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muurkha |
yeah, nix and nginx are both pretty great |
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LandarVargan |
@DeepThgt: See the serverside settings max_block_send_distance and block_send_optimize_distance IIRC |
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DeepThgt |
<nginx |
01:14 |
DeepThgt |
<3 nginx* |
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DeepThgt |
ty LandarVargan |
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14:08 |
lissobone |
So, I am looking for the chess mod for minetest. |
14:09 |
lissobone |
https://forum.minetest.net/viewtopic.php?t=2784 |
14:09 |
MTDiscord |
<Niklp> try https://github.com/minetest-mods/xdecor/blob/master/src/chess.lua |
14:09 |
lissobone |
Appears that the repository only contains an unusable perl script. |
14:09 |
lissobone |
Yes, I know about the xdecor one. |
14:09 |
lissobone |
I use xdecor-libre, by the way. |
14:10 |
MTDiscord |
<Niklp> same code:P |
14:11 |
lissobone |
So, I know that there is such a feature in xdecor, but I want to know what happened to the old chess mod. |
14:11 |
lissobone |
The one rubenwardy himself helped developing. |
14:14 |
MTDiscord |
<Niklp> zip download works https://github.com/bas080/chess/zipball/master |
14:16 |
lissobone |
I downloaded this. |
14:16 |
MTDiscord |
<Niklp> sorry, it contains only the perl script:( |
14:16 |
lissobone |
There's a perl script. I couldn't make it work in any way, and it doesn't even seem to relate to minetest. |
14:18 |
rubenwardy |
they probably deleted the repo and then later on made a repo with the same name |
14:18 |
MTDiscord |
<Niklp> this looks like a chess mod https://github.com/bas080/chess-mod |
14:19 |
lissobone |
The Ancient Chess Mod (Holy version). |
14:19 |
lissobone |
Thank you. |
14:20 |
lissobone |
It seems that it's not on contentdb yet. |
14:20 |
MTDiscord |
<Niklp> np |
14:20 |
lissobone |
Shall I release it, since it's under a free license? |
14:20 |
lissobone |
Sharing is an act of love, you know... |
14:21 |
MTDiscord |
<ROllerozxa> I assume it'll need some fixes to work on modern minetest anyways so yeah, release it onto contentdb as a fork |
14:22 |
lissobone |
I'm currently testing it. |
14:22 |
MTDiscord |
<Niklp> its licensed under WTFPL https://cubicspot.blogspot.com/2017/04/wtfpl-is-harmful-to-software-developers.html |
14:22 |
MTDiscord |
<ROllerozxa> yeah preferrably you should relicense the fork to MIT or the like |
14:22 |
MTDiscord |
<ROllerozxa> but keeping a note that upstream was licensed under WTFPL ofc |
14:24 |
rubenwardy |
looks correct |
14:24 |
rubenwardy |
I edited the forum topic |
14:25 |
lissobone |
Maybe relicense under GPLv3 to keep it freer? WTFPL states that one can do whatever you want with the software. |
14:25 |
MTDiscord |
<luatic> I believe this is exaggerated. Yes, the lack of a disclaimer is problematic, but in practice won't be this problematic. |
14:25 |
lissobone |
And also to keep it more coherent in terms of licensing. |
14:26 |
rubenwardy |
haha, I suggest keeping to the spirit of the original license - so MIT |
14:26 |
rubenwardy |
CC0 with warranty disclaimer is closer but not sure if that's been tested legally |
14:27 |
MTDiscord |
<ROllerozxa> yeah I'd rather want to relicense a WTFPL mod to MIT, GPLv3 is the viral copyleft kind of "free" |
14:28 |
lissobone |
So, what's wrong with it being viral? |
14:28 |
lissobone |
You don't want to spread freedom? |
14:29 |
DeepThgt |
GPL <3 |
14:29 |
lissobone |
It's still 100% free software. |
14:31 |
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14:32 |
lissobone |
