Time Nick Message 01:35 cheapie So close... [CW: rapidly flashing images] https://cheapiesystems.com/media/2024-09-18%2020-32-25.webm 01:45 cheapie I might have to see sometime, if I go for maximum fillrate, what it can manage... even just trying existing programs, I was able to hit 122k pixels/second in one of them, which is already over 1% of what Nvidia's NV1 could do... although that thing can do 3D, this can't. 10:30 shaft I found the source of my problem. Being attached to a moving is_visible entity the position of the player never changes despite the camera of the player moving with entity. Then he is detached and still at the position where he started and a new entity is attached. Thus he gets into an infinite loop 10:30 shaft In third person you can see the camera moving away from the player. 10:31 shaft Is this a bug? 11:01 shaft Anyone here? 11:02 shaft I made a video that shows it: https://litter.catbox.moe/8sa0xx.mp4 11:37 sfan5 as always, open a bug report 11:48 shaft Is it a bug or intended behaviour? 11:56 sfan5 i am not qualified to answer that 12:03 shaft Okay. https://github.com/minetest/minetest/issues/15186 13:30 MTDiscord This could really use a minimal repro example 13:30 MTDiscord i.e. don't tell somebody to download a 500 line of code mod when a 20 line one would make the issue clear 13:34 MTDiscord Are you attaching TO a non-visible entity? IIRC that was known not to work. 13:34 MTDiscord Seems like there'd have been an issue for it ... though I got wontfix vibes whenever enginey folk talk about it. 14:19 Blockhead256 not one but three spam posts.. urgh https://forum.minetest.net/memberlist.php?mode=viewprofile&u=51696