Time |
Nick |
Message |
00:05 |
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01:04 |
jonadab |
cheapie: luacontrollers frequently lose track of their state. |
01:05 |
jonadab |
But see if you can get an IRC bot running on a luacontroller anyway, just for grins :-) |
01:06 |
cheapie |
jonadab: Hmm? I don't think I've ever had one lose its state for no reason ever. |
01:06 |
jonadab |
cheapie: Really? Because in my experience it happens very frequently. Typically when the area is unloaded. |
01:07 |
cheapie |
What exactly is being lost in your case - the mem table? Interrupts? |
01:07 |
jonadab |
The lua code is retained but is reset to a "not started" state. So you have to interact with the controller and start it again for anything more to happen. |
01:08 |
jonadab |
Maybe I have an out of date version of luacontrollers? |
01:08 |
jonadab |
It's not just on my system, though, this happens on public servers (e.g., li-fo) as well. |
01:08 |
jonadab |
Or at least it did back when I was regularly playing on there. |
01:09 |
cheapie |
As in it no longer responds to any events, or you were using an interrupt loop and it stopped? |
01:09 |
jonadab |
Oh, definitely an interrupt loop. I thought that was the only way for a luacontroller to be at all performant. |
01:10 |
jonadab |
How would it respond to events without an interrupt? |
01:10 |
cheapie |
Mesecons inputs trigger events, so do received digilines signals. |
01:11 |
* jonadab |
smacks his forehead. |
01:11 |
jonadab |
So you could make a blinky plant trigger its loop, and it would run every time, for example? |
01:12 |
jonadab |
I think I have been doing things the hard way. |
01:12 |
cheapie |
Yeah, if you connect a blinky plant you'll get a series of "on" and "off" events as it toggles. Blinky plants stop when unloaded but restart when loaded again, which makes them nice for detecting loaded mapblocks. |
01:13 |
cheapie |
The creative server I used to play on a lot heavily restricts interrupt loops (if you use them, they have to stop on their own after some time if nobody is in the area - how you do this is up to you) and so blinky plant usage is very common there. |
01:13 |
cheapie |
It's less enforced now that the decision was made to put technic on there, as technic lags like crazy anyway. |
01:14 |
jonadab |
Hmm. I think creative is the only game mode where I would consider Technic optional. |
01:15 |
cheapie |
I've been playing with techage in singleplayer, I like it a *lot* better than Technic so far. |
01:16 |
cheapie |
Technic just feels like nonstop grinding to me. |
01:17 |
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01:17 |
jonadab |
Nah, I quickly reach a point where I have all the infrastructure I need with Technic/Pipeworks/Digtron. |
01:17 |
cheapie |
(that's grinding both in the gameplay sense and in the "waiting on a wall of 20 grinders to do things" sense) |
01:18 |
cheapie |
Generally speaking I prefer creative anyway, so *shrug* |
01:18 |
jonadab |
Preferring creative is a valid choice. Not my choice, but a valid choice nonetheless. |
01:18 |
* cheapie |
nods |
01:19 |
jonadab |
What I do NOT want, is combat. |
01:19 |
cheapie |
Yeah, I don't want that either :P |
01:19 |
jonadab |
Which, again, I know some people like it, but I am not them. |
01:19 |
jonadab |
This is one of several reasons why I don't play 'craft. |
01:20 |
jonadab |
Because playing it (other than in creative mode) basically requires combat. |
01:20 |
jonadab |
It _has_ a peaceful mode, but it's not really viable because there are too many resources you can't get in any decent way without monster farms. |
01:21 |
cheapie |
I tend to not like mobs, period, even peaceful ones. |
01:21 |
jonadab |
I wouldn't mind the peaceful ones if they were performant (which I gather in MC they are), but I don't feel like I need them either. |
01:22 |
jonadab |
Though I understand why some folks would feel they are important to the experience. |
01:22 |
cheapie |
I've been known to get a bit grumpy about even the MTG butterflies/fireflies and those are technically nodes, so... :P |
01:22 |
jonadab |
THOSE don't cause any perf issues that I'm aware of. |
01:23 |
cheapie |
I wouldn't expect them to, but I still don't like them. |
01:23 |
jonadab |
So I take it you are not eager to add aesthetic giraffes that spawn near acacia trees. |
01:24 |
cheapie |
Yeah, definitely not. |
01:24 |
cheapie |
It probably also won't come as too much of a surprise that my favorite (built-in) mapgen is 'flat', and that my least-favorite mod is biome_lib. |
