Time |
Nick |
Message |
00:12 |
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02:01 |
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02:16 |
MTDiscord |
<fatalisterror> Actually you can get a players password with the lua api imi |
02:16 |
MTDiscord |
<fatalisterror> So if they made a mod to get it, they could just get the password |
03:00 |
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04:00 |
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04:04 |
lissobone |
Fun fact: craftitems have wear too, it's just invisible and can only be set with 'set_wear()'. |
04:08 |
big-MAC |
lissobone n |
04:28 |
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06:04 |
cheapie |
Hopefully this will get me fewer complaints than I usually get about documentation: https://cheapiesystems.com/git/celevator/plain/docs/celevator_controller_manual.pdf |
06:04 |
cheapie |
(still kind of a draft, probably has some errors in it still) |
06:23 |
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09:12 |
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09:12 |
dibesfer |
test16 |
09:41 |
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10:01 |
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10:03 |
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10:37 |
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11:18 |
MTDiscord |
<luatic> nope, Minetest doesn't store plaintext passwords, and for good reasons |
11:19 |
MTDiscord |
<luatic> the only viable way to "impersonate" a player as an admin would be to remember their password hash, reset their password, log in using the new password, log out, then reset their password hash |
11:20 |
big-MAC |
or crack the hash, or backdoor the code to store plaintext passwords only |
11:20 |
big-MAC |
ive considered the backdoor part |
11:24 |
ROllerozxa |
jia tan energy |
11:24 |
big-MAC |
you dont need to do it the way jia tan did, the code changes are probably minimal and you would do it on your own server acting as a honeypot anyways |
11:26 |
big-MAC |
and with the lack of password management builtin to the default minetest client im betting lots of people use insecure and same passwords across servers anyways |
11:26 |
big-MAC |
i was wishing for a builtin account manager |
11:31 |
BuckarooBanzai |
big-MAC: the server doesn't see any passwords, see: https://en.wikipedia.org/wiki/Secure_Remote_Password_protocol |
11:31 |
big-MAC |
oh yeah |
11:31 |
big-MAC |
i forgot |
11:31 |
big-MAC |
well still weak passwords |
11:31 |
big-MAC |
probably easily crackable |
11:37 |
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11:40 |
big-MAC |
but realistically speaking someone could modify the code and make it so they could bypass the authentication step and login anyways no? xD |
11:40 |
big-MAC |
as long as they control the server |
11:49 |
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11:53 |
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12:06 |
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12:08 |
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12:12 |
definitelya |
Judging by the vocabulary they have been using (across the myriad of alt accounts created since a year ago, roughly, all over the MT space), I gather big-MAC is from the US. |
12:13 |
definitelya |
Oops, wrong discussion. |
12:13 |
big-MAC |
huh |
12:13 |
big-MAC |
u are talking about me in a separate channel? |
12:13 |
definitelya |
Ye, why? |
12:14 |
big-MAC |
what are you talking about? |
12:14 |
definitelya |
You? |
12:14 |
big-MAC |
yeah, why? |
12:14 |
definitelya |
That is all. |
12:14 |
big-MAC |
you somehow know i am on an "alt account"? |
12:14 |
MTDiscord |
<jordan4ibanez> https://tenor.com/view/wrong-way-entrance-car-gif-14278076 |
12:14 |
MTDiscord |
<jordan4ibanez> Let me just barge on in here |
12:14 |
big-MAC |
what do you think my other accounts were? |
12:15 |
big-MAC |
definitelya |
12:16 |
definitelya |
big-MAC |
12:16 |
big-MAC |
definitelya |
12:16 |
big-MAC |
what are you guys planning to do to me |
12:16 |
definitelya |
That' right 4chan s***thead. |
12:16 |
big-MAC |
4chan? i dont even use 5chan |
12:16 |
big-MAC |
or 6chan |
12:17 |
definitelya |
Sugondese nuts |
12:17 |
big-MAC |
you all are planning to do something bad to me, i look forward to whatever that is |
12:17 |
MTDiscord |
<luatic> keep your shenanigans out of #minetest please |
12:17 |
MTDiscord |
<luatic> (both of you) |
12:17 |
definitelya |
Alright |
12:18 |
big-MAC |
you want my ip address? definitelya |
12:18 |
MTDiscord |
<jordan4ibanez> I shmell, bananaza |
12:18 |
big-MAC |
do you know it already? |
12:19 |
MTDiscord |
<kimapr> ip address? we don't need to know where you pee |
12:19 |
MTDiscord |
<luatic> (i am not a moderator here btw, this is just a friendly reminder. i see no reason why you can't have this conversation in private. if either of you thinks there is a need for moderator intervention, you can notify moderators afterwards.) |
12:19 |
big-MAC |
wasnt talking to you guy who doesnt want to know where i pee |
12:20 |
big-MAC |
i have a fan group it seems |
12:20 |
sfan5 |
!kick big-MAC |
12:20 |
|
big-MAC was kicked by MinetestBot: big-MAC |
12:20 |
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12:20 |
big-MAC |
rude. |
12:20 |
sfan5 |
you were very clearly told to keep it out of here, next time is a ban |
12:20 |
big-MAC |
are you part of my fan group? |
12:21 |
MTDiscord |
<jordan4ibanez> https://tenor.com/view/doja-cat-star-wars-gif-25078126 |
12:21 |
sfan5 |
!ban big-MAC!*@* |
