Time |
Nick |
Message |
00:00 |
|
jluc joined #minetest |
00:32 |
Helenah |
This official Luanti video says to turn off mipmaps in Blender, I can't find that setting anywhere in Blender 3.4.0. https://www.youtube.com/watch?v=BQ3KSW-AB6Y |
00:34 |
Helenah |
I really hate blender, seriously... |
00:52 |
erle |
celeron55 you coming to 38c3? |
00:52 |
erle |
same question to luatic, rubenwardy, Warr1024 |
00:52 |
ireallyhateirc |
Helenah, mipmaps or interpolation? |
00:53 |
ireallyhateirc |
you can turn off interpolation in the Shading tab |
00:54 |
rubenwardy |
Never heard of it |
00:54 |
erle |
rubenwardy https://en.wikipedia.org/wiki/Chaos_Communication_Congress |
00:55 |
erle |
between christmas and new years in hamburg (formerly also in leipzig and in berlin) |
00:55 |
ireallyhateirc |
Helenah, this: https://files.catbox.moe/kgj8x9.png |
00:55 |
ireallyhateirc |
you need to switch "Linear" interpolation to "Closest" |
00:55 |
erle |
ireallyhateirc skibidi bom bom bom |
00:55 |
erle |
closet |
00:56 |
ireallyhateirc |
erle, I'm out of the loop with latest gen alpha memes |
00:56 |
|
lmat joined #minetest |
00:57 |
erle |
ireallyhateirc in luanti civilization you can do a one-block dig for the copper or a two-block dig for the mese. and NO ONE goes for the mese! |
00:57 |
Helenah |
ireallyhateirc: Nice toilet you got, also, I'm not seeing this palette PNG dialog. |
00:58 |
ireallyhateirc |
you need to add one yourself |
00:58 |
ireallyhateirc |
press: Add -> Texture -> Image texture |
00:58 |
Helenah |
Ah, do I have to do this per-texture? If so, I guess that'll have to do. |
01:00 |
ireallyhateirc |
per-material actually. If your material has multiple materials then you need to go into the Materials tab of your object |
01:00 |
ireallyhateirc |
and select the given material and assign a texture for it |
01:01 |
ireallyhateirc |
though I think you should have only one material if you're new to Blender |
01:02 |
Helenah |
Ah |
01:02 |
ireallyhateirc |
here are things you should pay attention to: https://files.catbox.moe/awszfw.png |
01:03 |
Helenah |
Have you guys had a surge of users since the change from Minetest to Luanti? I noticed the Luanti web services are overloaded, at the same time, a server I play on seems to have peaked in users. |
01:03 |
Helenah |
Ah thanks |
01:03 |
ireallyhateirc |
for this toilet I use only one material "Porcelain" and I assigned an Image Texture (the color palette) for it |
01:04 |
ireallyhateirc |
I made a list of useful tutorials for character modelling in Blender: https://codeberg.org/perfect_city_game_studio/perfect_city/issues/6 |
01:05 |
ireallyhateirc |
this one is especially good step by step: https://www.youtube.com/watch?v=PTWV67qUX2k |
01:05 |
yezgromafic |
imphenzia the goat |
01:05 |
ireallyhateirc |
but it uses manual rigging, since then I switched to Rigify |
01:05 |
yezgromafic |
thanks for the links |
01:06 |
ireallyhateirc |
the list is incomplete, but I can tidy it up and add more links |
01:07 |
MTDiscord |
<luatic> erle: i'm afraid not, maybe next year or in a couple years. the trip would not be cheap (in terms of time and money) by my standards and i'm already planning on attending FOSDEM. |
01:07 |
erle |
luatic you are missing out tho |
01:08 |
erle |
congress is darker and sexier |
01:08 |
erle |
:--DDD |
01:08 |
erle |
(mainly it is more playful ig) |
01:08 |
MTDiscord |
<luatic> ofc i am missing out, but there is only so much one has resources for :< |
01:08 |
erle |
luatic me and my bf are going to use the D-ticket but i guess it's only 4 hours from berlin … |
01:09 |
erle |
https://events.ccc.de/2024/10/28/38c3-gym/ luatic take note btw for future planning |
01:10 |
MTDiscord |
