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IRC log for #minetest, 2023-02-11

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All times shown according to UTC.

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09:03 caffblks Anyone up?
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09:19 Krock nope
09:22 independent56 nop
09:22 independent56 not awake
09:25 caffblks I found a benchmarking tool, sysbench, based on LuaJIT and I'm running it on a bunch of different machines to try to determine which may be best suited as a minetest server. Results posted here: https://www.caffeinatedblocks.net/sysbench.html -- anyone else running a server willing to benchmark to compare results?
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09:30 Krock now that's about LuaJIT. but what about C++ --> Lua --> C++ and multithreading performance?
09:32 caffblks It's a benchmark utility that uses LuaJIT. Minetest server is not multithreaded.
09:32 Krock the networking part is multithreaded and the API recently got an addition for async Lua environments
09:35 caffblks 1) networking is unrelated to the question at hand. 2) the async API is for mods and, to my knowledge, is still beta at best.
09:39 Krock ok sure
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10:48 schubisu good morning everyone. I'm having a hard time finding documentation on how to configure individual mods. I've one by one added mods to an existing world, including creatura with animalia. However, I'm not sure if animals are spawned at all. Does animalia interfer with mobs_animal? Or would I need a new world (or visit more unexplored areas) to find more?
10:50 schubisu and another thing: the x_bows mod is supposed to add another tab in the i3 inventory for arrows and quivers, which is just not there. I can imagine that these to mod versions are not compatible, but I would expect to find any hint in the logs. But there's nothing and noone in the whole internet seems to have that issue
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10:59 Blockhead256[m] creatura as best I know places static mob spawning nodes throughout the world, as opposed to mobs_redo which uses ABMs. So I think you need to explore a new area to get creatura (animalia etc.) mobs to spawn
11:11 schubisu Blockhead256[m]: ah, that's what I was thinking and makes sense to me
11:12 Blockhead256[m] maybe you can creative mode give yourself some creatura:spawn_nodes but I wouldn't know how those get placed (use the source, luke)
11:13 schubisu yes, tried already to place spawners. All I noticed was a single creature getting spawned, leaving no trace of the spawner
11:13 schubisu so similar to /spawnentity
11:14 schubisu yes, maybe the source is the best documentation I'll find :D time to learn more lua, I guess
11:19 schubisu I may have been successful already, I found `if minetest.settings:get_bool("spawn_mobs", true)` in animalia's init, which is not set on my server :)
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15:02 mazes_84 about mods: why lot of people fork mobkit to make their own copy of it (especially remember petz doing this, but also seen other mods)
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15:57 Krock mazes_84: because they don't realise that submitting PRs would be better in long-term .. or they don't know how to
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