MIT is for people who want to [[Look, this line of code is Open Source! I am so trendy and open! Can't wait until my rib cage becomes Open Source for my liver surgery!]]. Pushover license. No offense, it's still 100% ethical, open and free (as in freedom) while under MIT, but you're indirectly promoting nonfree software by merely allowing to include the work in proprietary products. |
14:33 |
DeepThgt |
i couldnt agree more lissobone |
14:34 |
DeepThgt |
also "pushover license" is the nicest way ive ever seen that described |
14:35 |
lissobone |
The mod needs some reworking. |
14:35 |
lissobone |
There are missing textures all over the board! |
14:41 |
MTDiscord |
<ROllerozxa> DeepThgt: usually I hear them being described as "cuck licenses" :P |
14:41 |
MTDiscord |
<ROllerozxa> anyways I'm not necessarily against the GPL, but I keep a personal policy that if the code for a thing I've made is smaller than the GPLv3 license text (35kb) I'm just being a dick not to license it under something more permissive |
14:41 |
DeepThgt |
exactly |
14:42 |
MTDiscord |
<Warr1024> The thing about being a "pushover" is that if somebody pushes you over, you fall over. If you push against me, and a copy of me falls over, but the original stays standing, then that doesn't really make me a pushover. |
14:42 |
lissobone |
That makes copies pushed over. |
14:42 |
lissobone |
What's better: an army of standing clones or an army of pushed over clones with a single one standing straight? |
14:42 |
MTDiscord |
<Warr1024> If you break it, congrats, you get to keep all the pieces. |
14:43 |
MTDiscord |
<Warr1024> I would rather my licenses not start in an already-pushed-over state. |
14:43 |
DeepThgt |
personally i just wouldnt want some guy to immediately monitize my work |
14:43 |
lissobone |
GPLv3 allows you to sell software, it's not the issue here. |
14:44 |
MTDiscord |
<ROllerozxa> yeah even GPL licenses allow you to make commercial use of it |
14:44 |
DeepThgt |
and contribute nothing back |
14:44 |
lissobone |
That's why GPL is great. It offers enough freedom while imposing enough restrictions. |
14:44 |
DeepThgt |
handt finished my thought |
14:44 |
lissobone |
That's more of an ethical issue. |
14:44 |
lissobone |
You are free to, for example, sell someone's program without the developer knowing. |
14:45 |
MTDiscord |
<Warr1024> The GPL license's restrictions are okay, if you buy into the moral panic that it attempts to solve. Even given that, though, I could definitely do without the sermon and stick just to the licensing itself. |
14:45 |
MTDiscord |
<Warr1024> Well, you have to believe in both the moral panic, AND that it can be solved, or at least mitigated, by licensing, I suppose. |
14:45 |
DeepThgt |
Apple put a fancy ui on bsd |
14:45 |
DeepThgt |
and contribued nothing back |
14:46 |
DeepThgt |
its not a theoretical issue, its a real life issue |
14:46 |
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14:46 |
lissobone |
BSD is a pushover license, that's why. |
14:46 |
MTDiscord |
<Warr1024> Most people contribute nothing back, regardless of which license they use. If you have an opportunity to contribute back, and don't, then that's your loss too, since you're now stuck maintaining an ever-diverging fork and you've failed to get upstream to take responsibility for some of the features you now have to maintain. |
14:47 |
lissobone |
It's permissive, and Apple used that opportunity to make their nonfree product quicker. |
14:47 |
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14:48 |
MTDiscord |
<Warr1024> Yeah, it's so terrible that BSD doesn't exist anymore because its licensing allowed Apple to push it over. |
14:49 |
DeepThgt |
what would have been better is if apple was forced to contribute via better licensing of BSD |
14:49 |
DeepThgt |
instead, BSD continues to suffer |
14:50 |
DeepThgt |
BSD is dying https://www.csoonline.com/article/3250653/is-the-bsd-os-dying-some-security-researchers-think-so.html |
14:50 |
MTDiscord |
