Time |
Nick |
Message |
00:44 |
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04:39 |
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05:00 |
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05:16 |
lissobone |
Wait what? There is a minecraft-to-minetest world converter? |
05:17 |
MTDiscord |
<Jonathon> . yes |
05:22 |
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05:48 |
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06:06 |
lissobone |
There's a strange graphical glitch observed in newer versions of minetest engine. |
06:06 |
lissobone |
It's especially prevalent in rangedweapons, as it uses a lot of 2d sprites, specifically for shotgun pellets and rockets. |
06:07 |
lissobone |
Projectiles don't render until a certain distance (as with pellets) or don't render at all. |
06:08 |
lissobone |
But on older versions, for example, if I connect with a 5.4.0 client to a 5.6.1 server, the sprites render on the device with the older version. |
06:24 |
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06:39 |
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07:00 |
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07:45 |
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08:30 |
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10:15 |
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11:30 |
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12:26 |
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13:12 |
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13:13 |
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13:33 |
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13:49 |
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14:26 |
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15:29 |
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15:34 |
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15:36 |
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15:47 |
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15:56 |
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15:59 |
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16:01 |
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16:02 |
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16:04 |
Guest35 |
Is there a way to install mods to a headless minetest server such that all conflicts between mods get resolved automatically (aka, the 'easy way to install mods')? |
16:05 |
Guest35 |
Is it possible to install mods like it is done in the minetest client (but headless)? Like a script or something? |
16:09 |
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16:12 |
sometalgoo |
Guest35: I'm not an expert with Minetest, but I don't believe there's any built-in functionality to do that. But each mod does have a file that lists dependencies. I suppose you could write a script that checks the dependencies listed for the mod you're adding, and then goes through the mod folder and checks if they're available. |
16:13 |
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16:13 |
DeepThgt |
https://github.com/ronoaldo/minetools |
16:13 |
DeepThgt |
i havent used it, was just mentioned yesterday in chat |
16:17 |
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16:28 |
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16:42 |
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16:44 |
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17:25 |
lissobone |
The chess mod is a reminder how young I actually am. |
17:26 |
lissobone |
I was a 7 year old [Scamp] when Bas080, tonyka and rubenwardy created it. |
17:26 |
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17:36 |
rubenwardy |
I was 15ish |
17:40 |
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17:46 |
lissobone |
More than twice as old as me! |
17:52 |
rubenwardy |
😬 oh no, that makes me old |
17:52 |
rubenwardy |
oh wait, twice as old then not now |
17:59 |
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18:02 |
DeepThgt |
you young whippersnappers |
18:02 |
DeepThgt |
get off my lawn |
18:05 |
Guest35 |
Thanks sometalgoo and DeepThgt |
18:05 |
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18:07 |
Guest35 |
minetools Looks like the tool that I was looking for. Thanks a bunch :) |
18:11 |
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18:59 |
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19:15 |
MTDiscord |
<pandaro> So if I'm 40? |
19:15 |
MTDiscord |
<pandaro> I'm very old |
19:15 |
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19:16 |
DeepThgt |
you can stay on my lawn then, sir |
19:16 |
DeepThgt |
:P |
19:28 |
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19:36 |
DeepThgt |
ok only semi minetest related, but i cannot get a python script to work via a cron job |
19:36 |
DeepThgt |
but it works if i type out the command in shell |
19:37 |
DeepThgt |
python3 /home/minetest/LibreTranslate/main.py --host $IPADDRESSREDACTED |
19:38 |
DeepThgt |
is the line, works in bash, not when run from cron |
19:39 |
sfan5 |
if you checked the syslog you would have a more concrete idea than "doesn't work" |
19:42 |
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19:43 |
DeepThgt |
didnt see anything useful, im gonna redirect the stdout to a file in crontab |
19:46 |
DeepThgt |
https://pastebin.com/raw/AVgqpJME |
19:46 |
DeepThgt |
hrm |
19:47 |
DeepThgt |
im wondering if its because this is being called at @reboot in cron, maybe the network stack isn't available yet? i am not sure really |
19:48 |
DeepThgt |
im gonna try increasing the sleep timer before the command runs in my bash script (which calls the python) |
19:49 |
MTDiscord |
<SX> You sure that @RebooT target works because it wont with all versions of cron daemon. |
19:49 |
DeepThgt |
reboot is working because its also used to start the minetest server |
19:50 |
DeepThgt |
and that is working |
19:51 |
DeepThgt |
ya increasing the sleep timer fixed it |
19:52 |
DeepThgt |
network must have not been ready after 1 sec |
19:54 |
MTDiscord |
<SX> if network is supposed to be always avail then you prob also could add network as dep for cron daemon... but better to remember that |
19:55 |
MTDiscord |
<SX> (in case net happens to take 2sec for whatever reason...) |
19:57 |
DeepThgt |
ya right now i just set sleep 120 to make sure im right, i might look into that or keep the sleep number high, like 10s or whatever |
19:57 |
DeepThgt |
if network is truly unavailable it would be irrelevant if anything else runs |
19:58 |
DeepThgt |
its probably not the most elequenet solution, but thats the kinda guy i am |
19:58 |
DeepThgt |
:P |
19:58 |
DeepThgt |
thanks |
20:01 |
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20:18 |
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20:21 |
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20:35 |
FavoritoHJS |
is there a mod that does some small changes to mtg like make paper crafting give 3 instead of 1? |
20:36 |
Krock |
it's a 5-liner snippet that you could put into any mod you like |
20:38 |
Krock |
I suppose minetest.register_craft() with the new quantity (and recipe) is already enough to overwrite it |
20:42 |
calcul0n_ |
also a lot of mods introduce small changes like this |
20:45 |
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21:30 |
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22:17 |
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23:00 |
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23:26 |
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23:47 |
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23:59 |
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