Time |
Nick |
Message |
00:00 |
MTDiscord |
<_devsh_> erle / ireallyhateirc, bump maps/normalmaps are useless if you have no lighting |
00:00 |
ireallyhateirc |
cheapie potty solutions |
00:00 |
MTDiscord |
<_devsh_> you can bake a normal map all you want, but if you don't have directional lighting... you won't see the bump map at all |
00:01 |
ireallyhateirc |
yeah but hopefully we get light in the future? |
00:01 |
cheapie |
ireallyhateirc: I mean, it wouldn't be the first (or second, or third... maybe fourth?) time I've put a bunch of effort into putting something from RL into the game that ends up serving as massively overcomplicated decoration most of the time, so... sure |
00:01 |
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00:02 |
MTDiscord |
<_devsh_> but right now all you'll do is tank the perf anywhere from 5 to 50% for all the low power GPUs |
00:02 |
erle |
cheapie here are some ideas: poop is super fertilizer, nodecore poop (pummel the poop to get a poop node), mineclonia poop (you can put poop in the composter), if someone walks into a poop item one shoe of their player avatar is brown, different consistencies: raw poop, poop ingot. |
00:02 |
ireallyhateirc |
cheapie, it's a good thing because I have an overpowered elevator mod to use |
00:02 |
ireallyhateirc |
I plan making a ZREMB elevator: https://elevation.fandom.com/wiki/ZREMB |
00:03 |
cheapie |
That reminds me, the car IDs on VE-Creative are up over 1000 already |
00:03 |
ireallyhateirc |
a comfy ride: https://www.youtube.com/watch?v=jrW9l0HGv7Q |
00:03 |
cheapie |
I'm not sure how many are actually operational and how much is "someone built a house out of controllers somewhere" |
00:04 |
ireallyhateirc |
perfect for horrors |
00:04 |
erle |
cheapie more ideas: paper can be crafted into toilet paper rolls, craft a toilet out of ceramic and a bucket, you can fling poop at other players, players that eat need to poop, make shitty tools that can't mine things but are made of poop |
00:06 |
erle |
cheapie shitty sword recipe would be a stick and two poop ingots, result of shit-flinging would be poop stains on armor or walls (a la spraycan mod), nodecore poop runes (like the coal runes), mineclonia toilet paper dispenser (crafting recipe: toilet paper + dispenser) |
00:06 |
MTDiscord |
<_devsh_> btw having the rendering infrastructure to be able to render like this is quite useful even if its still faster to mesh the voxels and rasterize them https://www.shadertoy.com/view/csscD4 |
00:07 |
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00:07 |
MTDiscord |
<_devsh_> tracing random rays is quite useful, and could be used for world-scale AO, or baking of directional lightmaps |
00:08 |
MTDiscord |
<theidealist> when entities are panicking, so like fleeing from something, they should drop poop ingots instead of normal poop |
00:08 |
MTDiscord |
<theidealist> cause they're shitting bricks |
00:08 |
erle |
cheapie obviously you would need a hud with little poop emoji like symbols to show how much your character has to poop. also an urine bar, little yellow drops or so. using the toilet empties both and creates a poop ingot or raw poop or so depending on digestion (what did the player eat?), if players don't go to the toilet at some point they piss/shit themselves when the respective bar is full and stand in place during the 20 seconds where that happens |
00:09 |
erle |
see, you HAVE to build toilets then |
00:09 |
yezgromafic |
whats the lore behind not being able to use the world as your toilet |
00:09 |
MTDiscord |
<theidealist> yeah but in real life people can like piss behind a tree or whatever |
00:10 |
MTDiscord |
<theidealist> don't need a toilet |
00:10 |
cheapie |
erle: ...I'm glad I'm not the only one who got bored enough once to think all of this through |
00:10 |
erle |
