Time |
Nick |
Message |
00:35 |
|
Zambyte joined #minetest |
00:45 |
|
Yad joined #minetest |
00:57 |
|
sys4 joined #minetest |
01:03 |
|
Zambyte joined #minetest |
01:11 |
|
Trifton joined #minetest |
01:15 |
|
Zambyte joined #minetest |
01:17 |
|
sys4 joined #minetest |
01:32 |
|
Zambyte joined #minetest |
01:45 |
|
Zambyte joined #minetest |
02:21 |
|
YuGiOhJCJ joined #minetest |
02:35 |
|
lemonzest joined #minetest |
03:35 |
|
MAGNETAR joined #minetest |
04:00 |
|
MTDiscord joined #minetest |
04:07 |
|
sys4 joined #minetest |
04:34 |
MTDiscord |
<diceLibrarian> IRC? What's that? Internal Revenue Cops? |
04:37 |
MTDiscord |
<Warr1024> You are sea? |
04:45 |
MTDiscord |
<diceLibrarian> > diceLibrarian has gained new knowledge: Developers on Discord tend to be chaotic |
04:46 |
MTDiscord |
<diceLibrarian> I know that IRC is short for Internet Relay Chat, put down your pitchforks |
04:47 |
MTDiscord |
<Warr1024> The fact that I'm pretty sure I've seen you chatting on other IRC channels made me suspect you were being less than completely serious. |
04:48 |
MTDiscord |
<diceLibrarian> Guilty as charged. |
04:54 |
|
calcul0n joined #minetest |
04:56 |
|
YuGiOhJCJ joined #minetest |
04:57 |
|
olliy joined #minetest |
05:02 |
|
wallabra_ joined #minetest |
05:08 |
|
hedae[m] joined #minetest |
05:24 |
|
wallabra_ joined #minetest |
05:51 |
|
freebsd joined #minetest |
05:51 |
freebsd |
test |
05:57 |
|
freebsdd joined #minetest |
05:57 |
freebsdd |
. |
06:11 |
BuckarooBanzai |
; |
07:02 |
|
TomTom joined #minetest |
07:29 |
|
reductum joined #minetest |
07:31 |
|
meskarune joined #minetest |
07:49 |
MTDiscord |
<luatic> Yay, features are possible again |
07:51 |
MTDiscord |
<luatic> I ask you to take a look at #12353 #12379 #12388, ideally in that order (the acceleration fix is IMO both the most important and the easiest to review) |
07:51 |
ShadowBot |
https://github.com/minetest/minetest/issues/12353 -- Fix acceleration by appgurueu |
07:51 |
ShadowBot |
https://github.com/minetest/minetest/issues/12379 -- Allow rotating entity selectionboxes by appgurueu |
07:51 |
ShadowBot |
https://github.com/minetest/minetest/issues/12388 -- Extend bone override capabilities by appgurueu |
07:53 |
MTDiscord |
<luatic> probably belongs in #minetest-dev ? |
07:58 |
|
appguru joined #minetest |
08:10 |
Oblomov |
The thing I don't like about the acceleration fix is the arbitrary scaling of the gravity hack |
08:12 |
Oblomov |
I understand that it is meant to compensate for the differences introduced by the fix, but it's a horrible hack that is likely to be forgotten by the time a total breaking change that could make it unnecessary is done |
08:13 |
Oblomov |
I would rather see it fixed for good, no hacks. Inform the game developers in advance so that they may adjust |
08:14 |
|
clodimus[m] joined #minetest |
08:14 |
|
specing_ joined #minetest |
08:14 |
Oblomov |
Maybe introduce a version feature correct_acceleration_handling or whatever |
08:24 |
MTDiscord |
<luatic> Oblomov: You're misunderstanding something |
08:24 |
Oblomov |
Possibly |
08:24 |
MTDiscord |
<luatic> I'm not arbitrarily scaling gravity, I just had to preserve the arbitrary scaling of gravity |
08:24 |
MTDiscord |
<luatic> I haven't introduced this to "compensate" for anything |
08:24 |
Oblomov |
The hack was there already? |
08:24 |
MTDiscord |
<luatic> In fact I haven't introduced it at all, I have merely preserved it (yes, it was there already) |
08:25 |
Oblomov |
I'm looking at the patch on mobile, might have confused |
08:25 |
MTDiscord |
<luatic> See https://github.com/minetest/minetest/pull/12353/files#diff-780cb5145d57633f7f77ad2c0a9be785f9712af8a2b34af4e2114f016545526bL202 and https://github.com/minetest/minetest/pull/12353/files#diff-780cb5145d57633f7f77ad2c0a9be785f9712af8a2b34af4e2114f016545526bL208 |
08:26 |
MTDiscord |
<luatic> I just moved the hacky factor to a more prominent location with a note to remove it eventually |
08:27 |
Oblomov |
Ah gotcha |
08:28 |
Oblomov |
May I recommend making it a global game setting? |
08:28 |
Oblomov |
So games can be developed that use the correct gravity value directly |
08:29 |
Oblomov |
And those that don't override it remain unchanged |
08:29 |
MTDiscord |
<luatic> Too complex IMO |
08:29 |
MTDiscord |
<luatic> Also unnecessary compatibility break: Games that use the factor to "do it right" won't be compatible with 5.6 and lower |
