Time |
Nick |
Message |
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06:36 |
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06:46 |
BuckarooBanzai |
!tell sabino which version of the `pipeworks` mod are you running? And, about the wrench: which fork of `technic` are you using? afaik in the https://github.com/mt-mods/technic fork the wrench is almost completely rewritten and should work for almost everything chest-like |
06:46 |
MinetestBot |
BuckarooBanzai: yeah, yeah |
07:36 |
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07:57 |
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08:05 |
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08:06 |
shrikant |
Hello, how to decrease world height or mapgen depth? |
08:23 |
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08:40 |
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08:46 |
Andrew |
what do you mean? |
08:47 |
shrikant |
Make world height like minecraft's 256 blocks only, for example. |
08:49 |
Andrew |
the world height in Minetest is always 65536 |
08:49 |
shrikant |
But is there way to decrease mapgen? |
08:49 |
Andrew |
I believe so, but I never messed with that |
08:49 |
Andrew |
Might check tonight... |
08:56 |
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09:01 |
celeron55 |
anyone at assembly(.org) right now? |
09:02 |
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10:22 |
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11:01 |
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11:21 |
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11:22 |
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11:23 |
independent56 |
Dunno if you've seen this, but a Minecraft with 3.5 million subscribers made a video about Minetest a little while back https://www.youtube.com/watch?v=g6Fyav6FiIs |
11:23 |
independent56 |
It's quite intresting seeing what they're shocked by, such as single-world mod enabling and internal mod installations |
11:26 |
MTDiscord |
<ROllerozxa> woah, we totally never knew about it, it's not like the discord server has been bustling with activity ever since the video was released ? |
11:27 |
Andrew |
independent56: That video got me surprised on how dumb Minecraft is :) |
11:27 |
independent56 |
I don't use discord lol |
11:27 |
independent56 |
I didn't know, i'm so sorry |
11:29 |
independent56 |
Everyone in the comments is comparing it to Roblox lol |
11:30 |
independent56 |
(Wait until they see Openblox) |
11:32 |
independent56 |
Anyways, Mineclone should integrate global chat censorship which bans all mentions of the word "minecraft" (no other words are on the ban list). I'll offer my servers and bots for moderators :-p |
11:33 |
definitelya |
Another good video about the Minecraft sitch that gives some more perspective, with way less views https://youtube.com/watch?v=7Yulo3Ip4bY |
11:33 |
Andrew |
independent56: That sounds like a bad idea |
11:33 |
definitelya |
lol |
11:34 |
independent56 |
it is, which is why i was joking |
11:34 |
independent56 |
Once you say "minecraft" (the quotes are part of the banned word), you are banned from all Mineclone servers and all your singleplayer words until ypu write a letter of apology to the core devs of Mineclone and all players of the server you wrote the word in |
11:35 |
independent56 |
it'll help keep Mineclone closer to Minecraft |
11:35 |
Andrew |
independent56: And eradicate its goodness |
11:36 |
independent56 |
We have to do sacrifices for great things /j |
11:53 |
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12:06 |
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12:14 |
independent56 |
Lol i just opened two new servers on my server, one for Mineclone anarchy (yawn boring) and one for openblox, probably the first multiplayer of that game |
12:15 |
independent56 |
It's an anarchy server as well so i expect the platform to be destroyed one day |
12:17 |
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12:40 |
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13:23 |
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14:34 |
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14:37 |
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14:49 |
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15:03 |
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15:03 |
Toothless |
Hey, does anyone know how I can get the experimental version of MT with shadow mapping? |
15:04 |
sfan5 |
no need for experimental, just grab the last release |
15:04 |
Toothless |
Alright |
15:04 |
Toothless |
Thanks |
15:04 |
rubenwardy |
Toothless: 5.6.0 released yesterday with shadow mapping https://blog.minetest.net/2022/08/04/5.6.0-released/ |
15:04 |
rubenwardy |
you can use flatpak on any Linux distro |
15:22 |
Toothless |
I just finished installing it on Linux, but thank you |
15:22 |
Toothless |
I heard something about volumetric lighting, that would be cool to add to Minetest in the future. |
15:33 |
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15:50 |
MTDiscord |
