Time Nick Message 07:07 jordan4ibanez[m] Test 07:07 jordan4ibanez[m] This isn't synced properly on matrix hmmm 07:28 Blockhead256[m] the matrix bridge seems to be having some trouble recently, one of Peter_Lankton's messages just went missing yesterday and I saw a bunch of messages that people were booted 10:06 imi hi, how do I register my mod items to be added to loot chests? for some reason protector:protect2 shows up in loot chests and I don't know why 10:25 BuckarooBanzai imi: if you are using this one: https://github.com/minetest-mods/loot it is simply `loot.register_loot` (see readme) 10:26 imi ok thanks 10:26 BuckarooBanzai the protector:protector2 might come from another mod, neither the `loot` nor the `protector` mod register it 10:58 imi actually the everness mod decided to populate its own loot chests with its own algorithm, and basically selects from every item (excluding the ones not in creative inventory), that's how it ended up in a lootchest. I'm not completely fine with this algorithm, it still gives items that would otherwise be impossible to gain in survival mode e.g. water source block, blocks that vanish when broken, etc 11:10 quater can the 'type' of recipe be something other than 'normal', 'cooking' and 'fuel'? 14:51 MTDiscord protector:protect2 comes from protector mod, it is protection logo (flat thing you place on walls, also @BuckarooBanzai) 14:58 MTDiscord for why something shows up on chests, I've seen answer often been simply that someone actually placed it there and ppl just assumed it spawned there by itself. 15:25 MTDiscord depending on configuration protectors anyway are registered as loot through protector mod 16:47 BuckarooBanzai @SX i don't think the protector mod registers anything in the loot mod directly: haven't found any reference in the files and not depends in the mod.conf 16:48 BuckarooBanzai (i was talking about the loot-registration btw :) 16:53 MTDiscord it does register loot through lucky block and lucky block fills chests with registered loot. 16:54 MTDiscord Here's list of items it registers: https://github.com/mt-mods/protector/blob/master/lucky_block.lua 20:50 MinetestBot 02[git] 04oong819 -> 03minetest/minetest: Document Android controls (#13061) 133de5403 https://github.com/minetest/minetest/commit/3de54039ae5e604c97d0201017024c95c922a5e8 (152023-05-11T20:50:38Z) 20:52 MinetestBot 02[git] 04Wuzzy2 -> 03minetest/minetest: Fix rotation of 4dir in schematic placement (#13432) 1380574cd https://github.com/minetest/minetest/commit/80574cdbe8628df0bfbff1332b77a1cf822ca58a (152023-05-11T20:50:52Z) 20:52 MinetestBot 02[git] 04sfan5 -> 03minetest/minetest: Raise and clean up _WIN32_WINNT constant 1315445a0 https://github.com/minetest/minetest/commit/15445a0fbe06c85836f9e8844ffc18ff672b7f08 (152023-05-11T20:51:01Z) 20:52 MinetestBot 02[git] 04grorp -> 03minetest/minetest: Fix Android segfault when game exits before TouchScreenGUI is initalized 1315fb4ca https://github.com/minetest/minetest/commit/15fb4cab15c8d57028a2f616e1b443e8dc02e4f9 (152023-05-11T20:51:16Z) 21:01 awells Afternoon folks. I was wondering if someone could offer some advice. 21:01 awells I'm trying to get the sfinv tab for XPro(an experience and leveling mod) to display in i3. 21:01 awells I've converted most of the sfinv formspec over to i3 and it's looking pretty good, but I can't get three things to work. 21:01 awells I just can't figure out the line that scales the progress bar, and I can't figure out how to pass the sfinv calls, via the two buttons to sfinv. I know it may not be possible to get it to work that way. 21:01 awells Any thoughts? 21:02 awells Now that I think about it, I probably would be better off posting this to the forum, as then I can include pictures and code snippets. 21:02 awells Any advice on here would be welcome though. 21:23 awells I just posted the question to the forum, complete with picture and code. 21:23 awells Here's the link-https://forum.minetest.net/viewtopic.php?f=11&t=26332&p=424847#p424847