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IRC log for #minetest, 2023-05-11

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All times shown according to UTC.

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07:07 jordan4ibanez[m] Test
07:07 jordan4ibanez[m] This isn't synced properly on matrix hmmm
07:28 Blockhead256[m] the matrix bridge seems to be having some trouble recently, one of Peter_Lankton's messages just went missing yesterday and I saw a bunch of messages that people were booted
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10:06 imi hi, how do I register my mod items to be added to loot chests? for some reason protector:protect2 shows up in loot chests and I don't know why
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10:25 BuckarooBanzai imi: if you are using this one: https://github.com/minetest-mods/loot it is simply `loot.register_loot` (see readme)
10:26 imi ok thanks
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10:26 BuckarooBanzai the protector:protector2 might come from another mod, neither the `loot` nor the `protector` mod register it
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10:58 imi actually the everness mod decided to populate its own loot chests with its own algorithm, and basically selects from every item (excluding the ones not in creative inventory), that's how it ended up in a lootchest. I'm not completely fine with this algorithm, it still gives items that would otherwise be impossible to gain in survival mode e.g. water source block, blocks that vanish when broken, etc
11:10 quater can the 'type' of recipe be something other than 'normal', 'cooking' and 'fuel'?
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14:51 MTDiscord <SX> protector:protect2 comes from protector mod, it is protection logo (flat thing you place on walls, also @BuckarooBanzai)
14:58 MTDiscord <SX> for why something shows up on chests, I've seen answer often been simply that someone actually placed it there and ppl just assumed it spawned there by itself.
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15:25 MTDiscord <SX> depending on configuration protectors anyway are registered as loot through protector mod
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16:47 BuckarooBanzai @SX i don't think the protector mod registers anything in the loot mod directly: haven't found any reference in the files and not depends in the mod.conf
16:48 BuckarooBanzai (i was talking about the loot-registration btw :)
16:53 MTDiscord <SX> it does register loot through lucky block and lucky block fills chests with registered loot.
16:54 MTDiscord <SX> Here's list of items it registers: https://github.com/mt-mods/protector/blob/master/lucky_block.lua
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20:50 MinetestBot [git] oong819 -> minetest/minetest: Document Android controls (#13061) 3de5403 https://github.com/minetest/minetest/commit/3de54039ae5e604c97d0201017024c95c922a5e8 (2023-05-11T20:50:38Z)
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20:52 MinetestBot [git] Wuzzy2 -> minetest/minetest: Fix rotation of 4dir in schematic placement (#13432) 80574cd https://github.com/minetest/minetest/commit/80574cdbe8628df0bfbff1332b77a1cf822ca58a (2023-05-11T20:50:52Z)
20:52 MinetestBot [git] sfan5 -> minetest/minetest: Raise and clean up _WIN32_WINNT constant 15445a0 https://github.com/minetest/minetest/commit/15445a0fbe06c85836f9e8844ffc18ff672b7f08 (2023-05-11T20:51:01Z)
20:52 MinetestBot [git] grorp -> minetest/minetest: Fix Android segfault when game exits before TouchScreenGUI is initalized 15fb4ca https://github.com/minetest/minetest/commit/15fb4cab15c8d57028a2f616e1b443e8dc02e4f9 (2023-05-11T20:51:16Z)
21:01 awells Afternoon folks. I was wondering if someone could offer some advice.
21:01 awells I'm trying to get the sfinv tab for XPro(an experience and leveling mod) to display in i3.
21:01 awells I've converted most of the sfinv formspec over to i3 and it's looking pretty good, but I can't get three things to work.
21:01 awells I just can't figure out the line that scales the progress bar, and I can't figure out how to pass the sfinv calls, via the two buttons to sfinv. I know it may not be possible to get it to work that way.
21:01 awells Any thoughts?
21:02 awells Now that I think about it, I probably would be better off posting this to the forum, as then I can include pictures and code snippets.
21:02 awells Any advice on here would be welcome though.
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21:23 awells I just posted the question to the forum, complete with picture and code.
21:23 awells Here's the link-https://forum.minetest.net/viewtopic.php?f=11&amp;t=26332&amp;p=424847#p424847
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