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IRC log for #minetest, 2024-09-18

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All times shown according to UTC.

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04:09 Blockhead256 Spam where only logged-in users can see it is pretty funny https://forum.minetest.net/viewtopic.php?p=438658#p438658
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05:31 MTDiscord <zanderong> hereallyhatesirc
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06:49 celeron55 deleted it now
06:49 celeron55 i hate phpbb, i have no idea why it messes up its report url by having /app.php in it twice
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08:26 MTDiscord <rollerozxa> app.php shouldn't even show up, it is a router script that it should fallback to for requests not for a direct filesystem entry, if nginx was properly configured
08:26 MTDiscord <rollerozxa> https://github.com/phpbb/phpbb/blob/master/phpBB/docs/nginx.sample.conf#L44
08:29 MTDiscord <rollerozxa> I believe phpbb also detects how the server is configured during installation, so you may also need to make changes in the ACP to make it know you've fixed it
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08:43 MTDiscord <bastrabun> Let's start some conspiracy to help celeron with the forum : )
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08:47 MTDiscord <luatic> https://github.com/minetest/minetest/pull/15178/files/d814ffbe42a51e1a85a4b6f9392e5ff416c3210e..201f35ee2c3d8eb8b7b05e18ad46ff65b7d7f2bf#r1764635089
08:47 MTDiscord <luatic> what do folks think? should a new get/set bool API for metadata be consistent with settings and use is_yes, or should it be strict and only accept true/false strings to minimize potential for error? note that using is_yes will convert everything into a boolean, whether it makes sense or not.
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08:50 sfan5 what would it do when encountering something other than "true" or "false? throw an error?
08:50 sfan5 that doesn't seem very helpful
08:50 sfan5 so I think is_yes is fine
08:51 MTDiscord <luatic> sfan5: yes, it would throw an error. i consider that helpful.
08:52 sfan5 what happens on get_int with non-integers?
08:53 MTDiscord <luatic> uses stoi so just returns 0
08:53 celeron55 @rollerozxa but twice? how can you explain it adding it TWICE?
08:54 MTDiscord <luatic> granted it would be more consistent with the older methods to return a bogus boolean if we can't parse, but i don't think that's a good idea still
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09:07 MTDiscord <rollerozxa> celeron55: I have no idea how phpbb does the detection, haven't looked further into it than the nginx configuration
09:07 MTDiscord <rollerozxa> but if you were to make it so that app.php works as a fallback router like the sample nginx config shows and then enable what seems to be called "enable URL rewriting" in the ACP I would hope both of the app.php will just disappear and it will work again
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09:09 MTDiscord <rollerozxa> (I mean, previously there was one app.php in the path for pages that use the router, but getting rid of it altogether would be the proper way to do it)
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10:18 MinetestBot [git] wrrrzr -> minetest/minetest: Fix TODO in joystick code (#15179) 6dfd61c https://github.com/minetest/minetest/commit/6dfd61cba0f31da0895395aa9183ea7b0e2b88e3 (2024-09-18T10:17:55Z)
10:20 MinetestBot [git] grorp -> minetest/minetest: Drop fixed pipeline lighting stuff (#15165) 70e169f https://github.com/minetest/minetest/commit/70e169f1652ecd68d5f32d627d253ec531225183 (2024-09-18T10:18:28Z)
10:20 MinetestBot [git] Desour -> minetest/minetest: irr_ptr: Allow to use with forward-declared types 6d01ed5 https://github.com/minetest/minetest/commit/6d01ed5d74ff0a911416d5ceaa17df22787c88bc (2024-09-18T10:19:40Z)
10:20 MinetestBot [git] Desour -> minetest/minetest: Move irr_ptr.h too irr/include/ e3efaa1 https://github.com/minetest/minetest/commit/e3efaa1733703224a6f703b1102a96d0b74681d5 (2024-09-18T10:19:40Z)
10:20 MinetestBot [git] Desour -> minetest/minetest: Use irr_ptr for ClientEnvironment::m_map ecf8c76 https://github.com/minetest/minetest/commit/ecf8c7696a20c59b35709ae87d09972d2afedb0d (2024-09-18T10:19:40Z)
10:20 MinetestBot [git] (6 newer commits not shown)
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14:42 shaft Is there a way to serialize which objects are attached an object in staticdata?
14:42 sfan5 i can't think of a simple way
14:43 sfan5 if you have e.g. a compound of 3 objects you could make only one of them statically saved and have it re-create the other two when loaded
14:44 shaft For example if the player rides an animal, how do you restore that relationship? Don't say player name because my objects aren't necessarily players
14:46 sfan5 objects do not have an unique identifiers, so the answer is: you don't
14:47 shaft If I can't serialize it anyway, is there another way to get intialization variables to on_activate than json?
14:48 shaft because on_activate seems to be called immediatly when I call add_entity
14:49 sfan5 staticdata is the way you get information into on_activate
14:49 shaft I guess that's a no
14:50 sfan5 if it was yes, how would that help?
14:55 shaft It would be less cumbersome but it doesn't really matter.
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15:03 MTDiscord <luatic> shaft: you can implement your own UUID system
15:04 MTDiscord <luatic> though this is a good reminder for me to re-review the PR which implements this in the engine
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15:18 shaft luatic, how does is_visible influence physics?
15:18 shaft I still haven't figured that out.
15:19 shaft https://gitgud.io/blut/traverse
15:19 shaft If you uncomment is_visible here the behaviour of the beam changes.
15:21 MTDiscord <luatic> is_visible should not affect physics, but it affects pointability and hence raycasts
15:23 shaft So invisible objects can't collide?
15:23 shaft What's the typical way to do a colliding invisible object?
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15:35 MTDiscord <luatic> How did you take my statement to mean "invisible objects can't collide"
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16:10 MTDiscord <theidealist> they do have a collision box, just not a selection box
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17:21 mazes_84 fence tweaks server + mod side: http://0x0.st/X3fm.mkv
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17:22 mazes_84 I'll soon drop vid on more reliable service
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18:24 shaft Should node meta variables by mods be prefixed by underscores or not?
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18:43 Desour they're usually not
18:44 Desour (but yes, it's a bit weird that we don't have a calling convention to avoid name clashes with engine features)
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18:55 shaft Thank you desour.
19:02 shaft Could anyone take a quick look at https://gitgud.io/blut/traverse and explain why it behaves differently with is_visible uncommented?
19:02 shaft Figuring that out would pretty much finnish the mod.
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19:09 shaft Whenever I say anyone, no one volunteers :(
19:11 ireallyhateirc what do I check again?
19:11 ireallyhateirc though my brain doesn't work
19:11 shaft behaviour difference with is_visible commented and uncommented. Just test it in minetest.
19:13 shaft With the cannon and beam node
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19:24 shaft Still there?
19:26 ireallyhateirc yeah, though I doubt I'll be able to help you
19:26 ireallyhateirc slept 4 hours today and don't understand your code lol
19:26 ireallyhateirc also I have no experience with entities
19:26 shaft Oh. That's not enough. Your head must hurt now.
19:26 shaft Go to sleep.
19:26 ireallyhateirc yeah soon
19:27 shaft I could just apply a transparent texture to the entity but that would feel stupid.
19:30 shaft With is_visible the mover entity always teleports back to where it started from
19:30 shaft without it it works fine
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