Time |
Nick |
Message |
00:12 |
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00:26 |
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00:35 |
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00:36 |
hunter0one |
I'm using x bows but it can't hit any of the mobs in the mobs redo mod |
01:00 |
Mantar |
weird, I know ranged_weapons mod works though |
01:01 |
Mantar |
dunno if that's a suitable alternative considering how huge and modern it is |
01:08 |
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01:10 |
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01:18 |
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01:27 |
hunter0one |
I just ended up using the OG bows mod |
01:28 |
hunter0one |
Although i'd like to have both guns and bows in the game I'm making and trying to figure out how to have two different sound effects for a gun or for a bow |
01:41 |
Mantar |
you can name them "my_sound.#.ogg" where # is 1, 2,3, etc, and define name = "my_sound" and Minetest will randomly pick one of the three sounds |
01:42 |
hunter0one |
Interesting |
01:42 |
hunter0one |
Thanks |
01:42 |
Mantar |
np |
01:51 |
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01:55 |
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03:10 |
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03:21 |
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03:32 |
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03:34 |
MTDiscord |
<_sakel> Mobs redo has decided to make the mobs all non physical by default...thats why the bow is not hitting them... checking on the forum if this was intentional |
03:52 |
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04:02 |
MTDiscord |
<jordan4ibanez> Ghosts, very spooky |
04:46 |
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05:00 |
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06:29 |
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06:38 |
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07:23 |
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08:17 |
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09:40 |
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10:36 |
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11:36 |
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12:10 |
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12:39 |
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13:04 |
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13:40 |
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13:56 |
MTDiscord |
<_sakel> never mind, turned out that getting that property can be now in initial props and lua entity table, so there are 2 ways of getting the same thing now 🙂 |
14:26 |
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14:49 |
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15:16 |
sfan5 |
there's only one way that is not deprecated |
16:04 |
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16:50 |
MTDiscord |
<_sakel> i understand...until its completely removed its will be 2 ways 😛 |
16:53 |
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17:07 |
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20:01 |
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21:10 |
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21:50 |
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21:52 |
Chronos |
Just curious what you all think about this, but do you think there will ever be a "no client install required" Minetest that runs in the web browser? |
21:54 |
MTDiscord |
<mistere_123> minetest.dustlabs.io  Already exists thanks to paradust. You can also serve it yourself |
21:54 |
MTDiscord |
<dibesfer> web browsers have a ram usage limit though right? |
21:55 |
MTDiscord |
<mistere_123> yes. And the map is entirely stored in memory, so you can't play singleplayer-map-based-games much. You can use it as a client to log into servers in a pinch, or explore some of the small-map singleplayer games |
21:56 |
MTDiscord |
<mistere_123> or host a small singleplayer game, like blockbomber |
21:57 |
Chronos |
mistere_123: Thank you for that link. Â I had no idea that existed. Â Looking forward to checking it out later |
22:04 |
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22:43 |
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22:43 |
MTDiscord |
<paradust> yes, 2 GB ram limit after which it might crash, and a 4 GB hard limit. And no durable storage.. the map data is stored in memory. |
23:32 |
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23:35 |
MTDiscord |
<mistere_123> Used as a client, is it the same as a regular minetest client (with local_map_saving disabled)? |
23:38 |
MTDiscord |
<paradust> I do not change enable_local_map_saving... but it looks like it defaults to off? |
23:38 |
MTDiscord |
<paradust> There is still a copy of the world on a virtual file system, which is stored in memory |
23:39 |
MTDiscord |
<paradust> in addition to whatever the client caches normally |
23:58 |
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