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IRC log for #minetest, 2024-12-06

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All times shown according to UTC.

Time Nick Message
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03:27 Topic for #minetest is now The official Luanti (formerly Minetest) channel | General, player and modding discussion is on-topic. If in doubt, post here | Responses may take a while, be patient | Rules: https://wiki.minetest.net/IRC#Rules | Development: #minetest-dev | Server list: https://minetest.net/servers | IRC logs: https://irc.minetest.net/minetest
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04:28 cheapie I strapped an engine to a Luacontroller: https://cheapiesystems.com/media/2024-12-05%2022-25-38.webm
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04:29 cheapie That sound is coming entirely from the digilines noteblocks - it's the steel door (MTG) close sound, homedecor toaster sound, mesecons button pop sound, and default (MTG) generic place node sound.
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05:37 MTDiscord <danil_2461> this is glorious
05:38 MTDiscord <greenxenith> Almost chaingun, almost motor
05:42 cheapie It does sound marginally different with different numbers of cylinders and firing order entered, right now it's using the values from https://static.summitracing.com/global/images/faqs/4970/late_chevy_firing_order.png but squashed into a single bank (which ends up being written as 4-1-1-4-2-2-3-3)
05:42 cheapie The code is a bit of a mess, it's kind of grown organically over time: https://gist.github.com/cheapie/13b21b21df9044245be25b280f1d92f5
05:44 cheapie I also tried some values from engines that only have a single bank in the first place (4 cylinders with 1-3-4-2 and inline 6 with 1-5-3-6-2-4), they sounded alright but a bit worse.
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17:04 MinetestBot [git] appgurueu -> minetest/minetest: Refactor: Merge `[IC]SkinnedMesh` into `SkinnedMesh` (#15511) 3e10d9c https://github.com/minetest/minetest/commit/3e10d9ccf5c5dc20d1ceb0e696ce543f3618e56e (2024-12-06T17:03:44Z)
17:06 MinetestBot [git] appgurueu -> minetest/minetest: Allow non-normalized weights in glTF models (#15310) 05d3122 https://github.com/minetest/minetest/commit/05d31222f713cd152b86b589ecb7dec1bc986ad7 (2024-12-06T17:05:03Z)
17:06 MinetestBot [git] cx384 -> minetest/minetest: Fix L-System trees fruit node regression (#15513) 88c8451 https://github.com/minetest/minetest/commit/88c845166cc364bdc34341620071db9cecaf7f16 (2024-12-06T17:06:27Z)
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17:49 Krock sfan5: may I push https://github.com/minetest-mods/mesecons/issues/691#issuecomment-2508909799 or do you have any objection?
17:49 Krock asking in place of going though the PR approval loop
18:02 sfan5 Krock: fine by me
18:06 Krock thanks.
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20:56 cheapie TIL automatic_rotate works on players too: https://cheapiesystems.com/media/2024-12-06%2014-48-26.webm
20:58 sfan5 poor sam
20:58 sfan5 ...and why does he turn tiny in the elevator?
20:59 cheapie I still haven't figured that bit out.
21:01 cheapie Like I don't set the scale of the player anywhere, but somehow attaching them to something makes them smaller, but only for some entities but not others.
21:01 sfan5 are you using attachments and the elevator model has a different model scale?
21:01 MinetestBot [git] SmallJoker -> minetest/minetest: Formspec: Move tooltip above cursor when lacking space (#15470) 5a8412d https://github.com/minetest/minetest/commit/5a8412dd23d1632b4ea7ff90635f3f2ec84f30b0 (2024-12-06T20:59:51Z)
21:01 MinetestBot [git] veprogames -> minetest/minetest: Fix distorted Sun, Moon and Star visuals based on Orbit Tilt (#15459) b857798 https://github.com/minetest/minetest/commit/b8577988484649c2a9f73dedd4a85677343db463 (2024-12-06T21:00:06Z)
21:01 MinetestBot [git] appgurueu -> minetest/minetest: Fix mainmenu crash if no servers match search ae96a8d https://github.com/minetest/minetest/commit/ae96a8d4fa9ade70672fe8d2152013c547edfb47 (2024-12-06T21:01:31Z)
21:02 cheapie The car entities are scaled but only to 0.667, since wielditem is... weird
21:04 cheapie I'm not sure if it's the specific combination of attaching a player to an entity with the "wielditem" visual that causes the problem, or what exactly.
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21:27 erle i remember when you could change gender in a boat in mineclone 2 and turn giant haha
21:28 cheapie erle: First double-jumping and now th- wait, wrong game...
21:31 erle also mineclonia currently has a bug where small animals grow up
21:31 erle and then have giant heads
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21:32 erle cheapie lifehack: play as a girl to have a smaller hitbox
21:33 cheapie You say that like I wouldn't already
21:33 erle i finally understood why servers have a no dating rule
21:33 erle someone /msg ed me and asked “are you a girl”
21:34 erle this never happens on anarchy servers
