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12:46 |
MTDiscord |
<AncientMariner> how is the release looking? i see 2 blockers for process related stuff. are we quite close to release, or is there other stuff that needs to be addressed? |
12:49 |
rubenwardy |
yeah, we're quite close - I think it's more available time than blockers popping up |
12:50 |
MTDiscord |
<AncientMariner> good to know 🙂 |
12:51 |
MTDiscord |
<AncientMariner> i'm quite excited. don't want this to be taken as nagging or anything. we are basing our release off 5.7, so it is good to understand when that is |
12:51 |
MTDiscord |
<AncientMariner> between performance fixes on our end, and the faster 5.7 mapblock loads, it could be pretty awesome for players |
13:10 |
Guest54 |
“basing our release off 5.7”* |
13:10 |
Guest54 |
like wdym |
13:10 |
Guest54 |
new features? |
13:12 |
MTDiscord |
<AncientMariner> no, as in, with every engine release, there comes risk, and we'd like to iron out any issues we missed prior to release, rather than releasing, and releasing again |
13:12 |
MTDiscord |
<AncientMariner> we support last 2 versions, so we won't add anything from 5.7 that 5.6.1 cannot support |
13:15 |
rubenwardy |
yeah, feature freeze is a good time for game and mod devs to run their stuff against the upcoming version |
13:18 |
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13:49 |
Guest54 |
AncientMariner maintainer tip: when you review stuff involving textures, you should make sure people actually know what they are doing. having a 5Ă—12 PNG that is 1851 bytes is total bollocks. (spoiler: _0.png) |
13:50 |
Guest54 |
you can fit so much metadata in this big boi lol |
13:52 |
Guest54 |
also since minetest is not following PNG specs on some things (a lot of non-browser software does not), gamma and background color of PNG textures won't do you any good |
13:54 |
Guest54 |
(for the record, 5Ă—12 = 60 pixels) |
14:14 |
rubenwardy |
also, Android does not support textures that have non-power of two (NPoT) resolutions. Minetest will upscale to PoT, but it's best to use PoT where possible |
14:26 |
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14:48 |
Guest54 |
rubenwardy what kind of rendering issues does this cause? blur? |
15:24 |
sfan5 |
rubenwardy: android sure does, we just don't because we are still on opengl es 1 |
15:24 |
sfan5 |
well not anymore |
15:24 |
rubenwardy |
sure, I meant our Android port |
15:24 |
rubenwardy |
is NPoT support a requirement of GLES 2? |
15:25 |
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15:27 |
Oblomov |
so I'm getting a steamdeck, how're the input system improvements going on? 8-D |
15:27 |
rubenwardy |
looks like it is, I've learned not to assume too much about Android devices |
15:27 |
rubenwardy |
Oblomov: not made any progress, already plays perfectly fine though with steam input |
15:28 |
Oblomov |
what's steam input |
15:28 |
rubenwardy |
Steam Deck comes with Steam Input - it allows you to rebind your controls without the application supporting it |
15:28 |
rubenwardy |
this is also present on desktop steam |
15:28 |
Oblomov |
interesting |
15:28 |
rubenwardy |
With Steam Input, you can bind the Deck controllers to simulate key presses and mouse movement |
15:28 |
rubenwardy |
https://blog.rubenwardy.com/2022/12/02/minetest-steam-deck/ |
15:28 |
sfan5 |
rubenwardy: i couldn't easily find out but going by what numzero has said, yes |
15:32 |
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15:34 |
Oblomov |
rubenwardy: thanks |
15:38 |
Oblomov |
is there anything I could do (assuming I had time I don't actually have) to help with better native support for controllers? |
15:40 |
rubenwardy |
you could work on fixing SDL issues in the engine |
15:40 |
rubenwardy |
https://github.com/minetest/irrlicht/issues/137 |
15:41 |
rubenwardy |
I've got a branch with SDL gamepad support, works quite well |
15:41 |
rubenwardy |
when we have SDL and that branch, we then need GUI support, rebinding, and showing input icons |
15:41 |
rubenwardy |
GUI support will be a huge pain, I started working on a proof of concept but doing it cleanly might need redesigning the event system surrounding formspecs |
15:44 |
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15:46 |
rubenwardy |
Here's my branch: https://github.com/minetest/minetest/pull/12888 |
16:36 |
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17:29 |
MTDiscord |
<AncientMariner> so assuming you use PoT rather than NPoT, what is the expected size? |
17:29 |
MTDiscord |
<AncientMariner> (i'm absolutely pretending to know what i'm on about, and i very much don't) 🙂 |
17:30 |
MTDiscord |
<AncientMariner> graphics isn't my strong point, but i'm open to learning |
17:31 |
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17:31 |
MTDiscord |
<AncientMariner> oh, and Guest54, at the time that was originally merged, I was a lowly dev. i probably didn't even have dev status or may have just got it then |
17:32 |
MTDiscord |
<AncientMariner> so i couldn't really have a say in that one |
17:40 |
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20:10 |
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20:11 |
Guest54 |
AncientMariner i am not blaming you for past evils, i am telling you that some contributors put their entire life story in the exif data in the png |
20:40 |
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21:28 |
MTDiscord |
<Warr1024> Game & mod devs should probably be running automated image optimizers on everything, which should include throwing away metadata that's not needed in-game. Â If you want to keep the metadata somewhere, that's what asset source files and .gitattributes export-ignore are good for. |
21:49 |
fluxionary_ |
is there a way to see why a server isn't getting added to the server announce list? it's accessible from the outside, `server_name`, `server_description`, `server_address`, and `server_announce` are all set. |
21:50 |
fluxionary_ |
wait, let me check that i poked a hole in the firewall for ipv6... |
21:51 |
MTDiscord |
<Warr1024> If server_address is IPv6 or a name that resolves to IPv6 then yeah, you'll need that. Â MT also doesn't like to listen on 2 address families at the same time, it seems, so if you want to support both v4 and v6 clients it seems like you might need a firewall redirect for that. |
21:52 |
fluxionary_ |
yup, wish i'd thought that before i'd asked, that's almost certainly what the issue was |
21:52 |
fluxionary_ |
oh interesting |
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22:15 |
fluxionary_ |
hm that's not it, looks like the IPv6 hostname never even registered properly... |
22:16 |
fluxionary_ |
or wait, yes it did, it was just hiding on "page 2"... |
22:17 |
fluxionary_ |
guess i'm waiting a few days for the DNS records to sort themselves out then |
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