Time Nick Message 03:42 Blockhead256 mistere_123: It would be good if the bot could tell people who are sending too many messages to slow down in a way that they can see 03:43 Blockhead256 because currently they aren't seeing the system message telling them to do so 03:52 MTDiscord well, I just increased the messages per second rate limit from 1.3 to 2 seconds. It has a queue so that it should not lose any messages. The message loss was from the bridge being kicked. It would seem that 1.3 seconds should have worked though. 03:53 [MatrxMT] and the bridge is back up yay 03:54 [MatrxMT] Sorry for the spam but here goes: 03:54 [MatrxMT] test 03:54 [MatrxMT] test 03:54 [MatrxMT] test 03:54 [MatrxMT] test 03:54 [MatrxMT] test 03:54 [MatrxMT] test 03:54 [MatrxMT] test 03:54 MTDiscord nope, we got a kick, and it rejoined, three times 03:55 MTDiscord and ... I think, got banned again. 03:58 MTDiscord sfan5, how do you want to handle this? Do you want to add an exception for the matrix bridge to shadowbot, or do you have another idea? It will usually take me several hours to respond to the bot having been kicked. 03:58 MTDiscord and maybe banned? 07:23 sfan5 !unban *!*@user/MatrxMT:31938 07:23 sfan5 I do not administrate ShadowBot 11:18 mazes_84 I'm trying to get why param2 is u8 in MapNode struct (src/mapnode.h), i suppose higher bits are reserved for future use ? 11:19 ireallyhateirc https://api.minetest.net/nodes/ 11:19 ireallyhateirc "param1 and param2 are 8-bit integers ranging from 0 to 255. The engine uses them for certain automated functions. If you don't use these functions, you can use them to store arbitrary values." 11:20 ireallyhateirc whether or not you use all 8 bits depends on node drawtype 11:21 ireallyhateirc or maybe param2type, sorry 11:21 ireallyhateirc hmmm both actually 11:21 mazes_84 ouch I got it wrong, it was obvious though 11:23 ireallyhateirc for example with drawtype == "plantlike" and paramtype2 = "meshoptions", you can use all bits but the last few: "5-7 are unused and reserved for future meshes." 11:23 mazes_84 maybe I spent too long on this detail, even new behavior I try to achieve is working 11:23 ireallyhateirc that affects plant shape 11:25 ireallyhateirc long story short it's just a number that means something in a context, it was picked to be small to reduce size of the map on disk 11:25 mazes_84 I tried to design it with u16 in mind, not a big deal as I already changed it to deal with u8 11:28 mazes_84 my idea is to make the engine able to hide/force some side for "connected" type nodeboxes 11:28 mazes_84 using param2 11:30 ireallyhateirc which drawtype are you using for that? a custom one? 11:30 mazes_84 for now I use the lower 4bits to disable connected sides rendering 11:30 mazes_84 I just enriched the "connected" drawtype 11:32 mazes_84 still keeping paramtype2 as "none" I'm only at early steps and do not really know c++ side yet (surprised to see how clear is the code though) 11:33 ireallyhateirc I only know Minetest from the Lua side. Btw it's a good idea to ask MT devs if they like the feature first if you want it to get merged upstream. 11:33 ireallyhateirc because not everything fits into the roadmap or gets core dev support 11:35 mazes_84 once all set up, and the mod side tool to showcase feature ready, I'll PR 11:36 mazes_84 no matter if it's out of scope, this is a nice sandbox to understand better some points in the engine 13:24 MTDiscord in that case, I'm not sure how to prevent the bridge from being kicked and banned every so often. We may need a different solution. 13:27 ireallyhateirc gotta tell that bridge guy to take a break from spamming :) 22:22 Tukan ª 22:25 cheapie å 22:30 ireallyhateirc ęą