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IRC log for #minetest, 2024-02-27

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All times shown according to UTC.

Time Nick Message
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00:36 hunter0one I'm using x bows but it can't hit any of the mobs in the mobs redo mod
01:00 Mantar weird, I know ranged_weapons mod works though
01:01 Mantar dunno if that's a suitable alternative considering how huge and modern it is
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01:27 hunter0one I just ended up using the OG bows mod
01:28 hunter0one Although i'd like to have both guns and bows in the game I'm making and trying to figure out how to have two different sound effects for a gun or for a bow
01:41 Mantar you can name them "my_sound.#.ogg" where # is 1, 2,3, etc, and define name = "my_sound" and Minetest will randomly pick one of the three sounds
01:42 hunter0one Interesting
01:42 hunter0one Thanks
01:42 Mantar np
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03:34 MTDiscord <_sakel> Mobs redo has decided to make the mobs all non physical by default...thats why the bow is not hitting them... checking on the forum if this was intentional
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04:02 MTDiscord <jordan4ibanez> Ghosts, very spooky
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13:56 MTDiscord <_sakel> never mind, turned out that getting that property can be now in initial props and lua entity table, so there are 2 ways of getting the same thing now 🙂
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15:16 sfan5 there's only one way that is not deprecated
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16:50 MTDiscord <_sakel> i understand...until its completely removed its will be 2 ways 😛
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21:52 Chronos Just curious what you all think about this, but do you think there will ever be a "no client install required" Minetest that runs in the web browser?
21:54 MTDiscord <mistere_123> minetest.dustlabs.io  Already exists thanks to paradust. You can also serve it yourself
21:54 MTDiscord <dibesfer> web browsers have a ram usage limit though right?
21:55 MTDiscord <mistere_123> yes. And the map is entirely stored in memory, so you can't play singleplayer-map-based-games much. You can use it as a client to log into servers in a pinch, or explore some of the small-map singleplayer games
21:56 MTDiscord <mistere_123> or host a small singleplayer game, like blockbomber
21:57 Chronos mistere_123: Thank you for that link.  I had no idea that existed.  Looking forward to checking it out later
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22:43 MTDiscord <paradust> yes, 2 GB ram limit after which it might crash, and a 4 GB hard limit. And no durable storage.. the map data is stored in memory.
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23:35 MTDiscord <mistere_123> Used as a client, is it the same as a regular minetest client (with local_map_saving disabled)?
23:38 MTDiscord <paradust> I do not change enable_local_map_saving... but it looks like it defaults to off?
23:38 MTDiscord <paradust> There is still a copy of the world on a virtual file system, which is stored in memory
23:39 MTDiscord <paradust> in addition to whatever the client caches normally
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