Time Nick Message 03:45 ensayia If I place a node with place_node or add_node, is there any way to make sure it faces the player? It does not seem to inherit the paramtype2 default 03:47 ensayia The newly placed node always faces south, regardless of whether that node has paramtype2 = "facedir" and no param2 property 03:49 ensayia It also seems to ignore setting param2 to anything at all when defining the node to be placed with add_node, place_node, or swap_node when using the {name = "node:somenode", param1 = someparam, param2 = somenumber} formatr 04:44 Meowie_Gamer sup 15:51 kilbith well what do you think of this shit: https://www.youtube.com/watch?v=wHEnxEcrJus 15:51 kilbith (yes, this is MT) 15:51 MTDiscord holy shit 15:52 MTDiscord rubydung in minetest 15:52 muurkha that's pretty sweet 15:53 muurkha it would be better if you couldn't use it to X-ray the ground I think 15:53 muurkha what does digging look like? 15:54 kilbith map is updated in real-time 15:54 kilbith but it's not an engine thing, it's a Lua mod 15:54 kilbith so quite slow 15:54 MTDiscord using your isometric map previewer thing from i3 I assume? 15:54 muurkha it does seem to flicker a little 15:55 kilbith Rollerozxa: yes 16:10 kilbith still better to have true isometry with the camera API: https://www.youtube.com/watch?v=a7HMv7qcubk&t=30s 16:39 sfan5 I was gonna ask whether the camera api can't do this too 16:39 muurkha that'd be sweet 17:44 MTDiscord we need to see that camera_api PR O.o 17:45 MTDiscord also Jordach's mapgen 0.o 18:51 ensayia If I want to disable caves and dungeons for the v7 mapgen, do I need a setting in minetest.conf? 19:18 Krock ensayia: you can find those as mapgen flags 19:19 Krock for existing worlds you must edit world.mt or map_meta.txt 19:25 ensayia Krock, is there a guide to setting or editing those? 19:31 ensayia Krock, even when I set mg_flags = nocaves,nodungeons,light,decorations,biomes I still get caves. 19:54 freshreplicant[m This camera API will be a game changer (no pun intended). 19:54 freshreplicant[m Minetest is really starting to look nice. 19:58 Krock ensayia: for non-mgv6 mapgens that should do the trick 19:58 Krock did you regenerate the world parts, or created a new one to check? 19:59 Krock the effective world parameters are saved to map_meta.txt (sorry, I was wrong about both names) 20:02 ensayia Krock, I placed those settings in minetest.conf and while dungeons appear to be gone I still get caves everywhere 20:02 ensayia I also have mgv7_spflags = mountains, ridges, nofloatlands, nocaverns in minetest.conf 20:06 ensayia If I explicitly turn them off with map creation options, they are off proper. I want to have them off by default and disallow the UI for enabling them. I can disable them in the UI just fine but if I change the settings in minetest.conf they just get ignored on new map generation. 20:07 ensayia I'm creating a new map every time I test it. 20:09 Krock ensayia: minetest.conf is ignored for existing maps 20:10 Krock otherwise there would be no per-world configuration options 20:10 ensayia I'll reiterate, I create a new map every time I test it. 20:10 ensayia I delete the world, make a new one, and load it. 20:11 Krock also only edit minetest.conf manually when Minetest is closed or it'll overwrite the file on exit 20:11 Krock via GUI or chat commands is fine though 20:14 ensayia THat might be the issue. I can pull the map_meta.txt with my settings applied and see plainly that it is ignoring them. 20:16 ensayia That was not the issue. minetest.conf is just getting ignored altogether. 20:51 ensayia Krock, to be a little more clear too, this is the minetest.conf of a game I am working on, not the overall minetest.conf