Time Nick Message 03:29 fatal getting a bunch of compile errors with 5.7 and clearing out the obvious ones where gcc says did you mean "EMP" instead of "EMF" or "EVDF". is this known? 03:42 fatal the build wiki says i'm using the latest version *which might not work at all times* ...ok. 03:45 fatal so how do i build the stable version which is probably not the same as the stable version my distro offers? 03:55 MTDiscord i assume you cloned with git? if so checkout branch stable-5 03:56 MTDiscord will have to check what version of irrlichtmt it requires, and get that version as well. its really stupid 03:57 Blockhead256[m] it's written in a file somewhere but the easiest way I've found is to check the github release page for the relevant version 03:57 Blockhead256[m] https://github.com/minetest/minetest/releases/tag/5.7.0 03:57 MTDiscord thanks, was looking for the file name 03:58 MTDiscord scrolled through commits till i found where it was bumped 03:58 MTDiscord https://github.com/minetest/minetest/commit/1ef9fc9d1f8af54ac88b93bdf15bb716eaf195ca 03:59 MTDiscord submodules at home anyone? 04:00 MTDiscord anyways https://github.com/minetest/minetest/pull/13642 should fix needing to find the irrlicht version 04:47 lissobone I've got a feeling that this channel is dying. 14:17 cheapie GPU compute on the digistuff GPU: https://cheapiesystems.com/media/golgpu.lua 14:18 cheapie GPU goes on channel 'gpu', digiscreen or 16x16 rgblightstone array on channel 'screen', implements Conway's Game of Life (probably. I think I got the rules right.) and the LuaC has no knowledge of the state aside from the initial (random) pattern. 14:21 cheapie Works by shifting the image in the 8 possible directions, ANDing each one with #111111, and summing them, to get an image where the brightness of each pixel is based on the neighbor count (#111111 = 1 neighbor, #222222 = 2 neighbors, etc.), masking out the uninteresting ones to get one that's just 3-neighbor cells and one that's 2+3-neighbor cells, converting those back to full brightness (#000000/#ffffff), and then performing the actual logical 14:21 cheapie operations to implement the game logic. 14:21 ShadowBot cheapie: Error: That URL raised 14:21 ShadowBot cheapie: Error: That URL raised 14:21 ShadowBot cheapie: Error: That URL raised 14:21 ShadowBot cheapie: Error: That URL raised 14:21 cheapie *blink* 19:24 wsor sfan5: any chance of getting some updated serverlist stats? 20:40 sfan5 chances are good, I just have to set some time aside to do it 20:45 wsor thank you