Time Nick Message 04:08 MTDiscord Does minetest send it's mapblocks over the udp connection? 04:38 DeepThgt ooooh gtav source code leaked :D 04:44 Mantar eh, I'd be more excited if they released it under GPL like Id used to do with its code bases 09:07 MinetestBot 02[git] 04Desour -> 03minetest/minetest: Link with -latomic 13b6c7c5a https://github.com/minetest/minetest/commit/b6c7c5a7abc9a4df544bfc309c3800fe4942c768 (152023-12-25T09:07:03Z) 09:07 MinetestBot 02[git] 04Desour -> 03minetest/minetest: Rework server stepping and dtime calculation 13322c4a5 https://github.com/minetest/minetest/commit/322c4a5b2b8343c3942555c6a337e765ef84c3c4 (152023-12-25T09:07:03Z) 09:07 MinetestBot 02[git] 04sfan5 -> 03minetest/minetest: Address some clang-tidy warnings 13961652c https://github.com/minetest/minetest/commit/961652c2e9db075eca3a5bb3a9ecaade5f6c8442 (152023-12-25T09:07:28Z) 09:07 MinetestBot 02[git] 04sfan5 -> 03minetest/minetest: Update clang-tidy workflow 13094c433 https://github.com/minetest/minetest/commit/094c433e587946ae0c3943bc6481876ea783842d (152023-12-25T09:07:28Z) 12:08 MTDiscord Merry Christmas! 12:23 MTDiscord Merry Christmas! 12:25 s20 Enjoy the holiday seasons Minetest folks :) 12:25 s20 *season 12:26 cosmician Testing another nick and seeing how it shows 12:28 MTDiscord cosmician 13:28 TO4 Happy Holidays! 13:28 TO4 Non-GUI mods compatibility, can I now just write a mod that runs on all Games, without having to redo the mods for each Game ? 13:34 TO4 Writing code for every Games would drive me crazy. 13:34 TO4 examples 13:34 TO4 ```https://content.minetest.net/packages/runs/cool_trees``` and ```https://content.minetest.net/packages/SFENCE/hades_cool_trees``` 13:36 Desour I'd check in the mod which game is used, and not publish and maintain several versions of the mod 13:37 Desour btw. put links inside angled brackets (e.g. ), it works more often 13:48 TO4 publish and maintain several versions of the mod. It'll drive me crazy! 13:48 TO4 I should be developing cool new mods, instead of maintaining non-GUI mods for modding every Games, it's a waste of time! 13:50 ROllerozxa please do not release multiple separate packages of a mod each supporting a different game, make one mod package and put the compatibility for all games you want to support in it 13:51 TO4 The game engine should address the compatibility of all such non-GUI mods. 13:51 ROllerozxa no it shouldn't 14:11 DeepThgt i can see advantage to having them be seperate mods 14:11 DeepThgt as lua already sucks, and all of the unused code must be parsed already 14:12 DeepThgt for performance reasons, seperate mods for each gametype makes sense 14:23 celeron55 the engine provides the tools for games and mods to support each other. if games and mods don't use the provided tools to do it, the engine can't fix it 14:25 celeron55 (of course new tools for doing it can also be added where it makes sense) 15:43 MTDiscord Either your mod is of a nature that it provides functionality for any game, or it relies on specific game mechanics. In the former case, you get compatibility by simply not depending on any mod in any game. In the latter case, you get compatibility with specific games by detecting unique mods in each game with minetest.get_modpath, and with an optional depends. 17:57 Mantar performance hit of a compatibility case for a game that's not installed is negligible. The if statement fails, the code is skipped, and the interpreter moves on to the next case. All you lose is the bytes of drive space that the text of the code takes up, which is bound to be far less than 1kb 18:24 MTDiscord Yep. I wish people would actually do some benchmarking before bringing up "performance reasons". 19:31 fling zup 19:49 BluebirdGrey51 Hi, could anyone tell me why I'm seeing dark lines on the snow nodes? IIRC they appeared after moving from 5.8 to 5.9-dev. It's something to do with shadows. See link: https://ibb.co/NFVyGgT 19:51 BluebirdGrey51 They disappear if I turn shadows off. The lines also jiggle slightly as the sun moves through the sky. 20:45 BluebirdGrey51 I just watched someone using a 5.7.0 client with shadows enabled, for them, the "grid lines" do not appear (which is the expected behavior). 21:01 jluc dark lines on snow... that's pollution 21:29 BluebirdGrey51 haha very funny. 22:09 cheapie BluebirdGrey51: No idea, but I kind of want to put that on all of the textures now, it looks cool :P 22:44 MinetestBot 02[git] 04sfan5 -> 03minetest/minetest: Fix minor issue with log_deprecated() 135405a55 https://github.com/minetest/minetest/commit/5405a558fd1bd76c4d04aa409c43ef31e3f39640 (152023-12-25T18:47:34Z)