Minetest logo

IRC log for #minetest, 2024-12-01

| Channels | #minetest index | Today | | Google Search | Plaintext

All times shown according to UTC.

Time Nick Message
00:00 ireallyhateirc is that so? What if I actually have 100 wall textures that are not simply color variants?
00:01 MTDiscord <wsor4035> ....thats my point, is have a param2 for changing the texture, param2 for changing the model, etc
00:01 MTDiscord <wsor4035> rather than just spamming more node defs
00:03 MTDiscord <jordan4ibanez> We'll never see Mystic's Monstrosity in minetest without that
00:03 ireallyhateirc you mean this issue? https://github.com/minetest/minetest/pull/13811
00:03 MTDiscord <wsor4035> thats a pr, not an issue, but yes
00:04 ireallyhateirc it links to the issue, but you get my point. Well, merging that would probably solve my problem I guess?
00:04 MTDiscord <wsor4035> yeah
00:05 Eragon joined #minetest
00:05 ireallyhateirc I could cut the number of colored walls and colored roughcast with hardware coloring. I didn't try that yet so it's worth giving a shot
00:07 MTDiscord <wsor4035> hmmm, might be wrong, but out of all the core devs, seems like sfence has the most open prs, including ones that have been open for 1.5 years now 🤔
00:12 ireallyhateirc setting up a bot that LGTMs PRs that become inactive would do the trick
00:18 SwissalpS joined #minetest
00:35 TheCoffeMaker joined #minetest
00:40 TheCoffeMaker joined #minetest
00:47 TheCoffeMaker joined #minetest
01:06 YuGiOhJCJ joined #minetest
02:30 YuGiOhJCJ joined #minetest
03:15 Sokomine joined #minetest
04:02 Lunatrius joined #minetest
05:00 MTDiscord joined #minetest
06:30 SFENCE joined #minetest
07:27 gregon joined #minetest
07:57 MacroFaxSax joined #minetest
08:38 Glaedr joined #minetest
09:03 tarsovbak joined #minetest
09:22 Warr1024 joined #minetest
09:24 SFENCE joined #minetest
09:28 jaca122 joined #minetest
09:34 parad joined #minetest
09:35 jaca122 joined #minetest
09:41 jaca122 joined #minetest
09:47 Warr1024 joined #minetest
10:00 sys4 joined #minetest
10:07 jaca122 joined #minetest
10:22 jaca122 joined #minetest
10:29 erle joined #minetest
10:59 Verticen joined #minetest
11:30 yezgromafic joined #minetest
12:11 ireallyhateirc joined #minetest
12:52 erle ireallyhateirc i have found the best 3d modeling tutorial so far https://inv.nadeko.net/watch?v=cnEQja0jBXs
13:01 ireallyhateirc I've never followed any particular tutorial
13:01 ireallyhateirc just did a synthesis of "how to do X" in my brain
13:02 ireallyhateirc lol
13:03 ireallyhateirc ok I was expecting something serious but this is funny
13:40 sys4 joined #minetest
14:05 CRISPR joined #minetest
14:36 TheCoffeMaker joined #minetest
15:40 silverwolf73828 joined #minetest
15:52 ireallyhateirc joined #minetest
15:52 erle ireallyhateirc i am glad that you liked this tutorial :3
15:54 erle ireallyhateirc what do you think is the best way to animate a gear node? i came up with: 1. rotate entity spawned by node using lua. 2. put animated texture on side. 3. have different states of gear, texture only one using animated texture. 4. some bone magic? (no idea how to do)
15:56 ireallyhateirc I'd add a single bone at the center of the gear in blender and add 4 keyframes (each for +90 degree rotation) loop it in the game and that's it
15:57 ireallyhateirc I can probably do that in 3 minutes
15:57 ireallyhateirc and record a tutorial
15:58 erle denken sie groĂź!
15:58 erle ireallyhateirc how to do it without blender? i don't have a machine where current blender runs
15:58 erle like, how are keyframes encoded in b3d?
15:58 erle i write my svg by hand too
15:59 ireallyhateirc I've never added anything to files manually
15:59 erle made a lot of emoji for unifont in emacs or bitmap(1) followed by a sed script
15:59 erle oh
15:59 erle ireallyhateirc why you need 4 keyframes and not 2 or 3?
16:00 ireallyhateirc 2 could work too I guess, I need to try that out
16:01 erle i'll see if i can figure it out in mm3d
16:09 MTDiscord <luatic> erle: modlib can write b3ds, i didn't document it well but there's an example in https://github.com/appgurueu/go/blob/master/build/generate_models.lua
16:31 erle ireallyhateirc i made a gear and then realized i don't know how to export to b3d from mm3d https://mister-muffin.de/p/w6rp.png