01:25 |
jonadab |
Eww, flat. |
01:25 |
jonadab |
My least favorite mod is probably homedecor. |
01:26 |
jonadab |
In general, I have a real attitude about mods that are all about crafting and placing single-node versions of things that you really ought to be building out of multiple nodes. |
01:26 |
cheapie |
homedecor is on my "essential" list, although I could certainly wish for more functionality... also more nodeboxes, fewer smooth meshes. |
01:26 |
MTDiscord |
<wsor4035> prs welcome :p |
01:27 |
jonadab |
"What, build a chair out of blocks and slabs and stairs and fenceposts? I can't do _thaaaat_, I must have a recipe book item for each type of chair I would ever want so I can _craft_ them and just _place_ them." Eww, no thanks. |
01:27 |
jonadab |
If I wanted that, I would play Dwarf Fortress. |
01:28 |
cheapie |
I'd much rather craft-and-place, I'd just prefer if the result actually made some attempt to look like it belongs in the game. |
01:28 |
cheapie |
(or, well, select and place, because creative) |
01:29 |
jonadab |
I went so far as to excise beds from minefork. (I added a "set spawn point" button to the UI instead.) |
01:30 |
jonadab |
If I want beds I build them out of wood and fabric and such. |
01:32 |
cheapie |
Out of curiosity, what are your thoughts on in-game technology? Do you like everything to be discrete (like mesecons logic gates or even torches) too? |
01:33 |
cheapie |
I know you mentioned LuaCs, but I don't know if that was just a "/had/ to use one" thing. |
03:23 |
cheapie |
This thing looks so much more finished with doors on it, even if they're just the hoistway doors and they don't move yet: https://cheapiesystems.com/media/images/screenshot_20230811_220008.png |
03:26 |
cheapie |
The asymmetrical handrail layout is because the COP is planned to go on the left side, near the front (so no handrail there). |
03:28 |
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03:40 |
cheapie |
Demo of it moving, no sound in this recording: https://cheapiesystems.com/media/2023-08-11%2022-36-56.webm |
03:48 |
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04:38 |
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06:00 |
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07:19 |
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07:22 |
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07:22 |
lissobone |
i like men |
07:23 |
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07:30 |
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07:31 |
cranez |
hallo, good afternoon. |
07:33 |
cranez |
is there anyone like to play minetest game who are from the west of the europe ? |
07:35 |
cranez |
i have visited the Walt Disney park in tokyo city of japan. |
07:37 |
cranez |
I like fanta more than sprite and cola. ;-) |
07:37 |
cranez |
I am playing on some german game server(s) currently. |
07:39 |
cranez |
sorry for the above messages and have a good weekend. |
07:39 |
cranez |
;-) |
07:43 |
lissobone |
no sowwy i am not in europe |
07:43 |
lissobone |
in am on the opposite side of the planet |
07:44 |
lissobone |
however, I do often play online, though on my own server. |
07:44 |
cranez |
lissobone: ok, you mean you live on the moon ? |
07:45 |
cranez |
lissobone: nice to meet you online. |
07:45 |
cranez |
my pleasure to meet a server owner online. ;-) |
07:45 |
lissobone |
I doubt if the Moon is always in the nadir of Europe. |
07:45 |
lissobone |
eggshelly i don't know if im at the opposite side |
07:45 |
lissobone |
but i am on the same continent |
07:45 |
lissobone |
just very far to the east |
07:46 |
lissobone |
very close geographically to the disney park you visited |
07:47 |
cranez |
lissobone: glad to know that. may i know which city you visit the disney park ? |
07:48 |
lissobone |
i've never visited any disney parks, and actually tokyo (and japan itself) is pretty far from here if i happen to walk by foot |
07:48 |
lissobone |
im in korea |
07:50 |
cranez |
ok, nice to meet you. my friend from the asia. |
07:51 |
lissobone |
Personally, I believe that all humans on Earth are friends. So, I am not your only Asian friend ;) |
07:51 |
lissobone |
(Emacs says “No matching parenthesis found” cuz of the smiley) |
07:52 |
cranez |
lissobone: sure, that could be possible. |
07:52 |
cranez |
;-) |
07:55 |
cranez |
ok, i have to get offline and we could chat/talk later. |
07:55 |
cranez |
good bye. |
08:03 |
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09:29 |
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10:16 |