<luatic> aha. dunno if that's something for me, i think i would be likely to have trouble sleeping in such a setting. |
01:11 |
erle |
luatic in any case, many talks are going to be on https://media.ccc.de but the real nice thing is meeting the people |
01:12 |
MTDiscord |
<luatic> i know c: |
01:12 |
erle |
last congress my then gf found a girl who was trying to patch the start menu of windows 98, but like thor hederdahl, historically accurate – only using tools available at the time! |
01:14 |
Helenah |
I don't think I got the attention span tonight. :D |
01:26 |
|
v-rob joined #minetest |
01:36 |
|
lmat joined #minetest |
02:23 |
|
nopjmp joined #minetest |
02:26 |
|
___nick___ joined #minetest |
02:28 |
|
___nick___ joined #minetest |
02:32 |
|
seasharp joined #minetest |
03:09 |
|
lmat joined #minetest |
03:14 |
|
germ joined #minetest |
03:21 |
|
germ joined #minetest |
03:28 |
|
germ joined #minetest |
03:36 |
|
germ joined #minetest |
03:44 |
|
v-rob joined #minetest |
03:44 |
|
germ joined #minetest |
03:52 |
|
germ joined #minetest |
03:54 |
|
Trifton joined #minetest |
03:54 |
|
lmat joined #minetest |
04:01 |
|
germ joined #minetest |
04:34 |
|
lmat joined #minetest |
05:00 |
|
MTDiscord joined #minetest |
05:00 |
|
whosit joined #minetest |
05:14 |
|
lmat joined #minetest |
05:50 |
|
v-rob joined #minetest |
06:20 |
|
TomTom joined #minetest |
06:33 |
|
SFENCE_arch joined #minetest |
06:50 |
|
SFENCE joined #minetest |
07:00 |
|
jaca122 joined #minetest |
08:05 |
|
jluc joined #minetest |
08:20 |
|
erle joined #minetest |
09:07 |
|
seasharp_ joined #minetest |
09:08 |
|
erle joined #minetest |
09:22 |
|
gregon joined #minetest |
09:28 |
|
MacroFaxSax joined #minetest |
09:35 |
|
erle joined #minetest |
09:40 |
|
mrkubax10 joined #minetest |
10:01 |
|
erle joined #minetest |
10:32 |
|
erle joined #minetest |
11:29 |
|
erle joined #minetest |
11:56 |
|
erle joined #minetest |
12:02 |
|
yezgromafic joined #minetest |
12:09 |
|
SFENCE joined #minetest |
12:15 |
|
SFENCE joined #minetest |
12:35 |
|
SFENCE joined #minetest |
12:40 |
|
SFENCE joined #minetest |
12:58 |
|
SFENCE joined #minetest |
13:08 |
MinetestBot |
[git] grorp -> minetest/minetest: Implement support for FSAA in combination with post-processing (#15392) 9b6a399 https://github.com/minetest/minetest/commit/9b6a3990117c3e226031b8ad6a3679a35bc7ee6a (2024-11-18T13:06:48Z) |
13:18 |
|
Desour joined #minetest |
13:33 |
|
Oblomov joined #minetest |
13:37 |
|
tarsovbak joined #minetest |
13:49 |
|
erle joined #minetest |
13:59 |
|
SFENCE joined #minetest |
14:53 |
|
sparky4 joined #minetest |
15:08 |
|
v-rob joined #minetest |
15:10 |
|
Blockhead256 joined #minetest |
15:11 |
Blockhead256 |
tonight in forum spam, a spam signature with white text that I didn't notice until |
15:11 |
Blockhead256 |
.. I could see it on a blue background in the forum page |
15:11 |
[MatrxMT] |
<Blockhead256> oh yeah, chat bridge is back |
15:19 |
|
Verticen joined #minetest |
15:28 |
|
chilledfrogs joined #minetest |
16:00 |
|
v-rob joined #minetest |
16:18 |
|
MacroFaxSax joined #minetest |
17:23 |
|
eichehome joined #minetest |
17:45 |
|
ireallyhateirc joined #minetest |
17:49 |
|
tarsovbak joined #minetest |
18:10 |
|
Talkless joined #minetest |
18:34 |
|
jaca122 joined #minetest |
18:43 |
|
erle joined #minetest |
18:44 |
ireallyhateirc |
@luatic, apparently the morph targets would solve the problem I was describing: https://community.khronos.org/t/any-way-to-specify-animated-uvs/108907 |
18:45 |
ireallyhateirc |
the question is: does Blender support it? (no idea), is it worth to add to Luanti? |
18:46 |
ireallyhateirc |