08:29 |
Oblomov |
Something like a legacy_gravity_scale, defaulting to the current hack |
08:30 |
Oblomov |
Ah |
08:30 |
MTDiscord |
<luatic> I'd prefer sticking with the factor until 6.0 and just removing it then |
08:30 |
Oblomov |
Well they could change the setting based on API version |
08:33 |
MTDiscord |
<luatic> https://github.com/minetest/minetest/pull/12353/commits/89e7d1d38e8c4c1f70309bbe11b4bf3eaed8c85e |
08:38 |
Oblomov |
I'm curious how the auto jump would work with nodecore's accelerate-while-walking mechanism |
08:38 |
Oblomov |
I should probably test it |
08:39 |
Oblomov |
BTW might want to rebate the branch |
08:43 |
MTDiscord |
<luatic> Oblomov: Rebased. |
08:48 |
Oblomov |
I'll try giving it a spin with NC when I get back home |
08:49 |
Oblomov |
NC has auto jump enabled by default, but I'm not sure how it's implemented |
08:50 |
Goobax[m]1 |
Hello you can show me a picture of the new minetest 5.6 |
08:50 |
Oblomov |
maybe it's not even auto jump, I'm thinking |
10:43 |
Oblomov |
hm did 5.6.0 remove the gamma settings? |
10:46 |
MTDiscord |
<ROllerozxa> does not look like it? display_gamma |
10:58 |
|
est31 joined #minetest |
10:59 |
rubenwardy |
Oblomov: settings have been reorganised but still exist |
11:05 |
MinetestBot |
[git] sfan5 -> minetest/minetest: Enable C++ stdlib assertions in debug flags 4fbcc33 https://github.com/minetest/minetest/commit/4fbcc33ee08e521015529ba4f494fc9cff771ebb (2022-08-05T11:04:01Z) |
11:06 |
Oblomov |
rubenwardy: I'll double check |
11:23 |
|
olliy joined #minetest |
11:26 |
|
sami_ joined #minetest |
11:54 |
|
definitelya joined #minetest |
11:55 |
|
olliy joined #minetest |
12:23 |
|
independent56 joined #minetest |
12:24 |
independent56 |
If we look at Minecraft, we have chest carts and hopper carts and various other mixes between blocks and carts. How do i transport items by cart in Mineclone2? How do i get items to go up? How do i make hoppers face sideways? |
12:25 |
independent56 |
I'm not using pipeworks because i want to use vanilla mineclone, but if i have to, i will. |
12:41 |
independent56 |
If i do not recieve an answer by 15:25, i will post it on the Mineclone forum page. |
12:42 |
sfan5 |
which timezone tho? |
12:44 |
independent56 |
BST, 2 hours after the last pipeworks comment |
12:44 |
independent56 |
But i have discovered bubble columns mod, which allows you to push items up through water |
12:44 |
independent56 |
And technically it is a Vanilla Minecraft feature |
12:45 |
|
Fixer joined #minetest |
12:47 |
independent56 |
Investigation shows items can be pushed by water, potentially into hoppers |
12:52 |
independent56 |
Experimentation shows hoppers change direction not automatically like pipeworks, but rely on placement direction |
13:19 |
phillw |
Is 5.6.0 (2022-08-04) available via Debian apt, or do I need to download the .deb ? |
13:20 |
sfan5 |
debian tends to take a while with updates |
13:20 |
sfan5 |
but I don't think we have a .deb available either |
13:21 |
phillw |
ah, well that scuppers that. is minecraft still alive? |
13:22 |
sfan5 |
you can still install via snap, flatpak or an appimage (if those are there yet) |
13:22 |
schwarzwald[m] |
Compiling from source is also an option, but you have to install some development packages then. |
13:24 |
phillw |
sfan5: thanks, but I am alergic to snaps on my servers :) |
13:24 |
sfan5 |
ah, a server |
13:25 |
phillw |
schwarzwald[m]: I'll ask the two young guys if they want to go down the compile route. I'm a bit out of practice, but they may be up for it :) |
13:26 |
schwarzwald[m] |
If you're on x86-64 I can create a .deb. You'd have to trust me that it isn't a virus. :) |
13:26 |
schwarzwald[m] |
If they want to try compiling I'd be happy to assist. I've walked people through it before. |
13:26 |
phillw |
sfan5: yeah, it's going onto a Debian 11 instance... 8 GB RAM, 100 GB HDD and 2 cores. |
13:27 |
phillw |
I run 3 'daddy' servers, so this would be a KVM instance. |
13:27 |
sfan5 |
I can recommend either docker or https://forum.minetest.net/viewtopic.php?p=311160#p311160 |
13:27 |
sfan5 |
except wait I don't think that works on 5.6.0 anymore |
13:27 |
sfan5 |
should be a quick fix |
13:28 |
phillw |
schwarzwald[m]: if you can spin up a deb, I'll go with that and the lads can then learn about doing it themselves. |
13:29 |
schwarzwald[m] |
