Time |
Nick |
Message |
00:47 |
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00:51 |
Gmr_Leon |
Hey there, was there still an interest/need for some documentation on the .b3d file format? |
01:59 |
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02:46 |
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04:00 |
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05:51 |
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05:52 |
alguien |
How could I clear an object (mob) that crashes the server, without loading the area it is in (loading the object crashes the server)? |
06:01 |
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06:05 |
alguien |
If this isn't possible, is it possible to disable a mod on a running server and then start it up again? |
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09:56 |
MTDiscord |
<dvadasha108> hi |
09:57 |
lissobone |
рш |
09:57 |
lissobone |
sorry. Hi. |
11:07 |
MinetestBot |
[git] Emojigit -> minetest/minetest_game: Log bucket liquid placement (#3108) 0639681 https://github.com/minetest/minetest_game/commit/0639681f9ba817992c1373b461eeda039149c679 (2024-04-13T11:07:13Z) |
11:12 |
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11:37 |
MinetestBot |
[git] sfan5 -> minetest/minetest_game: Fix set_node(air) calls 31133a3 https://github.com/minetest/minetest_game/commit/31133a371eb28d2844500895c834b1f72bacb83a (2024-04-13T11:32:18Z) |
12:47 |
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12:52 |
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13:14 |
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15:32 |
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15:36 |
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16:02 |
shaft |
Can you override models in a texturepack? |
16:03 |
MTDiscord |
<wsor4035> no |
16:03 |
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16:04 |
MTDiscord |
<wsor4035> your probably looking for media pack support. relavent issue: https://github.com/minetest/minetest/issues/11936 |
16:07 |
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16:08 |
shaft |
I'm not even that interested in doing it for better models. I actually wanted to simplify the stupid delayer from mesecons. It has a super unnecessarily complex model with 13 textures. |
16:09 |
shaft |
It could actually be done with 2 or 3 textures |
16:10 |
MTDiscord |
<wsor4035> make a pr to the repo then? |
16:11 |
shaft |
The question is: Does the author want a simplfied model? |
16:14 |
rubenwardy |
I'm sure that would be desirable |
16:17 |
MTDiscord |
<wsor4035> it is in the minetest-mods org, so good luck |
16:21 |
rubenwardy |
khonkhortisan, sfan5, and Uberi are listed as maintainers on the GH repo |
16:21 |
rubenwardy |
plus Jeija ofc but he's been inactive for ages |
16:23 |
MTDiscord |
<wsor4035> looks like a commit or two every month or two. downside it does have prs open from 2019. the engine isnt that bad anymore |
16:30 |
Niklp |
No one (including me) cares about these old PRs, it doesn't make sense to review the code when the OP didn't do anything for years |
16:37 |
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16:42 |
shaft |
It still seems impossible to make the mesecons torch be a proper torch. Plantlike only works on the floor and MCL replaced it with a torch that can't be placed on the ceiling, so mesecons is stuck with a 2d torch |
16:43 |
shaft |
a single sprite |
16:44 |
shaft |
If you added a model with 2 sprites, the sprites wouldn't be double faces would they? |
16:48 |
shaft |
The mod everness has corals growing sidewards. I'll see how they do it. |
16:52 |
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17:00 |
shaft |
Seems plantlike handles it, just fine. |
17:01 |
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17:06 |
shaft |
Can you make a merge request across websites or do I have to use github.com? |
17:30 |
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17:59 |
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17:59 |
Hanicef |
henlo |
18:10 |
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18:26 |
shaft |
Is it possible to rotate how a node is held in the hand in first person? |
18:38 |
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18:50 |
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18:54 |
shaft |
I tried making a new Github account: Email domain could not be verified |
18:56 |
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18:56 |
shaft |
I made the mese torch and mese delayer changes to the latest release of mesecons. Should be on the same level according to the hash. Can someone else merge request it for me? I could upload a zip. |
19:01 |
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19:02 |
shaft |
https://litter.catbox.moe/0wndc6.7z |
19:05 |
shaft |
This is latest mesecons with the changes applied. I made the torch have two sprites instead of one, so it doesn't turn invisible from some angles and I drastically simplified the delayer. It now takes three textures if the texture pack creator doesn't want to change the indicator instead of 13. If he does want to change the indicator it takes 7. Downsides: delayer no longer has a fancy model. It's just a 1x1x1/16 block |
19:32 |
shaft |
It will be up for three day. So if anyone could do the favour it would be very appreciated. |
19:59 |
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