Time |
Nick |
Message |
01:51 |
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04:00 |
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04:18 |
big-MAC |
i just had the idea to make a dj mod for minetest |
04:18 |
big-MAC |
lmao |
04:21 |
big-MAC |
image u do !songrequest <youtube link> and it plays |
04:21 |
big-MAC |
imagine* |
04:26 |
MTDiscord |
<jordan4ibanez> What in tarnation is going on in that thread? Because it's awesome |
04:44 |
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11:59 |
Miner34 |
Question about modding: Is it possible to get a object property (let's say player's eye_height) and do something with it before actually sending it? |
12:06 |
Miner34 |
Nevermind, the portion of code that i have to change is small. Can do so manually. |
13:06 |
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13:58 |
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13:59 |
Bombo |
how do i debug minetest? i got a mod maybe two that seem to leak memory (draconis/animalia) nothing in the log except the kill message, how could one find out what causes this? |
13:59 |
Bombo |
the author is in no response mode, probably RL |
14:19 |
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19:43 |
MTDiscord |
<luatic> this is not really classic debugging; it's rather finding memleaks, which is much trickier |
20:11 |
sfan5 |
a heap debugging tool would be nice, but I don't know of one |
21:08 |
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21:33 |
MTDiscord |
<luatic> there are heap profilers for c++ like massif (part of valgrind, disclaimer: haven't used it yet), but i think without a custom lua implementation this isn't really useful for lua. you wouldn't really be able to attribute the allocations to lua source code, it would all just be "allocating lua tables" or similar stuff. |
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