the last reply in that issue suggests this: "I would do this in your engine by adding an offset property in your materials that changes with time, and use a 3D texture for animation sequences." |
18:50 |
ireallyhateirc |
Can I define offset and a "reading frame" with texture modifiers currently in the game? |
18:50 |
sfan5 |
no |
18:51 |
MTDiscord |
<luatic> fwiw a slightly hacky alternative might be STEP interpolation and hiding geometry by setting its scale to 0 (and showing it by setting it to 1) |
18:51 |
MTDiscord |
<luatic> replace "hacky" with the empty word |
18:51 |
MTDiscord |
<luatic> replace "slightly" with the empty word* |
18:53 |
ireallyhateirc |
so to remind my use case - I want to animate face textures. Then currently my only option is doing one texture per facial expression, putting it as a separate material and swapping textures on the fly corresponding to the animation I want to make. |
18:56 |
ireallyhateirc |
Setting geometry scale to 0 sounds hacky enough to catch my attention. So I need to cut out and copy the face several times, UV map each face to desired expression on the expression atlas and then scale each face I don't want to 0. |
18:57 |
ireallyhateirc |
Then comes the problem of Luanti supporting only linear animation, but you said you want to fix that. |
18:58 |
erle |
can cyclical animated textures be used on models rn? |
18:58 |
ireallyhateirc |
I think yes, see fire, water and in Exile I made animated flame for the lantern |
19:00 |
erle |
i guess you don't want to go the route of setting the texture for the face via non-model things? like attaching a flat entity to the face that you set the texture for? |
19:00 |
erle |
i mean that's also hacky, but ig an entirely different way |
19:01 |
erle |
(i imagine it the same way as “player is on fire” can be hacky) |
19:04 |
ireallyhateirc |
erle, the hack with multiple faces and scaling to 0 can be done entirely in Blender |
19:04 |
erle |
attaching an entity with a face can be done entirely in lua (unless i am mistaken) ;) |
19:05 |
erle |
but i get it, you have found your way |
19:05 |
ireallyhateirc |
yeah but then I need to write lua code and export animations from Blender (writing a Python script?) |
19:06 |
ireallyhateirc |
doing everything in blender makes animation easier because I can make a simple driver for scaling the faces and see the result along animating body expressions |
19:07 |
erle |
oki |
19:08 |
|
vampirefrog joined #minetest |
19:14 |
ireallyhateirc |
btw what does the engine/GPU/whatever do when something is scaled to 0? |
19:14 |
ireallyhateirc |
I hope I won't get ugly glitches |
19:16 |
|
SFENCE joined #minetest |
19:18 |
|
v-rob joined #minetest |
19:18 |
ireallyhateirc |
This is what happens when your game turns out to be too ambitious |
19:19 |
sfan5 |
<ireallyhateirc> I hope I won't get ugly glitches |
19:19 |
sfan5 |
you won't |
19:19 |
ireallyhateirc |
that's great :D |
19:19 |
ireallyhateirc |
scaling to 0 goes brrrrr |
19:27 |
|
Glaedr joined #minetest |
19:31 |
|
v-rob joined #minetest |
19:33 |
|
SFENCE joined #minetest |
19:34 |
MTDiscord |
<luatic> erle's proposal sounds actually good |
19:35 |
MTDiscord |
<luatic> ireallyhateirc: you may get ugly glitches due to liner interpolation which you can then work around by adding more keyframes (making the time during which the interpolation happens infinitesimally small until the probability that it is hit is basically 0) |
19:36 |
ireallyhateirc |
I guess I can turn off interpolation for animation, can't I? |
19:38 |
ireallyhateirc |
infinitesimally small sounds good too... |
19:55 |
MTDiscord |
<chmodsayshello> Can one configure the time until the client tells me that the connection to the server has timed out? (i.e. upon login) |
20:07 |
|
bdju joined #minetest |
20:38 |