<Warr1024> How do you even determine if something is "dying?" |
14:52 |
DeepThgt |
6 months with security problems unadressed is pretty much "dying" |
14:53 |
DeepThgt |
market share is decreasing due to lack of development |
14:53 |
DeepThgt |
development that apple would have had to help with by contributing if it wasnt a pushoever license |
14:56 |
MTDiscord |
<ROllerozxa> how would that force apple to do anything? |
14:56 |
MTDiscord |
<Warr1024> BSD "marketshare" is really only a thing for people who believe in a free software "market." |
14:57 |
DeepThgt |
marketshare is directly relevant to number of developers working on the code |
14:58 |
DeepThgt |
popularity is important in FOSS |
14:58 |
DeepThgt |
btw, as an aside, if someone needs textures for something i offer myself. GPL only tho |
14:58 |
MTDiscord |
<Warr1024> Popularity is important in GNU-philosophy FOSS, where you assume that every user has a roughly equal potential to become a contributor. |
14:59 |
DeepThgt |
when security problems go unaddressed because nobody cares about your project, popularity is incredibly important |
14:59 |
MTDiscord |
<Warr1024> It's basically the difference between k-strategy and R-strategy. |
15:00 |
DeepThgt |
and its quite clear from the state of BSD vs Linux which strategy works for FOSS development |
15:01 |
DeepThgt |
BSD is fairly useless in comparison to Linux, and that has a lot to do with licensing |
15:01 |
MTDiscord |
<Warr1024> I don't really mind so much that people are using GPL; that's fine for you, and it has really nothing to do with me. But when people encourage naive developers, who don't know anything about licensing, to go over to the GPL side, that bothers me. It's bad enough to have people locking away their stuff with proprietary crap or -NC licenses on one side, but the last thing we need is stuff getting locked away with GPL on the other side. |
15:02 |
MTDiscord |
<Warr1024> I will grant that BSD is much worse at doing Linux things than Linux is, but that's sort of obvious already. |
15:03 |
DeepThgt |
I would never blindly encourage a developer to use GPL, I would explain why they should use GPL |
15:03 |
DeepThgt |
the difference is rational discussion of the benefits and drawbacks of GPL vs other licensing |
15:04 |
MTDiscord |
<Warr1024> Lock-in is the enemy of freedom. Proprietary lock-in, SaaS lock-in, GPL lock-in. I get that your club is really popular and fun, but I don't see why I should sign away my freedom to get in. |
15:06 |
DeepThgt |
you are free to do as you wish of course, I am not trying to convince you to not use a license that allows companies to take your free work and make proprietary derivatives based off it |
15:07 |
DeepThgt |
if thats the variety of freedom you wish, good luck. I'd personally prefer my work to continue to stay free, and have contributers |
15:09 |
DeepThgt |
the simple fact that companies spend $ to push overly permissive licensing is enough for me to want to not use them |
15:09 |
lissobone |
There's a reason GPL was developed, and that's to protect our freedom. |
15:09 |
lissobone |
Why it was developed*. |
15:11 |
MTDiscord |
<Warr1024> All this "pushover" talk is basically focusing on displays of strength, rather than actual strength. It's the same kind of thinking that makes people rattle sabres at each other in order to look tough, while the guys who don't waste their time doing that crap can actually make things happen, largely because everyone is ignoring them, too busy focused on their contrived game. |
15:11 |
DeepThgt |
actual strength, like the state of BSD? |
15:11 |
DeepThgt |
lol |
15:11 |
MTDiscord |
<Warr1024> The GPL was developed as an anti-walled-garden. I just don't want to be part of any walled garden, anti- or not. |
15:12 |
MTDiscord |
<Warr1024> Again, this "state of BSD" is a GNU-ism. |
