Time Nick Message 00:36 hunter0one I'm using x bows but it can't hit any of the mobs in the mobs redo mod 01:00 Mantar weird, I know ranged_weapons mod works though 01:01 Mantar dunno if that's a suitable alternative considering how huge and modern it is 01:27 hunter0one I just ended up using the OG bows mod 01:28 hunter0one Although i'd like to have both guns and bows in the game I'm making and trying to figure out how to have two different sound effects for a gun or for a bow 01:41 Mantar you can name them "my_sound.#.ogg" where # is 1, 2,3, etc, and define name = "my_sound" and Minetest will randomly pick one of the three sounds 01:42 hunter0one Interesting 01:42 hunter0one Thanks 01:42 Mantar np 03:34 MTDiscord <_sakel> Mobs redo has decided to make the mobs all non physical by default...thats why the bow is not hitting them... checking on the forum if this was intentional 04:02 MTDiscord Ghosts, very spooky 13:56 MTDiscord <_sakel> never mind, turned out that getting that property can be now in initial props and lua entity table, so there are 2 ways of getting the same thing now 🙂 15:16 sfan5 there's only one way that is not deprecated 16:50 MTDiscord <_sakel> i understand...until its completely removed its will be 2 ways 😛 21:52 Chronos Just curious what you all think about this, but do you think there will ever be a "no client install required" Minetest that runs in the web browser? 21:54 MTDiscord minetest.dustlabs.io Already exists thanks to paradust. You can also serve it yourself 21:54 MTDiscord web browsers have a ram usage limit though right? 21:55 MTDiscord yes. And the map is entirely stored in memory, so you can't play singleplayer-map-based-games much. You can use it as a client to log into servers in a pinch, or explore some of the small-map singleplayer games 21:56 MTDiscord or host a small singleplayer game, like blockbomber 21:57 Chronos mistere_123: Thank you for that link. I had no idea that existed. Looking forward to checking it out later 22:43 MTDiscord yes, 2 GB ram limit after which it might crash, and a 4 GB hard limit. And no durable storage.. the map data is stored in memory. 23:35 MTDiscord Used as a client, is it the same as a regular minetest client (with local_map_saving disabled)? 23:38 MTDiscord I do not change enable_local_map_saving... but it looks like it defaults to off? 23:38 MTDiscord There is still a copy of the world on a virtual file system, which is stored in memory 23:39 MTDiscord in addition to whatever the client caches normally