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IRC log for #minetest, 2024-11-18

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All times shown according to UTC.

Time Nick Message
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00:32 Helenah This official Luanti video says to turn off mipmaps in Blender, I can't find that setting anywhere in Blender 3.4.0. https://www.youtube.com/watch?v=BQ3KSW-AB6Y
00:34 Helenah I really hate blender, seriously...
00:52 erle celeron55 you coming to 38c3?
00:52 erle same question to luatic, rubenwardy, Warr1024
00:52 ireallyhateirc Helenah, mipmaps or interpolation?
00:53 ireallyhateirc you can turn off interpolation in the Shading tab
00:54 rubenwardy Never heard of it
00:54 erle rubenwardy https://en.wikipedia.org/wiki/Chaos_Communication_Congress
00:55 erle between christmas and new years in hamburg (formerly also in leipzig and in berlin)
00:55 ireallyhateirc Helenah, this: https://files.catbox.moe/kgj8x9.png
00:55 ireallyhateirc you need to switch "Linear" interpolation to "Closest"
00:55 erle ireallyhateirc skibidi bom bom bom
00:55 erle closet
00:56 ireallyhateirc erle, I'm out of the loop with latest gen alpha memes
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00:57 erle ireallyhateirc in luanti civilization you can do a one-block dig for the copper or a two-block dig for the mese. and NO ONE goes for the mese!
00:57 Helenah ireallyhateirc: Nice toilet you got, also, I'm not seeing this palette PNG dialog.
00:58 ireallyhateirc you need to add one yourself
00:58 ireallyhateirc press: Add -> Texture -> Image texture
00:58 Helenah Ah, do I have to do this per-texture? If so, I guess that'll have to do.
01:00 ireallyhateirc per-material actually. If your material has multiple materials then you need to go into the Materials tab of your object
01:00 ireallyhateirc and select the given material and assign a texture for it
01:01 ireallyhateirc though I think you should have only one material if you're new to Blender
01:02 Helenah Ah
01:02 ireallyhateirc here are things you should pay attention to: https://files.catbox.moe/awszfw.png
01:03 Helenah Have you guys had a surge of users since the change from Minetest to Luanti? I noticed the Luanti web services are overloaded, at the same time, a server I play on seems to have peaked in users.
01:03 Helenah Ah thanks
01:03 ireallyhateirc for this toilet I use only one material "Porcelain" and I assigned an Image Texture (the color palette) for it
01:04 ireallyhateirc I made a list of useful tutorials for character modelling in Blender: https://codeberg.org/perfect_city_game_studio/perfect_city/issues/6
01:05 ireallyhateirc this one is especially good step by step: https://www.youtube.com/watch?v=PTWV67qUX2k
01:05 yezgromafic imphenzia the goat
01:05 ireallyhateirc but it uses manual rigging, since then I switched to Rigify
01:05 yezgromafic thanks for the links
01:06 ireallyhateirc the list is incomplete, but I can tidy it up and add more links
01:07 MTDiscord <luatic> erle: i'm afraid not, maybe next year or in a couple years. the trip would not be cheap (in terms of time and money) by my standards and i'm already planning on attending FOSDEM.
01:07 erle luatic you are missing out tho
01:08 erle congress is darker and sexier
01:08 erle :--DDD
01:08 erle (mainly it is more playful ig)
01:08 MTDiscord <luatic> ofc i am missing out, but there is only so much one has resources for :<
01:08 erle luatic me and my bf are going to use the D-ticket but i guess it's only 4 hours from berlin …
01:09 erle https://events.ccc.de/2024/10/28/38c3-gym/ luatic take note btw for future planning
01:10 MTDiscord <luatic> aha. dunno if that's something for me, i think i would be likely to have trouble sleeping in such a setting.
01:11 erle luatic in any case, many talks are going to be on https://media.ccc.de but the real nice thing is meeting the people
01:12 MTDiscord <luatic> i know c:
01:12 erle last congress my then gf found a girl who was trying to patch the start menu of windows 98, but like thor hederdahl, historically accurate – only using tools available at the time!
01:14 Helenah I don't think I got the attention span tonight. :D
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13:08 MinetestBot [git] grorp -> minetest/minetest: Implement support for FSAA in combination with post-processing (#15392) 9b6a399 https://github.com/minetest/minetest/commit/9b6a3990117c3e226031b8ad6a3679a35bc7ee6a (2024-11-18T13:06:48Z)
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15:11 Blockhead256 tonight in forum spam, a spam signature with white text that I didn't notice until
15:11 Blockhead256 .. I could see it on a blue background in the forum page
15:11 [MatrxMT] <Blockhead256> oh yeah, chat bridge is back
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18:44 ireallyhateirc @luatic, apparently the morph targets would solve the problem I was describing: https://community.khronos.org/t/any-way-to-specify-animated-uvs/108907
18:45 ireallyhateirc the question is: does Blender support it? (no idea), is it worth to add to Luanti?