15:12 |
MTDiscord |
<Warr1024> It's "dying" when measured by GNU metrics. |
15:12 |
lissobone |
Guess who just rattled his sabre and went fixing chess for new minetest versions. |
15:13 |
DeepThgt |
by any measurable metric, BSD is dying |
15:13 |
MTDiscord |
<Warr1024> That's a pretty bold claim. |
15:13 |
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15:14 |
MTDiscord |
<Warr1024> If you don't use BSD, then yeah, I can see how it looks like it's dying to you. |
15:16 |
DeepThgt |
"dying to me" is also dying to everyone else. Its not used, and its not developed |
15:16 |
MTDiscord |
<Warr1024> Haha, wow, that's an even bolder claim. |
15:17 |
MTDiscord |
<Warr1024> er, sorry, 3 bolder claims. |
15:18 |
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15:18 |
MTDiscord |
<Warr1024> I mean, normally, if somebody made a bold claim, I'd ask for evidence, but I guess it's kind of moot when I already have the counterexample that disproves it. |
15:19 |
DeepThgt |
what metrics do you have that show BSD is being used and developed more now than the past |
15:19 |
MTDiscord |
<Warr1024> I don't have those. I never said that I agreed with your premise, i.e. that those kind of metrics are relevant to decide the fate of a project. |
15:20 |
MTDiscord |
<Warr1024> This is not a popularity contest. Popularity is a feature. Not every project is going to have every feature. |
15:21 |
DeepThgt |
like security patches, drivers, working software? |
15:21 |
DeepThgt |
lol |
15:21 |
DeepThgt |
ok, ive got work to do. choose whatever license makes you happy |
15:21 |
MTDiscord |
<Warr1024> "Dying to me" is dying to everyone else <-- it's not dying to me, so disproven by counterexample. It's not used <-- I use it. It's not developed <-- then it seems weird that I have to upgrade every 6 months. |
15:22 |
smk |
I have freeBSD 12.1 server, its pretty solid with almost no issues in past 1 yr |
15:22 |
MTDiscord |
<Warr1024> Linux has some cool features. Every now and then, one of those features makes a difference for me, hence why I run a significant amount of Linux. However, for all those development resources, they're all spread out working on stuff that mostly doesn't matter to me, so I have to tolerate a pretty significant amount of bloat, and the features I care about evolve slowly. |
15:23 |
smk |
They still releases timely patches and all |
15:24 |
lissobone |
By your logic, DeepThgt, Debian is dead, since it updates only once a year. |
15:24 |
MTDiscord |
<Warr1024> OpenBSD, in contrast, is much more focused. They don't have a lot of features, but they aren't missing a lot either, for lack of them; the stuff that I actually use is largely there. It's also much easier to understand the system because it's not doing a lot that I'm not asking it to do. They don't have a lot of development resources, but they are all going into things that really make a difference in my usage. |
15:24 |
lissobone |
(Practically, it's usually more often, since there are some security updates every now and then.) |
15:24 |
DeepThgt |
lissobone, does debian leave security issues untouched for 6mo at a time? |
15:24 |
MTDiscord |
<Warr1024> Wait, Debian updates once a year? I thought it was like 2+ years 😆 |
15:25 |
lissobone |
2 years? Doesn't matter. |
15:25 |
lissobone |
It's still alive. |
15:25 |
lissobone |
85 years? |
15:25 |
lissobone |
Still alive. |
15:26 |
smk |
he he DeepThgt just join the mailing lists of old projects that you think are dead, you will realise the activity and discussions |
15:26 |
lissobone |
It's secure, though. |
15:26 |
MTDiscord |
<Warr1024> If a project can go dormant for 85 years and still be considered alive, then I don't think anyone can call any project "dead", except maybe Babbage's original stuff. |
15:27 |
lissobone |
Alright, the chess look alright now. |