|
mrkubax10 joined #minetest |
20:55 |
|
v-rob joined #minetest |
20:57 |
|
SFENCE joined #minetest |
21:03 |
sfan5 |
nope |
21:11 |
|
silverwolf73828 joined #minetest |
21:43 |
MTDiscord |
<luatic> ireallyhateirc: you can't turn off interpolation for (only a specific part of an) animation because irrlicht doesn't support that (yet) |
21:44 |
ireallyhateirc |
serious question: is irrlicht even a real game engine? it appears to be that now it mainly serves as technical debt in Luanti |
21:45 |
ireallyhateirc |
*to me |
21:45 |
ROllerozxa |
maybe it was one two decades ago or so |
21:51 |
erle |
is a real engine, but it seems its like one of these projects that's forked/extended often: https://web.archive.org/web/20190328144918/https://supertuxkart.net/Antarctica:_Overview |
21:51 |
erle |
reminds me of forth projects |
21:52 |
erle |
and doom engines hehe |
21:53 |
erle |
(are doom engines real game engines? you tell me!) |
21:54 |
erle |
this is probably the most cursed doom engine creation :D https://inv.nadeko.net/watch?v=TW82qXLI-Is |
21:56 |
|
amfl2 joined #minetest |
21:57 |
erle |
rubenwardy given CTF exists, did you ever evaluate if other game modes work well? like, classic death match, counter-strike like “reach and protect the objective” etc. |
21:57 |
rubenwardy |
Not really |
22:01 |
MTDiscord |
<_devsh_> irrlicht isnt a game engine given it has no: - physics - networking - ai / scripting - content pipeline tools |
22:02 |
MTDiscord |
<_devsh_> its a very outdated graphics engine |
22:02 |
erle |
hey didn't you fork it too? |
22:02 |
erle |
irrlichtBAW? |
22:02 |
MTDiscord |
<_devsh_> yes, but that was still just the graphics engine |
22:03 |
erle |
your argument convinced me |
22:03 |
erle |
graphics, not game |
22:03 |
MTDiscord |
<_devsh_> do one thing and do it well |
22:15 |
|
jaca122 joined #minetest |
22:28 |
|
SFENCE joined #minetest |
23:00 |
|
Verticen joined #minetest |
23:18 |
MinetestBot |
[git] sfan5 -> minetest/minetest: Fix changing secure settings from mainmenu f493e73 https://github.com/minetest/minetest/commit/f493e73aeb65a0f4f4ad8a93ef4f4dbf197d606d (2024-11-18T22:58:42Z) |
23:29 |
|
SFENCE joined #minetest |
23:31 |
|
chilledfrogs joined #minetest |
23:32 |
|
panwolfram joined #minetest |
23:41 |
ireallyhateirc |
Improved the toilets and sinks: https://files.catbox.moe/y6lj17.png |
23:42 |
ireallyhateirc |
now it's close to Plato's idea of a toilet |
23:42 |
erle |
skibidi bom bom bom |
23:42 |
erle |
ireallyhateirc any way the thing can be fake-smoothed out in the engine? |
23:43 |
ireallyhateirc |
no idea? you mean smooth shading? |
23:43 |
erle |
ireallyhateirc also what's the mechanical component of bathrooms? so far i have seen mods with food, but not mods with poop |
23:43 |
erle |
at least not player poop |
23:43 |
erle |
yeah smooth shading |
23:43 |
ireallyhateirc |
that's a question for Luanti devs |
23:44 |
ireallyhateirc |
the toilets are for my Perfect City game, for some reason I started with a tap, then made a sink and finally a toilet |
23:44 |
erle |
bump mapping was removed, so … |
23:44 |
erle |
was it even bump mapping? |
23:44 |
erle |
ireallyhateirc so what is the gameplay reason for having a bathroom? |
23:44 |
erle |
i correct myself: i have seen poop in a game |
23:44 |
ireallyhateirc |
normal maps would allow baking high-poly detail into low-poly mesh |
23:45 |
ireallyhateirc |
the reason is I'm building a city and need furniture |
23:45 |
erle |
mesecraft has cows that can poop, you can make fertilizer |
23:45 |
erle |
but i have not seen player poop |
23:45 |
ireallyhateirc |
no house is complete without a toilet |
23:45 |
ireallyhateirc |
I could make a dedicated poop mod if I felt like it |