18:46 ireallyhateirc the last reply in that issue suggests this: "I would do this in your engine by adding an offset property in your materials that changes with time, and use a 3D texture for animation sequences."
18:50 ireallyhateirc Can I define offset and a "reading frame" with texture modifiers currently in the game?
18:50 sfan5 no
18:51 MTDiscord <luatic> fwiw a slightly hacky alternative might be STEP interpolation and hiding geometry by setting its scale to 0 (and showing it by setting it to 1)
18:51 MTDiscord <luatic> replace "hacky" with the empty word
18:51 MTDiscord <luatic> replace "slightly" with the empty word*
18:53 ireallyhateirc so to remind my use case - I want to animate face textures. Then currently my only option is doing one texture per facial expression, putting it as a separate material and swapping textures on the fly corresponding to the animation I want to make.
18:56 ireallyhateirc Setting geometry scale to 0 sounds hacky enough to catch my attention. So I need to cut out and copy the face several times, UV map each face to desired expression on the expression atlas and then scale each face I don't want to 0.
18:57 ireallyhateirc Then comes the problem of Luanti supporting only linear animation, but you said you want to fix that.
18:58 erle can cyclical animated textures be used on models rn?
18:58 ireallyhateirc I think yes, see fire, water and in Exile I made animated flame for the lantern
19:00 erle i guess you don't want to go the route of setting the texture for the face via non-model things? like attaching a flat entity to the face that you set the texture for?
19:00 erle i mean that's also hacky, but ig an entirely different way
19:01 erle (i imagine it the same way as “player is on fire” can be hacky)
19:04 ireallyhateirc erle, the hack with multiple faces and scaling to 0 can be done entirely in Blender
19:04 erle attaching an entity with a face can be done entirely in lua (unless i am mistaken) ;)
19:05 erle but i get it, you have found your way
19:05 ireallyhateirc yeah but then I need to write lua code and export animations from Blender (writing a Python script?)
19:06 ireallyhateirc doing everything in blender makes animation easier because I can make a simple driver for scaling the faces and see the result along animating body expressions
19:07 erle oki
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19:14 ireallyhateirc btw what does the engine/GPU/whatever do when something is scaled to 0?
19:14 ireallyhateirc I hope I won't get ugly glitches
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19:18 ireallyhateirc This is what happens when your game turns out to be too ambitious
19:19 sfan5 <ireallyhateirc> I hope I won't get ugly glitches
19:19 sfan5 you won't
19:19 ireallyhateirc that's great :D
19:19 ireallyhateirc scaling to 0 goes brrrrr
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19:34 MTDiscord <luatic> erle's proposal sounds actually good
19:35 MTDiscord <luatic> ireallyhateirc: you may get ugly glitches due to liner interpolation which you can then work around by adding more keyframes (making the time during which the interpolation happens infinitesimally small until the probability that it is hit is basically 0)
19:36 ireallyhateirc I guess I can turn off interpolation for animation, can't I?
19:38 ireallyhateirc infinitesimally small sounds good too...
19:55 MTDiscord <chmodsayshello> Can one configure the time until the client tells me that the connection to the server has timed out? (i.e. upon login)
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21:03 sfan5 nope
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21:43 MTDiscord <luatic> ireallyhateirc: you can't turn off interpolation for (only a specific part of an) animation because irrlicht doesn't support that (yet)
21:44 ireallyhateirc serious question: is irrlicht even a real game engine? it appears to be that now it mainly serves as technical debt in Luanti
21:45 ireallyhateirc *to me
21:45 ROllerozxa maybe it was one two decades ago or so
21:51 erle is a real engine, but it seems its like one of these projects that's forked/extended often: https://web.archive.org/web/20190328144918/https://supertuxkart.net/Antarctica:_Overview
21:51 erle reminds me of forth projects
21:52 erle and doom engines hehe
21:53 erle (are doom engines real game engines? you tell me!)
21:54 erle this is probably the most cursed doom engine creation :D https://inv.nadeko.net/watch?v=TW82qXLI-Is
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21:57 erle rubenwardy given CTF exists, did you ever evaluate if other game modes work well? like, classic death match, counter-strike like “reach and protect the objective” etc.
21:57 rubenwardy Not really
22:01 MTDiscord <_devsh_> irrlicht isnt a game engine given it has no: - physics - networking - ai / scripting - content pipeline tools
22:02 MTDiscord <_devsh_> its a very outdated graphics engine
22:02 erle hey didn't you fork it too?
22:02 erle irrlichtBAW?