15:27 |
MTDiscord |
<Warr1024> The fact that I only have to do a risky dist upgrade to Debian once every couple of years is actually a feature for me. I kinda hate "upgrade days" and having fewer of them is a lot less stressful. |
15:28 |
lissobone |
Why not make an operating system that will NEVER update? |
15:28 |
lissobone |
Just release it as it is and abandon it. |
15:28 |
lissobone |
(Make sure that it's stable and secure first.) |
15:28 |
MTDiscord |
<Warr1024> I run a mix of OpenBSD and Debian on iron, and a mix of Alpine and Debian in containers. They all work fine for me, and each has different strengths and weaknesses. |
15:31 |
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15:47 |
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15:47 |
independent56 |
Is there a command line form of installing mods like the in-game mod-manager? |
15:48 |
MTDiscord |
<ROllerozxa> built into the engine? no, but I've heard there's many scripts that implement something like that |
15:48 |
independent56 |
Like `minetest mipt find train` and `minetest mipt upgrade` |
15:48 |
independent56 |
(minetest-apt) |
15:48 |
independent56 |
Can i have the name of the best and cheapest scriptset? |
15:55 |
independent56 |
I guess i'll have to use a python script and ContentDB grabber |
15:55 |
independent56 |
Or take from Minetest's implementation. |
15:58 |
independent56 |
Does contentDB at least have an API for downloading mods? |
15:58 |
independent56 |
I'm sure there should be one given Minetest's in-game downloader |
15:58 |
MTDiscord |
<ROllerozxa> contentdb does have an API |
15:59 |
MTDiscord |
<ROllerozxa> https://content.minetest.net/help/api/ |
16:01 |
independent56 |
Great! |
16:02 |
MTDiscord |
<ROllerozxa> just downloading a single package is as easily as crafting an URL with package name and release number, but if you want it to be fully functional you'd need to resolve dependencies and such too |
16:02 |
independent56 |
Dammit, yeah, i'll look into it |
16:04 |
independent56 |
This is great1 |
16:04 |
MTDiscord |
<GreenXenith> I think it's great2 |
16:05 |
MTDiscord |
<ROllerozxa> great3 |
16:05 |
MTDiscord |
<Warr1024> great4 |
16:05 |
MTDiscord |
<Warr1024> (Well dammit I wanted to skip 3 and go powers of 2) |
16:06 |
independent56 |
!!!! |
16:06 |
ROllerozxa |
!!!! |
16:07 |
DeepThgt |
you are all wrong, its clearly gre8 |
16:07 |
mrkubax10 |
gr8 |
16:08 |
lissobone |
The chess mod from there lacks any rules. |
16:08 |
lissobone |
It's just a chess board mod at the moment. |
16:08 |
independent56 |
Anarchy chess! |
16:09 |
lissobone |
Well, maybe it's more realistic this way. |
16:09 |
lissobone |
In real life, I have the freedom to place a piece anywhere on my board, right? |
16:09 |
independent56 |
https://www.youtube.com/watch?v=zFk_3vUwtj4 |
16:09 |
independent56 |
I would love to do this in minetest |
16:09 |
lissobone |
I can also tie my opponent up and beat him up with a sword (in minetest). |
16:09 |
lissobone |
Pretty realistic. |
16:09 |
lissobone |
I'll just leave it as it is. |
16:10 |
lissobone |
The oldest ANARCHY CHESS server in MINETEST... |
16:12 |
lissobone |
This will also require me to remove any chess piece ownerships. |
16:12 |
lissobone |
Rules only make sense if you're playing it on a GUI of sorts like in chess.lua from xdecor. |
16:13 |
independent56 |
I want to push the pieces and to have a high-quality blockchain enterprise-level NFT physics engine manouver the pieces where they can go |
16:13 |
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16:13 |
independent56 |
Just like the cat video |
16:14 |
lissobone |
I want rocket-propelled chess. |
16:14 |
rubenwardy |
independent56: Minetest's use of the cdb API is documented here: https://github.com/minetest/contentdb/blob/master/docs/minetest_client.md |
16:14 |
