmcd ok yeah i got the command line params with --help
14:20 fmcd created another world. thanks.
14:20 Wayward_One np :)
14:21 kahrl Kenney, that's nice :)  I think talk to celeron55 about it, or raise that question in #minetest-dev
14:21 Kenney Yeah I've e-mailed celeron55 but he said he was too busy to properly answer, but please do!
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14:22 Kenney I've had this silly idea where there would be put a 'bounty' on some bugs or features, and once a developer fixed that bug or adds that feature he'll get the bounty. The users select how much of the donations will get put on which bugs/features.
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14:23 blaise moin
14:23 kahrl there used to be a bountysource for minetest but I'm not sure it ever got used
14:24 Kenney oh the idea already exists?
14:24 kahrl https://www.bountysource.com/
14:24 TheWild what about bug that are not real bugs but just user misunderstanding how Minetest works or because documentation was lacking some specific case
14:24 Kenney Fanastic! Well, I'm all for using that
14:24 Kenney I think the system could work really well
14:25 kahrl it appears the 'minetest' team on bountysource got deleted, no idea when, why or by whom
14:25 kahrl (I don't know who added it either)
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14:25 Kenney could you ask that in minetest-dev, see if that system would work in the future?
14:26 kahrl why don't you ask it :P
14:27 Kenney ....true
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14:28 Kenney "Cannot send to channel: #minetest-dev"
14:28 Kenney oh right I believe you can't do it using a web IRC client right?
14:28 kahrl oh, are you on webchat?
14:29 Kenney in that case, pretty please kahrl, could you ask? ;)
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14:31 jin_xi how much if you add a bug?
14:31 ElectronLibre Kenney, get a real client. That's very easy to do.
14:32 Kenney Yeah I know I've had a client for years ElectronLibre, just I know I won't be very active on that channel using the client
14:32 kahrl you don't have to stay active, or even keep the client running
14:32 AnotherBrick what if you fix a bug with a dirty hack that is likely to be broken by new features in a future? %)
14:33 Kenney oh right I could read the responses in the online logs right?
14:33 jin_xi sure
14:33 kahrl yeah, http://irc.minetest.ru/minetest-dev/
14:33 Kenney awesome
14:33 Kenney but yeah the system has lots of 'what if' etc., so it needs to be properly thought out
14:34 jin_xi there is always server costs
14:34 Kenney true but people would donate to Voxus to show support for future updates, of which many would be done to the actual Minetest source, so it would be the best if those donations would benefit engine development
14:35 * technomancy opens a bounty for implementing dong detection
14:36 jin_xi Kenney you seem so organized and stuff. A lot of problems with mt development is lack of priorizations, re-discussion of taken decisions, work done without considering previous discussions and such...
14:36 jin_xi So you can help a lot with good feature requests backed by a solid game
14:36 jin_xi and then hope the devs are in to mood to listen to a measly 'modder' as they like to put it
14:37 Kenney ah right yeah, well I just come across several things missing while developing the game
14:38 Kenney it'll be hard to market the game and not just be shoved aside as 'another Minecraft clone', but I'm sure the open source/free stuff already helps a lot
14:39 * jin_xi proposes deep learning dong digging bot
14:40 AnotherBrick wtf is dong?
14:42 CWz now this guy is trying to chare a "minetest keygen"
14:42 CWz *share
14:44 sfan5 *sigh*
14:44 sfan5 CWz: it's the same old link to some newspaper
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14:44 * Kenney reading Minecraft suggestions/feature requests for good ideas to use in Voxus
14:45 CWz I've flagged it
14:45 technomancy I'm particularly keen on client-side scripting and making HTTP requests
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14:45 technomancy imagine... being able to use the same language on the client *and* the server.
14:45 Kenney HTTP requests, what would you use that for? Skins and such?
14:46 sfan5 you couldn't use that for skins
14:46 sfan5 unless someone implements loading textures and such after startup
14:46 technomancy Kenney: I want to make nodes that can communicate with the outside world
14:46 Kenney That would be awesome
14:46 technomancy access REST APIs and such
14:46 Kenney like a weather block, which connects to a weather API and mimmicks your local weather in the world
14:47 technomancy tons of different things you could use it for
14:48 Telesight How do you area protection with "area lock" on older servers?
