Time |
Nick |
Message |
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02:28 |
DeepThgt |
ok, anyone know how to temporarily change my minetest.get_player_information(name).lang_code |
02:29 |
DeepThgt |
currently its en, which is my native language. I want to test to see if i set up chat_translator properly |
02:29 |
FavoritoHJS |
you can change it in the advanced options |
02:31 |
DeepThgt |
oh duh |
02:31 |
DeepThgt |
ty |
02:31 |
FavoritoHJS |
you need to restart for the config change to apply |
02:32 |
DeepThgt |
ah bueno, muchos gracias! mi juego está ahora en español! |
02:33 |
muurkha |
copado, che |
02:33 |
DeepThgt |
sweet it works! |
02:33 |
DeepThgt |
now to file a small bug report, chat_translator doesnt show what you have said in chat |
02:33 |
DeepThgt |
:/ |
02:34 |
FavoritoHJS |
i suggest having a command to turn off the translator for those who prefer to have the game in x language but talk directly in y language |
02:35 |
DeepThgt |
ya i don't know lua enough to make that happen sadly |
02:50 |
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03:20 |
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03:53 |
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05:00 |
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06:11 |
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06:16 |
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06:22 |
lissobone |
HURRY UP AND [Buy]! |
06:26 |
MTDiscord |
<jordan4ibanez> You might be able to fetch google translate with the http thing in the api and live translate back and forth |
06:28 |
lissobone |
Google translate? |
06:28 |
lissobone |
Pfffttttt. |
06:28 |
lissobone |
Me and the free boys use paper dictionaries. |
06:28 |
lissobone |
Just kidding, we use libretranslate. |
06:31 |
MTDiscord |
<jordan4ibanez> THAT'S even better!! |
06:31 |
MTDiscord |
<jordan4ibanez> You could definitely turn that into an instant translation mod! |
06:31 |
MTDiscord |
<jordan4ibanez> Even if just a client mod |
06:32 |
MTDiscord |
<jordan4ibanez> The people are already running a server, they can just plop that in like an irc chat plugin! |
06:32 |
MTDiscord |
<jordan4ibanez> https://github.com/LibreTranslate/LibreTranslate#auto-detect-language :O |
06:35 |
lissobone |
It's also better because you can host it yourself and not rely on the big brother. |
06:36 |
lissobone |
Or even run it on the same device where minetest server is. |
06:36 |
MTDiscord |
<jordan4ibanez> Yes, a minetest server is already a server, most computers have more than one core, run it on the server host |
06:36 |
lissobone |
This will allow one to reach minimum latency. |
06:37 |
lissobone |
Though this might be negatively compensated if the hardware isn't powerful enough to translate quickly. |
06:37 |
MTDiscord |
<jordan4ibanez> I don't think that any server that isn't powerful enough to translate some words is going to be running a MT server any time soon |
06:38 |
MTDiscord |
<jordan4ibanez> Unless someone is spamming, the server does not need to constantly process the stream, it comes in chunks |
06:51 |
lissobone |
Spamming? |
06:51 |
lissobone |
I recall that players are limited to 8 messages per second. |
07:09 |
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15:00 |
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15:16 |
DeepThgt |
jordan4ibanez you know that translation mods exist already right |
15:16 |
DeepThgt |
https://github.com/Droog71/chat_translator |
15:16 |
DeepThgt |
i got this working last night |
15:32 |
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15:36 |
FavoritoHJS |
Is there a way to check if a certain crafting recipe exists? As I want to add a "cook dirt into dry dirt" recipe but that would conflict with Ethereal's "cook dirt into extra-dry dirt" recipe |
15:36 |
FavoritoHJS |
and I need to check if the recipe exists so I don't register my recipe in that case. |
15:42 |
FavoritoHJS |
found it, `get_craft_result(input_object)` works |
16:00 |
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17:54 |
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18:14 |
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18:17 |
FavoritoHJS |
How does aliasing work exactly? Does it preserve the old node name or override it with the aliased node? |
18:20 |
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18:21 |
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18:31 |
calcul0n |
FavoritoHJS, it preserves the old name so you can use both |
18:31 |
FavoritoHJS |
i meant in the world data |
18:33 |
MTDiscord |
<ROllerozxa> it overrides the old nodes, so when it saves it effectively becomes the new node |
19:06 |
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19:34 |
