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06:21 |
cheapie |
Group operation works now: https://cheapiesystems.com/media/2024-04-20%2001-14-26.webm |
06:22 |
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06:23 |
cheapie |
The dispatching algorithm is much fancier than the old movestone ones - these actually estimate (not particularly well, at the moment) and compare ETAs to determine which car can arrive soonest, instead of just assigning the call to some random idle car (if there is one) or picking something closest. |
06:23 |
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06:29 |
Mantar |
more elevator porn: https://cheapiesystems.com/media/2024-04-20%2001-14-26.webm |
06:29 |
Mantar |
oops, wrong channel lol |
06:30 |
cheapie |
Now I'm curious what channel it was meant for :P |
06:30 |
Mantar |
oh I'm crossposting to #Exile-dev, one of my team members is doing a modern city-based game as a side project |
06:32 |
Mantar |
he's working on road generation right now, but buildings and elevators and stuff are gonna heppen at some point |
06:32 |
cheapie |
Perhaps he might also like the old ones this mod is meant to largely replace: https://cheapiesystems.com/media/movestone-elevator.webm |
06:34 |
Mantar |
that one's more terrifying, so it might fit better, lol |
06:35 |
cheapie |
It's especially terrifying when you just randomly fall through on the way up. Real fun in survival mode :P |
06:35 |
cheapie |
(vertical movestones are... not great) |
06:38 |
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06:39 |
Mantar |
the sounds the movestone elevators make do not inspire confidence! reminds me of some videos of dangerous old Soviet elevators from like the 30s |
06:42 |
lissobone |
What about digtron elevators? |
06:43 |
cheapie |
The movestone ones are a huge pain to install too - a 3 car group serving 9 floors (like each of the three groups in that video), with 2 hall risers, provided it's using that design, has 188 digilines devices (if I counted right) that all have to be wired and have their channels set. |
06:44 |
cheapie |
lissobone: I've never poked at digtron, how advanced of an elevator have people made with that? |
06:45 |
lissobone |
They might be so advanced that I have never seen a single one. I have only made them myself: they're manually controlled from the inside, and may also be set to go automatically in a given direction. |
06:45 |
cheapie |
"manually controlled from the inside" as in "just has up/down buttons and you have to stop it where you want" or "can take car calls but that's it"? |
06:46 |
lissobone |
Kind of like up/down buttons. It also features an automatic control module that takes an amount of cycles (basically, number of nodes to go) and optionally speed. |
06:47 |
lissobone |
Sometimes, though, as with any moving nodes, players can fall through it. That's why there are ladder-like digtron structure modules that a player can climb through: they prevent one from falling down. |
06:47 |
cheapie |
So no ability to handle hall calls, multiple calls at the same time, other modes, etc., I assume. |
06:47 |
lissobone |
Just a caveman's elevator. |
06:48 |
cheapie |
I suppose that's /something/ but it doesn't sound much more functional than the shacknet ones :P |
06:48 |
lissobone |
I think it can be fixed. Using the digtron's API, the digtron can be ordered to answer floor calls. |
06:49 |
cheapie |
At that point it starts to just sound to me like "the movestone one with extra steps" |
06:49 |
lissobone |
I can even imagine such a mesecon-containing contraption: the automatic control module would have to "scratch" the elevator shaft wall in order for the hypothetical "call module" to connect to it neatly. |
06:49 |
lissobone |
Some extra steps, some less steps. On the good side, it can dig the shaft for you. |
06:50 |
cheapie |
This is the one I'm working on, for comparison: https://cheapiesystems.com/media/2024-04-16%2021-29-59.webm |
06:51 |
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06:52 |
lissobone |
Gave me goosebumps... |
06:53 |
lissobone |
I have always liked elevators, especially empty ones. Who doesn't, though? |
06:55 |
Mantar |
they are very cool |
07:01 |
greeter |
i avoid elevators, but that's for health reasons |
07:11 |
cheapie |
Someone else also made this one: https://www.youtube.com/watch?v=3HYLsLT56fQ |
07:11 |
cheapie |
I made a clone of it, but using a Luacontroller and some glue to get that to talk to techage instead of a Beduino: https://cheapiesystems.com/media/lc-techage-elevator-small.webm |
07:15 |
cheapie |
The UI on that one was inspired by https://www.youtube.com/watch?v=kveN2GUO6hU&t=195 |
07:17 |
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07:24 |
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07:26 |
cheapie |
One more for tonight, the ridiculous closed-loop thing I did (more of a tech demo than a useful device) a while back: https://cheapiesystems.com/media/mtservo.webm |
07:27 |