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15:05 xenkey hi
15:08 Creeper joined #minetest
15:09 NekoGloop hi
15:11 Creeper can anyone help me?
15:11 xenkey Creeper: depends
15:12 Creeper i just want to know what an example of a HUD looks like
15:12 Creeper *HUD mod
15:16 Creeper and im reading the HUD section, but i dont know what files i have to put them in..
15:20 Creeper hello?
15:24 Ataron joined #minetest
15:25 Krock HUD text, an image or what?
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15:30 WSDguy2014 guys, how to change Player, chest and furnace slots?
15:30 WSDguy2014 guys, how to change Player, chest and furnace slots?
15:30 WSDguy2014 sorry from spam
15:30 Creeper nvm! there are bownload filed i didnt notice!
15:30 Creeper *download
15:30 WSDguy2014 *download
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15:32 Creeper NOW i need help, i want to know, what position would be on top of the health bar?
15:32 Creeper like where the firsh heart is but over
15:33 Creeper *firsh
15:33 WSDguy2014 help me guys, how to change Player, chest and furnace slots?
15:33 Creeper *FIRST
15:33 Creeper wait.....
15:34 * Creeper more experimental now
15:34 WSDguy2014 Creeper, your English is bad :|
15:34 Creeper well thats because ima a cat and npw everything works out fur me..
15:36 WSDguy2014 your are from Paris, France. Right?
15:37 Kenney got some more textures done like track (vertical, with chain), beehive and furnace; http://puu.sh/i7f2i/19ab04b48a.png
15:38 NekoGloop whatchu workin on, kenney?
15:38 Kenney voxus, https://forum.minetest.net/vi​ewtopic.php?f=50&amp;t=10895
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15:44 neoascetic Hey, wtf? I had $35 on bounties for minetest!
15:45 Kenney $43 actually
15:45 WSDguy2014 Guys, how to change player, chest and furnace slots?
15:45 Kenney https://www.bountysource.c​om/teams/minetest/backers
15:46 neoascetic $15 was payout to me for OSX fixes
15:47 neoascetic oh, so minetest team is still there. I thought it was deleted and I waste my money
15:48 Kenney yeah when I'm gonna do bounties I'd really just create a txt file somewhere and PayPal devs the money by hand
15:48 Kenney that's safer than going with BountySource
15:48 neoascetic But this is more transparent way :) I love bountysource
15:49 Kenney that's true
15:49 neoascetic you fix issues that I am interested in -> you get money
15:50 neoascetic someone want get $20 for fixing #1367 ? :D
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15:51 Kenney #2732, #2731, #2730, #2729, #2728 + #2727 = $100
15:53 neoascetic Hey, bountysource worked for me, I think you can use it :)
15:53 Kenney yeah gonna ask in #minetest-dev now what method they'd wish to receive donations and/or bounties
15:54 neoascetic AFAIK celeron55 created bountysource team. You may search in IRC logs if you interested
15:55 Kenney Do you pay your bounty to Bountysource first and then it gets transferred to the dev that fixed the issue?
15:56 neoascetic yes. you set bounty and wait until someone get it
15:56 Kenney alright great!
15:56 * VanessaE peeks in
15:57 neoascetic Although there need to better integration with Github issues, just like here: https://github.com/HabitRPG​/habitrpg-mobile/issues/321
15:58 neoascetic auto-labels, auto issue title changing, etc
15:58 Kenney Ah right, but does that work already? auto adding bounty label?
15:58 Kenney or does it have to be done by hand?
15:59 neoascetic org owners should register hooks through interface
15:59 Kenney gotcha
15:59 neoascetic I am sure it is something about two or three buttons hits
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16:01 kahrl ah, that link I clicked had a trailing : on it, which is why it said the team wasn't found on bountysource -.-
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16:11 NekoGloop hiya VanessaE
16:13 blaise s/bounty/booty/
16:14 VanessaE hi
16:15 fmcd hi.. has anyone converted a mod to use unified_inventory instead of inventory_plus
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17:41 sfan5 hm
17:41 sfan5 this looks almost like github http://i.imgur.com/4xuj7Jh.png
17:42 sfan5 except that it doesn't support RST readmes apparently
17:42 VanessaE what site is that?
