Time Nick Message 01:04 jonadab cheapie: luacontrollers frequently lose track of their state. 01:05 jonadab But see if you can get an IRC bot running on a luacontroller anyway, just for grins :-) 01:06 cheapie jonadab: Hmm? I don't think I've ever had one lose its state for no reason ever. 01:06 jonadab cheapie: Really? Because in my experience it happens very frequently. Typically when the area is unloaded. 01:07 cheapie What exactly is being lost in your case - the mem table? Interrupts? 01:07 jonadab The lua code is retained but is reset to a "not started" state. So you have to interact with the controller and start it again for anything more to happen. 01:08 jonadab Maybe I have an out of date version of luacontrollers? 01:08 jonadab It's not just on my system, though, this happens on public servers (e.g., li-fo) as well. 01:08 jonadab Or at least it did back when I was regularly playing on there. 01:09 cheapie As in it no longer responds to any events, or you were using an interrupt loop and it stopped? 01:09 jonadab Oh, definitely an interrupt loop. I thought that was the only way for a luacontroller to be at all performant. 01:10 jonadab How would it respond to events without an interrupt? 01:10 cheapie Mesecons inputs trigger events, so do received digilines signals. 01:11 * jonadab smacks his forehead. 01:11 jonadab So you could make a blinky plant trigger its loop, and it would run every time, for example? 01:12 jonadab I think I have been doing things the hard way. 01:12 cheapie Yeah, if you connect a blinky plant you'll get a series of "on" and "off" events as it toggles. Blinky plants stop when unloaded but restart when loaded again, which makes them nice for detecting loaded mapblocks. 01:13 cheapie The creative server I used to play on a lot heavily restricts interrupt loops (if you use them, they have to stop on their own after some time if nobody is in the area - how you do this is up to you) and so blinky plant usage is very common there. 01:13 cheapie It's less enforced now that the decision was made to put technic on there, as technic lags like crazy anyway. 01:14 jonadab Hmm. I think creative is the only game mode where I would consider Technic optional. 01:15 cheapie I've been playing with techage in singleplayer, I like it a *lot* better than Technic so far. 01:16 cheapie Technic just feels like nonstop grinding to me. 01:17 jonadab Nah, I quickly reach a point where I have all the infrastructure I need with Technic/Pipeworks/Digtron. 01:17 cheapie (that's grinding both in the gameplay sense and in the "waiting on a wall of 20 grinders to do things" sense) 01:18 cheapie Generally speaking I prefer creative anyway, so *shrug* 01:18 jonadab Preferring creative is a valid choice. Not my choice, but a valid choice nonetheless. 01:18 * cheapie nods 01:19 jonadab What I do NOT want, is combat. 01:19 cheapie Yeah, I don't want that either :P 01:19 jonadab Which, again, I know some people like it, but I am not them. 01:19 jonadab This is one of several reasons why I don't play 'craft. 01:20 jonadab Because playing it (other than in creative mode) basically requires combat. 01:20 jonadab It _has_ a peaceful mode, but it's not really viable because there are too many resources you can't get in any decent way without monster farms. 01:21 cheapie I tend to not like mobs, period, even peaceful ones. 01:21 jonadab I wouldn't mind the peaceful ones if they were performant (which I gather in MC they are), but I don't feel like I need them either. 01:22 jonadab Though I understand why some folks would feel they are important to the experience. 01:22 cheapie I've been known to get a bit grumpy about even the MTG butterflies/fireflies and those are technically nodes, so... :P 01:22 jonadab THOSE don't cause any perf issues that I'm aware of. 01:23 cheapie I wouldn't expect them to, but I still don't like them. 01:23 jonadab So I take it you are not eager to add aesthetic giraffes that spawn near acacia trees. 01:24 cheapie Yeah, definitely not. 01:24 cheapie It probably also won't come as too much of a surprise that my favorite (built-in) mapgen is 'flat', and that my least-favorite mod is biome_lib. 01:25 jonadab Eww, flat. 01:25 jonadab My least favorite mod is probably homedecor. 01:26 jonadab In general, I have a real attitude about mods that are all about crafting and placing single-node versions of things that you really ought to be building out of multiple nodes. 01:26 cheapie homedecor is on my "essential" list, although I could certainly wish for more functionality... also more nodeboxes, fewer smooth meshes. 01:26 MTDiscord prs welcome :p 01:27 jonadab "What, build a chair out of blocks and slabs and stairs and fenceposts? I can't do _thaaaat_, I must have a recipe book item for each type of chair I would ever want so I can _craft_ them and just _place_ them." Eww, no thanks. 01:27 jonadab If I wanted that, I would play Dwarf Fortress. 01:28 cheapie I'd much rather craft-and-place, I'd just prefer if the result actually made some attempt to look like it belongs in the game. 01:28 cheapie (or, well, select and place, because creative) 01:29 jonadab I went so far as to excise beds from minefork. (I added a "set spawn point" button to the UI instead.) 01:30 jonadab If I want beds I build them out of wood and fabric and such. 01:32 cheapie Out of curiosity, what are your thoughts on in-game technology? Do you like everything to be discrete (like mesecons logic gates or even torches) too? 01:33 cheapie I know you mentioned LuaCs, but I don't know if that was just a "/had/ to use one" thing. 