Time Nick Message 04:18 big-MAC i just had the idea to make a dj mod for minetest 04:18 big-MAC lmao 04:21 big-MAC image u do !songrequest and it plays 04:21 big-MAC imagine* 04:26 MTDiscord What in tarnation is going on in that thread? Because it's awesome 11:59 Miner34 Question about modding: Is it possible to get a object property (let's say player's eye_height) and do something with it before actually sending it? 12:06 Miner34 Nevermind, the portion of code that i have to change is small. Can do so manually. 13:59 Bombo how do i debug minetest? i got a mod maybe two that seem to leak memory (draconis/animalia) nothing in the log except the kill message, how could one find out what causes this? 13:59 Bombo the author is in no response mode, probably RL 19:43 MTDiscord this is not really classic debugging; it's rather finding memleaks, which is much trickier 20:11 sfan5 a heap debugging tool would be nice, but I don't know of one 21:33 MTDiscord there are heap profilers for c++ like massif (part of valgrind, disclaimer: haven't used it yet), but i think without a custom lua implementation this isn't really useful for lua. you wouldn't really be able to attribute the allocations to lua source code, it would all just be "allocating lua tables" or similar stuff.