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IRC log for #minetest, 2024-11-19

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All times shown according to UTC.

Time Nick Message
00:00 MTDiscord <_devsh_> erle / ireallyhateirc, bump maps/normalmaps are useless if you have no lighting
00:00 ireallyhateirc cheapie potty solutions
00:00 MTDiscord <_devsh_> you can bake a normal map all you want, but if you don't have directional lighting... you won't see the bump map at all
00:01 ireallyhateirc yeah but hopefully we get light in the future?
00:01 cheapie ireallyhateirc: I mean, it wouldn't be the first (or second, or third... maybe fourth?) time I've put a bunch of effort into putting something from RL into the game that ends up serving as massively overcomplicated decoration most of the time, so... sure
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00:02 MTDiscord <_devsh_> but right now all you'll do is tank the perf anywhere from 5 to 50% for all the low power GPUs
00:02 erle cheapie here are some ideas: poop is super fertilizer, nodecore poop (pummel the poop to get a poop node), mineclonia poop (you can put poop in the composter), if someone walks into a poop item one shoe of their player avatar is brown, different consistencies: raw poop, poop ingot.
00:02 ireallyhateirc cheapie, it's a good thing because I have an overpowered elevator mod to use
00:02 ireallyhateirc I plan making a ZREMB elevator: https://elevation.fandom.com/wiki/ZREMB
00:03 cheapie That reminds me, the car IDs on VE-Creative are up over 1000 already
00:03 ireallyhateirc a comfy ride: https://www.youtube.com/watch?v=jrW9l0HGv7Q
00:03 cheapie I'm not sure how many are actually operational and how much is "someone built a house out of controllers somewhere"
00:04 ireallyhateirc perfect for horrors
00:04 erle cheapie more ideas: paper can be crafted into toilet paper rolls, craft a toilet out of ceramic and a bucket, you can fling poop at other players, players that eat need to poop, make shitty tools that can't mine things but are made of poop
00:06 erle cheapie shitty sword recipe would be a stick and two poop ingots, result of shit-flinging would be poop stains on armor or walls (a la spraycan mod), nodecore poop runes (like the coal runes), mineclonia toilet paper dispenser (crafting recipe: toilet paper + dispenser)
00:06 MTDiscord <_devsh_> btw having the rendering infrastructure to be able to render like this is quite useful even if its still faster to mesh the voxels and rasterize them https://www.shadertoy.com/view/csscD4
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00:07 MTDiscord <_devsh_> tracing random rays is quite useful, and could be used for world-scale AO, or baking of directional lightmaps
00:08 MTDiscord <theidealist> when entities are panicking, so like fleeing from something, they should drop poop ingots instead of normal poop
00:08 MTDiscord <theidealist> cause they're shitting bricks
00:08 erle cheapie obviously you would need a hud with little poop emoji like symbols to show how much your character has to poop. also an urine bar, little yellow drops or so. using the toilet empties both and creates a poop ingot or raw poop or so depending on digestion (what did the player eat?), if players don't go to the toilet at some point they piss/shit themselves when the respective bar is full and stand in place during the 20 seconds where that happens
00:09 erle see, you HAVE to build toilets then
00:09 yezgromafic whats the lore behind not being able to use the world as your toilet
00:09 MTDiscord <theidealist> yeah but in real life people can like piss behind a tree or whatever
00:10 MTDiscord <theidealist> don't need a toilet
00:10 cheapie erle: ...I'm glad I'm not the only one who got bored enough once to think all of this through
00:10 erle cheapie :3
00:10 erle DNA analysis mod so you can trace random poop ingots in your garden to players
00:11 MTDiscord <theidealist> I like the idea of random players shitting in your garden and leaving
00:11 erle every time you make a new character it has a chance to be chronically constipated (more poop ingots, pooping costs health), or maybe have IBS (eat something? pain and pooping follow)
00:11 erle theidealist if you like that go play on an anarchy server. or catlandia haha.
00:12 ireallyhateirc2 is there anything other than fame I could get for making a shitting/toilet mod?
00:12 MTDiscord <theidealist> those ought to be decided by the player as difficulty settings, I think
00:12 MTDiscord <theidealist> prestige
00:12 erle ireallyhateirc2 make it have real good sound effects
00:12 MTDiscord <theidealist> honour
00:13 erle like, record your moans while you craft a poop ingot irl
00:13 ireallyhateirc I plan adding flushing sound to the toilet
00:13 cheapie erle: FWIW so far this is still nearly a perfect match for what I was thinking that one time.
00:13 cheapie Heck, I even got so far as to start pondering /implementation details/ of some of this
00:13 erle cheapie are you going to be on 38C3? we could do it there!
00:14 erle cheapie there is only a finite amount of poop mod ideas that make sense ig
00:14 cheapie I tend to prefer working on things alone... and I don't exactly plan to actually /do/ this either
00:16 erle see, this is the beaty of sitting together on a conference, at the end of the day you have some hideous code that does something you'd never have done alone
00:16 ireallyhateirc cheapie, if you ever need a toilet model then you can grab one here: https://codeberg.org/perfect_city_game_studio/perfect_city/src/branch/master/mods/pcity_nodes/models