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12:50 |
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12:50 |
pgimeno |
is there a way for a player to see the id of an "unknown item"? |
12:52 |
pgimeno |
by id I mean the node name, like "default:cobble" or similar |
12:56 |
pgimeno |
there's Unified Inventory in the server, if that helps with the answer |
13:03 |
calcul0n_ |
a couple tech mode can do that, like the digiline chest |
13:04 |
calcul0n_ |
wasn't there an identify command or something like that also? i can't find it |
13:04 |
Krock |
pgimeno: entity names are entirely server-sided |
13:04 |
Krock |
oh sorry. I misread |
13:04 |
Krock |
you can turn on the setting "tooltip_append_itemname = true" |
13:05 |
Krock |
and while you're at it. also check out "inventory_items_animations = true" which looks much better than the default |
13:06 |
pgimeno |
oh thanks! |
13:08 |
pgimeno |
a server I connected very long ago seems to have dropped a few mods and is showing "unknown item" for them, and I want to know which items these were. I guess "tooltip_append_itemname = true" will be good. |
13:10 |
pgimeno |
one more question... in a RUN_IN_PLACE installation, where are the favourite servers stored? |
13:11 |
pgimeno |
like, what file in what folder |
13:23 |
pgimeno |
yeah, tooltip_append_itemname = true helped, thanks a lot Krock |
13:25 |
calcul0n_ |
pgimeno, in client/serverlist/favoriteservers.json |
13:26 |
pgimeno |
oh thank you calcul0n_ |
14:01 |
pgimeno |
!seen TenPlus1 |
14:01 |
MinetestBot |
pgimeno: tenplus1 was last seen at 2023-08-08 12:26:08 UTC on #minetest-hub |
14:39 |
MTDiscord |
<mistere_123> When was declaring entities's initial properties directly in the entity definition and not in an initial_properties table deprecated? Also, if there's a link to the deprecation notice, that would be appreciated |
14:39 |
rubenwardy |
early on in 0.4 afaik |
14:41 |
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14:43 |
MTDiscord |
<mistere_123> I notice that even petz, and many other modern mods use the deprecated method |
14:44 |
ROllerozxa |
probably caused by cargo culting |
14:44 |
MTDiscord |
<mistere_123> Signs_lib, 3d_armor, smartshop, water_life |
14:45 |
ROllerozxa |
just like how there are still a lot of mods that still contain depends.txt and description.txt despite them being superseded by mod.conf for a long time now |
14:59 |
rubenwardy |
reopened #9650 |
14:59 |
ShadowBot |
https://github.com/minetest/minetest/issues/9650 -- Add deprecation warning for initial properties directly inside definition by rubenwardy |
15:03 |
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15:15 |
MTDiscord |
<mistere_123> https://github.com/minetest/minetest/blob/426b5d3149f5fe510322a26cc8e67ba6de08d4a6/doc/lua_api.txt#L4053 |
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20:16 |
\o` |
where's VanessaE? |
20:17 |
MTDiscord |
<wsor4035> been gone for a year? now |
20:17 |
MTDiscord |
<mistere_123> She retired from minetest as she dealt with serious health problems. |
20:17 |
\o` |
Ah. That's no good. Thanks |
20:17 |
MTDiscord |
<wsor4035> curious about the interest? |
20:18 |
\o` |
I used to be a core dev for minetest and spoke to her a lot and noticed her name wasn't here |
20:19 |
\o` |
nothing particularly exciting, was just hoping to catch up :) |
20:22 |
\o` |
What about Shara? |
20:23 |
MTDiscord |
<wsor4035> left dev initially, and then redcat closed up finally |
20:23 |
\o` |
Cheers |
20:24 |
MTDiscord |
<wsor4035> ? |
20:30 |
\o` |
I mean thanks |
20:30 |
MTDiscord |
<wsor4035> ah |
21:20 |
MTDiscord |
<braindamage> what was this about? |
21:21 |
MTDiscord |
<braindamage> https://discord.com/channels/369122544273588224/749727888659447960/1138546191634813049 |
21:21 |
MTDiscord |
<braindamage> https://github.com/minetest/minetest/pull/12142 |
21:21 |
MTDiscord |
<braindamage> old worlds used to be limited to 32? |
22:32 |
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23:28 |
MTDiscord |
<wsor4035> hmm, whichever bot does commit messages seems to be down? |
23:50 |
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23:50 |
muurkha |
mistere_123: oh, thanks for explaining. I was wondering what happened to VanessaE myself |
23:51 |
MTDiscord |
<mistere_123> Look at her posts on the forum |
23:51 |
muurkha |
the ones I saw didn't go into any detail on her motivation |
23:52 |
muurkha |
so I assumed she got sick of the community drama or something |
23:52 |
MTDiscord |
<mistere_123> Hm. Maybe irc logs then? Idk. I read about it somewhere |