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07:39 |
big-MAC |
lissobone make a mod that explains what jesus christ is |
07:39 |
lissobone |
Ok. |
07:39 |
big-MAC |
jesus christ is.... |
07:43 |
lissobone |
Love. |
07:43 |
lissobone |
Okay, I have finally decided to upgrade my 'goodtorch' mod. It has been a horrible mess of wiring until I made my projectile library. |
07:44 |
lissobone |
It has already shrunk to half its previous size. |
07:56 |
big-MAC |
lissobone now u need to read the talmud of jmmanuel |
07:56 |
big-MAC |
see if u still say that |
08:03 |
big-MAC |
https://files.catbox.moe/ns34ey.pdf |
08:23 |
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08:30 |
Mantar |
cool hoax bro |
08:43 |
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08:55 |
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08:58 |
big-MAC |
i know |
09:00 |
Krock |
cheapie: wow that elevator looks amazing |
09:39 |
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10:07 |
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10:24 |
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10:32 |
lissobone |
I need to discuss something important. |
10:32 |
lissobone |
Actually, no... let's not... |
11:02 |
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11:05 |
MinetestBot |
[git] Desour -> minetest/minetest: Fix inconsistent rounding in VoxelLineIterator::VoxelLineIterator (#1… 5a07f5a https://github.com/minetest/minetest/commit/5a07f5a652717b72a746d27d48e027600a6fce7c (2024-04-20T11:03:34Z) |
11:05 |
MinetestBot |
[git] sfan5 -> minetest/minetest: Refactor profiler and related classes 72eeb9f https://github.com/minetest/minetest/commit/72eeb9fecbbec7c6136508876d4ff346b12f0def (2024-04-20T11:03:42Z) |
11:05 |
MinetestBot |
[git] sfan5 -> minetest/minetest: Print profiler at end of session 4027e08 https://github.com/minetest/minetest/commit/4027e08cc876efed829cd41fe649e15ff0e64052 (2024-04-20T11:03:42Z) |
11:05 |
MinetestBot |
[git] sfan5 -> minetest/minetest: Optimize MapNode::serializeBulk 2af5191 https://github.com/minetest/minetest/commit/2af5191070816581ad0784f1cbe1c2a15da1adb7 (2024-04-20T11:03:42Z) |
11:05 |
MinetestBot |
[git] (2 newer commits not shown) |
11:06 |
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11:12 |
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12:11 |
MinetestBot |
[git] sfan5 -> minetest/minetest: mod_translation_updater.py: fix @n being incorrectly rejected b7887a3 https://github.com/minetest/minetest/commit/b7887a339db31931d431bb84c656f01dfa82c458 (2024-04-20T12:10:04Z) |
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12:52 |
MinetestBot |
[git] sfan5 -> minetest/minetest: Fix profiler assertion failures 3bd5169 https://github.com/minetest/minetest/commit/3bd5169aee16f73723e5cee3b624abbb83f6531e (2024-04-20T12:32:35Z) |
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14:18 |
cheapie |
Krock: Which one, the entity-based one? That's the idea :D |
14:45 |
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15:17 |
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15:18 |
cheapie |
The dispatching algorithm is working well enough now to demonstrate, even if the ETA calculations aren't the most accurate: https://cheapiesystems.com/media/2024-04-20%2010-10-26.webm |
15:44 |
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16:02 |
MinetestBot |
[git] JosiahWI -> minetest/minetest: Remove <ctgmath> include from particles.h d2a089f https://github.com/minetest/minetest/commit/d2a089ffd96a4efd5004de54624fceca43985731 (2024-04-20T16:01:25Z) |
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18:38 |
MinetestBot |
[git] SmallJoker -> minetest/minetest: HUD: Text element color support (#14558) c8a4140 https://github.com/minetest/minetest/commit/c8a41409d91e81282acf37cab0dcf7192145a4db (2024-04-20T18:36:44Z) |
18:38 |
MinetestBot |
[git] JosiahWI -> minetest/minetest: Do not link /latomic on MSVC (#14564) de1d8ec https://github.com/minetest/minetest/commit/de1d8ec0706321287ad747b1d6ffa91377460bd6 (2024-04-20T18:37:46Z) |
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19:42 |
MinetestBot |
[git] sfan5 -> minetest/minetestmapper: Save a copy during zlib decompression 40a5e16 https://github.com/minetest/minetestmapper/commit/40a5e16e21ba9a0663fc93919291c1bf0e5c2e3a (2024-04-20T19:38:05Z) |
19:42 |
MinetestBot |
[git] sfan5 -> minetest/minetestmapper: Run CI test also with ASan dd1904a https://github.com/minetest/minetestmapper/commit/dd1904a667cb2550652e41f402cebe3fd6e2d84d (2024-04-20T19:38:15Z) |
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19:59 |
imi |
can an admin log in as user without knowing this specific user's password? |
20:02 |
MTDiscord |
<luatic> An admin can always do /setpassword, so yes. But the user will notice that. |
20:22 |
cheapie |
I wonder how many mods are using the async environment stuff. If it does what I think it does, it's pretty nice. |
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