Time |
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Topic for #minetest is now The official Luanti (formerly Minetest) channel | General, player and modding discussion is on-topic. If in doubt, post here | Responses may take a while, be patient | Rules: https://wiki.minetest.net/IRC#Rules | Development: #minetest-dev | Server list: https://minetest.net/servers | IRC logs: https://irc.minetest.net/minetest |
03:45 |
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04:28 |
cheapie |
I strapped an engine to a Luacontroller: https://cheapiesystems.com/media/2024-12-05%2022-25-38.webm |
04:28 |
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04:29 |
cheapie |
That sound is coming entirely from the digilines noteblocks - it's the steel door (MTG) close sound, homedecor toaster sound, mesecons button pop sound, and default (MTG) generic place node sound. |
04:34 |
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05:00 |
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05:37 |
MTDiscord |
<danil_2461> this is glorious |
05:38 |
MTDiscord |
<greenxenith> Almost chaingun, almost motor |
05:42 |
cheapie |
It does sound marginally different with different numbers of cylinders and firing order entered, right now it's using the values from https://static.summitracing.com/global/images/faqs/4970/late_chevy_firing_order.png but squashed into a single bank (which ends up being written as 4-1-1-4-2-2-3-3) |
05:42 |
cheapie |
The code is a bit of a mess, it's kind of grown organically over time: https://gist.github.com/cheapie/13b21b21df9044245be25b280f1d92f5 |
05:44 |
cheapie |
I also tried some values from engines that only have a single bank in the first place (4 cylinders with 1-3-4-2 and inline 6 with 1-5-3-6-2-4), they sounded alright but a bit worse. |
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17:04 |
MinetestBot |
[git] appgurueu -> minetest/minetest: Refactor: Merge `[IC]SkinnedMesh` into `SkinnedMesh` (#15511) 3e10d9c https://github.com/minetest/minetest/commit/3e10d9ccf5c5dc20d1ceb0e696ce543f3618e56e (2024-12-06T17:03:44Z) |
17:06 |
MinetestBot |
[git] appgurueu -> minetest/minetest: Allow non-normalized weights in glTF models (#15310) 05d3122 https://github.com/minetest/minetest/commit/05d31222f713cd152b86b589ecb7dec1bc986ad7 (2024-12-06T17:05:03Z) |
17:06 |
MinetestBot |
[git] cx384 -> minetest/minetest: Fix L-System trees fruit node regression (#15513) 88c8451 https://github.com/minetest/minetest/commit/88c845166cc364bdc34341620071db9cecaf7f16 (2024-12-06T17:06:27Z) |
17:08 |
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17:49 |
Krock |
sfan5: may I push https://github.com/minetest-mods/mesecons/issues/691#issuecomment-2508909799 or do you have any objection? |
17:49 |
Krock |
asking in place of going though the PR approval loop |
18:02 |
sfan5 |
Krock: fine by me |
18:06 |
Krock |
thanks. |
19:04 |
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20:03 |
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20:22 |
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20:22 |
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20:56 |
cheapie |
TIL automatic_rotate works on players too: https://cheapiesystems.com/media/2024-12-06%2014-48-26.webm |
20:58 |
sfan5 |
poor sam |
20:58 |
sfan5 |
...and why does he turn tiny in the elevator? |
20:59 |
cheapie |
I still haven't figured that bit out. |
21:01 |
cheapie |
Like I don't set the scale of the player anywhere, but somehow attaching them to something makes them smaller, but only for some entities but not others. |
21:01 |
sfan5 |
are you using attachments and the elevator model has a different model scale? |
21:01 |
MinetestBot |
[git] SmallJoker -> minetest/minetest: Formspec: Move tooltip above cursor when lacking space (#15470) 5a8412d https://github.com/minetest/minetest/commit/5a8412dd23d1632b4ea7ff90635f3f2ec84f30b0 (2024-12-06T20:59:51Z) |
21:01 |
MinetestBot |
[git] veprogames -> minetest/minetest: Fix distorted Sun, Moon and Star visuals based on Orbit Tilt (#15459) b857798 https://github.com/minetest/minetest/commit/b8577988484649c2a9f73dedd4a85677343db463 (2024-12-06T21:00:06Z) |
21:01 |
MinetestBot |
[git] appgurueu -> minetest/minetest: Fix mainmenu crash if no servers match search ae96a8d https://github.com/minetest/minetest/commit/ae96a8d4fa9ade70672fe8d2152013c547edfb47 (2024-12-06T21:01:31Z) |
21:02 |
cheapie |
The car entities are scaled but only to 0.667, since wielditem is... weird |
21:04 |
cheapie |
I'm not sure if it's the specific combination of attaching a player to an entity with the "wielditem" visual that causes the problem, or what exactly. |
21:13 |
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21:21 |
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21:27 |
erle |
i remember when you could change gender in a boat in mineclone 2 and turn giant haha |
21:28 |
cheapie |
erle: First double-jumping and now th- wait, wrong game... |
21:31 |
erle |
also mineclonia currently has a bug where small animals grow up |
21:31 |
erle |
and then have giant heads |
21:32 |
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21:32 |
erle |
cheapie lifehack: play as a girl to have a smaller hitbox |
21:33 |
cheapie |
You say that like I wouldn't already |
21:33 |
erle |
i finally understood why servers have a no dating rule |
21:33 |
erle |
someone /msg ed me and asked “are you a girl” |
21:34 |
erle |
this never happens on anarchy servers |
21:34 |
erle |
probably because these people do not have fun haha |
