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Blockhead256 |
Spam where only logged-in users can see it is pretty funny https://forum.minetest.net/viewtopic.php?p=438658#p438658 |
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MTDiscord |
<zanderong> hereallyhatesirc |
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06:49 |
celeron55 |
deleted it now |
06:49 |
celeron55 |
i hate phpbb, i have no idea why it messes up its report url by having /app.php in it twice |
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08:26 |
MTDiscord |
<rollerozxa> app.php shouldn't even show up, it is a router script that it should fallback to for requests not for a direct filesystem entry, if nginx was properly configured |
08:26 |
MTDiscord |
<rollerozxa> https://github.com/phpbb/phpbb/blob/master/phpBB/docs/nginx.sample.conf#L44 |
08:29 |
MTDiscord |
<rollerozxa> I believe phpbb also detects how the server is configured during installation, so you may also need to make changes in the ACP to make it know you've fixed it |
08:31 |
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08:43 |
MTDiscord |
<bastrabun> Let's start some conspiracy to help celeron with the forum : ) |
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08:47 |
MTDiscord |
<luatic> https://github.com/minetest/minetest/pull/15178/files/d814ffbe42a51e1a85a4b6f9392e5ff416c3210e..201f35ee2c3d8eb8b7b05e18ad46ff65b7d7f2bf#r1764635089 |
08:47 |
MTDiscord |
<luatic> what do folks think? should a new get/set bool API for metadata be consistent with settings and use is_yes, or should it be strict and only accept true/false strings to minimize potential for error? note that using is_yes will convert everything into a boolean, whether it makes sense or not. |
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08:50 |
sfan5 |
what would it do when encountering something other than "true" or "false? throw an error? |
08:50 |
sfan5 |
that doesn't seem very helpful |
08:50 |
sfan5 |
so I think is_yes is fine |
08:51 |
MTDiscord |
<luatic> sfan5: yes, it would throw an error. i consider that helpful. |
08:52 |
sfan5 |
what happens on get_int with non-integers? |
08:53 |
MTDiscord |
<luatic> uses stoi so just returns 0 |
08:53 |
celeron55 |
@rollerozxa but twice? how can you explain it adding it TWICE? |
08:54 |
MTDiscord |
<luatic> granted it would be more consistent with the older methods to return a bogus boolean if we can't parse, but i don't think that's a good idea still |
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09:07 |
MTDiscord |
<rollerozxa> celeron55: I have no idea how phpbb does the detection, haven't looked further into it than the nginx configuration |
09:07 |
MTDiscord |
<rollerozxa> but if you were to make it so that app.php works as a fallback router like the sample nginx config shows and then enable what seems to be called "enable URL rewriting" in the ACP I would hope both of the app.php will just disappear and it will work again |
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09:09 |
MTDiscord |
<rollerozxa> (I mean, previously there was one app.php in the path for pages that use the router, but getting rid of it altogether would be the proper way to do it) |
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10:18 |
MinetestBot |
[git] wrrrzr -> minetest/minetest: Fix TODO in joystick code (#15179) 6dfd61c https://github.com/minetest/minetest/commit/6dfd61cba0f31da0895395aa9183ea7b0e2b88e3 (2024-09-18T10:17:55Z) |
10:20 |
MinetestBot |
[git] grorp -> minetest/minetest: Drop fixed pipeline lighting stuff (#15165) 70e169f https://github.com/minetest/minetest/commit/70e169f1652ecd68d5f32d627d253ec531225183 (2024-09-18T10:18:28Z) |
10:20 |
MinetestBot |
[git] Desour -> minetest/minetest: irr_ptr: Allow to use with forward-declared types 6d01ed5 https://github.com/minetest/minetest/commit/6d01ed5d74ff0a911416d5ceaa17df22787c88bc (2024-09-18T10:19:40Z) |
10:20 |
MinetestBot |
[git] Desour -> minetest/minetest: Move irr_ptr.h too irr/include/ e3efaa1 https://github.com/minetest/minetest/commit/e3efaa1733703224a6f703b1102a96d0b74681d5 (2024-09-18T10:19:40Z) |
10:20 |
MinetestBot |
[git] Desour -> minetest/minetest: Use irr_ptr for ClientEnvironment::m_map ecf8c76 https://github.com/minetest/minetest/commit/ecf8c7696a20c59b35709ae87d09972d2afedb0d (2024-09-18T10:19:40Z) |
