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IRC log for #minetest, 2023-03-26

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All times shown according to UTC.

Time Nick Message
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00:18 lmisu I was changing a mod's banner to be black, it worked fine on my machine, but for some reason, on the friend's computer that wanted it, theirs failed to work, even enabling the mod.  any ideas as to how that could've been https://pastebin.com/wc2azvYQ <-- here's their debug.txt
00:21 MTDiscord <PrairieWind> strange, its saying that the mod isnt a mod
00:22 lmisu oh?  how might that be?
00:22 MTDiscord <PrairieWind> 🤷‍♂️
00:22 MTDiscord <PrairieWind> first time I have ever seen that
00:22 MTDiscord <PrairieWind> maybe someone smarter might now about how that happens
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00:45 lmisu edit: I feel like an idiot, turns out they had an extra sub directory when extracting the .zip and the screenshot was so smol I didn't read it. lul
00:45 lmisu thanks PW :D  your hint helped a lot
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01:26 MTDiscord <PrairieWind> your welcome lminus
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10:10 mrkubax10 For some reason I cannot craft brass from basic materials, looks like recipe isn't registered or something, however it clearly is in crafts.lua
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15:37 Guest38 Good gameplay. Bad Ui
15:38 Guest38 Is there a plan to improve UI in the future ?
15:50 lissobone I believe this is so.
15:50 lissobone Does it bother you that the UI is bad?
15:53 MTDiscord <ROllerozxa> main menu is planned to be redesigned... sometime, whenever something better is implemented
15:54 MTDiscord <ROllerozxa> rest is up for games and mods to design and implement
16:07 Guest38 lissobone To be honest, actually  it does matter for me. I really know that how hard it is to build a consistent and good UI and UX.I think it is as important as the code base. I  think that minetest does not really looks like a end product.
16:07 Guest38 It has a long way to go
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17:50 Guest43 Hi. I can't find the Minetest on Google play store even from website link. Is temporally?
17:51 MTDiscord <GreenXenith> Should be temporary
17:51 MTDiscord <GreenXenith> You can get it on Fdroid or install the apk manually from the website
17:52 Guest43 So I'll wait. Thank you
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19:36 Krock is there any maintained rafting bench that allows 4x4 or preferably larger craft recipes?
19:36 Krock I suppose I could simply modify the player's list...
19:42 Desour is minetest's c++ craftdef api actually supposed to support >9x9 grids? if yes, #13234 is broken x)
19:42 ShadowBot https://github.com/minetest/minetest/issues/13234 -- Throw Hopcroft-Karp at shapeless craft recipes by Desour
19:49 Krock I don't think 9x9 is common to see anywhere
19:49 Krock the inventory list wouldn't fit well on the screen in the first place
19:49 Desour 3x3*
19:51 Krock what do you mean broken? works for me
19:51 Desour a sanity check will fail if the recipe contains more than 9 groups
19:52 Krock I'd say up to 6x6 crafting recipe sizes can be expected for special mods
19:52 Desour (the bipartite graph is stored non-sparsely in a 9x9 array)
19:52 Krock the more, the better of course.
19:53 Krock to my knowledge Minetest currently supports all sizes, hence it would be a shame to limit that
19:53 Desour I see
19:56 Desour Krock: what is "mod N°133"?
19:57 Krock will be uploaded to https://github.com/SmallJoker/minetest_lab after a while
19:57 Krock it's for my personal reference to keep track of the testing mods that I used for specific PRs
19:59 Krock to be fair, most of them became worthless over the years
20:00 Desour nice, so organized.
20:02 Desour my local "test-pack" modpack in which I throw most of my temporary mods is already 91 mods big. I've recently tried to put new ones into one mod where I git checkout the different things, as searching the mod in main-menu can be kinda painful x)
20:03 Krock yes... a single loader script is easier in that case
20:05 Desour you might want to put that sound file into your sound pack instead btw., for faster start times
20:06 Krock that does not overweight the benefit of easy version control
20:06 Krock at least to me it does not
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21:45 Guest54 AncientMariner, are you aware that lava and water do not make cobble in mcl2 if they meet deep enough? (Y level)
21:47 Guest54 it is commit 48d6a2fd7253e00baa2d9839f2147c59e729a201 btw
21:48 Guest54 IMO cora used mcl_vars.mg_end_min but should have used mcl_vars.mg_nether_max here
21:50 Guest54 (cobblestone generators with water and nether lava are usually only built on the nether roof, as it is much easier for players to uh … find … some water on the roof than under it)
21:50 Guest54 i found it, i swear
22:02 Pexin Guest54: re connected obsglass: most prominent off the top of my head is an ornate stylized set of towers, the "fire" tower has large invisible sections of floor with lava directly underneath
22:03 Pexin (it's a set of 4 towers for the elements)
22:04 Pexin also a few "mountain homes" with big picture windows
22:09 Guest54 Pexin so why is the server then using optionally framed glass and not framed glass?
22:09 Guest54 also regarding connected glass: is there any drawtype with a 9-slice ability?
22:10 Guest54 (i don't know any)
22:10 Pexin well it's still running server v5.4, and admin has other priorities particularly these days
22:10 Guest54 i see
22:10 Pexin I know the upgrade to 5.4 was not thorough either
22:11 Guest54 lol
22:11 Guest54 necessary though
22:11 Guest54 unless you like injected items hehe
22:11 Guest54 illegal books that run code when you use them!
22:11 Pexin lots of custom mods that have not been fully updated
22:12 Guest54 well, if you want to programmatically change all optionally framed glass to framed glass, you can do the same as the fancy leaves mod
22:13 Guest54 i.e. just steal nodes and change their drawtypes
22:25 Guest54 2023-03-27 00:26:29: ERROR[Main]: Mod security: Blocked attempted read from hexfont.lua
22:25 Guest54 uh, how do i do the thing again?
22:25 Guest54 where i do dofile()
22:25 Guest54 was it something else in minetest?
22:26 Guest54 i probably need minetest.get_modpath("modname") …?
22:26 MTDiscord <GreenXenith> Correct
22:26 Guest54 so there is no relative-by-default-path thing i guess
22:27 Guest54 hmm, does this imply utf8.lua and bidi.lua and hexfont.lua should be separate mods instead of separate files?
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23:01 Guest54 what is the maximum number of nodes i can reasonably register? i.e. is there some limit where minetest goes SLOW?
23:06 MTDiscord <Jonathon> 32k, no - you wont be able to register any more
23:09 Guest54 i know, the question is when it gets slow
23:09 Guest54 lots of code is accidentally quadratic, i assume minetest is so different
23:09 Guest54 so → no
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23:10 MTDiscord <Jonathon> depends what you define as slow, stuff like media, etc is going to "slow" down loading time etc way before purely node count does
23:11 Guest54 oh right, thanks
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