21:34 |
cheapie |
Actually VE-Creative does have a mod installed that lets players tweak their visual size slightly (0.75-1.25 for each axis independently), I do usually set mine to 0.75 |
21:34 |
erle |
so you can make yourself fat yay i would do that :D |
21:34 |
erle |
i think female player model has slightly thinner arms? |
21:35 |
erle |
i remember some skinning issues |
21:35 |
cheapie |
I haven't seen many players change them independently, but I do see some players set all three /larger/ |
21:35 |
erle |
huge chungus |
21:35 |
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21:35 |
cheapie |
The same mod allows playing with physics overrides too, speed and jump can be set to 0.5-5 and gravity from 0.15-5 |
21:36 |
cheapie |
I usually keep all of mine at 1, except if I'm in a hurry to get somewhere I might set speed to 5 for a bit. |
21:36 |
erle |
cheapie attachment size issues have been figured out in mineclonia. your best bet is to actually model everything at same scale OR be *really* good with bookkeeping i guess |
21:36 |
erle |
there was also once a thing where if animal grew up in boat it became giant |
21:37 |
cheapie |
I don't really have a choice for scale, wielditem /requires/ that I use 0.667 or it's not the same size as a node |
21:37 |
erle |
oh okay |
21:37 |
cheapie |
TBH I don't really care about minor visual bugs that only show up in a camera mode that's mostly unusable anyway (or when multiple players are involved). |
21:38 |
erle |
cheapie here is the gender change growth issue: https://git.minetest.land/VoxeLibre/VoxeLibre/issues/1414 |
21:38 |
[ |
does visual size affect hitbox? |
21:38 |
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21:38 |
erle |
https://git.minetest.land/attachments/cadb1379-d308-4787-9031-b21202a97e38 hahaha |
21:38 |
cheapie |
[: no |
21:38 |
erle |
> The reason that this is happening, is is when the player is attached to boat it inherits the boat's size location and rotation. The boat has a wierd 3 times bigger than normal size, therefore translating to the player it's size to be 3 times bigger. |
21:39 |
erle |
> The reason for it only happening when the skin is changed is that there was a thing where when you were attached to a boat you're size is scaled to be 3 times smaller. But changing your skin will change your unprepared model. |
21:42 |
erle |
the big issue with attachments is that they *mostly* make sense. but most suggestions to change them come from people who lack understanding. |
21:50 |
erle |
does someone know what the anime-esque game that hecktest works on is called? https://github.com/minetest/minetest/issues/14818 |
21:50 |
erle |
like i see these screenshots with models |
22:01 |
wsor4035 |
There is a forum post |
22:09 |
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22:12 |
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22:13 |
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22:14 |
MTDiscord |
<greenxenith> Ping |
22:14 |
GreenXenith |
Pong |
22:15 |
sfan5 |
!ping |
22:15 |
sfan5 |
MinetestBot! |
22:15 |
MinetestBot |
sfan5! |
22:15 |
sfan5 |
that still works |
22:15 |
MTDiscord |
<greenxenith> Just making sure the bridge is up (it was down) |
22:21 |
cheapie |
GreenXenith: The bridge can indeed be arranged to be up: https://cheapiesystems.com/media/2024-05-31%2018-41-14.webm |
22:23 |
MTDiscord |
<greenxenith> inb4 we make a Luanti server with physical buttons people can press to raise or lower the IRC bridge |
22:23 |
MTDiscord |
<greenxenith> That might give me other interesting ideas.... |
22:27 |
* jonadab |
still thinks public servers should have IRC channels bridged to their in-game chat. |
22:29 |
cheapie |
The one I bring up sometimes (VE-Creative) does |
22:29 |
MTDiscord |
<wsor4035> most popular servers relay to discord/irc |
22:31 |
ireallyhateirc |
bridging a server to /dev/null for top privacy |
22:32 |
erle |
<wsor4035> do you have a link? i do not know what to search for |
22:32 |
erle |
or a name of the game |
22:48 |
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23:44 |
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23:44 |
MTDiscord |
<wsor4035> was the second result searching for it, https://forum.luanti.org/viewtopic.php?t=25793 |
23:48 |
cheapie |
Searching for /what/? |
23:53 |
ireallyhateirc |
probably "huge anime knockers" or something |
23:53 |
MTDiscord |
<wsor4035> minetest hex game forum |
23:54 |
MTDiscord |
<wsor4035> context, username, subject, location |
23:55 |
cheapie |
I have no idea how you got "hex" out of the page erle found |
23:56 |
MTDiscord |
<wsor4035> i have no idea what page your talking about |
23:56 |
cheapie |
The one from the original question: [15:50:13] <erle> does someone know what the anime-esque game that hecktest works on is called? https://github.com/minetest/minetest/issues/14818 |
23:56 |
MTDiscord |
<wsor4035> that is there forum account username |
23:56 |
MTDiscord |
<wsor4035> there being hecktest |
23:57 |
cheapie |
OK, so the answer is prior knowledge, then |
23:57 |
MTDiscord |
<wsor4035> i was responding to erle, not you, who i assumed knew that |
23:58 |
MTDiscord |
<wsor4035> and its not that hard to find either |
23:58 |
[ |
"Yes, because this project was designed solely with launching a server in mind, and that's the only way it will be available to play." |
23:58 |
[ |
so it's proprietary |
23:58 |
cheapie |
[: Yeah... I saw that and basically immediately lost whatever interest remained |