Time |
Nick |
Message |
00:33 |
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00:46 |
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00:53 |
jonadab |
I wish stairs and slabs weren't necessary, but they are, because of an early design decision to make the player 2 nodes tall and unable to walk up a one-node step. If the nodes were a cubic foot, instead of a cubic yard, stairs and slabs would not be needed. The tradeoff would be, large structures would take longer to build. |
00:55 |
MTDiscord |
<warr1024> I just made players able to step up a full node. Feels weird if you're not used to it, but it's pretty easy to adapt to. |
00:55 |
jonadab |
Interesting. |
00:55 |
jonadab |
I'm willing to entertain that possibility. Not 100% sure how I feel about it, but it's at least an interesting thought. |
00:57 |
jonadab |
The other major argument for slabs, is concealed lighting. Which could be solved if arbitrary nodes could have an "emits light" property conferred on them somehow without changing their appearance otherwise. |
00:57 |
jonadab |
At least a third of the slabs I place, you can't _see_ that they're slabs, because they're flush with full blocks on the visible side, but there's light on the other side. |
00:59 |
MTDiscord |
<warr1024> full-node step is the standard for nodecore; it does feel like a very "game-level" decision, like, one that you'd have to design for, and not something you'd just slap into an existing game as an arbitrary tweak. |
01:12 |
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02:25 |
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03:01 |
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04:00 |
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04:08 |
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04:37 |
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05:03 |
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05:03 |
Blockhead256 |
I hereby declare the Matrix bridge dead (at least for tchncs.de users). I sent a bunch of messages a few hours ago, and they're no in the IRC logs |
05:05 |
Blockhead256 |
well, you can read new messages from IRC. But you can't send. |
05:06 |
Blockhead256 |
anyway the summary is: you *could* make a game with 300 mm or 600 mm nodes - but you would have to use 8x8 textures, and the world would decrease to even less than the somewhat-limiting 60.912 km |
05:28 |
vejou[m] |
oh wow |
05:28 |
vejou[m] |
its over? |
05:29 |
vejou[m] |
oh it isnt |
05:31 |
vejou[m] |
for me it isnt over yet |
05:51 |
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06:03 |
lissobone |
IT'S OVER |
06:04 |
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07:36 |
Swift110-mobile |
oh wow |
07:38 |
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08:03 |
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08:12 |
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08:47 |
lissobone |
hi |
08:47 |
lissobone |
im recording water pouring sound effects |
08:47 |
lissobone |
It's for the vape mod. |
09:42 |
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10:48 |
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11:12 |
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11:26 |
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11:36 |
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11:42 |
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12:21 |
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12:22 |
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12:22 |
Kimapr[i] |
Blockhead256: tchncs.de currently has federation issues with the matrix.org homeserver (the owners of which also host the libera-matrix bridge) after a little oopsie happened https://text.tchncs.de/tchncs/about-the-matrix-incident-on-july-26-2023 |
12:29 |
kimapr[m]1 |
test |
12:30 |
Kimapr[i] |
^ matrix.org works |
12:30 |
vejou[m] |
what is [i] |
12:31 |
Kimapr[i] |
[i] is for IRC, as i was using my main nickname over Matrix as a bouncer (normally the bridge adds [m] to the end) |
12:33 |
rudzik8[m] |
I wonder if Matrix (Element/Schildi) reactions are visible in any way from the IRC |
12:33 |
Kimapr[i] |
nope |
12:33 |
rudzik8[m] |
like, as a separate message or something |
12:34 |
rudzik8[m] |
vejou[m]: are they? |
12:34 |
vejou[m] |
that original message didnt send but your reply did |
13:06 |
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13:21 |
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13:25 |
Blockhead256 |
yeah it's funny how the tchncs problems coincide with the imminent.. whatever's going to happen.. with the Matrix bridge. But as vejou (@matrix.org) is noticing, some messages just aren't getting through. So better to call it quits now I think, until/unless Minetest IRC people get it bridged properly |
13:25 |
Blockhead256 |
and yeah, reactions are totally invisible from IRC, so don't use them in the IRC channel |
13:40 |
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14:09 |
vejou[m] |
people already said that the irc bridge didnt fully work but idk if this is from that or also from the tchnc issue |
14:10 |
vejou[m] |
probably not from tchncs issue if none of the bots use that |
14:26 |
kimapr[m]1 |
<Blockhead256> "and yeah, reactions are totally..." <- *do* use them specifically to hide them from IRC people |
14:27 |
vejou[m] |
they dont bridge |
14:27 |
vejou[m] |
even to discord |
14:29 |
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14:31 |
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14:35 |
uvok |
Greetings. Any Mesecraft players here by chance? I'm trying farming at the moment, already lowered farming_stage_length since I'm playing singleplayer. I can grow rice + cotton, but not wheat. It stays in its first stage. Does wheat need special conditions to grow? (Farm plot, tilled, next to the ocean) (Minetest 5.7.0, Mesecraft 2023-03-21) |
14:52 |
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15:03 |
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15:07 |
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15:38 |
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15:53 |
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16:11 |
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16:17 |
MTDiscord |
<mesecraft> no, afaik wheat should grow regularly. Needs farm plot, wet soil |
16:17 |
MTDiscord |
<mesecraft> and light |
16:18 |
MTDiscord |
<mesecraft> and i'm the author of the game, so that should serve as a pretty good answer unless there is a bug im unaware of |
16:25 |
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16:29 |
smolcat |
uvok: ^ |
16:33 |
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16:34 |
uvok |
mesecraft: huh, okay. Thanks for the answer, maybe I just need to wait longer? Or do you see anything wrong here? https://furry.engineer/@uvok/110792038984719830 |
16:41 |
MTDiscord |
<mesecraft> The page you are looking for isn't here. ? |
16:42 |
MTDiscord |
<rollerozxa> bridge seems to have mangled the url: https://furry.engineer/@uvok/110792038984719830 |
16:42 |
MTDiscord |
<mesecraft> farming stage length is a variable for all of farming_redo, not just wheat right? Because I had set the main timer to be very long and imitate crops taking about a season to grow. 90 days or some set time in Minetset |
16:42 |
MTDiscord |
<mesecraft> ty Roll |
16:51 |
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17:01 |
cheapie |
So I came across this a while back: https://www.youtube.com/watch?v=3HYLsLT56fQ |
17:02 |
cheapie |
Since I seem to have Luacontroller<->Techage glue fully working now, I figured I'd try to clone it with a Luacontroller: https://cheapiesystems.com/media/lc-techage-elevator-small.webm |
17:03 |
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17:05 |
cheapie |
The first elevator in the video is a clone of joe7575's, the second demonstrates a larger one with a different style of doors, and the third shows one with many more floors (and another different door style). The bit at 5:00 with manually screwing up the position is to show the reset function. All three are running exactly the same code, the configuration is all done through the terminal. |
17:16 |
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17:17 |
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17:26 |
MTDiscord |
<mesecraft> its not the basegame wheat |
17:28 |
uvok |
Hm, I set the farming_stage_length to 120.0 seconds. Also, I have the mods animalia and shallow_ores, but these shouldn't interfer with the growing I think? |
17:51 |
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18:06 |
uvok |
Oh, nvm. The wheat just started growing |
18:14 |
uvok |
Another question, how does the Crafting Guide work? Or rather, why do some recipes not show up in the guide? (e.g. three papyrus = paper) |
18:15 |
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20:02 |
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