Time |
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04:01 |
MTDiscord |
<jordan4ibanez> Ahem |
04:01 |
MTDiscord |
<jordan4ibanez> Potatoes |
04:01 |
MTDiscord |
<jordan4ibanez> Thank you, thank you |
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06:12 |
BruhMoment |
Hi! I just got into using Minetest as a game engine. I'm just curious what its limitations are compared to other game engines? |
06:14 |
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06:14 |
Blockhead256[m] |
Minetest doesn't have the best graphics capabilities and doesn't have extended libraries for things like NPCs/AI (though it does have pathfinding) |
06:15 |
Blockhead256[m] |
aside from world generation, most tasks run in a single thread, including most mod code, though we do have the async task runners nowadays with a limited environment |
06:16 |
BruhMoment |
Ah, I see. Thanks! |
06:16 |
Blockhead256[m] |
if something isn't provided by the Lua API, then odds are you will need to patch the engine. Hopefully not on the clientside, becaue that defeats the "killer feature" of being able to join any server |
06:17 |
Blockhead256[m] |
and of course it's really only good for making block games or ones based on a grid at least |
06:17 |
Blockhead256[m] |
can't say much more than that because I don't really have experience with the common game engines like Unity, Unreal, godot |
06:19 |
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12:13 |
sfan5 |
worth mentioning that with MT you usually don't package your game with the engine (as one thing you install), rather people install Minetest and then grab your game |
12:14 |
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13:00 |
MTDiscord |
<MisterE> Also worth mentioning that minetest is built for games of the Minecraft paradigm; other games may be hacky or restricted to implement, though it is certainly possible to make other games (see glitch, blockbomber, little lady |
13:07 |
MTDiscord |
<MisterE> Heh, even those may be hacky to implement, depending on what you want to do |
13:36 |
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16:37 |
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16:38 |
lsab |
Hi. I'm founding a error with itemframes: |
16:38 |
lsab |
ERROR[Main]: Ignoring out-of-bounds argument escape sequence in tranlation |
16:38 |
lsab |
but not shows in debug, just in the screen |
16:40 |
Blockhead256[m] |
what language do you have minetest set to? is this an item frame mod for minetest game or mineclone? |
16:41 |
lsab |
I have to setting up to portuguese pt-br. No mod |
16:42 |
lsab |
for that |
16:42 |
Blockhead256[m] |
so you are playing mineclone2? |
16:42 |
lsab |
oh no, minetest game |
16:42 |
Blockhead256[m] |
item frames are not part of minetest game |
16:42 |
Blockhead256[m] |
what mod are you using? |
16:42 |
lsab |
maybe homedecor? |
16:43 |
lsab |
yes, homedecor I see the folder |
16:44 |
Blockhead256[m] |
yep I see it too |
16:44 |
Blockhead256[m] |
did you install from contentdb? |
16:44 |
lsab |
from github |
16:44 |
lsab |
git, sorry |
16:45 |
Blockhead256[m] |
so the latest master (default) or a tag? |
16:46 |
lsab |
master |
16:49 |
Blockhead256[m] |
woah okay yeah it happens when the language is pt_BR instead of english |
16:51 |
lsab |
oh, If I change to english all tips on i3 will turned to english: |
16:51 |
Blockhead256[m] |
it doesn't happen for German |
16:51 |
Blockhead256[m] |
so it must be a problem with the pt_br localisation specifically |
16:51 |
lsab |
I'll try to change |
16:56 |
lsab |
I got the same error setting up to english |
16:57 |
lsab |
I have to type in minetest.conf language=en, right? |
16:57 |
lsab |
at server |
16:57 |
Blockhead256[m] |
the server's language should not affect clients, this is Mintest's client-side translation feature |
16:58 |
Blockhead256[m] |
you can configure the client language with the in-game menu |
16:58 |
Blockhead256[m] |
So far: I do not get the error when using "" (system, English for me), en, fr, de; but I do when using pt (european) or pt_BR |
16:59 |
Blockhead256[m] |
can you file an issue at: https://github.com/mt-mods/homedecor_modpack/issues ? |