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20:30 |
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20:35 |
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20:38 |
FavoritoHJS |
it's happening everybody |
20:38 |
FavoritoHJS |
the forums are dying again |
20:38 |
sfan5 |
works for me |
20:43 |
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20:45 |
MinetestBot |
[git] x2048 -> minetest/minetest: Fix concurrency in texture source (#13150) ca13c51 https://github.com/minetest/minetest/commit/ca13c510245c695294edc7f78eced6a044e064d6 (2023-01-19T20:44:27Z) |
20:46 |
Warr1024 |
When you say the forums are "dying" do you mean just going back to the way they were when they consistently took 20 seconds to load because of the rate limiting? |
20:46 |
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20:46 |
Warr1024 |
It's possible that in the process of fixing the rate limiting, they accidentally broke cacheability or something |
20:55 |
FavoritoHJS |
probably, especially considering it only happened once and now it's back up to noemal |
20:55 |
FavoritoHJS |
normal |
21:12 |
ROllerozxa |
according to the blackbox monitor the forum and wiki are basically worse performing than before, though personally I feel the forums have become slightly more snappy |
21:13 |
Warr1024 |
In the past, the experience was very different between a naive browser that would have a high cache hit ratio, vs an incognito one that always has to load a bunch of stuff on the first hit. The blackbox monitor is just fetching one file, IIRC it doesn't load all the prereqs. |
21:34 |
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21:50 |
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22:00 |
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22:16 |
kabou |
https://mister-muffin.de/p/t57N.png |
22:16 |
kabou |
lava flow bug |
22:17 |
kabou |
lava refuses to flow into flowing water, but only in two directions |
22:17 |
kabou |
is this known? |
22:21 |
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22:23 |
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22:35 |
kabou |
this is in minetest_game |
22:35 |
kabou |
https://mister-muffin.de/p/tCkr.png |
22:35 |
kabou |
same lava flow bug. |
22:35 |
kabou |
it flows into water in two directions, but refuses in the other two |
22:36 |
DeepThgt |
lemme see if i can replicate |
22:37 |
MTDiscord |
<cora> it's scared of water from the + dirs for some reason |
22:37 |
MTDiscord |
<cora> it will happily flow if you block the water at any point |
22:39 |
DeepThgt |
ya thats weird |
22:40 |
MTDiscord |
<cora> https://mister-muffin.de/p/wvYt.png |
22:40 |
MTDiscord |
<cora> river water |
22:40 |
MTDiscord |
<cora> same liquid works |
22:41 |
MTDiscord |
<cora> o wrong screenshot |
22:41 |
MTDiscord |
<cora> https://mister-muffin.de/p/TgO2.png |
22:41 |
MTDiscord |
<cora> there |
22:41 |
DeepThgt |
https://imgur.com/mVLcwBi.png |
22:52 |
kabou |
https://github.com/minetest/minetest/issues/12549#issuecomment-1397713209 |
22:53 |
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23:00 |
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23:00 |
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23:04 |
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23:14 |
FavoritoHJS |
"There is another bug/glitch [...]: It is possible to place a solid node near the player's head in such a way that it clips the player's head into the node" so that's why you can sometimes place a block on yourself |
23:15 |
FavoritoHJS |
i recall you have to be near the edge of a block, place a block under yourself and oops who accidentally enabled noclip |
23:15 |
FavoritoHJS |
(actually noclip works without flight, all it does is allow you to place blocks on yourself) |
23:19 |
kabou |
have to be precise or you'll get suffocation damage |
23:19 |
kabou |
placing a block at your feet first helps to fine tune the position and prevent damage |
23:20 |
FavoritoHJS |
well, i don't think suffocation even exists in mtg |
23:20 |
FavoritoHJS |
at least not without other mods |
23:21 |
FavoritoHJS |
would normally say why but then i remember that nodes are a glitch |
23:24 |
kabou |
i don't know either. I tested it once in bare mtg to verify that it is an engine bug and not a mcl thing |
23:37 |
FavoritoHJS |
ahh yes webp files in png filenames... why does that even exist |
23:37 |
FavoritoHJS |
both chredge (and probably chrome as well) and firefox use the webp version |
23:37 |
FavoritoHJS |
even though the url says png and there's no way to switch back to png |
23:38 |
FavoritoHJS |
internet exploder is the only way to be sure |
23:45 |
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