23:46 |
erle |
lizzy once made cursed mineclone2, in it you could milk other players (with a bucket) |
23:46 |
ireallyhateirc |
ideally the bathroomware would allow interactions - flushing toilet, using water in the sink |
23:46 |
erle |
clogged toilet game when? |
23:47 |
ireallyhateirc |
but that's not a high priority right now. The TODO list is long |
23:47 |
ireallyhateirc |
I need to finish road generator, add procedural buildings and fill them with furniture |
23:47 |
erle |
ireallyhateirc so there was stuff, but it was removed, read up here: https://github.com/minetest/minetest/issues/10479 |
23:47 |
|
SFENCE joined #minetest |
23:48 |
yezgromafic |
this is an interesting conundrum, bathrooms and sewer systems are a very important part of architecture and building but there is no way to incentivize building it without literally making a poop mod |
23:48 |
erle |
they were weird and wrong and deletion is always easier than fixing if no one cando/wants fixing |
23:48 |
ireallyhateirc |
was that bump map even working correctly? |
23:49 |
ireallyhateirc |
it doesn't look like a proper normal map but a simplification, at least from the screens in the issue |
23:49 |
erle |
ireallyhateirc i think among the issues were autogenerated normals based on brightness, but better read that issue and look at the pics to see how exactly it was broken |
23:49 |
erle |
it did look cool though |
23:50 |
MTDiscord |
<luatic> yes the maps were autogenerated from approximate brightness iirc which kinda sucks |
23:50 |
erle |
https://github.com/minetest/minetest/issues/9241#issuecomment-706578202 |
23:50 |
erle |
luatic IIRC you *could* also make custom maps though? |
23:50 |
ireallyhateirc |
yeah imo that sucked last time I tried that |
23:51 |
ireallyhateirc |
I'd probably welcome real normal maps for meshes tho |
23:51 |
ireallyhateirc |
but not a high priority on my personal wish list |
23:51 |
ireallyhateirc |
it's a blocky game after all |
23:52 |
MTDiscord |
<luatic> erle: maybe, i vaguely remember seeing such files |
23:52 |
erle |
this one was also relevant for how bad it was btw: https://github.com/minetest/minetest/issues/9711 |
23:52 |
MTDiscord |
<luatic> but that was many years ago. probably a big mistake was to force autogenerated bumpmaps for nodes that didn't have them. |
23:52 |
erle |
yeah |
23:52 |
erle |
should have left that to game devs |
23:52 |
erle |
or texture packs |
23:53 |
erle |
one moment, testing something |
23:54 |
sfan5 |
>autogenerated bumpmaps |
23:54 |
sfan5 |
good news, we're trying that again in #15417 it appears |
23:54 |
ShadowBot |
https://github.com/minetest/minetest/issues/15417 -- Visual Effects Vol. 2 by GefullteTaubenbrust2 |
23:57 |
ireallyhateirc |
why not simply let modders provide normal maps? |
23:58 |
erle |
yeah, if the general direction is “give control to game designers” that would be useful ig |
23:58 |
cheapie |
[17:43:05] <erle> ireallyhateirc also what's the mechanical component of bathrooms? so far i have seen mods with food, but not mods with poop [17:43:08] <erle> at least not player poop |
23:58 |
cheapie |
Don't give me mod ideas again :P |
23:59 |
erle |
you don't hire goblins |
23:59 |
erle |
you put ideas in their head |
23:59 |
erle |
poopgame when? |
23:59 |
cheapie |
...also I could have sworn there were at least two already anyway. I can't really be bothered to go find them. |
23:59 |
ireallyhateirc |
making a bumpy cube in Blender is quite easy and you could probably draw the bump map by hand if you're a masochist |
23:59 |
erle |
ireallyhateirc for 16×16 or 8×8 textures drawing the bump map by hand is super easy, barely an inconvenience |
23:59 |
ireallyhateirc |
cheapie bathroom systems |