rubenwardy |
Here's a tool: https://forum.minetest.net/viewtopic.php?t=26446 |
16:14 |
independent56 |
Yes, i saw the link at the top of the contentDB page |
16:15 |
independent56 |
Just as i was designing a python program to do the work for me |
16:29 |
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17:34 |
lissobone |
Question. |
17:35 |
lissobone |
Was minecraft.<name> notation supported in 0.4.16/17? |
17:35 |
lissobone |
OOPS |
17:35 |
lissobone |
I mean minetest. |
17:35 |
lissobone |
minetest.<name> |
17:35 |
lissobone |
Or was it just minetest.env:<name>? |
17:40 |
rubenwardy |
minetest.env was deprecated early in 0.4 |
17:40 |
rubenwardy |
so it was long deprecated by 0.4.16 |
17:41 |
rubenwardy |
so yes, minetest.name rather than minetest.env:name |
17:49 |
lissobone |
Alright. |
17:49 |
lissobone |
That mod is way too ancient. |
17:49 |
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17:50 |
lissobone |
Gangnam style era mod. |
18:01 |
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19:27 |
independent56 |
So, my LAN server shows "listening on "0.0.0.0:30000"" and when i try to connect to its IP address, it times out |
19:28 |
independent56 |
I'm using "--server --gameid 1 " and it just refuses to let me in |
19:28 |
independent56 |
What do i need to change? |
19:28 |
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19:29 |
muurkha |
independent56: can you ping the external IP address with ping from where you're trying to connect to it from? can you connect to the external IP from the same machine? |
19:29 |
independent56 |
I've managed to connect to the nginx host |
19:29 |
independent56 |
Running on that sever, index.html and all |
19:30 |
independent56 |
The server works across LAN but the Minetest software does not seem to wish to send. |
19:32 |
independent56 |
https://pastebin.com/Aft3GYmi |
19:32 |
independent56 |
From my SSH connection |
19:36 |
FavoritoHJS |
0.0.0.0 is a null connection, i'm guessing that means you connect to whatever your ip adress is, port 30000 |
19:38 |
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19:38 |
muurkha |
0.0.0.0 is INADDR_ANY |
19:38 |
FavoritoHJS |
oh, so it's an ip mask |
19:38 |
muurkha |
no |
19:38 |
muurkha |
when you bind a socket to 0.0.0.0, you can connect to it on any of the machine's IP addresses |
19:39 |
FavoritoHJS |
...can you tell i can't networking? |
19:39 |
muurkha |
it's a special case; there isn't an option to, for example, listen on any IP address that starts with 192 |
19:39 |
FavoritoHJS |
well, i imaginen you can... but you'll need os-specific apis |
19:41 |
independent56 |
So... what should i bang on in my linux machine |
19:41 |
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19:41 |
independent56 |
Like what might be getting in the way and technologies so i know what to manipulate |
19:42 |
FavoritoHJS |
if you can't connect to your server even after inputting the correct ip, chances are your router is blocking that port. Look for port fowarding. |
19:42 |
independent56 |
It's from an internal IP address, and my router's info is all in Spanish with what seems to be a machine-translated English evrsion |
19:42 |
independent56 |
I'll have a look |
19:43 |
muurkha |
I forget if that's TCP port 30000 too or just UDP |
19:43 |
y5nw |
I think only UDP is used |
19:43 |
FavoritoHJS |
internal ip address... so one that's with 192.168.what.ever? |
19:44 |
independent56 |
Yes |
19:44 |
MTDiscord |
<ROllerozxa> minetest only uses UDP |
19:44 |
independent56 |
i'd say it's 192.168.1.139, but then i'm scared it mightreveal my location :p |
19:44 |
FavoritoHJS |
i recall sometimes that doesn't work for some reason, probably some sort of protection |
19:44 |
independent56 |
I'm bad at networking jargon |
19:45 |
FavoritoHJS |