cheapie :3 |
00:10 |
erle |
DNA analysis mod so you can trace random poop ingots in your garden to players |
00:11 |
MTDiscord |
<theidealist> I like the idea of random players shitting in your garden and leaving |
00:11 |
erle |
every time you make a new character it has a chance to be chronically constipated (more poop ingots, pooping costs health), or maybe have IBS (eat something? pain and pooping follow) |
00:11 |
erle |
theidealist if you like that go play on an anarchy server. or catlandia haha. |
00:12 |
ireallyhateirc2 |
is there anything other than fame I could get for making a shitting/toilet mod? |
00:12 |
MTDiscord |
<theidealist> those ought to be decided by the player as difficulty settings, I think |
00:12 |
MTDiscord |
<theidealist> prestige |
00:12 |
erle |
ireallyhateirc2 make it have real good sound effects |
00:12 |
MTDiscord |
<theidealist> honour |
00:13 |
erle |
like, record your moans while you craft a poop ingot irl |
00:13 |
ireallyhateirc |
I plan adding flushing sound to the toilet |
00:13 |
cheapie |
erle: FWIW so far this is still nearly a perfect match for what I was thinking that one time. |
00:13 |
cheapie |
Heck, I even got so far as to start pondering /implementation details/ of some of this |
00:13 |
erle |
cheapie are you going to be on 38C3? we could do it there! |
00:14 |
erle |
cheapie there is only a finite amount of poop mod ideas that make sense ig |
00:14 |
cheapie |
I tend to prefer working on things alone... and I don't exactly plan to actually /do/ this either |
00:16 |
erle |
see, this is the beaty of sitting together on a conference, at the end of the day you have some hideous code that does something you'd never have done alone |
00:16 |
ireallyhateirc |
cheapie, if you ever need a toilet model then you can grab one here: https://codeberg.org/perfect_city_game_studio/perfect_city/src/branch/master/mods/pcity_nodes/models |
00:16 |
ireallyhateirc |
though it's made with the scale of my game in mind, so for usual MTG experience you'd need to scale it down |
00:16 |
erle |
giant toilet? is your game about a mouse? |
00:16 |
ireallyhateirc |
erle, no, in my game a node is ~0.55 meters instead of 1 meter |
00:16 |
ireallyhateirc |
and the character is ~3 nodes instead of 2 |
00:17 |
erle |
reminds me of what roller did once |
00:17 |
ireallyhateirc |
so the toilet is 2 nodes high |
00:18 |
erle |
skibidi toilet luanti tower defense when? |
00:18 |
erle |
skibidi toilet mod |
00:18 |
MTDiscord |
<theidealist> no. |
00:19 |
erle |
fun fact: you can make models in leoCAD and export as obj! |
00:19 |
erle |
:) |
00:20 |
ireallyhateirc |
I don't get the permise of skibidi toilet, even as a huge fan of toilets |
00:21 |
erle |
it's absurdist humor ig? |
00:21 |
yezgromafic |
it has something to do with gman |
00:21 |
ireallyhateirc |
want real toilet humor? https://en.wikipedia.org/wiki/America_(Cattelan) |
00:21 |
ireallyhateirc |
Also seee the Theft section |
00:22 |
erle |
ireallyhateirc “toilets with human faces invade the world, humans with speakerboxes/tv/screen/camera for head fight them” is obviuosly i thinly veiled analogy for shitposting vs traditional propaganda |
00:22 |
erle |
a |
00:22 |
erle |
it will be made into a film by michael bay eventually i bet |
00:23 |
erle |
ireallyhateirc please also make plunker tool |
00:23 |
erle |
plunger |
00:23 |
erle |
so we can unclog toilet |
00:23 |
erle |
making toilet but no plunger is like making mod for tin can but no can opener |
00:24 |
ireallyhateirc |
ah the thing, I could make it |
00:24 |
erle |
if you make in your game the toilet clog randomly |
00:24 |
erle |
then people have one more reason to go to bathroom |
00:24 |
erle |
and view your wonderful toilets and sinks and lights |
00:29 |
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00:35 |
erle |
