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01:35 |
cheapie |
So close... [CW: rapidly flashing images] https://cheapiesystems.com/media/2024-09-18%2020-32-25.webm |
01:41 |
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01:45 |
cheapie |
I might have to see sometime, if I go for maximum fillrate, what it can manage... even just trying existing programs, I was able to hit 122k pixels/second in one of them, which is already over 1% of what Nvidia's NV1 could do... although that thing can do 3D, this can't. |
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10:30 |
shaft |
I found the source of my problem. Being attached to a moving is_visible entity the position of the player never changes despite the camera of the player moving with entity. Then he is detached and still at the position where he started and a new entity is attached. Thus he gets into an infinite loop |
10:30 |
shaft |
In third person you can see the camera moving away from the player. |
10:31 |
shaft |
Is this a bug? |
10:55 |
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11:01 |
shaft |
Anyone here? |
11:02 |
shaft |
I made a video that shows it: https://litter.catbox.moe/8sa0xx.mp4 |
11:37 |
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11:37 |
sfan5 |
as always, open a bug report |
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11:48 |
shaft |
Is it a bug or intended behaviour? |
11:56 |
sfan5 |
i am not qualified to answer that |
12:03 |
shaft |
Okay. https://github.com/minetest/minetest/issues/15186 |
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MTDiscord |
<warr1024> This could really use a minimal repro example |
13:30 |
MTDiscord |
<warr1024> i.e. don't tell somebody to download a 500 line of code mod when a 20 line one would make the issue clear |
13:34 |
MTDiscord |
<warr1024> Are you attaching TO a non-visible entity? IIRC that was known not to work. |
13:34 |
MTDiscord |
<warr1024> Seems like there'd have been an issue for it ... though I got wontfix vibes whenever enginey folk talk about it. |
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Blockhead256 |
not one but three spam posts.. urgh https://forum.minetest.net/memberlist.php?mode=viewprofile&u=51696 |
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