don't worry, those ip's are only local to within your network. Not that you can do that much with only an ip... |
19:45 |
MTDiscord |
<ROllerozxa> are you trying to access the server from the outside internet? are you sure that you're not behind CGNAT? |
19:46 |
independent56 |
Thus the ":p". No. I am not accessing from outside the internet |
19:47 |
independent56 |
I'm even on the same extender |
19:47 |
independent56 |
I honestly think that it's some problem from the 30000 port in the server, as 80 works fine and serves web pages well on the EXACT same IP address |
19:48 |
latex |
What's your favorite minetest server guys? |
19:49 |
MTDiscord |
<Niklp> my own:) |
19:49 |
independent56 |
Slightly off-topic, but why is it always reccomended to make seperate users for seperate services? |
19:49 |
independent56 |
I just use the main non-admin user for everything |
19:51 |
muurkha |
if you post to Fecebutt and run your Minetest server as the same non-admin user, and the Minetest server has a RCE vulnerability, whoever exploits it can then take control of your Fecebutt account |
19:51 |
muurkha |
similarly Gmail, Venmo, Bitcoin, etc. |
19:51 |
FavoritoHJS |
I think it's if one service is compromized, it being a separate user would help prevent attackers from attacking other things |
19:51 |
independent56 |
Oh, makes sense now |
19:52 |
independent56 |
Yes but rm -r ../gmail |
19:57 |
independent56 |
I had a talk with google.... turns out i needed "sudo ufw allow x" |
19:57 |
independent56 |
Dammit, sorry for bothering your cave |
20:01 |
muurkha |
oh, I don't know about ufw. what distro is this? |
20:03 |
y5nw |
I think UFW is quite common on some firewall tutorials. I use it on a Debian VPS. |
20:03 |
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20:04 |
muurkha |
useful to know that it can be what interferes with running a minetest server |
20:07 |
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20:08 |
independent56 |
ubuntu server, https://www.digitalocean.com/community/tutorials/opening-a-port-on-linux |
20:08 |
independent56 |
First search result |
20:08 |
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20:15 |
muurkha |
aha, thanks |
20:32 |
DeepThgt |
all you should need is sudo ufw allow 3000 iirc |
20:33 |
DeepThgt |
"sudo ufw allow 3000" * |
20:37 |
MTDiscord |
<ROllerozxa> *sudo ufw allow 30000/udp |
20:37 |
DeepThgt |
ty |
20:38 |
DeepThgt |
id tell you a udp joke.... |
20:38 |
DeepThgt |
but i'm not sure if you would get it |
20:38 |
MTDiscord |
<ROllerozxa> the joke's been lost in delivery, I assume 🙃 |
20:57 |
Noisytoot |
independent56> i'd say it's 192.168.1.139, but then i'm scared it mightreveal my location :p |
20:57 |
Noisytoot |
You should be more concerned that we can /whois you |
20:58 |
independent56 |
AHHH! |
20:58 |
independent56 |
Too bad that IP address is the "PUBLIC" one. |
20:58 |
independent56 |
I haven't revealed the private one, so that's still safe |
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21:26 |
FavoritoHJS |
strange, from a client mod `setmetatable` seems to exist, but `getmetatable` doesn't... |
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21:34 |
sfan5 |
the sandbox does that, it's intentional |
21:37 |
FavoritoHJS |
but why? |
21:39 |
Krock |
probably because you could abuse it in some way for accessing hidden variables or making the Lua environment insecure |
21:40 |
Krock |
although I don't know why only the getter is affected |
21:40 |
independent56 |
How would i set the walls of the selected worldedit region to a specified block? Do i need worldedit-addons? |
21:41 |
independent56 |
I remember a //wall command |
21:41 |
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21:42 |
Krock |
that's probably an extension or something |
21:43 |
independent56 |
Oh yeah thanks |
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