17:00 |
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17:03 |
lsab |
oh ok, now it works |
17:03 |
lsab |
thank you |
17:03 |
Blockhead256[m] |
using a language that is not pt_BR? |
17:04 |
lsab |
yes, I change to English |
17:05 |
Blockhead256[m] |
still, you should report the bug, so you can enjoy it in pt_BR :) or I can do it.. |
17:07 |
MTDiscord |
<x2048> pt and pt_BR translations have @l instead of @1 in the translated string |
17:07 |
Blockhead256[m] |
LOL |
17:07 |
Blockhead256[m] |
Il1 bug |
17:10 |
lsab |
oh I posted as a issue at github |
17:11 |
lsab |
Can I fix that at init.lua? |
17:12 |
Blockhead256[m] |
no the changes go in homedecor_modpack/itemframes/locale/itemframes.pt.tr and itemframes.pt_BR.tr |
17:13 |
lsab |
Item frame=Quadro de Item |
17:13 |
lsab |
Item frame (owned by @1)=Quadro de item (pertence a @l) |
17:13 |
lsab |
Pedestal=Pedestal |
17:13 |
lsab |
Pedestal (owned by @1)=Pedestal (pertence a @l) |
17:14 |
Blockhead256[m] |
notice how the second half has "@l" instead of "@1"? that is a mistake |
17:14 |
lsab |
oh ok, is that code, I'll change |
17:15 |
Blockhead256[m] |
it's kinda-code like you would say HTML is code |
17:15 |
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17:15 |
Blockhead256[m] |
hello who dis? |
17:16 |
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17:16 |
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17:16 |
MinetestBot |
Blockhead256: Feb-01 00:32 UTC <wsor> fixed |
17:18 |
lsab |
LoL you're right... script? |
17:18 |
Blockhead256[m] |
markup |
17:18 |
lsab |
its running now. Thank you guys |
17:18 |
Blockhead256[m] |
my name on LiberaChat is Blockhead256, who's this blockhead account? |
17:19 |
reminisce |
It was an accident |
17:19 |
reminisce |
i didn't know someone had the name. |
17:20 |
Blockhead256[m] |
oh that's fine, I don't mean to be too overly protective |
17:20 |
Blockhead256[m] |
at least a different number would help though I guess |
17:20 |
reminisce |
So I logged out right away once I saw it, sorry. That's cool |
17:21 |
Blockhead256[m] |
I realise having a name like Blockhead be recognisable without a number is kind of a privileged position |
17:22 |
Blockhead256[m] |
we both must have blocks on the brain :P |
17:22 |
reminisce |
I don't have any attachment to it. Just haven't been around for a long time, so thought I'd pop in & see if I recognized anybody |
17:23 |
Blockhead256[m] |
IRC is.. not exactly busy. There's the connected client list I suppose |
17:24 |
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17:24 |
reminisce |
Yeah, kinda figured after the whole Freenode thing |
17:25 |
Blockhead256[m] |
I don't know if Minetest's channel in particular was ever all that busy to be honest (but then, you've probably experienced it before circa 2017) |
17:26 |
reminisce |
Yeah, I was from wayback when RedCrab was big |
17:32 |
rubenwardy |
oh cool |
17:32 |
rubenwardy |
see https://rubenwardy.com/redcrab/ the map is available to download |
17:32 |
rubenwardy |
I have the full 20GB map as well, need to work out what to do with that at some point |
17:38 |
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17:53 |
reminisce |
Heya, it's Sketch2. Doyousketch2. I'm braindead @ the moment. The meds they got me on now, blah. Dizzy, lightheaded. in rehab. it's ok. Not a perfect fit, but you know, get me back on my feet. They seem helpful. Good crowd of people |
17:54 |
reminisce |
Gon crash tho. could really use more energy |
18:10 |
MTDiscord |
<jordan4ibanez> Redcrab is cool |
18:14 |
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20:02 |
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20:02 |
MinetestBot |
[git] GreenXenith -> minetest/minetest: Add chat HUD flag (#13189) af4009d https://github.com/minetest/minetest/commit/af4009d92493f43b43e83c799a694117316f2884 (2023-02-20T20:00:37Z) |
20:02 |
MinetestBot |
[git] x2048 -> minetest/minetest: Fix rounding errors when slicing the shadow draw list (#13226) 2553db5 https://github.com/minetest/minetest/commit/2553db5c81fe43fb5137e44da5314518f42d1f4b (2023-02-20T20:01:05Z) |
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