12:21 |
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12:21 |
MTDiscord |
<jordan4ibanez> Oh no, what have I done, probably literally nothing but post a gif |
12:23 |
lissobone |
Am I next? |
12:24 |
MTDiscord |
<jordan4ibanez> No, we must protect the insane user lissobone |
12:24 |
lissobone |
I do not deserve it. |
12:24 |
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12:25 |
definitelya |
:| |
12:25 |
MTDiscord |
<jordan4ibanez> You are the most precious user lissobone, you must be protected |
13:06 |
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13:27 |
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13:33 |
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13:42 |
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13:45 |
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13:52 |
MinetestBot |
[git] okias -> minetest/minetest: Basic tablet/phone/watch autodetection (#14400) 4ab3c54 https://github.com/minetest/minetest/commit/4ab3c54f5beb909dbcde657fa595c7058bb6725d (2024-04-21T13:51:58Z) |
13:54 |
MinetestBot |
[git] grorp -> minetest/minetest: Fix some Game members not being freed after some startup errors (#14561) eb432d3 https://github.com/minetest/minetest/commit/eb432d3da08d943326ab1b285e0e14e51cd17106 (2024-04-21T13:52:46Z) |
14:08 |
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14:25 |
MTDiscord |
<thresher09> whitelisting the irc for contributors: |
15:39 |
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17:26 |
dibesfer |
test17 |
17:26 |
MTDiscord |
<wsor4035> ban evasion on irc now? 🤔 |
17:27 |
dibesfer |
im banned in #minetest-docs |
17:27 |
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17:27 |
dibesfer |
even i wrote a biome guide there |
17:29 |
dibesfer |
but yeah, anyway it seems i dont fit here |
17:30 |
dibesfer |
I know it takes a time to forget, cuz i put in my soul |
17:37 |
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18:18 |
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18:43 |
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18:43 |
lissobone |
Urgent question. |
18:44 |
MTDiscord |
<.superstarsonic> what is it? |
18:44 |
lissobone |
It appears that the option 'nssm.mob_difficulty' in NSSM is unused. Like, at all, it is only mentioned in the whole codebase once and that's in the settings. So I made it useful: basically made it do what it aimed to do. |
18:44 |
lissobone |
But I have one question regarding pumpbooms, if you're familiar with them. |
18:45 |
lissobone |
You see, they're unlike other NSSM mobs in a way that they don't simply punch the player. They don't punch the player at all, in fact. They explode. |
18:45 |
MTDiscord |
<.superstarsonic> what is NSSM? |
18:45 |
lissobone |
Discord moment. |
18:45 |
lissobone |
It's a mod that adds many hostile creatures and powerful weapons to Minetest. |
18:46 |
MTDiscord |
<.superstarsonic> sorry, never heard of it. |
18:46 |
lissobone |
Now you have. So, the question... |
18:46 |
MTDiscord |
<luatic> NSSM was a big thing half a decade ago |
18:46 |
MTDiscord |
<luatic> i remember stuffing it in my MTG mod soups |
18:47 |
lissobone |
Pumpbooms approach the player and explode. Simple, right? In the mob definition they also have the 'boom_radius' parameter. It would suck if the only thing the pumpbooms would have modified is the amount of health, so I want to know your opinion: should 'boom_radius' also be multiplied by 'nssm.mob_difficulty'? |
18:48 |
lissobone |
'nssm.mob_difficulty' aims to only affect health and damage, but does explosion radius count? Or perhaps make it an option?? What do you, comrades, think? |
18:48 |
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18:52 |
MTDiscord |
<luatic> 1. "comrade" is a bit of an odd term to use; 2. don't get hung up on such details, just do whatever you think makes sense, then gather some feedback on the mod as a whole and tweak in response to that |
18:56 |
lissobone |
Okay, I will use my server as the petri dish, me predominantly being the only lab rat, unless my friends (like, only one) deign to join. |
18:57 |
lissobone |
Actually, I haven't even tested it for realz yet. I have just been speculating and wasting your time. Thanks for letting me acknowledge my mistakes. |
18:58 |
lissobone |
Okay, all emacs regexps executed, instances of 'hp_max', 'hp_min' and 'damage' modified accordingly... Testing... |
19:02 |
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19:03 |
lissobone |
Okay, it's just ultra-hardcore now. And I have only set the difficulty to '4'! Those damn Enderducks now have 160 hp and oneshot an unarmed player. |
19:04 |
lissobone |
Wait, no... I had full bronze... |
19:08 |
lissobone |
I have tested the small pumpboom, whose boom radius is 4 by default, and oh my gosh... Calling that crater 'big' is an underestimation. I have also detonated the actually large pumpboom, and it is still loading... |
19:10 |
lissobone |
The crater is colossal. I think that this is quite cool, just not what a regular player would enable. I will make this a toggleable option. Thank you again for listening. I shal depart. |
19:32 |
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20:20 |
lissobone |
Alright, I have also modified the NSSM rope so that it's at least somewhat useful: now it can extend downwards! |
20:20 |
lissobone |
So far no bugs left. Should be clear. |
20:30 |
Mantar |
nice, NSSM was a pretty cool mod way back when. nice to see it being maintained |
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