https://edition.cnn.com/2024/11/12/health/phones-on-toilet-wellness/index.html |
00:35 |
erle |
ireallyhateirc cheapie make player take damage for sitting too long on toilet |
00:35 |
erle |
> Don’t sit on the toilet for more than 10 minutes, doctors warn |
00:37 |
MTDiscord |
<theidealist> ooops |
00:40 |
erle |
theidealist are you posting from the toilet? have you exceeded 10 minutes? if so, it's TOO LATE for you. sorry. we will remember you! |
00:40 |
erle |
this mechanic will incentivise pooping behind other players' trees |
01:55 |
[MatrxMT] |
<Blockhead256> all this toilet talk is exciting |
01:55 |
[MatrxMT] |
<Blockhead256> instead of pooping, why not just let it be a renewable water source? :) |
01:56 |
MTDiscord |
<theidealist> renewable liquid diarrhoea |
01:56 |
[MatrxMT] |
<Blockhead256> except it's not river or normal water it's grey water .. |
01:57 |
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09:23 |
MTDiscord |
<jordan4ibanez> Ew |
09:24 |
MTDiscord |
<jordan4ibanez> But, useful, cities skylines 3 demake |
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09:48 |
erle |
jordan4ibanez you might not like it, but poop is what peak block game design looks like |
09:48 |
erle |
mese infused poop ingots are the new meta |
09:49 |
erle |
<Blockhead256> instead of pooping, why not just let it be a renewable water source? :) |
09:50 |
erle |
which leads me to an entirely different question: which luanti games treat thirst and hunger differently? i think mesecraft does. |
09:55 |
MTDiscord |
<theidealist> my subnodeica does pretty much what subnautica does, except shows them as statbars |
09:57 |
MTDiscord |
<theidealist> so thirst is capped at a full bar while hunger can overflow, and neither of them restore health, you have to use medkits for that |
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12:31 |
MinetestBot |
[git] appgurueu -> minetest/minetest: Add particle blend mode "clip" (#15444) 138052a https://github.com/minetest/minetest/commit/138052adfc2074fc6e42d0f8856d6cdca37dbd77 (2024-11-19T12:30:17Z) |
12:39 |
MinetestBot |
[git] appgurueu -> minetest/minetest: Fix rendering regression with TGA type 1 files with BGRA8 color (#15402) 15e8f9e https://github.com/minetest/minetest/commit/15e8f9e6a06c3ad87bae3ffaf4ec58f551612ff6 (2024-11-19T12:37:05Z) |
12:39 |
MinetestBot |
[git] PichiBeta -> minetest/minetest: Fix naming conventions for `CMatrix4::set(Inverse)RotationRadians()` … b63e988 https://github.com/minetest/minetest/commit/b63e988bd60089b5f0595442b974886c17d5e1c9 (2024-11-19T12:38:19Z) |
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Topic for #minetest is now The official Luanti (formerly Minetest) channel | General, player and modding discussion is on-topic. If in doubt, post here | Responses may take a while, be patient | Rules: https://wiki.minetest.net/IRC#Rules | Development: #minetest-dev | Server list: https://minetest.net/servers | IRC logs: https://irc.minetest.net/minetest |
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20:53 |
mtvisitor |
!help |
20:53 |
MinetestBot |
https://github.com/sfan5/minetestbot-modules/blob/master/COMMANDS.md |
21:00 |
mtvisitor |
!up wunderwelt.one 30000 |
21:00 |
MinetestBot |
wunderwelt.one:30000 is up (12ms) (IPv4) |
21:03 |
mtvisitor |
!up minetest.joesworld.ipv64.net 30001 |
21:03 |
MinetestBot |
minetest.joesworld.ipv64.net:30001 is up (26ms) (IPv6) |
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23:04 |
ireallyhateirc |
say I have a simple chair 3D model. will it make any difference to the engine if the mesh is divided into separated submeshes instead of being one continuous mesh? |
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MTDiscord |
<luatic> if separate submeshes means multiple material groups (mesh buffers on the engine side), probably yes |