Time |
Nick |
Message |
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03:41 |
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03:45 |
ensayia |
If I place a node with place_node or add_node, is there any way to make sure it faces the player? It does not seem to inherit the paramtype2 default |
03:47 |
ensayia |
The newly placed node always faces south, regardless of whether that node has paramtype2 = "facedir" and no param2 property |
03:49 |
ensayia |
It also seems to ignore setting param2 to anything at all when defining the node to be placed with add_node, place_node, or swap_node when using the {name = "node:somenode", param1 = someparam, param2 = somenumber} formatr |
04:00 |
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04:39 |
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04:44 |
Meowie_Gamer |
sup |
05:51 |
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08:05 |
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11:06 |
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11:52 |
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11:53 |
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13:07 |
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15:03 |
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15:39 |
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15:51 |
kilbith |
well what do you think of this shit: https://www.youtube.com/watch?v=wHEnxEcrJus |
15:51 |
kilbith |
(yes, this is MT) |
15:51 |
MTDiscord |
<ROllerozxa> holy shit |
15:52 |
MTDiscord |
<ROllerozxa> rubydung in minetest |
15:52 |
muurkha |
that's pretty sweet |
15:53 |
muurkha |
it would be better if you couldn't use it to X-ray the ground I think |
15:53 |
muurkha |
what does digging look like? |
15:54 |
kilbith |
map is updated in real-time |
15:54 |
kilbith |
but it's not an engine thing, it's a Lua mod |
15:54 |
kilbith |
so quite slow |
15:54 |
MTDiscord |
<ROllerozxa> using your isometric map previewer thing from i3 I assume? |
15:54 |
muurkha |
it does seem to flicker a little |
15:55 |
kilbith |
Rollerozxa: yes |
16:10 |
kilbith |
still better to have true isometry with the camera API: https://www.youtube.com/watch?v=a7HMv7qcubk&t=30s |
16:22 |
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16:32 |
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16:39 |
sfan5 |
I was gonna ask whether the camera api can't do this too |
16:39 |
muurkha |
that'd be sweet |
17:17 |
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17:40 |
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17:44 |
MTDiscord |
<MisterE> we need to see that camera_api PR O.o |
17:45 |
MTDiscord |
<MisterE> also Jordach's mapgen 0.o |
17:58 |
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18:18 |
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18:51 |
ensayia |
If I want to disable caves and dungeons for the v7 mapgen, do I need a setting in minetest.conf? |
19:05 |
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19:18 |
Krock |
ensayia: you can find those as mapgen flags |
19:19 |
Krock |
for existing worlds you must edit world.mt or map_meta.txt |
19:22 |
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19:25 |
ensayia |
Krock, is there a guide to setting or editing those? |
19:31 |
ensayia |
Krock, even when I set mg_flags = nocaves,nodungeons,light,decorations,biomes I still get caves. |
19:54 |
freshreplicant[m |
This camera API will be a game changer (no pun intended). |
19:54 |
freshreplicant[m |
Minetest is really starting to look nice. |
19:56 |
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19:58 |
Krock |
ensayia: for non-mgv6 mapgens that should do the trick |
19:58 |
Krock |
did you regenerate the world parts, or created a new one to check? |
19:59 |
Krock |
the effective world parameters are saved to map_meta.txt (sorry, I was wrong about both names) |
20:02 |
ensayia |
Krock, I placed those settings in minetest.conf and while dungeons appear to be gone I still get caves everywhere |
20:02 |
ensayia |
I also have mgv7_spflags = mountains, ridges, nofloatlands, nocaverns in minetest.conf |
20:06 |
ensayia |
If I explicitly turn them off with map creation options, they are off proper. I want to have them off by default and disallow the UI for enabling them. I can disable them in the UI just fine but if I change the settings in minetest.conf they just get ignored on new map generation. |
20:07 |
ensayia |
I'm creating a new map every time I test it. |
20:09 |
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20:09 |
Krock |
ensayia: minetest.conf is ignored for existing maps |
20:10 |
Krock |
otherwise there would be no per-world configuration options |
20:10 |
ensayia |
I'll reiterate, I create a new map every time I test it. |
20:10 |
ensayia |
I delete the world, make a new one, and load it. |
20:11 |
Krock |
also only edit minetest.conf manually when Minetest is closed or it'll overwrite the file on exit |
20:11 |
Krock |
via GUI or chat commands is fine though |
20:14 |
ensayia |
THat might be the issue. I can pull the map_meta.txt with my settings applied and see plainly that it is ignoring them. |
20:16 |
ensayia |
That was not the issue. minetest.conf is just getting ignored altogether. |
20:29 |
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20:51 |
ensayia |
Krock, to be a little more clear too, this is the minetest.conf of a game I am working on, not the overall minetest.conf |
20:59 |
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23:02 |
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