22:02 MTDiscord <_devsh_> yes, but that was still just the graphics engine
22:03 erle your argument convinced me
22:03 erle graphics, not game
22:03 MTDiscord <_devsh_> do one thing and do it well
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23:18 MinetestBot [git] sfan5 -> minetest/minetest: Fix changing secure settings from mainmenu f493e73 https://github.com/minetest/minetest/commit/f493e73aeb65a0f4f4ad8a93ef4f4dbf197d606d (2024-11-18T22:58:42Z)
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23:41 ireallyhateirc Improved the toilets and sinks: https://files.catbox.moe/y6lj17.png
23:42 ireallyhateirc now it's close to Plato's idea of a toilet
23:42 erle skibidi bom bom bom
23:42 erle ireallyhateirc any way the thing can be fake-smoothed out in the engine?
23:43 ireallyhateirc no idea? you mean smooth shading?
23:43 erle ireallyhateirc also what's the mechanical component of bathrooms? so far i have seen mods with food, but not mods with poop
23:43 erle at least not player poop
23:43 erle yeah smooth shading
23:43 ireallyhateirc that's a question for Luanti devs
23:44 ireallyhateirc the toilets are for my Perfect City game, for some reason I started with a tap, then made a sink and finally a toilet
23:44 erle bump mapping was removed, so …
23:44 erle was it even bump mapping?
23:44 erle ireallyhateirc so what is the gameplay reason for having a bathroom?
23:44 erle i correct myself: i have seen poop in a game
23:44 ireallyhateirc normal maps would allow baking high-poly detail into low-poly mesh
23:45 ireallyhateirc the reason is I'm building a city and need furniture
23:45 erle mesecraft has cows that can poop, you can make fertilizer
23:45 erle but i have not seen player poop
23:45 ireallyhateirc no house is complete without a toilet
23:45 ireallyhateirc I could make a dedicated poop mod if I felt like it
23:46 erle lizzy once made cursed mineclone2, in it you could milk other players (with a bucket)
23:46 ireallyhateirc ideally the bathroomware would allow interactions - flushing toilet, using water in the sink
23:46 erle clogged toilet game when?
23:47 ireallyhateirc but that's not a high priority right now. The TODO list is long
23:47 ireallyhateirc I need to finish road generator, add procedural buildings and fill them with furniture
23:47 erle ireallyhateirc so there was stuff, but it was removed, read up here: https://github.com/minetest/minetest/issues/10479
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23:48 yezgromafic this is an interesting conundrum, bathrooms and sewer systems are a very important part of architecture and building but there is no way to incentivize building it without literally making a poop mod
23:48 erle they were weird and wrong and deletion is always easier than fixing if no one cando/wants fixing
23:48 ireallyhateirc was that bump map even working correctly?
23:49 ireallyhateirc it doesn't look like a proper normal map but a simplification, at least from the screens in the issue
23:49 erle ireallyhateirc i think among the issues were autogenerated normals based on brightness, but better read that issue and look at the pics to see how exactly it was broken
23:49 erle it did look cool though
23:50 MTDiscord <luatic> yes the maps were autogenerated from approximate brightness iirc which kinda sucks
23:50 erle https://github.com/minetest/minetest/issues/9241#issuecomment-706578202
23:50 erle luatic IIRC you *could* also make custom maps though?
23:50 ireallyhateirc yeah imo that sucked last time I tried that
23:51 ireallyhateirc I'd probably welcome real normal maps for meshes tho
23:51 ireallyhateirc but not a high priority on my personal wish list
23:51 ireallyhateirc it's a blocky game after all
23:52 MTDiscord <luatic> erle: maybe, i vaguely remember seeing such files
23:52 erle this one was also relevant for how bad it was btw: https://github.com/minetest/minetest/issues/9711
23:52 MTDiscord <luatic> but that was many years ago. probably a big mistake was to force autogenerated bumpmaps for nodes that didn't have them.
23:52 erle yeah
23:52 erle should have left that to game devs
23:52 erle or texture packs
23:53 erle one moment, testing something
23:54 sfan5 >autogenerated bumpmaps
23:54 sfan5 good news, we're trying that again in #15417 it appears
23:54 ShadowBot https://github.com/minetest/minetest/issues/15417 -- Visual Effects Vol. 2 by GefullteTaubenbrust2
23:57 ireallyhateirc why not simply let modders provide normal maps?
23:58 erle yeah, if the general direction is “give control to game designers” that would be useful ig
23:58 cheapie [17:43:05] <erle> ireallyhateirc also what's the mechanical component of bathrooms? so far i have seen mods with food, but not mods with poop [17:43:08] <erle> at least not player poop
23:58 cheapie Don't give me mod ideas again :P
23:59 erle you don't hire goblins
23:59 erle you put ideas in their head
23:59 erle poopgame when?
23:59 cheapie ...also I could have sworn there were at least two already anyway. I can't really be bothered to go find them.
23:59 ireallyhateirc making a bumpy cube in Blender is quite easy and you could probably draw the bump map by hand if you're a masochist
23:59 erle ireallyhateirc for 16×16 or 8×8 textures drawing the bump map by hand is super easy, barely an inconvenience
23:59 ireallyhateirc cheapie bathroom systems

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