Time |
Nick |
Message |
00:06 |
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00:18 |
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00:18 |
lmisu |
I was changing a mod's banner to be black, it worked fine on my machine, but for some reason, on the friend's computer that wanted it, theirs failed to work, even enabling the mod. any ideas as to how that could've been https://pastebin.com/wc2azvYQ <-- here's their debug.txt |
00:21 |
MTDiscord |
<PrairieWind> strange, its saying that the mod isnt a mod |
00:22 |
lmisu |
oh? how might that be? |
00:22 |
MTDiscord |
<PrairieWind> 🤷♂️ |
00:22 |
MTDiscord |
<PrairieWind> first time I have ever seen that |
00:22 |
MTDiscord |
<PrairieWind> maybe someone smarter might now about how that happens |
00:25 |
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00:45 |
lmisu |
edit: I feel like an idiot, turns out they had an extra sub directory when extracting the .zip and the screenshot was so smol I didn't read it. lul |
00:45 |
lmisu |
thanks PW :D your hint helped a lot |
01:22 |
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01:26 |
MTDiscord |
<PrairieWind> your welcome lminus |
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07:19 |
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09:03 |
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09:39 |
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09:51 |
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10:10 |
mrkubax10 |
For some reason I cannot craft brass from basic materials, looks like recipe isn't registered or something, however it clearly is in crafts.lua |
10:14 |
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11:05 |
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13:38 |
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15:30 |
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15:37 |
Guest38 |
Good gameplay. Bad Ui |
15:38 |
Guest38 |
Is there a plan to improve UI in the future ? |
15:50 |
lissobone |
I believe this is so. |
15:50 |
lissobone |
Does it bother you that the UI is bad? |
15:53 |
MTDiscord |
<ROllerozxa> main menu is planned to be redesigned... sometime, whenever something better is implemented |
15:54 |
MTDiscord |
<ROllerozxa> rest is up for games and mods to design and implement |
16:07 |
Guest38 |
lissobone To be honest, actually it does matter for me. I really know that how hard it is to build a consistent and good UI and UX.I think it is as important as the code base. I think that minetest does not really looks like a end product. |
16:07 |
Guest38 |
It has a long way to go |
16:13 |
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16:25 |
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16:46 |
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16:48 |
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17:09 |
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17:48 |
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17:50 |
Guest43 |
Hi. I can't find the Minetest on Google play store even from website link. Is temporally? |
17:51 |
MTDiscord |
<GreenXenith> Should be temporary |
17:51 |
MTDiscord |
<GreenXenith> You can get it on Fdroid or install the apk manually from the website |
17:52 |
Guest43 |
So I'll wait. Thank you |
18:43 |
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19:06 |
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19:36 |
Krock |
is there any maintained rafting bench that allows 4x4 or preferably larger craft recipes? |
19:36 |
Krock |
I suppose I could simply modify the player's list... |
19:42 |
Desour |
is minetest's c++ craftdef api actually supposed to support >9x9 grids? if yes, #13234 is broken x) |
19:42 |
ShadowBot |
https://github.com/minetest/minetest/issues/13234 -- Throw Hopcroft-Karp at shapeless craft recipes by Desour |
19:49 |
Krock |
I don't think 9x9 is common to see anywhere |
19:49 |
Krock |
the inventory list wouldn't fit well on the screen in the first place |
19:49 |
Desour |
3x3* |
19:51 |
Krock |
what do you mean broken? works for me |
19:51 |
Desour |
a sanity check will fail if the recipe contains more than 9 groups |
19:52 |
Krock |
I'd say up to 6x6 crafting recipe sizes can be expected for special mods |
19:52 |
Desour |
(the bipartite graph is stored non-sparsely in a 9x9 array) |
19:52 |
Krock |
the more, the better of course. |
19:53 |
Krock |