17:43 sfan5 local install of http://gogs.io/
17:43 VanessaE interesting
17:43 Calinou notabug.org is a public instance
17:43 VanessaE THAT is the one I was trying to remember
17:43 Calinou switch to Markdown, sfan5 :P
17:44 Calinou good implementations even support tables and TOC
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19:07 neoascetic I'm on debian jessie. How to install that gmp dependency to compile minetest? libgmp-dev? libgmp3-dev?
19:08 neoascetic est31 ^ seems like you've added this dependency
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19:28 fmcd is minetest server connection UDP or TCP?
19:29 Tux[Qyou] joined #minetest
19:29 VanessaE UDP
19:29 VanessaE but you'll want to forward TCP also for stuff like cURL media fetching
19:30 fmcd thanks
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19:51 fmcd yeah. it helps to enable the firewall rule after adding it :)
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20:07 Calinou VanessaE, isn't cURL done through a Web server?
20:07 Calinou and thus usually runs on port 80
20:08 VanessaE ...which requires TCP if he's also hosting the web server on the same hardware
20:08 VanessaE but, good point
20:08 VanessaE bbl
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20:33 rjs232323 hey guys, I'
20:34 rjs232323 I'm new here.   I'm wondering if someone can point me to useful tutorial sites for modding?
20:36 ElectronLibre Maybe, this : http://dev.minetest.net/Modding_Intro
20:37 ElectronLibre And then read this about-3000-lines doc : https://github.com/minetest/minet​est/blob/master/blob/lua_api.txt and you should be able to start doing good things.
20:37 ElectronLibre Wait, this : https://github.com/minetest/mine​test/blob/master/doc/lua_api.txt
20:37 rjs232323 Ok, Thanks! Looking into them atm
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20:47 Milan hey there, our buckets does not work^^ - we use the latest git version and redis on the server...
20:48 Milan and c++ mtmapper does not work also -.-
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21:11 botumin somebody?
21:11 algun joined #minetest
21:11 algun botumin?
21:11 botumin cool
21:11 botumin I'm all eyes
21:12 algun hehe
21:12 algun so you can't run mods client side BUT you *can* run them on your own server
21:12 algun and then you code up a layer that sends the diffs from your server to the other server you're connected to
21:12 algun and vice-versa.
21:13 algun do you catch my drift?
21:13 botumin hmmm ok... might be a bit over my head really
21:13 botumin sorry :P
21:13 algun botumin: mods interact with the server
21:13 algun your server
21:13 algun and then you translate the changes as actions of your player
21:13 botumin I'm guessing you're saying that you could do this for mods that exchange information, no?
21:13 botumin ah, actions
21:13 algun and these actions get sent to the third party server
21:14 algun so you use tnt
21:14 algun and it gets translated into 400 remove blocks, for example
21:14 botumin or teleport
21:14 algun some things wouldn't work
21:14 botumin hmm... ok. right...
21:15 botumin I haven't looked at how the client communicates with the server
21:15 algun not sure if teleport would, anticheat could very well prevent you from taking action on blocks too far away
21:15 botumin right
21:15 botumin right, now I get your drift
21:15 algun as for the teleport itself
21:15 algun i think the best you can do is a GTA taxi equivalent
21:16 algun you put in coords, and you're slowly transferred there.
21:16 algun you might get killed on your way though
21:16 botumin right
21:16 algun oh, and then you can delay actions you take there until the remote server's you had gotten there
21:17 algun that'd be hard though
21:17 algun s/and/or/
21:17 botumin yeah...
21:17 algun that's all i've got
21:17 botumin I think you're right... could work, but it might be really annoying to implement
21:18 botumin I'll think about it and go to you if I do anything
21:18 botumin but I like the idea
21:18 algun botumin: the taxi client-side teleport mode replacement would be easy
21:18 algun you could make it notify you by sound when you arrive at destination
21:19 botumin and I'm guessing you could go at a safe altitude to avoid mobs
21:19 * algun nods
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21:20 algun botumin: ok, cya
21:20 botumin ok cya
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21:36 melvin vanessa
21:36 melvin ane?
