Time |
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Message |
00:45 |
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03:29 |
fatal |
getting a bunch of compile errors with 5.7 and clearing out the obvious ones where gcc says did you mean "EMP" instead of "EMF" or "EVDF". is this known? |
03:29 |
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03:42 |
fatal |
the build wiki says i'm using the latest version *which might not work at all times* ...ok. |
03:43 |
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03:45 |
fatal |
so how do i build the stable version which is probably not the same as the stable version my distro offers? |
03:55 |
MTDiscord |
<wsor4035> i assume you cloned with git? if so checkout branch stable-5 |
03:56 |
MTDiscord |
<wsor4035> will have to check what version of irrlichtmt it requires, and get that version as well. its really stupid |
03:57 |
Blockhead256[m] |
it's written in a file somewhere but the easiest way I've found is to check the github release page for the relevant version |
03:57 |
Blockhead256[m] |
https://github.com/minetest/minetest/releases/tag/5.7.0 |
03:57 |
MTDiscord |
<wsor4035> thanks, was looking for the file name |
03:58 |
MTDiscord |
<wsor4035> scrolled through commits till i found where it was bumped |
03:58 |
MTDiscord |
<wsor4035> https://github.com/minetest/minetest/commit/1ef9fc9d1f8af54ac88b93bdf15bb716eaf195ca |
03:59 |
MTDiscord |
<wsor4035> submodules at home anyone? |
04:00 |
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04:00 |
MTDiscord |
<wsor4035> anyways https://github.com/minetest/minetest/pull/13642 should fix needing to find the irrlicht version |
04:33 |
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04:47 |
lissobone |
I've got a feeling that this channel is dying. |
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12:32 |
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14:17 |
cheapie |
GPU compute on the digistuff GPU: https://cheapiesystems.com/media/golgpu.lua |
14:18 |
cheapie |
GPU goes on channel 'gpu', digiscreen or 16x16 rgblightstone array on channel 'screen', implements Conway's Game of Life (probably. I think I got the rules right.) and the LuaC has no knowledge of the state aside from the initial (random) pattern. |
14:19 |
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14:21 |
cheapie |
Works by shifting the image in the 8 possible directions, ANDing each one with #111111, and summing them, to get an image where the brightness of each pixel is based on the neighbor count (#111111 = 1 neighbor, #222222 = 2 neighbors, etc.), masking out the uninteresting ones to get one that's just 3-neighbor cells and one that's 2+3-neighbor cells, converting those back to full brightness (#000000/#ffffff), and then performing the actual logical |
14:21 |
cheapie |
operations to implement the game logic. |
14:21 |
ShadowBot |
cheapie: Error: That URL raised <HTTP Error 404: Not Found> |
14:21 |
ShadowBot |
cheapie: Error: That URL raised <HTTP Error 404: Not Found> |
14:21 |
ShadowBot |
cheapie: Error: That URL raised <HTTP Error 404: Not Found> |
14:21 |
ShadowBot |
cheapie: Error: That URL raised <HTTP Error 404: Not Found> |
14:21 |
cheapie |
*blink* |
14:38 |
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19:24 |
wsor |
sfan5: any chance of getting some updated serverlist stats? |
19:32 |
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20:16 |
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20:40 |
sfan5 |
chances are good, I just have to set some time aside to do it |
20:45 |
wsor |
thank you |
21:02 |
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