Time Nick Message 00:51 Gmr_Leon Hey there, was there still an interest/need for some documentation on the .b3d file format? 05:52 alguien How could I clear an object (mob) that crashes the server, without loading the area it is in (loading the object crashes the server)? 06:05 alguien If this isn't possible, is it possible to disable a mod on a running server and then start it up again? 09:56 MTDiscord hi 09:57 lissobone рш 09:57 lissobone sorry. Hi. 11:07 MinetestBot 02[git] 04Emojigit -> 03minetest/minetest_game: Log bucket liquid placement (#3108) 130639681 https://github.com/minetest/minetest_game/commit/0639681f9ba817992c1373b461eeda039149c679 (152024-04-13T11:07:13Z) 11:37 MinetestBot 02[git] 04sfan5 -> 03minetest/minetest_game: Fix set_node(air) calls 1331133a3 https://github.com/minetest/minetest_game/commit/31133a371eb28d2844500895c834b1f72bacb83a (152024-04-13T11:32:18Z) 16:02 shaft Can you override models in a texturepack? 16:03 MTDiscord no 16:04 MTDiscord your probably looking for media pack support. relavent issue: https://github.com/minetest/minetest/issues/11936 16:08 shaft I'm not even that interested in doing it for better models. I actually wanted to simplify the stupid delayer from mesecons. It has a super unnecessarily complex model with 13 textures. 16:09 shaft It could actually be done with 2 or 3 textures 16:10 MTDiscord make a pr to the repo then? 16:11 shaft The question is: Does the author want a simplfied model? 16:14 rubenwardy I'm sure that would be desirable 16:17 MTDiscord it is in the minetest-mods org, so good luck 16:21 rubenwardy khonkhortisan, sfan5, and Uberi are listed as maintainers on the GH repo 16:21 rubenwardy plus Jeija ofc but he's been inactive for ages 16:23 MTDiscord looks like a commit or two every month or two. downside it does have prs open from 2019. the engine isnt that bad anymore 16:30 Niklp No one (including me) cares about these old PRs, it doesn't make sense to review the code when the OP didn't do anything for years 16:42 shaft It still seems impossible to make the mesecons torch be a proper torch. Plantlike only works on the floor and MCL replaced it with a torch that can't be placed on the ceiling, so mesecons is stuck with a 2d torch 16:43 shaft a single sprite 16:44 shaft If you added a model with 2 sprites, the sprites wouldn't be double faces would they? 16:48 shaft The mod everness has corals growing sidewards. I'll see how they do it. 17:00 shaft Seems plantlike handles it, just fine. 17:06 shaft Can you make a merge request across websites or do I have to use github.com? 17:59 Hanicef henlo 18:26 shaft Is it possible to rotate how a node is held in the hand in first person? 18:54 shaft I tried making a new Github account: Email domain could not be verified 18:56 shaft I made the mese torch and mese delayer changes to the latest release of mesecons. Should be on the same level according to the hash. Can someone else merge request it for me? I could upload a zip. 19:02 shaft https://litter.catbox.moe/0wndc6.7z 19:05 shaft This is latest mesecons with the changes applied. I made the torch have two sprites instead of one, so it doesn't turn invisible from some angles and I drastically simplified the delayer. It now takes three textures if the texture pack creator doesn't want to change the indicator instead of 13. If he does want to change the indicator it takes 7. Downsides: delayer no longer has a fancy model. It's just a 1x1x1/16 block 19:32 shaft It will be up for three day. So if anyone could do the favour it would be very appreciated.