Time Nick Message 00:00 ireallyhateirc is that so? What if I actually have 100 wall textures that are not simply color variants? 00:01 MTDiscord ....thats my point, is have a param2 for changing the texture, param2 for changing the model, etc 00:01 MTDiscord rather than just spamming more node defs 00:03 MTDiscord We'll never see Mystic's Monstrosity in minetest without that 00:03 ireallyhateirc you mean this issue? https://github.com/minetest/minetest/pull/13811 00:03 MTDiscord thats a pr, not an issue, but yes 00:04 ireallyhateirc it links to the issue, but you get my point. Well, merging that would probably solve my problem I guess? 00:04 MTDiscord yeah 00:05 ireallyhateirc I could cut the number of colored walls and colored roughcast with hardware coloring. I didn't try that yet so it's worth giving a shot 00:07 MTDiscord hmmm, might be wrong, but out of all the core devs, seems like sfence has the most open prs, including ones that have been open for 1.5 years now 🤔 00:12 ireallyhateirc setting up a bot that LGTMs PRs that become inactive would do the trick 12:52 erle ireallyhateirc i have found the best 3d modeling tutorial so far https://inv.nadeko.net/watch?v=cnEQja0jBXs 13:01 ireallyhateirc I've never followed any particular tutorial 13:01 ireallyhateirc just did a synthesis of "how to do X" in my brain 13:02 ireallyhateirc lol 13:03 ireallyhateirc ok I was expecting something serious but this is funny 15:52 erle ireallyhateirc i am glad that you liked this tutorial :3 15:54 erle ireallyhateirc what do you think is the best way to animate a gear node? i came up with: 1. rotate entity spawned by node using lua. 2. put animated texture on side. 3. have different states of gear, texture only one using animated texture. 4. some bone magic? (no idea how to do) 15:56 ireallyhateirc I'd add a single bone at the center of the gear in blender and add 4 keyframes (each for +90 degree rotation) loop it in the game and that's it 15:57 ireallyhateirc I can probably do that in 3 minutes 15:57 ireallyhateirc and record a tutorial 15:58 erle denken sie groß! 15:58 erle ireallyhateirc how to do it without blender? i don't have a machine where current blender runs 15:58 erle like, how are keyframes encoded in b3d? 15:58 erle i write my svg by hand too 15:59 ireallyhateirc I've never added anything to files manually 15:59 erle made a lot of emoji for unifont in emacs or bitmap(1) followed by a sed script 15:59 erle oh 15:59 erle ireallyhateirc why you need 4 keyframes and not 2 or 3? 16:00 ireallyhateirc 2 could work too I guess, I need to try that out 16:01 erle i'll see if i can figure it out in mm3d 16:09 MTDiscord erle: modlib can write b3ds, i didn't document it well but there's an example in https://github.com/appgurueu/go/blob/master/build/generate_models.lua 16:31 erle ireallyhateirc i made a gear and then realized i don't know how to export to b3d from mm3d https://mister-muffin.de/p/w6rp.png 16:32 ireallyhateirc I don't know that program so I can't really help you with that 16:32 erle nah i just wanted to show progress :) 16:32 ireallyhateirc I'm on the other hand trying to figure out proper rotation interpolation 16:32 erle it has plugins, i prob need to find/write the export plugin 16:33 erle https://clover.moe/mm3d this one 16:33 erle it's pretty good to edit obj btw 18:25 erle luatic i am revisiting my old waterlogging experiments and i think there is two ways waterlogging can work: purely visual waterlogging – e.g. to not have air bubbles around nodeboxes or raillikes underwater, that one is easy. and “behaving like a water source or flowing water, but not being replaced due to engine shenanigans”. 18:26 erle luatic the purely visual thing can work with any fluid, obviuosly. the other thing is harder and needs specific fluids that are allowed to waterlog a node. 18:27 MTDiscord so far the latter has been my favored solution 18:28 erle luatic i also looged at your modlib thing, but i don't see any bones. so why aren't you just generating an obj there? 18:28 erle looked 18:29 erle mm3d has shitty filter settings and is smoothing every texture :( 18:36 MTDiscord erle: there are bones 18:37 MTDiscord the go stones got bones 18:37 MTDiscord how else would i move them on top of the board and back inside of it 18:37 MTDiscord arguably i could do it using textures but eh 18:38 MTDiscord pick your hack 18:38 MTDiscord (a couple hundred entities per board would not be great) 18:54 Finnsflyer Does anyone even like the rename 18:56 ireallyhateirc the sickos behind your window like the rename 18:58 ireallyhateirc the old name was bad, the new one is almost equally bad or slightly better. An advantage is distancing the project from Minecraft and Minetest Game 18:59 ireallyhateirc so overall the project benefits and most people already got used to the new name 18:59 MTDiscord Finnsflyer: yes 19:00 Finnsflyer MTDiscord: how 19:00 Finnsflyer ireallyhateirc: btw why is your username that 19:00 Finnsflyer *nickname 19:00 MTDiscord Finnsflyer: skill 19:01 Finnsflyer MTDiscord: what do you mean by skill 19:01 ireallyhateirc I got annoyed while someone helped me with setting up a bouncer service because the name "lord_of_the_dumpster" was too long for IRC 19:01 Finnsflyer Try without underscores 19:02 ireallyhateirc too late for that 19:02 Finnsflyer Oh 19:03 MTDiscord Finnsflyer: it's an ill posed answer to an ill posed question 19:04 MTDiscord i am ironically alluding that the reason why people like the new name is "skill" 19:05 MTDiscord the reasons for the rename (which are among the reasons why people prefer the new name) are touched upon e.g. in https://blog.minetest.net/2024/10/13/Introducing-Our-New-Name/ 19:07 ireallyhateirc I like the rename but the name itself didn't really catch my heart. In the end it's all baby duck syndrome 19:07 Finnsflyer ireallyhateirc: oh 19:53 MinetestBot 02[git] 04KevinAtSesam -> 03minetest/minetest: Add Minetest keyword for backwards compatibility (#15491) 137cc5a6e https://github.com/minetest/minetest/commit/7cc5a6ec687d34338cd7608d18b656527883daf8 (152024-12-01T19:51:33Z) 19:53 MinetestBot 02[git] 04wrrrzr -> 03minetest/minetest: Cleanup ban.cpp/h (#15496) 13e9080f9 https://github.com/minetest/minetest/commit/e9080f91f28af50a649c146ea34c371ef19affc3 (152024-12-01T19:52:13Z)