21:36 melvin nane?
21:36 melvin creeper?
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22:50 Kenney Having a lot of fun creating a little side project, basically a game within Minetest
22:50 Kenney http://puu.sh/i7IDc/87d796bc58.jpg
22:50 rjs232323 oh neat
22:50 Kenney players control the little UFO's and have to reach the finish without falling off, the red squares are springs and launch you up in the air
22:52 NekoGloop A game within minetest? You mean minetest_game?
22:53 Kenney well, a game in minetest_game then
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22:54 jordan4ibanez NekoGloop: HI
22:54 jordan4ibanez :D
22:54 NekoGloop hai
22:56 rjs232323 may I ask, the sloped block in that picture, is that custom model?  I discovered minetest and learning to mod it atm
22:56 Kenney yep it's a custom mesh
22:56 rjs232323 that is interesting to know
22:56 rjs232323 can't wait to learn that part
22:57 Kenney really easy, you can select an OBJ as a node model (drawtype = mesh), and then add a nodebox for the collision box
22:57 rjs232323 ah
23:00 rjs232323 can they be rotated and rescaled
23:00 rjs232323 if they're obj, surely its possible?
23:01 Kenney Yep they can
23:01 jordan4ibanez NekoGloop: What is your forum name?
23:01 NekoGloop GloopMaster
23:01 rjs232323 awesome
23:03 jordan4ibanez Hey sfan5, http://i.imgur.com/4RtpK.jpg
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23:10 AndroidKris Is there a way to move ores and such as that straight from my inventory to a chest as I mine them?
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23:18 VanessaE AndroidKris: no, but a mod could be written to do it.
23:19 AndroidKris How would it work? I couldn't really write the mod myself but I'd be interested in possibly helping test if someone else wrote it.lol
23:19 Kenney http://puu.sh/i7KiH/2a8ce4692d.jpg UFO models done
23:20 jordan4ibanez Oh man, there are so many people making mods, it's awesome!
23:20 VanessaE AndroidKris: you could probably do it with a register_on_dignode() hook.
23:20 VanessaE https://github.com/minetest/minetes​t/blob/master/doc/lua_api.txt#L1765
23:22 AndroidKris I'll take a look, thanks.
23:25 AndroidKris Another question, what can be done with sulfer?
23:25 VanessaE it's used to make batteries.
23:25 VanessaE I think.
23:25 VanessaE that plus zinc..  I think.  not sure what else beyond that
23:32 rjs232323 Curious, is there a group version of items
23:32 rjs232323 like instead of doing default: wood, default:junglewood etc
23:32 VanessaE rjs232323: of what specific item?
23:32 VanessaE oh
23:32 rjs232323 is there like defaultGroup:all wood
23:32 VanessaE yueah
23:32 VanessaE group:wood
23:32 VanessaE group:stick
23:32 VanessaE and so on
23:32 rjs232323 Ah ha, nice!
23:32 rjs232323 ok thanks
23:32 VanessaE depends on your mods of course
23:32 VanessaE not everything that should logically be in the "wood" group will actually be there, etc
23:32 rjs232323 just only one mod (I'm exploring its API system atm)
23:33 rjs232323 true
23:33 VanessaE (in which case, submit patches to those mods' authors)
23:33 rjs232323 indeed!
23:33 rjs232323 ah, works!
23:34 Kenney Gameplay of my mod in 3...2...1... (minutes)
23:37 rjs232323 my custom block isn't showing up in the creative list, but it is craftable
23:38 rjs232323 creative invetnory list*
23:43 Kenney nope well nevermind, screen recording doesn't want to function
23:43 jordan4ibanez http://c55.me/~celeron55/rand​om/2012-06/minetest_chart.png c55 just posted this in -dev lol
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23:51 rjs232323 a fist to face, is that what I'm seeing?
23:52 VanessaE WOO, a new episode of Star Trek Continues is out!
23:53 rjs232323 Continues?
23:53 rjs232323 OO
23:53 VanessaE mmhmm
23:53 rjs232323 never heard of it
23:53 VanessaE it's a fan-made series that picks up after the end of the Original Series.
23:53 rjs232323 ahhhhh
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