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IRC log for #minetest, 2023-12-25

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All times shown according to UTC.

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04:08 MTDiscord <jordan4ibanez> Does minetest send it's mapblocks over the udp connection?
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04:38 DeepThgt ooooh gtav source code leaked :D
04:44 Mantar eh, I'd be more excited if they released it under GPL like Id used to do with its code bases
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09:07 MinetestBot [git] Desour -> minetest/minetest: Link with -latomic b6c7c5a https://github.com/minetest/minetest/commit/b6c7c5a7abc9a4df544bfc309c3800fe4942c768 (2023-12-25T09:07:03Z)
09:07 MinetestBot [git] Desour -> minetest/minetest: Rework server stepping and dtime calculation 322c4a5 https://github.com/minetest/minetest/commit/322c4a5b2b8343c3942555c6a337e765ef84c3c4 (2023-12-25T09:07:03Z)
09:07 MinetestBot [git] sfan5 -> minetest/minetest: Address some clang-tidy warnings 961652c https://github.com/minetest/minetest/commit/961652c2e9db075eca3a5bb3a9ecaade5f6c8442 (2023-12-25T09:07:28Z)
09:07 MinetestBot [git] sfan5 -> minetest/minetest: Update clang-tidy workflow 094c433 https://github.com/minetest/minetest/commit/094c433e587946ae0c3943bc6481876ea783842d (2023-12-25T09:07:28Z)
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12:08 MTDiscord <mistere_123> Merry Christmas!
12:23 MTDiscord <jordan4ibanez> Merry Christmas!
12:25 s20 Enjoy the holiday seasons Minetest folks :)
12:25 s20 *season
12:26 cosmician Testing another nick and seeing how it shows
12:28 MTDiscord <jordan4ibanez> cosmician
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13:28 TO4 Happy Holidays!
13:28 TO4 Non-GUI mods compatibility, can I now just write a mod that runs on all Games, without having to redo the mods for each Game ?
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13:34 TO4 Writing code for every Games would drive me crazy.
13:34 TO4 examples
13:34 TO4 ```https://content.minetest.net/packages/runs/cool_trees``` and ```https://content.minetest.net/packages/SFENCE/hades_cool_trees```
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13:36 Desour I'd check in the mod which game is used, and not publish and maintain several versions of the mod
13:37 Desour btw. put links inside angled brackets (e.g. <https://content.minetest.net/packages/runs/cool_trees>), it works more often
13:48 TO4 publish and maintain several versions of the mod. It'll drive me crazy!
13:48 TO4 I should be developing cool new mods, instead of maintaining non-GUI mods for modding every Games, it's a waste of time!
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13:50 ROllerozxa please do not release multiple separate packages of a mod each supporting a different game, make one mod package and put the compatibility for all games you want to support in it
13:51 TO4 The game engine should address the compatibility of all such non-GUI mods.
13:51 ROllerozxa no it shouldn't
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14:11 DeepThgt i can see advantage to having them be seperate mods
14:11 DeepThgt as lua already sucks, and all of the unused code must be parsed already
14:12 DeepThgt for performance reasons, seperate mods for each gametype makes sense
14:23 celeron55 the engine provides the tools for games and mods to support each other. if games and mods don't use the provided tools to do it, the engine can't fix it
14:25 celeron55 (of course new tools for doing it can also be added where it makes sense)
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15:43 MTDiscord <mistere_123> Either your mod is of a nature that it provides functionality for any game, or it relies on specific game mechanics. In the former case, you get compatibility by simply not depending on any mod in any game. In the latter case, you get compatibility with specific games by detecting unique mods in each game with minetest.get_modpath, and with an optional depends.
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17:57 Mantar performance hit of a compatibility case for a game that's not installed is negligible. The if statement fails, the code is skipped, and the interpreter moves on to the next case. All you lose is the bytes of drive space that the text of the code takes up, which is bound to be far less than 1kb
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18:24 MTDiscord <luatic> Yep. I wish people would actually do some benchmarking before bringing up "performance reasons".
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19:49 BluebirdGrey51 Hi, could anyone tell me why I'm seeing dark lines on the snow nodes? IIRC they appeared after moving from 5.8 to 5.9-dev. It's something to do with shadows. See link: https://ibb.co/NFVyGgT
19:51 BluebirdGrey51 They disappear if I turn shadows off. The lines also jiggle slightly as the sun moves through the sky.
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20:45 BluebirdGrey51 I just watched someone using a 5.7.0 client with shadows enabled, for them, the "grid lines" do not appear (which is the expected behavior).
21:01 jluc dark lines on snow... that's pollution
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21:29 BluebirdGrey51 haha very funny.
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22:09 cheapie BluebirdGrey51: No idea, but I kind of want to put that on all of the textures now, it looks cool :P
22:44 MinetestBot [git] sfan5 -> minetest/minetest: Fix minor issue with log_deprecated() 5405a55 https://github.com/minetest/minetest/commit/5405a558fd1bd76c4d04aa409c43ef31e3f39640 (2023-12-25T18:47:34Z)
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