to my knowledge Minetest currently supports all sizes, hence it would be a shame to limit that |
19:53 |
Desour |
I see |
19:56 |
Desour |
Krock: what is "mod N°133"? |
19:57 |
Krock |
will be uploaded to https://github.com/SmallJoker/minetest_lab after a while |
19:57 |
Krock |
it's for my personal reference to keep track of the testing mods that I used for specific PRs |
19:59 |
Krock |
to be fair, most of them became worthless over the years |
20:00 |
Desour |
nice, so organized. |
20:02 |
Desour |
my local "test-pack" modpack in which I throw most of my temporary mods is already 91 mods big. I've recently tried to put new ones into one mod where I git checkout the different things, as searching the mod in main-menu can be kinda painful x) |
20:03 |
Krock |
yes... a single loader script is easier in that case |
20:05 |
Desour |
you might want to put that sound file into your sound pack instead btw., for faster start times |
20:06 |
Krock |
that does not overweight the benefit of easy version control |
20:06 |
Krock |
at least to me it does not |
20:40 |
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20:51 |
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21:31 |
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21:43 |
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21:45 |
Guest54 |
AncientMariner, are you aware that lava and water do not make cobble in mcl2 if they meet deep enough? (Y level) |
21:47 |
Guest54 |
it is commit 48d6a2fd7253e00baa2d9839f2147c59e729a201 btw |
21:48 |
Guest54 |
IMO cora used mcl_vars.mg_end_min but should have used mcl_vars.mg_nether_max here |
21:50 |
Guest54 |
(cobblestone generators with water and nether lava are usually only built on the nether roof, as it is much easier for players to uh … find … some water on the roof than under it) |
21:50 |
Guest54 |
i found it, i swear |
22:02 |
Pexin |
Guest54: re connected obsglass: most prominent off the top of my head is an ornate stylized set of towers, the "fire" tower has large invisible sections of floor with lava directly underneath |
22:03 |
Pexin |
(it's a set of 4 towers for the elements) |
22:04 |
Pexin |
also a few "mountain homes" with big picture windows |
22:09 |
Guest54 |
Pexin so why is the server then using optionally framed glass and not framed glass? |
22:09 |
Guest54 |
also regarding connected glass: is there any drawtype with a 9-slice ability? |
22:10 |
Guest54 |
(i don't know any) |
22:10 |
Pexin |
well it's still running server v5.4, and admin has other priorities particularly these days |
22:10 |
Guest54 |
i see |
22:10 |
Pexin |
I know the upgrade to 5.4 was not thorough either |
22:11 |
Guest54 |
lol |
22:11 |
Guest54 |
necessary though |
22:11 |
Guest54 |
unless you like injected items hehe |
22:11 |
Guest54 |
illegal books that run code when you use them! |
22:11 |
Pexin |
lots of custom mods that have not been fully updated |
22:12 |
Guest54 |
well, if you want to programmatically change all optionally framed glass to framed glass, you can do the same as the fancy leaves mod |
22:13 |
Guest54 |
i.e. just steal nodes and change their drawtypes |
22:25 |
Guest54 |
2023-03-27 00:26:29: ERROR[Main]: Mod security: Blocked attempted read from hexfont.lua |
22:25 |
Guest54 |
uh, how do i do the thing again? |
22:25 |
Guest54 |
where i do dofile() |
22:25 |
Guest54 |
was it something else in minetest? |
22:26 |
Guest54 |
i probably need minetest.get_modpath("modname") …? |
22:26 |
MTDiscord |
<GreenXenith> Correct |
22:26 |
Guest54 |
so there is no relative-by-default-path thing i guess |
22:27 |
Guest54 |
hmm, does this imply utf8.lua and bidi.lua and hexfont.lua should be separate mods instead of separate files? |
22:59 |
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23:01 |
Guest54 |
what is the maximum number of nodes i can reasonably register? i.e. is there some limit where minetest goes SLOW? |
23:06 |
MTDiscord |
<Jonathon> 32k, no - you wont be able to register any more |
23:09 |
Guest54 |
i know, the question is when it gets slow |
23:09 |
Guest54 |
lots of code is accidentally quadratic, i assume minetest is so different |
23:09 |
Guest54 |
so → no |
23:10 |
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23:10 |
MTDiscord |
<Jonathon> depends what you define as slow, stuff like media, etc is going to "slow" down loading time etc way before purely node count does |
23:11 |
Guest54 |
oh right, thanks |
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