Time |
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09:00 |
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09:03 |
caffblks |
Anyone up? |
09:17 |
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09:19 |
Krock |
nope |
09:22 |
independent56 |
nop |
09:22 |
independent56 |
not awake |
09:25 |
caffblks |
I found a benchmarking tool, sysbench, based on LuaJIT and I'm running it on a bunch of different machines to try to determine which may be best suited as a minetest server. Results posted here: https://www.caffeinatedblocks.net/sysbench.html -- anyone else running a server willing to benchmark to compare results? |
09:30 |
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09:30 |
Krock |
now that's about LuaJIT. but what about C++ --> Lua --> C++ and multithreading performance? |
09:32 |
caffblks |
It's a benchmark utility that uses LuaJIT. Minetest server is not multithreaded. |
09:32 |
Krock |
the networking part is multithreaded and the API recently got an addition for async Lua environments |
09:35 |
caffblks |
1) networking is unrelated to the question at hand. 2) the async API is for mods and, to my knowledge, is still beta at best. |
09:39 |
Krock |
ok sure |
09:43 |
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10:36 |
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10:37 |
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10:48 |
schubisu |
good morning everyone. I'm having a hard time finding documentation on how to configure individual mods. I've one by one added mods to an existing world, including creatura with animalia. However, I'm not sure if animals are spawned at all. Does animalia interfer with mobs_animal? Or would I need a new world (or visit more unexplored areas) to find more? |
10:50 |
schubisu |
and another thing: the x_bows mod is supposed to add another tab in the i3 inventory for arrows and quivers, which is just not there. I can imagine that these to mod versions are not compatible, but I would expect to find any hint in the logs. But there's nothing and noone in the whole internet seems to have that issue |
10:51 |
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10:59 |
Blockhead256[m] |
creatura as best I know places static mob spawning nodes throughout the world, as opposed to mobs_redo which uses ABMs. So I think you need to explore a new area to get creatura (animalia etc.) mobs to spawn |
11:11 |
schubisu |
Blockhead256[m]: ah, that's what I was thinking and makes sense to me |
11:12 |
Blockhead256[m] |
maybe you can creative mode give yourself some creatura:spawn_nodes but I wouldn't know how those get placed (use the source, luke) |
11:13 |
schubisu |
yes, tried already to place spawners. All I noticed was a single creature getting spawned, leaving no trace of the spawner |
11:13 |
schubisu |
so similar to /spawnentity |
11:14 |
schubisu |
yes, maybe the source is the best documentation I'll find :D time to learn more lua, I guess |
11:19 |
schubisu |
I may have been successful already, I found `if minetest.settings:get_bool("spawn_mobs", true)` in animalia's init, which is not set on my server :) |
11:38 |
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14:04 |
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15:02 |
mazes_84 |
about mods: why lot of people fork mobkit to make their own copy of it (especially remember petz doing this, but also seen other mods) |
15:09 |
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15:57 |
Krock |
mazes_84: because they don't realise that submitting PRs would be better in long-term .. or they don't know how to |
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