16:32 ireallyhateirc I don't know that program so I can't really help you with that
16:32 erle nah i just wanted to show progress :)
16:32 ireallyhateirc I'm on the other hand trying to figure out proper rotation interpolation
16:32 erle it has plugins, i prob need to find/write the export plugin
16:33 erle https://clover.moe/mm3d this one
16:33 erle it's pretty good to edit obj btw
16:49 Desour joined #minetest
17:38 CRISPR joined #minetest
17:43 Talkless joined #minetest
18:25 erle luatic i am revisiting my old waterlogging experiments and i think there is two ways waterlogging can work: purely visual waterlogging – e.g. to not have air bubbles around nodeboxes or raillikes underwater, that one is easy. and “behaving like a water source or flowing water, but not being replaced due to engine shenanigans”.
18:26 erle luatic the purely visual thing can work with any fluid, obviuosly. the other thing is harder and needs specific fluids that are allowed to waterlog a node.
18:27 MTDiscord <luatic> so far the latter has been my favored solution
18:28 erle luatic i also looged at your modlib thing, but i don't see any bones. so why aren't you just generating an obj there?
18:28 erle looked
18:29 erle mm3d has shitty filter settings and is smoothing every texture :(
18:31 SFENCE joined #minetest
18:36 MTDiscord <luatic> erle: there are bones
18:37 MTDiscord <luatic> the go stones got bones
18:37 MTDiscord <luatic> how else would i move them on top of the board and back inside of it
18:37 MTDiscord <luatic> arguably i could do it using textures but eh
18:38 MTDiscord <luatic> pick your hack
18:38 MTDiscord <luatic> (a couple hundred entities per board would not be great)
18:44 Desour joined #minetest
18:54 Finnsflyer joined #minetest
18:54 Finnsflyer Does anyone even like the rename
18:56 ireallyhateirc the sickos behind your window like the rename
18:58 ireallyhateirc the old name was bad, the new one is almost equally bad or slightly better. An advantage is distancing the project from Minecraft and Minetest Game
18:59 ireallyhateirc so overall the project benefits and most people already got used to the new name
18:59 MTDiscord <luatic> Finnsflyer: yes
19:00 Finnsflyer MTDiscord: how
19:00 SFENCE joined #minetest
19:00 Finnsflyer ireallyhateirc: btw why is your username that
19:00 Finnsflyer *nickname
19:00 MTDiscord <luatic> Finnsflyer: skill
19:01 Finnsflyer MTDiscord: what do you mean by skill
19:01 ireallyhateirc I got annoyed while someone helped me with setting up a bouncer service because the name "lord_of_the_dumpster" was too long for IRC
19:01 Finnsflyer Try without underscores
19:02 ireallyhateirc too late for that
19:02 Finnsflyer Oh
19:03 MTDiscord <luatic> Finnsflyer: it's an ill posed answer to an ill posed question
19:04 MTDiscord <luatic> i am ironically alluding that the reason why people like the new name is "skill"
19:05 MTDiscord <luatic> the reasons for the rename (which are among the reasons why people prefer the new name) are touched upon e.g. in https://blog.minetest.net/2024/10/13/Introducing-Our-New-Name/
19:07 ireallyhateirc I like the rename but the name itself didn't really catch my heart. In the end it's all baby duck syndrome
19:07 Finnsflyer ireallyhateirc: oh
19:39 SFENCE joined #minetest
19:53 MinetestBot [git] KevinAtSesam -> minetest/minetest: Add Minetest keyword for backwards compatibility (#15491) 7cc5a6e https://github.com/minetest/minetest/commit/7cc5a6ec687d34338cd7608d18b656527883daf8 (2024-12-01T19:51:33Z)
19:53 MinetestBot [git] wrrrzr -> minetest/minetest: Cleanup ban.cpp/h (#15496) e9080f9 https://github.com/minetest/minetest/commit/e9080f91f28af50a649c146ea34c371ef19affc3 (2024-12-01T19:52:13Z)
19:54 Talkless joined #minetest
19:56 SFENCE joined #minetest
20:50 Verticen joined #minetest
20:53 sinvet joined #minetest
20:56 shinbet joined #minetest
21:15 Trifton joined #minetest
21:29 SFENCE joined #minetest
21:39 CRISPR joined #minetest
21:46 SFENCE joined #minetest
21:53 cow321 joined #minetest
21:55 Trifton joined #minetest
21:58 CRISPR joined #minetest
22:17 CRISPR joined #minetest
23:04 jaca122 joined #minetest
23:33 panwolfram joined #minetest
23:52 SFENCE joined #minetest

| Channels | #minetest index | Today | | Google Search | Plaintext