10:20 |
MinetestBot |
[git] (6 newer commits not shown) |
10:31 |
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14:42 |
shaft |
Is there a way to serialize which objects are attached an object in staticdata? |
14:42 |
sfan5 |
i can't think of a simple way |
14:43 |
sfan5 |
if you have e.g. a compound of 3 objects you could make only one of them statically saved and have it re-create the other two when loaded |
14:44 |
shaft |
For example if the player rides an animal, how do you restore that relationship? Don't say player name because my objects aren't necessarily players |
14:46 |
sfan5 |
objects do not have an unique identifiers, so the answer is: you don't |
14:47 |
shaft |
If I can't serialize it anyway, is there another way to get intialization variables to on_activate than json? |
14:48 |
shaft |
because on_activate seems to be called immediatly when I call add_entity |
14:49 |
sfan5 |
staticdata is the way you get information into on_activate |
14:49 |
shaft |
I guess that's a no |
14:50 |
sfan5 |
if it was yes, how would that help? |
14:55 |
shaft |
It would be less cumbersome but it doesn't really matter. |
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15:03 |
MTDiscord |
<luatic> shaft: you can implement your own UUID system |
15:04 |
MTDiscord |
<luatic> though this is a good reminder for me to re-review the PR which implements this in the engine |
15:10 |
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15:18 |
shaft |
luatic, how does is_visible influence physics? |
15:18 |
shaft |
I still haven't figured that out. |
15:19 |
shaft |
https://gitgud.io/blut/traverse |
15:19 |
shaft |
If you uncomment is_visible here the behaviour of the beam changes. |
15:21 |
MTDiscord |
<luatic> is_visible should not affect physics, but it affects pointability and hence raycasts |
15:23 |
shaft |
So invisible objects can't collide? |
15:23 |
shaft |
What's the typical way to do a colliding invisible object? |
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15:35 |
MTDiscord |
<luatic> How did you take my statement to mean "invisible objects can't collide" |
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MTDiscord |
<theidealist> they do have a collision box, just not a selection box |
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17:21 |
mazes_84 |
fence tweaks server + mod side: http://0x0.st/X3fm.mkv |
17:21 |
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17:22 |
mazes_84 |
I'll soon drop vid on more reliable service |
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18:24 |
shaft |
Should node meta variables by mods be prefixed by underscores or not? |
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18:43 |
Desour |
they're usually not |
18:44 |
Desour |
(but yes, it's a bit weird that we don't have a calling convention to avoid name clashes with engine features) |
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18:55 |
shaft |
Thank you desour. |
19:02 |
shaft |
Could anyone take a quick look at https://gitgud.io/blut/traverse and explain why it behaves differently with is_visible uncommented? |
19:02 |
shaft |
Figuring that out would pretty much finnish the mod. |
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19:09 |
shaft |
Whenever I say anyone, no one volunteers :( |
19:11 |
ireallyhateirc |
what do I check again? |
19:11 |
ireallyhateirc |
though my brain doesn't work |
19:11 |
shaft |
behaviour difference with is_visible commented and uncommented. Just test it in minetest. |
19:13 |
shaft |
With the cannon and beam node |
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19:24 |
shaft |
Still there? |
19:26 |
ireallyhateirc |
yeah, though I doubt I'll be able to help you |
19:26 |
ireallyhateirc |
slept 4 hours today and don't understand your code lol |
19:26 |
ireallyhateirc |
also I have no experience with entities |
19:26 |
shaft |
Oh. That's not enough. Your head must hurt now. |
19:26 |
shaft |
Go to sleep. |
19:26 |
ireallyhateirc |
yeah soon |
19:27 |
shaft |
I could just apply a transparent texture to the entity but that would feel stupid. |
19:30 |
shaft |
With is_visible the mover entity always teleports back to where it started from |
19:30 |
shaft |
without it it works fine |
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