Time |
Nick |
Message |
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02:56 |
MTDiscord |
<kimapr> i dont recommend lwcomputers |
02:57 |
MTDiscord |
<kimapr> Is there any way to determine if a block is active specifically because of a player? (i.e. not a forceload) |
02:57 |
MisterE123 |
check if players are nearby? |
02:58 |
MTDiscord |
<kimapr> no. |
02:58 |
MTDiscord |
<kimapr> actually that could maybe work |
02:59 |
MTDiscord |
<Jonathon> could rewrite the forceload functions and log the pos passed to them |
02:59 |
MTDiscord |
<kimapr> also no |
02:59 |
MTDiscord |
<kimapr> i want to know if a forceloaded block would be forceloaded without the forceloads. |
03:01 |
MTDiscord |
<kimapr> i already have a library mod that exposes all active forceloads to mods (only works for forceloads made when the mod was active) |
03:01 |
MTDiscord |
<kimapr> ~cdb advfload |
03:02 |
MTDiscord |
<kimapr> https://content.minetest.net/packages/Kimapr/advfload |
03:06 |
MTDiscord |
<kimapr> the reason why i want that kind of thing is so things in one block could make another block active, like how it happens in minecraft |
03:08 |
MTDiscord |
<kimapr> but loops of those things shouldn't forceload the area when the thing that activated them in the first place (player) is gone |
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08:08 |
Blockhead256[m] |
how can something be forceloaded without a forceload? I see two sets: the set of forceloaded blocks, and the set of loaded blocks, which has forceloaded blocks as a subset. If it's not a forceloaded block but it's active, it must be because it has a player nearby. Active can be checked with minetest.compare_block_status (https://github.com/minetest/minetest/blob/5.6.1/doc/lua_api.txt#L6410) |
08:59 |
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09:55 |
Sama_ |
wsp |
09:55 |
Sama_ |
hi |
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17:35 |
Digit |
hi. where's minetest's invert mouse hiding? |
17:37 |
MTDiscord |
<ROllerozxa> in the advanced settings dialog, invert_mouse |
17:45 |
Digit |
ah, thanks. found that in the splashscreen before entering a game. that was a puzzle for a moment. would be nice to have a toggle in the in-game menu. |
17:45 |
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18:16 |
MTDiscord |
<Flamore> once the main menu gets a revamp probably |
18:18 |
rubenwardy |
that's unrelated to the main menu, requires in-game changes |
18:18 |
rubenwardy |
you would also need to handle showing the settings menu in game which is.... tricky |
18:30 |
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18:35 |
MTDiscord |
<Flamore> oh in-game, not in-game as in the settings menu |
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19:15 |
schubisu |
Hi everyone! I'm running a minetest server (5.4.1 on Ubuntu). I've recently installed some mods (i3, x_bows...) that cause the server to crash with similar errors. Right now, i3 crashes when a player dies with `attempt to perform arithmetic on local 'ppos' (a table value)` |
19:15 |
rubenwardy |
i3 requires at least 5.6 |
19:15 |
rubenwardy |
you can try an older version |
19:15 |
rubenwardy |
that error is an indication that it's trying to use a 5.5 feature though |
19:16 |
schubisu |
rubenwardy: ouch, I was sure to read "for Minetest 5.4 and above", but you're right, thanks |
19:16 |
rubenwardy |
how did you get i3? |
19:16 |
schubisu |
downloaded from minetest.net |
19:17 |
rubenwardy |
if you use the in-game browser, it gets the right version automatically |
19:17 |
rubenwardy |
you want https://content.minetest.net/packages/jp/i3/releases/12985/download/ |
19:17 |
rubenwardy |
but also consider updating MT |
19:17 |
rubenwardy |
we have https://launchpad.net/~minetestdevs/+archive/ubuntu/stable |
19:18 |
schubisu |
rubenwardy: you're saving me :D I was wondering why Ubuntu ships so old versions and also failed in building it myself |
19:18 |
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19:19 |
schubisu |
that the in-game browser delivers the correct versions is also very good to know. I'm running a headless server, though (with ncurses shell), can I use a mod browser with that too? |
19:20 |
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19:21 |
caffblks |
schubisu it's very easy to compile from source |
19:22 |
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19:24 |
schubisu |
caffblks: it's been some time since I've tried the last time, I forgot why I got stuck. But trying again now to find out |
19:25 |
caffblks |
You probably didn't download/compile the correct Irrlicht version, if I had to guess |
19:28 |
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19:33 |
schubisu |
caffblks: hm, I compiled with irrlicht 1.9.0. It just now went through without compiling errors. I think I had different issues afterwards; it was using completely different config directories |