03:23 cheapie This thing looks so much more finished with doors on it, even if they're just the hoistway doors and they don't move yet: https://cheapiesystems.com/media/images/screenshot_20230811_220008.png 03:26 cheapie The asymmetrical handrail layout is because the COP is planned to go on the left side, near the front (so no handrail there). 03:40 cheapie Demo of it moving, no sound in this recording: https://cheapiesystems.com/media/2023-08-11%2022-36-56.webm 07:22 lissobone i like men 07:31 cranez hallo, good afternoon. 07:33 cranez is there anyone like to play minetest game who are from the west of the europe ? 07:35 cranez i have visited the Walt Disney park in tokyo city of japan. 07:37 cranez I like fanta more than sprite and cola. ;-) 07:37 cranez I am playing on some german game server(s) currently. 07:39 cranez sorry for the above messages and have a good weekend. 07:39 cranez ;-) 07:43 lissobone no sowwy i am not in europe 07:43 lissobone in am on the opposite side of the planet 07:44 lissobone however, I do often play online, though on my own server. 07:44 cranez lissobone: ok, you mean you live on the moon ? 07:45 cranez lissobone: nice to meet you online. 07:45 cranez my pleasure to meet a server owner online. ;-) 07:45 lissobone I doubt if the Moon is always in the nadir of Europe. 07:45 lissobone eggshelly i don't know if im at the opposite side 07:45 lissobone but i am on the same continent 07:45 lissobone just very far to the east 07:46 lissobone very close geographically to the disney park you visited 07:47 cranez lissobone: glad to know that. may i know which city you visit the disney park ? 07:48 lissobone i've never visited any disney parks, and actually tokyo (and japan itself) is pretty far from here if i happen to walk by foot 07:48 lissobone im in korea 07:50 cranez ok, nice to meet you. my friend from the asia. 07:51 lissobone Personally, I believe that all humans on Earth are friends. So, I am not your only Asian friend ;) 07:51 lissobone (Emacs says “No matching parenthesis found” cuz of the smiley) 07:52 cranez lissobone: sure, that could be possible. 07:52 cranez ;-) 07:55 cranez ok, i have to get offline and we could chat/talk later. 07:55 cranez good bye. 12:50 pgimeno is there a way for a player to see the id of an "unknown item"? 12:52 pgimeno by id I mean the node name, like "default:cobble" or similar 12:56 pgimeno there's Unified Inventory in the server, if that helps with the answer 13:03 calcul0n_ a couple tech mode can do that, like the digiline chest 13:04 calcul0n_ wasn't there an identify command or something like that also? i can't find it 13:04 Krock pgimeno: entity names are entirely server-sided 13:04 Krock oh sorry. I misread 13:04 Krock you can turn on the setting "tooltip_append_itemname = true" 13:05 Krock and while you're at it. also check out "inventory_items_animations = true" which looks much better than the default 13:06 pgimeno oh thanks! 13:08 pgimeno a server I connected very long ago seems to have dropped a few mods and is showing "unknown item" for them, and I want to know which items these were. I guess "tooltip_append_itemname = true" will be good. 13:10 pgimeno one more question... in a RUN_IN_PLACE installation, where are the favourite servers stored? 13:11 pgimeno like, what file in what folder 13:23 pgimeno yeah, tooltip_append_itemname = true helped, thanks a lot Krock 13:25 calcul0n_ pgimeno, in client/serverlist/favoriteservers.json 13:26 pgimeno oh thank you calcul0n_ 14:01 pgimeno !seen TenPlus1 14:01 MinetestBot pgimeno: tenplus1 was last seen at 2023-08-08 12:26:08 UTC on #minetest-hub 14:39 MTDiscord When was declaring entities's initial properties directly in the entity definition and not in an initial_properties table deprecated? Also, if there's a link to the deprecation notice, that would be appreciated 14:39 rubenwardy early on in 0.4 afaik 14:43 MTDiscord I notice that even petz, and many other modern mods use the deprecated method 14:44 ROllerozxa probably caused by cargo culting 14:44 MTDiscord Signs_lib, 3d_armor, smartshop, water_life 14:45 ROllerozxa just like how there are still a lot of mods that still contain depends.txt and description.txt despite them being superseded by mod.conf for a long time now 14:59 rubenwardy reopened #9650 14:59 ShadowBot https://github.com/minetest/minetest/issues/9650 -- Add deprecation warning for initial properties directly inside definition by rubenwardy 15:15 MTDiscord https://github.com/minetest/minetest/blob/426b5d3149f5fe510322a26cc8e67ba6de08d4a6/doc/lua_api.txt#L4053 20:16 \o` where's VanessaE? 20:17 MTDiscord been gone for a year? now 20:17 MTDiscord She retired from minetest as she dealt with serious health problems. 20:17 \o` Ah. That's no good. Thanks 20:17 MTDiscord curious about the interest? 20:18 \o` I used to be a core dev for minetest and spoke to her a lot and noticed her name wasn't here 20:19 \o` nothing particularly exciting, was just hoping to catch up :) 20:22 \o` What about Shara? 20:23 MTDiscord left dev initially, and then redcat closed up finally 20:23 \o` Cheers 20:24 MTDiscord ? 20:30 \o` I mean thanks 20:30 MTDiscord ah 21:20 MTDiscord what was this about? 21:21 MTDiscord https://discord.com/channels/369122544273588224/749727888659447960/1138546191634813049 21:21 MTDiscord https://github.com/minetest/minetest/pull/12142 21:21 MTDiscord old worlds used to be limited to 32? 23:28 MTDiscord hmm, whichever bot does commit messages seems to be down? 23:50 muurkha mistere_123: oh, thanks for explaining. I was wondering what happened to VanessaE myself 23:51 MTDiscord Look at her posts on the forum 23:51 muurkha the ones I saw didn't go into any detail on her motivation 23:52 muurkha so I assumed she got sick of the community drama or something 23:52 MTDiscord Hm. Maybe irc logs then? Idk. I read about it somewhere