00:16 ireallyhateirc though it's made with the scale of my game in mind, so for usual MTG experience you'd need to scale it down
00:16 erle giant toilet? is your game about a mouse?
00:16 ireallyhateirc erle, no, in my game a node is ~0.55 meters instead of 1 meter
00:16 ireallyhateirc and the character is ~3 nodes instead of 2
00:17 erle reminds me of what roller did once
00:17 ireallyhateirc so the toilet is 2 nodes high
00:18 erle skibidi toilet luanti tower defense when?
00:18 erle skibidi toilet mod
00:18 MTDiscord <theidealist> no.
00:19 erle fun fact: you can make models in leoCAD and export as obj!
00:19 erle :)
00:20 ireallyhateirc I don't get the permise of skibidi toilet, even as a huge fan of toilets
00:21 erle it's absurdist humor ig?
00:21 yezgromafic it has something to do with gman
00:21 ireallyhateirc want real toilet humor? https://en.wikipedia.org/wiki/America_(Cattelan)
00:21 ireallyhateirc Also seee the Theft section
00:22 erle ireallyhateirc “toilets with human faces invade the world, humans with speakerboxes/tv/screen/camera for head fight them” is obviuosly i thinly veiled analogy for shitposting vs traditional propaganda
00:22 erle a
00:22 erle it will be made into a film by michael bay eventually i bet
00:23 erle ireallyhateirc please also make plunker tool
00:23 erle plunger
00:23 erle so we can unclog toilet
00:23 erle making toilet but no plunger is like making mod for tin can but no can opener
00:24 ireallyhateirc ah the thing, I could make it
00:24 erle if you make in your game the toilet clog randomly
00:24 erle then people have one more reason to go to bathroom
00:24 erle and view your wonderful toilets and sinks and lights
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00:35 erle https://edition.cnn.com/2024/11/12/health/phones-on-toilet-wellness/index.html
00:35 erle ireallyhateirc cheapie make player take damage for sitting too long on toilet
00:35 erle >  Don’t sit on the toilet for more than 10 minutes, doctors warn
00:37 MTDiscord <theidealist> ooops
00:40 erle theidealist are you posting from the toilet? have you exceeded 10 minutes? if so, it's TOO LATE for you. sorry. we will remember you!
00:40 erle this mechanic will incentivise pooping behind other players' trees
01:55 [MatrxMT] <Blockhead256> all this toilet talk is exciting
01:55 [MatrxMT] <Blockhead256> instead of pooping, why not just let it be a renewable water source? :)
01:56 MTDiscord <theidealist> renewable liquid diarrhoea
01:56 [MatrxMT] <Blockhead256> except it's not river or normal water it's grey water ..
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09:23 MTDiscord <jordan4ibanez> Ew
09:24 MTDiscord <jordan4ibanez> But, useful, cities skylines 3 demake
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09:48 erle jordan4ibanez you might not like it, but poop is what peak block game design looks like
09:48 erle mese infused poop ingots are the new meta
09:49 erle <Blockhead256> instead of pooping, why not just let it be a renewable water source? :)
09:50 erle which leads me to an entirely different question: which luanti games treat thirst and hunger differently? i think mesecraft does.
09:55 MTDiscord <theidealist> my subnodeica does pretty much what subnautica does, except shows them as statbars
09:57 MTDiscord <theidealist> so thirst is capped at a full bar while hunger can overflow, and neither of them restore health, you have to use medkits for that
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12:31 MinetestBot [git] appgurueu -> minetest/minetest: Add particle blend mode "clip" (#15444) 138052a https://github.com/minetest/minetest/commit/138052adfc2074fc6e42d0f8856d6cdca37dbd77 (2024-11-19T12:30:17Z)
12:39 MinetestBot [git] appgurueu -> minetest/minetest: Fix rendering regression with TGA type 1 files with BGRA8 color (#15402) 15e8f9e https://github.com/minetest/minetest/commit/15e8f9e6a06c3ad87bae3ffaf4ec58f551612ff6 (2024-11-19T12:37:05Z)
12:39 MinetestBot [git] PichiBeta -> minetest/minetest: Fix naming conventions for `CMatrix4::set(Inverse)RotationRadians()` … b63e988 https://github.com/minetest/minetest/commit/b63e988bd60089b5f0595442b974886c17d5e1c9 (2024-11-19T12:38:19Z)
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15:57 Topic for #minetest is now The official Luanti (formerly Minetest) channel | General, player and modding discussion is on-topic. If in doubt, post here | Responses may take a while, be patient | Rules: https://wiki.minetest.net/IRC#Rules | Development: #minetest-dev | Server list: https://minetest.net/servers | IRC logs: https://irc.minetest.net/minetest
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20:53 mtvisitor !help
20:53 MinetestBot https://github.com/sfan5/minetestbot-modules/blob/master/COMMANDS.md
21:00 mtvisitor !up wunderwelt.one 30000
21:00 MinetestBot wunderwelt.one:30000 is up (12ms) (IPv4)
21:03 mtvisitor !up minetest.joesworld.ipv64.net 30001
21:03 MinetestBot minetest.joesworld.ipv64.net:30001 is up (26ms) (IPv6)
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23:04 ireallyhateirc say I have a simple chair 3D model. will it make any difference to the engine if the mesh is divided into separated submeshes instead of being one continuous mesh?
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23:54 MTDiscord <luatic> if separate submeshes means multiple material groups (mesh buffers on the engine side), probably yes

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