<TMcSquared> support for that is planning on being added in the 5.7 release when the rendering pipeline gets revamped to support "shaderpacks" |
16:14 |
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16:29 |
fluxionary |
question: can node metadata be set inside of an `on_generated()` callback? |
16:29 |
sfan5 |
yes |
16:29 |
fluxionary |
good to know |
16:29 |
sfan5 |
entities can also be spawned, everything... |
16:30 |
Krock |
just don't mix up minetest.set_node with vmanip or you'll lose your changes |
16:30 |
fluxionary |
yup, i wouldn't try doing any node meta updates until after the vmanip stuff was finalized (or whatever the term for it is) |
16:31 |
Krock |
node metadata is independent. could as well be done inside the vmanip loop |
16:31 |
Krock |
it's the set_node() calls that urge and re-initialize metadata |
16:32 |
Krock |
s/urge/purge/ |
16:32 |
fluxionary |
good point |
16:33 |
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16:34 |
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16:34 |
fluxionary |
are the on_generated callbacks run inside the main thread then, not inside the emerge threads? |
16:35 |
Krock |
AFAIK called after emerge threads finished |
16:36 |
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16:36 |
Krock |
cuz Lua is single-threaded (by default) and you'd get the generated mapgen data in the vmanip upon call |
16:37 |
Krock |
so yes, the usual Lua thread, main thread. |
17:04 |
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17:20 |
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18:30 |
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18:41 |
dgold |
hey. can I ask: how can I enable minimap in a local singleplayer survival game? |
18:42 |
dgold |
I've looked at the wiki, I've looked at the forums, I cannot find how to do this |
18:50 |
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18:51 |
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18:53 |
calcul0n |
dgold, in minetest game you need to craft a mapping kit |
18:54 |
calcul0n |
or give it to yourself if you're lazy |
18:55 |
dgold |
i think I'll do the latter, cba. |
18:55 |
dgold |
thanks, though. |
19:15 |
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19:35 |
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19:59 |
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20:13 |
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20:14 |
independent56 |
Is it normal that the game slider resets to the front every time you leave a world, even though the game the world is in is further down the game bar? |
20:14 |
independent56 |
It's been making selecting games to add to my server difficult. |
20:24 |
sfan5 |
it might be normal but its also a bug |
20:31 |
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20:33 |
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20:40 |
independent56 |
Compared to Minecraft, minetest is a lot more modular. You can enable and disable features using mods, but in MInecraft everyone sticks to vanilla and has the same experience. |
20:50 |
Bombo |
hi |
20:50 |
Bombo |
updated to 5.6.0, shadows work ;) |
20:50 |
Bombo |
but i can't put dragon eggs into the fire anymore (draconis git) |
21:14 |
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21:20 |
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21:20 |
enderger |
Hey, we have been trying to get Minetest to run properly on our laptop (Void Linux on Musl), and while the game is theoretically playable it suffers from what appears to be severe server-side lag (resulting in slow item slot updates, item drop events, mob movements, block placement, etc) that seems to be somewhat mitigated if we shrink the window to 1/3 of the screen width (possibly suggesting a rendering bottleneck, |
21:20 |
enderger |
somewhat supported by mild performance gains when enabling our deticated graphics card running Nouveau [partly out of spite, partly because Wayland support on the proprietary drivers is spotty at best]; no idea why this is only lagging the server side). It doesn't appear to be hitting any resource bottlenecks as far as we can tell (based on htop). |
21:21 |
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22:00 |
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22:15 |
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22:17 |
mikwee[m] |
Hello! ? |
22:17 |
mikwee[m] |
You could say I'm a Minecraft refugee |
22:17 |
MTDiscord |
<Jonathon> o/ |
22:17 |
mikwee[m] |
I'm not leaving MC, but I wanna get into this community too |
22:22 |
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22:23 |
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22:25 |
MTDiscord |
<paradust> Is there any command-line invocation that creates a world and starts the game (client) in that world? |
22:34 |
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23:05 |
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23:42 |
sfan5 |
!seen fleckenstein |
23:42 |
MinetestBot |
sfan5: fleckenstein was last seen at 2022-08-04 15:39:17 UTC on #minetest |