19:33 |
schubisu |
maybe I was just too impatient |
19:34 |
caffblks |
Ah, yes, you will need to install to appropriate location(s). |
19:34 |
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19:34 |
MTDiscord |
<ROllerozxa> you cannot use regular irrlicht anymore, you need irrlichtmt |
19:35 |
caffblks |
i.e. https://github.com/minetest/irrlicht |
19:35 |
caffblks |
I'm assuming you're using that version, schubisu? |
19:38 |
schubisu |
was using irrlicht-1.9.0mt8 |
19:39 |
caffblks |
If you're having issues with figuring out where things go, according to your distribution, you could: `find /usr -iname '*minetest*'` to locate all minetest related files/directories. |
19:41 |
caffblks |
If you're running headless, though, it's really not necessary at all to "install". You could just place the build directory in, e.g. `/home/your_name/minetest` and then run from there. By default, it checks for all necessary files relative to bin location, i.e. `../games/game_name` etc. |
19:42 |
schubisu |
how about if I ust the minetestdevs repository; will that have any implications on my existing worlds? |
19:44 |
caffblks |
I just download latest stable source from here: https://www.minetest.net/downloads/ (https://github.com/minetest/minetest/tree/stable-5) |
19:47 |
MTDiscord |
<SX> Upgrade can always break worlds, you might want to backup first if doing some major upgrade. Some updates are only forward compatible and downgrading might be harder. I'd recommend updating, just if you have stuff you do not want to lose it is best to backup first. |
19:47 |
schubisu |
caffblks: :D looks like I was overcomplicating things a lot |
19:53 |
caffblks |
probably |
20:05 |
MinetestBot |
[git] x2048 -> minetest/minetest: Fix no color values on bloom texture (#13197) 4cd6b77 https://github.com/minetest/minetest/commit/4cd6b773bb5de2594c682ae7e5793c80ad6a22e6 (2023-02-10T20:04:37Z) |
20:06 |
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20:07 |
caffblks |
schubisu I just fired up a vm with a fresh copy of Debian 11 and built from source: https://pastebin.com/b2K0KxSj |
20:08 |
schubisu |
caffblks: that's a private paste |
20:08 |
caffblks |
oops. try now |
20:09 |
schubisu |
caffblks: is that building a statically linked binary with BUILD_SHARED_LIBS=OFF? |
20:10 |
schubisu |
I'm running 5.6.1 now, by the way. No crashes, my children are happy :D |
20:11 |
caffblks |
I just followed the instructions verbatim from both github READMEs, see https://github.com/minetest/irrlicht |
20:12 |
caffblks |
The only thing I added that's not in the minetest README (https://github.com/minetest/minetest/tree/stable-5#compiling) is `libncurses5-dev libncursesw5-dev` to the apt install |
20:13 |
caffblks |
I didn't want to just be like "yeah, go RTFM dude" and find out TFM is actually broken, and its been a while since I actually built from source, so I wanted to be sure TFM works if you follow it verbatim |
20:15 |
sfan5 |
ncurses is optional |
20:17 |
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20:19 |
caffblks |
I'm running a headless server, and as I understand it, ncurses is required to give me access to issue commands via command line |
20:20 |
caffblks |
schubisu said they're also running a headless server, so I figured they'd want that functionality too |
20:21 |
sfan5 |
in that case, yeah |
20:21 |
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20:21 |
caffblks |
I've been wanting to test with spatial index enabled, do I just need libspatialindex-dev? |
20:21 |
schubisu |
yes, sometimes I have to tell the children to go to bed, that's where the ncurses shell is quite handy ;p |
20:22 |
sfan5 |
caffblks: yes |
20:22 |
caffblks |
it looks like debian/apt has several packages available, including libspatialite7 (Geospatial extension for SQLite - libraries) do I need that if I'm using SQLite backend? |
20:23 |
sfan5 |
nope |
20:23 |
caffblks |
https://pastebin.com/YKTMTZwR |
20:23 |
caffblks |
these are the packages listed in apt search ^libspatial |
20:24 |
caffblks |
is libspatialindex6 or the -dev variant required? or just the one I mentioned before? |
20:24 |
caffblks |
disregard: -- SpatialIndex AreaStore backend enabled. |
20:25 |
caffblks |
Yeah, so schubisu if you want spatial index, you'll have to also `apt -y install libspatialindex-dev` and -DENABLE_SPATIAL=ON (but that's on by default, I think) |
20:26 |
schubisu |
caffblks: what does spatial index do? |
20:26 |
caffblks |
per docs: ENABLE_SPATIAL=ON - Build with LibSpatial; Speeds up AreaStores |
20:27 |
caffblks |
sfan5 do you know why it looks for doxygen with release build? |
20:28 |
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20:28 |
sfan5 |
no idea |
21:01 |
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