Time Nick Message 00:44 vejou[m] hi 00:44 vejou[m] have you guys heard of the bluestone mod 00:55 jonadab I have not. The main technical mods I know are mesecons, pipeworks, Technic, and digtron. 00:57 jonadab Or is it closer to what it says on the tin, a type of stone that's blue? 03:00 vejou[m] its the multicraft version of mineclone mesecons 05:24 critr wait, is there worldedit for minetest? is it like worledit for spigot (minecraft)? 08:42 lissobone Yeah, sfan5 made it. 08:42 lissobone Also, do entities have metadata? 08:43 lissobone I couldn't find any trace of them having it. 08:43 lissobone I'm making a simple mod for analyzing object (node, player, etc) metadata with a wand. 08:44 lissobone Later the mod will include a "setwand" aside from the "getwand". It will be capable of setting metadata. 09:04 lissobone It works, just the texture is left, but I don't see any sign of mobs possessing the ability to store metadata. Maybe studying the source might help? 09:36 Blockhead256 WorldEdit-like mods roundup: https://forum.minetest.net/viewtopic.php?f=47&t=29699 09:38 ROllerozxa people really need to stop using the forums as a wiki or knowledge base... 10:02 Blockhead256 ROllerozxa: Most people (including myself) can't edit the wiki and there is no knowledge base. So.. 10:03 Blockhead256 do you have a better suggestion? 10:16 ROllerozxa well yes I am in fact aware that the official wiki is in a terrible state right now 10:42 lissobone The best wiki is the free source code that's shared among us. 10:43 lissobone (Minetest engine source comments are in fact very well done.) 11:25 lissobone Does anyone need a useful little mod for analyzing item, node and player metadata? 11:25 lissobone Useful for peeking into chests, inventories and just generally for debugging. 11:26 lissobone No fancy interfaces. Gives you the name and metadata of the item in the very first slot of "main". 11:26 Krock lissobone: devtest already has similar tools 11:27 lissobone Well, I made this one in, like, 10 minutes to test my vape mod. Let's see if devtest has anything better to offer. 11:34 lissobone Y'know what? I'm gonna borrow something from there. 11:34 lissobone Devtest really has a lot of cool stuff to offer (with nice minimal designs). 11:50 Blockhead256 lissobone: GitHub gist maybe? 11:52 lissobone what do you mean 11:52 lissobone why 12:01 Blockhead256 gist is easy way to share something without putting in git, so you could just put your metadata mod in a gist, maybe link it here, and forget about it 12:05 lissobone no im gonna just share the archive without feeding micro$oft my data so u can safely keep it on ur hard drive ok? 12:07 lissobone uhh i don't know what gists are 12:07 lissobone dont judge me plz if i said smthng wrong 12:12 Blockhead256 oh, understandable 12:13 Blockhead256 gist is like a slightly-more-featured pastebin where there's multiple files and version history if you want 12:13 Blockhead256 but if you don't like M$ then that's your choice 12:16 lissobone I would have totally loved M$ if they made and sold exclusively free software, but since this is not the case, I am a little more comfortable sharing the software without relying on the Big Brother. 12:17 lissobone Actually, I can paste the entire wand mod here, it's very short. 12:17 lissobone (Ok, not that short.) 12:32 lissobone http://115.137.94.44/files/metadata_wand.tar.gz 12:32 lissobone Here, enjoy. Shared the same way as my much-hated meme. 12:38 Blockhead256 That's an interesting archive. An actual texture for the wand, a licence statement in a COPYING file and an older version of init.lua, init.lua~ 12:38 Blockhead256 also mixed tabs and spaces :( 12:57 independent56 Are carts a reliable method of cargo transport? As in, can i put in cargo, dpeloy the cart, leave the server, load the mapblocks maybe days later, and trust that the carts will still have the items? 12:59 independent56 I've been building a cart network (with junctions designed to funnel all carts to the central storage facility), so i've been sending building waste with carts, but every now and then i don't really see the items being unloaded into the vacuum tubes (even if i do follow the carts back) 13:04 independent56 It seems that the carts are dropping their cargo every now and then. I give it a few stacks of dirt, some trunks, some stacks of rail, and then it just falls onto the track? 15:00 parnikkapore Not MTG carts at least; they don't move properly in unloaded mapblocks 16:34 MinetestBot 02[git] 04rubenwardy -> 03minetest/minetest: Settings GUI: Move shadow presets to Shaders, remove Most Used (#13713) 13752ce1a https://github.com/minetest/minetest/commit/752ce1a1b23ece5373a2711f7151d0e41cf8be01 (152023-08-05T16:33:18Z) 16:38 MTDiscord <.niklp> -> https://github.com/minetest/minetest_game/issues/2717 16:57 MinetestBot 02[git] 04rubenwardy -> 03minetest/minetest: Settings GUI: Add setting dependencies (#13704) 13d16d1a1 https://github.com/minetest/minetest/commit/d16d1a13416227b671933c95937bd51165580aad (152023-08-05T16:55:27Z) 17:06 lissobone hi