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03:42 |
Blockhead256 |
mistere_123: It would be good if the bot could tell people who are sending too many messages to slow down in a way that they can see |
03:43 |
Blockhead256 |
because currently they aren't seeing the system message telling them to do so |
03:50 |
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03:52 |
MTDiscord |
<mistere_123> well, I just increased the messages per second rate limit from 1.3 to 2 seconds. It has a queue so that it should not lose any messages. The message loss was from the bridge being kicked. It would seem that 1.3 seconds should have worked though. |
03:53 |
[MatrxMT] |
<MisterE> and the bridge is back up yay |
03:54 |
[MatrxMT] |
<MisterE> Sorry for the spam but here goes: |
03:54 |
[MatrxMT] |
<MisterE> test |
03:54 |
[MatrxMT] |
<MisterE> test |
03:54 |
[MatrxMT] |
<MisterE> test |
03:54 |
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[MatrxMT] was kicked by ShadowBot: Message repetition flood detected. |
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[MatrxMT] |
<MisterE> test |
03:54 |
[MatrxMT] |
<MisterE> test |
03:54 |
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[MatrxMT] was kicked by ShadowBot: Message repetition flood detected. |
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[MatrxMT] |
<MisterE> test |
03:54 |
[MatrxMT] |
<MisterE> test |
03:54 |
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[MatrxMT] was kicked by ShadowBot: Message repetition flood detected. |
03:54 |
MTDiscord |
<mistere_123> nope, we got a kick, and it rejoined, three times |
03:55 |
MTDiscord |
<mistere_123> and ... I think, got banned again. |
03:58 |
MTDiscord |
<mistere_123> sfan5, how do you want to handle this? Do you want to add an exception for the matrix bridge to shadowbot, or do you have another idea? It will usually take me several hours to respond to the bot having been kicked. |
03:58 |
MTDiscord |
<mistere_123> and maybe banned? |
03:59 |
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07:23 |
sfan5 |
!unban *!*@user/MatrxMT:31938 |
07:23 |
sfan5 |
I do not administrate ShadowBot |
07:29 |
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11:18 |
mazes_84 |
I'm trying to get why param2 is u8 in MapNode struct (src/mapnode.h), i suppose higher bits are reserved for future use ? |
11:19 |
ireallyhateirc |
https://api.minetest.net/nodes/ |
11:19 |
ireallyhateirc |
"param1 and param2 are 8-bit integers ranging from 0 to 255. The engine uses them for certain automated functions. If you don't use these functions, you can use them to store arbitrary values." |
11:20 |
ireallyhateirc |
whether or not you use all 8 bits depends on node drawtype |
11:21 |
ireallyhateirc |
or maybe param2type, sorry |
11:21 |
ireallyhateirc |
hmmm both actually |
11:21 |
mazes_84 |
ouch I got it wrong, it was obvious though |
11:23 |
ireallyhateirc |
for example with drawtype == "plantlike" and paramtype2 = "meshoptions", you can use all bits but the last few: "5-7 are unused and reserved for future meshes." |
11:23 |
mazes_84 |
maybe I spent too long on this detail, even new behavior I try to achieve is working |
11:23 |
ireallyhateirc |
that affects plant shape |
11:25 |
ireallyhateirc |
long story short it's just a number that means something in a context, it was picked to be small to reduce size of the map on disk |
11:25 |
mazes_84 |
I tried to design it with u16 in mind, not a big deal as I already changed it to deal with u8 |
11:28 |
mazes_84 |
my idea is to make the engine able to hide/force some side for "connected" type nodeboxes |
11:28 |
mazes_84 |
using param2 |
11:30 |
ireallyhateirc |
which drawtype are you using for that? a custom one? |
11:30 |
mazes_84 |
for now I use the lower 4bits to disable connected sides rendering |
11:30 |
mazes_84 |
I just enriched the "connected" drawtype |
11:31 |
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11:32 |
mazes_84 |
still keeping paramtype2 as "none" I'm only at early steps and do not really know c++ side yet (surprised to see how clear is the code though) |
11:33 |
ireallyhateirc |
I only know Minetest from the Lua side. Btw it's a good idea to ask MT devs if they like the feature first if you want it to get merged upstream. |
11:33 |
ireallyhateirc |
because not everything fits into the roadmap or gets core dev support |
11:35 |
mazes_84 |
once all set up, and the mod side tool to showcase feature ready, I'll PR |
11:36 |
mazes_84 |
no matter if it's out of scope, this is a nice sandbox to understand better some points in the engine |
11:42 |
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13:24 |
MTDiscord |
<mistere_123> in that case, I'm not sure how to prevent the bridge from being kicked and banned every so often. We may need a different solution. |
13:27 |
ireallyhateirc |
gotta tell that bridge guy to take a break from spamming :) |
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Tukan |
ª |
22:25 |
cheapie |
å |
22:30 |
ireallyhateirc |
ęą |
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