21:34 erle probably because these people do not have fun haha
21:34 cheapie Actually VE-Creative does have a mod installed that lets players tweak their visual size slightly (0.75-1.25 for each axis independently), I do usually set mine to 0.75
21:34 erle so you can make yourself fat yay i would do that :D
21:34 erle i think female player model has slightly thinner arms?
21:35 erle i remember some skinning issues
21:35 cheapie I haven't seen many players change them independently, but I do see some players set all three /larger/
21:35 erle huge chungus
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21:35 cheapie The same mod allows playing with physics overrides too, speed and jump can be set to 0.5-5 and gravity from 0.15-5
21:36 cheapie I usually keep all of mine at 1, except if I'm in a hurry to get somewhere I might set speed to 5 for a bit.
21:36 erle cheapie attachment size issues have been figured out in mineclonia. your best bet is to actually model everything at same scale OR be *really* good with bookkeeping i guess
21:36 erle there was also once a thing where if animal grew up in boat it became giant
21:37 cheapie I don't really have a choice for scale, wielditem /requires/ that I use 0.667 or it's not the same size as a node
21:37 erle oh okay
21:37 cheapie TBH I don't really care about minor visual bugs that only show up in a camera mode that's mostly unusable anyway (or when multiple players are involved).
21:38 erle cheapie here is the gender change growth issue: https://git.minetest.land/VoxeLibre/VoxeLibre/issues/1414
21:38 [ does visual size affect hitbox?
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21:38 erle https://git.minetest.land/attachments/cadb1379-d308-4787-9031-b21202a97e38 hahaha
21:38 cheapie [: no
21:38 erle > The reason that this is happening, is is when the player is attached to boat it inherits the boat's size location and rotation. The boat has a wierd 3 times bigger than normal size, therefore translating to the player it's size to be 3 times bigger.
21:39 erle > The reason for it only happening when the skin is changed is that there was a thing where when you were attached to a boat you're size is scaled to be 3 times smaller. But changing your skin will change your unprepared model.
21:42 erle the big issue with attachments is that they *mostly* make sense. but most suggestions to change them come from people who lack understanding.
21:50 erle does someone know what the anime-esque game that hecktest works on is called? https://github.com/minetest/minetest/issues/14818
21:50 erle like i see these screenshots with models
22:01 wsor4035 There is a forum post
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22:14 MTDiscord <greenxenith> Ping
22:14 GreenXenith Pong
22:15 sfan5 !ping
22:15 sfan5 MinetestBot!
22:15 MinetestBot sfan5!
22:15 sfan5 that still works
22:15 MTDiscord <greenxenith> Just making sure the bridge is up (it was down)
22:21 cheapie GreenXenith: The bridge can indeed be arranged to be up: https://cheapiesystems.com/media/2024-05-31%2018-41-14.webm
22:23 MTDiscord <greenxenith> inb4 we make a Luanti server with physical buttons people can press to raise or lower the IRC bridge
22:23 MTDiscord <greenxenith> That might give me other interesting ideas....
22:27 * jonadab still thinks public servers should have IRC channels bridged to their in-game chat.
22:29 cheapie The one I bring up sometimes (VE-Creative) does
22:29 MTDiscord <wsor4035> most popular servers relay to discord/irc
22:31 ireallyhateirc bridging a server to /dev/null for top privacy
22:32 erle <wsor4035> do you have a link? i do not know what to search for
22:32 erle or a name of the game
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23:44 MTDiscord <wsor4035> was the second result searching for it, https://forum.luanti.org/viewtopic.php?t=25793
23:48 cheapie Searching for /what/?
23:53 ireallyhateirc probably "huge anime knockers" or something
23:53 MTDiscord <wsor4035> minetest hex game forum
23:54 MTDiscord <wsor4035> context, username, subject, location
23:55 cheapie I have no idea how you got "hex" out of the page erle found
23:56 MTDiscord <wsor4035> i have no idea what page your talking about
23:56 cheapie The one from the original question: [15:50:13] <erle> does someone know what the anime-esque game that hecktest works on is called? https://github.com/minetest/minetest/issues/14818
23:56 MTDiscord <wsor4035> that is there forum account username
23:56 MTDiscord <wsor4035> there being hecktest
23:57 cheapie OK, so the answer is prior knowledge, then
23:57 MTDiscord <wsor4035> i was responding to erle, not you, who i assumed knew that
23:58 MTDiscord <wsor4035> and its not that hard to find either
23:58 [ "Yes, because this project was designed solely with launching a server in mind, and that's the only way it will be available to play."
23:58 [ so it's proprietary
23:58 cheapie [: Yeah... I saw that and basically immediately lost whatever interest remained

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