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10:47 |
MTDiscord |
<jordan4ibanez> Yeah I literally had to import it back into the current release |
10:56 |
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12:22 |
MTDiscord |
<Abdou-31> Does a PR need to be re-reviewed after rebasing? |
12:25 |
rubenwardy |
Depends how much has changed, should have a look through and a retest |
12:27 |
MTDiscord |
<Abdou-31> So there is no way to make sure that the new, post-rebase branch introduce exactly the same changes as the original pre-rebase set of commits? |
12:27 |
rubenwardy |
You can compare the diffs but other stuff may have changed |
12:28 |
MTDiscord |
<Abdou-31> Exactly |
12:28 |
rubenwardy |
It's not a complete rereview, you don't need to start from scratch |
12:28 |
MTDiscord |
<Abdou-31> Yep |
12:29 |
MTDiscord |
<Abdou-31> In stack overflow, someone suggested the use of git diff-range |
12:29 |
MTDiscord |
<Abdou-31> But its output is not straightforward it seems |
12:32 |
MTDiscord |
<Abdou-31> So it does need to be re-reviewed... that's unfortunate. Because someone with bad intention can make a "good" PR, gets approvals, and when asked to rebase they can insert some malicious code between the lines |
12:33 |
MTDiscord |
<Abdou-31> Wouldn't be nice if Github showed the difference in patches between pre and post rebases topic branches? |
12:34 |
MTDiscord |
<Abdou-31> I mean rebasing topic branches is part of Github workflow, so why they didn't include such a feature? O.O |
12:36 |
rubenwardy |
GitHub does |
12:37 |
rubenwardy |
It allows you to compare changes when there is a force push |
12:50 |
MTDiscord |
<Abdou-31> How please? |
12:50 |
MTDiscord |
<Abdou-31> I did a force push |
12:57 |
rubenwardy |
There's a compare button on the force push event |
12:59 |
MTDiscord |
<Abdou-31> I mean |
13:00 |
MTDiscord |
<Abdou-31> This is a simple comparaison |
13:00 |
MTDiscord |
<Abdou-31> I was asking for comparing the patches introduced by the pre and post rebase branch, to ensure that the rebased one hasn't introduced something else than the original one |
13:14 |
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15:05 |
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15:17 |
mazes_81 |
any channel specific to mineclone2 |
15:19 |
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15:50 |
kilbith |
https://www.youtube.com/watch?v=5YU28gkM1rA |
15:53 |
MTDiscord |
<GreenXenith> Hello to you too ;p |
16:53 |
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17:28 |
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17:33 |
MTDiscord |
<MisterE> kilbith, can you put player-specific cameras on the entity? The usecase is making a mirror that each player gets a different viewpoint depending on their position. |
17:35 |
kilbith |
it will render what the camera sees |
17:36 |
kilbith |
performance's pretty smooth btw |
17:40 |
MisterE[m] |
what I mean is, can you set multiple cameras to the entity, one for each player. So, there is a camera for each player (set at the player's height + viewheight, and at the position of the mirror, and looking at the player). The different scenes get rendered for each player based on their own camera. Like, how a real mirror would work. |
17:42 |
kilbith |
again, it renders what the camera sees from its POV, player-independent wise |
17:42 |
kilbith |
so yes, you can have a mirror, although this needs some flipping |
17:44 |
kilbith |
I'll only do that on entities, not nodes |
17:45 |
kilbith |
nodes are a different story |
17:54 |
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19:21 |
MTDiscord |
<Jonathon> seems minetest indirectly reached front page of hackernews again https://tchncs.de/ includes the illuna minetest server, and also is the host for the minetest matrix room |
19:31 |
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20:36 |
kilbith |
https://www.youtube.com/watch?v=rssVMF1UcPw |
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