Time |
Nick |
Message |
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01:32 |
Extex |
I'm doing some tinkering with shaders and have a question. How would I access artificial light values inside the fog section of the nodes shader? |
02:09 |
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05:04 |
Peter_Lankton |
wow im surprised no one has made a dyed water mod yet. at least no one on contentDB has. |
05:19 |
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06:24 |
Swift110-mobile |
I think if there was an subgame that was similar to sim ant that would be awesome |
07:09 |
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10:26 |
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10:36 |
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10:37 |
imi |
can I somehow confiscate items? whether be it placed, in inventory or dropped? e.g. I want all default:stone to be gone, or something similar. |
10:42 |
MTDiscord |
<kimapr> kill |
10:42 |
MTDiscord |
<kimapr> all stone? why |
10:43 |
MTDiscord |
<kimapr> (accidentially pressed Return , apologies) |
10:43 |
Blockhead256[m] |
alias the item to air I guess |
10:43 |
Blockhead256[m] |
that would also turn all the stone in the world to air, which could certainly have consequences |
10:48 |
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10:55 |
imi |
stone is an example whatever node |
10:57 |
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11:28 |
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12:14 |
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13:14 |
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13:15 |
MTDiscord |
<Warr1024> The reason there is no dyed water mod could be because of how poorly MT handles different fluids meeting one another. |
13:34 |
imi |
when you want to alias an existing item to an existing item it causes a segfault |
13:38 |
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14:06 |
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14:30 |
rubenwardy |
Minetest mentioned in GitHub blog post: https://github.blog/2023-05-10-game-bytes-may-2023/#improved-graphics-performance-improvements-and-lots-more-in-minetest-5-7-0 |
14:34 |
sfan5 |
and then they use that ancient screenshot |
14:34 |
sfan5 |
which I think is on our website so not their fault I guess |
14:36 |
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15:12 |
imi |
lol |
15:14 |
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15:26 |
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15:33 |
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15:35 |
MTDiscord |
<Warr1024> Not a bad screenshot, but a bit ironic that the article mentions improved visual effects and that screenshot shows none of them. |
15:37 |
MTDiscord |
<Warr1024> Also, they put us in the wrong section, under "games" instead of "engines". Or maybe they should have had a separate category for projects in transition 🤔 |
15:38 |
rubenwardy |
minetest is closer to roblox than unity |
15:41 |
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15:46 |
MTDiscord |
<Warr1024> I guess, if the typical new player experience for Roblox is "so how do I play?" "Well, first, you have to make a game." |
15:48 |
MTDiscord |
<s20> But MT is more often than not packaged along with the MTG. So their categorisation works more or less. But as a previous retired Roblox player in my youth, my experience was joining servers. |
15:51 |
MTDiscord |
<s20> Not making games in the first place. And since that is mostly the case with Minetest for new players. That's how ig Minetest is understood by a wide audience. But. it is indeed, in its core, an engine. |
15:55 |
MTDiscord |
<Warr1024> MTG being packages with MT is still a bug; the fix for it has just been taking a long time. And making a game IS how you play MTG, so that's still valid. Just because we don't make it obvious to players that that's what MTG is for doesn't really change that, and after they try to "play" for an hour or two, they start to figure that out anyway. |
15:59 |
MTDiscord |
<s20> Yep, I've seen that during my time here at Minetest |
16:00 |
MTDiscord |
<Warr1024> It's not that MTG alone can't be fun at all, but as-is it has a very narrow target audience, i.e. only people who just had their wisdom teeth pulled (https://xkcd.com/861/) |
16:01 |
MTDiscord |
<Warr1024> The normal way to play it is to quickly get bored, then go shopping for mods, and then quickly get overwhelmed and spend the next week having internet arguments about which mob API is the "best" one. |
16:01 |
MTDiscord |
<s20> Idk about the part where you said "making games is how you play the Minetest game". MTG on its own isn't the reason why people play MT, there's all the games and servers, yes. |
16:02 |
MTDiscord |
<Warr1024> I don't know if that's a Roblox kind of experience, but it doesn't feel like much of a "game" experience to me either. Usually I want to have something significant to have played BEFORE getting in arguments about it... |
16:02 |
MTDiscord |
<s20> Hmm |
16:03 |
MTDiscord |
<s20> It's both and neither one individually |
16:04 |
MTDiscord |
<Warr1024> Minetest's de facto offerings being so heavily skewed toward online play also doesn't do it many favors among people who have crappy internet or are stuck on mobile on metered networks, and who may have limited MP options ... and especially considering some of the inefficiency of the network protocol, and the general lack of care some mods show for network impacts, and the fact that one bad mod can spoil a whole game... |
16:05 |
MTDiscord |
<Warr1024> In any event, even if it's not really an "engine", it's certainly not a "game", as I don't know of any other games that require you to install a game to play on them. |
16:06 |
MTDiscord |
<s20> Well, it should be placed somewhere as it is seen. 🤷 |
16:13 |
MTDiscord |
<Warr1024> It does sort of point out the silliness of trying to maintain separate categories of "game" and "engine" and whatnot without any provision for hybrid or borderline cases. I'm fairly sure we aren't the only example that doesn't want to fit into a nice neat box. |
16:13 |
MTDiscord |
<Warr1024> (ironically for a cube-focused game platform) |
16:20 |
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