Time |
Nick |
Message |
00:05 |
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00:11 |
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00:26 |
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00:44 |
vejou[m] |
hi |
00:44 |
vejou[m] |
have you guys heard of the bluestone mod |
00:55 |
jonadab |
I have not. The main technical mods I know are mesecons, pipeworks, Technic, and digtron. |
00:57 |
jonadab |
Or is it closer to what it says on the tin, a type of stone that's blue? |
01:18 |
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01:20 |
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02:37 |
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03:00 |
vejou[m] |
its the multicraft version of mineclone mesecons |
03:19 |
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04:00 |
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04:00 |
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04:23 |
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04:28 |
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05:02 |
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05:07 |
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05:10 |
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05:24 |
critr |
wait, is there worldedit for minetest? is it like worledit for spigot (minecraft)? |
07:55 |
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08:02 |
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08:06 |
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08:19 |
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08:42 |
lissobone |
Yeah, sfan5 made it. |
08:42 |
lissobone |
Also, do entities have metadata? |
08:43 |
lissobone |
I couldn't find any trace of them having it. |
08:43 |
lissobone |
I'm making a simple mod for analyzing object (node, player, etc) metadata with a wand. |
08:44 |
lissobone |
Later the mod will include a "setwand" aside from the "getwand". It will be capable of setting metadata. |
08:48 |
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09:04 |
lissobone |
It works, just the texture is left, but I don't see any sign of mobs possessing the ability to store metadata. Maybe studying the source might help? |
09:11 |
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09:15 |
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09:35 |
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09:35 |
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09:36 |
Blockhead256 |
WorldEdit-like mods roundup: https://forum.minetest.net/viewtopic.php?f=47&t=29699 |
09:38 |
ROllerozxa |
people really need to stop using the forums as a wiki or knowledge base... |
09:38 |
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09:43 |
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09:46 |
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10:02 |
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10:02 |
Blockhead256 |
ROllerozxa: Most people (including myself) can't edit the wiki and there is no knowledge base. So.. |
10:03 |
Blockhead256 |
do you have a better suggestion? |
10:16 |
ROllerozxa |
well yes I am in fact aware that the official wiki is in a terrible state right now |
10:42 |
lissobone |
The best wiki is the free source code that's shared among us. |
10:43 |
lissobone |
(Minetest engine source comments are in fact very well done.) |
11:20 |
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11:25 |
lissobone |
Does anyone need a useful little mod for analyzing item, node and player metadata? |
11:25 |
lissobone |
Useful for peeking into chests, inventories and just generally for debugging. |
11:26 |
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11:26 |
lissobone |
No fancy interfaces. Gives you the name and metadata of the item in the very first slot of "main". |
11:26 |
Krock |
lissobone: devtest already has similar tools |
11:27 |
lissobone |
Well, I made this one in, like, 10 minutes to test my vape mod. Let's see if devtest has anything better to offer. |
11:34 |
lissobone |
Y'know what? I'm gonna borrow something from there. |
11:34 |
lissobone |
Devtest really has a lot of cool stuff to offer (with nice minimal designs). |
11:50 |
Blockhead256 |
lissobone: GitHub gist maybe? |
11:52 |
lissobone |
what do you mean |
11:52 |
lissobone |
why |
12:01 |
Blockhead256 |
gist is easy way to share something without putting in git, so you could just put your metadata mod in a gist, maybe link it here, and forget about it |
12:05 |
lissobone |
no im gonna just share the archive without feeding micro$oft my data so u can safely keep it on ur hard drive ok? |
12:07 |
lissobone |
uhh i don't know what gists are |
12:07 |
lissobone |
dont judge me plz if i said smthng wrong |
12:12 |
Blockhead256 |
oh, understandable |
12:13 |
Blockhead256 |
gist is like a slightly-more-featured pastebin where there's multiple files and version history if you want |
12:13 |
Blockhead256 |
but if you don't like M$ then that's your choice |
12:14 |
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12:16 |
lissobone |
I would have totally loved M$ if they made and sold exclusively free software, but since this is not the case, I am a little more comfortable sharing the software without relying on the Big Brother. |
12:17 |
lissobone |
Actually, I can paste the entire wand mod here, it's very short. |
12:17 |
lissobone |
(Ok, not that short.) |
12:32 |
lissobone |
http://115.137.94.44/files/metadata_wand.tar.gz |
12:32 |
lissobone |
Here, enjoy. Shared the same way as my much-hated meme. |
12:35 |
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12:37 |
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12:38 |
Blockhead256 |
That's an interesting archive. An actual texture for the wand, a licence statement in a COPYING file and an older version of init.lua, init.lua~ |
12:38 |
Blockhead256 |
also mixed tabs and spaces :( |
12:44 |
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12:51 |
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12:56 |
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12:57 |
independent56 |
Are carts a reliable method of cargo transport? As in, can i put in cargo, dpeloy the cart, leave the server, load the mapblocks maybe days later, and trust that the carts will still have the items? |
12:59 |
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12:59 |
independent56 |
I've been building a cart network (with junctions designed to funnel all carts to the central storage facility), so i've been sending building waste with carts, but every now and then i don't really see the items being unloaded into the vacuum tubes (even if i do follow the carts back) |
13:04 |
independent56 |
It seems that the carts are dropping their cargo every now and then. I give it a few stacks of dirt, some trunks, some stacks of rail, and then it just falls onto the track? |
14:14 |
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14:47 |
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15:00 |
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15:00 |
parnikkapore |
Not MTG carts at least; they don't move properly in unloaded mapblocks |
15:17 |
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15:25 |
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15:35 |
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15:49 |
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16:01 |
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16:34 |
MinetestBot |
[git] rubenwardy -> minetest/minetest: Settings GUI: Move shadow presets to Shaders, remove Most Used (#13713) 752ce1a https://github.com/minetest/minetest/commit/752ce1a1b23ece5373a2711f7151d0e41cf8be01 (2023-08-05T16:33:18Z) |
16:38 |
MTDiscord |
<.niklp> -> https://github.com/minetest/minetest_game/issues/2717 |
16:57 |
MinetestBot |
[git] rubenwardy -> minetest/minetest: Settings GUI: Add setting dependencies (#13704) d16d1a1 https://github.com/minetest/minetest/commit/d16d1a13416227b671933c95937bd51165580aad (2023-08-05T16:55:27Z) |
17:06 |
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17:06 |
lissobone |
hi |
17:27 |
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18:26 |
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19:25 |
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19:33 |
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19:47 |
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20:34 |
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22:31 |
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