If this is for a dedicated server I suppose you want just the headless server? |
13:29 |
phillw |
schwarzwald[m]: it's for our tuxiversity area and for one of the guys who runs code clubs at schools and libraries. |
13:30 |
phillw |
it is ssh access only :) |
13:30 |
schwarzwald[m] |
sfan5: There's no git tag for the 5.5.0 or 5.6.0 releases. |
13:31 |
schwarzwald[m] |
Nevermind, I had to fetch refs. |
13:31 |
phillw |
but, it does get its own ipV4 as I got some for each 'daddy' server so there is never a conflict of sharing when an a$$hole decides to send loads of spam out and gets the ipV4 blacklisted. |
13:32 |
sfan5 |
okay updated my forum post, not tested though |
13:33 |
schwarzwald[m] |
Do you want it with PostgreSQL backend, or just SQLite? If it's not going to be under a significant load I would guess SQLite is sufficient, but I'm not a server admin so my knowledge there is limited. |
13:35 |
phillw |
I'm more used to mariadb (the replacement of MySQL) I'll go with your reccomendation. |
13:36 |
schwarzwald[m] |
I'll go with SQLite then because it's worked fine for me in the past and it's very convenient to set up. |
13:36 |
phillw |
do that :) |
13:38 |
schwarzwald[m] |
I'm on Debian 11 as well. Great system. I only have 3GB RAM though and a Core Duo CPU, so compiling this takes a little longer than a few minutes. xD |
13:40 |
schwarzwald[m] |
I didn't quite understand yet whether you want just the server part, or whether you are intending to use VNC or something to run the client there as well. |
13:40 |
schwarzwald[m] |
I can also just package both versions. xD |
13:40 |
phillw |
schwarzwald[m]: you should have said, I'd have given you access to the KVM I am to set up. |
13:40 |
sfan5 |
I just built a minetest-5.6.0-linux.tar.gz while testing my script if you could use that (debian 11 too) |
13:41 |
schwarzwald[m] |
If you already have a build directory I think you can get a .deb from it as well just by running CPack. |
13:41 |
phillw |
I will not be using it. It is there as a tool to help teach students. That is what I was asked for and I did have an instance about 5 years ago so do know it exists. Never logged on though :) |
13:44 |
phillw |
the #tuxiversity area is an area that is looked after by its own set of volunteers. Myself and my fellow sys-admin are there to help when they have technical requests (they have a wordpress area, phpBB forum, live tutorial area, etc.) |
13:45 |
schwarzwald[m] |
Sounds pretty cool! |
13:46 |
schwarzwald[m] |
I'm curious how it works to package just the headless server. I assume it works, but with Minetest you never know. |
13:46 |
phillw |
you're welcome to pop by any time. If you can give guidance to help educate that's what the area is for. |
13:49 |
schwarzwald[m] |
Heh, I wonder how the packager decides which dependencies to list. ^^ |
13:49 |
schwarzwald[m] |
I think I will try to inspect the .deb to make sure it makes sense. Sfan's compressed tar should work just as well, though. |
13:50 |
phillw |
I'm just waiting an idiot check from my fellow sys admin before I create an 8GB KVM. |
13:51 |
phillw |
current plan is to be in canada |
14:01 |
|
vkoskiv joined #minetest |
14:01 |
|
mrkubax10 joined #minetest |
14:02 |
vkoskiv |
Yo. I'm hosting a minetest server on a linux box with the mineclone2 gamemode and world I copied from my laptop. Logging in yields an empty world, player falls forever. Is there something obvious I'm missing? |
14:02 |
vkoskiv |
I get 3 errors like this upon startup: |
14:02 |
vkoskiv |
2022-08-05 16:00:32: ERROR[Main]: Mapgen: Mapgen alias 'mapgen_stone' is invalid! |
14:03 |
vkoskiv |
For 3 different mapgen aliases. |
14:03 |
schwarzwald[m] |
It sounds to me like you're missing the ground. (/s) |
14:03 |
vkoskiv |
I have no idea what I'm doing wrong. I had to compile the thing from source, maybe I missed some flag somewhere. |
14:04 |
vkoskiv |
When I host it from my laptop from the game main menu, it works just fine. I just want to host it from a beefier server instead. |
14:04 |
phillw |
schwarzwald[m]: my co sys-admin is back (he is disabled and has also managed to injure himself). I'll get the KVM set up and then ask how to get your .deb |
14:04 |
vkoskiv |
Is copying the world/gamemode a no-no? |
14:04 |
vkoskiv |
From one system to another, I mean. |
14:04 |
vkoskiv |
I copied it from this arm laptop to an x86 server, if that matters. |
14:04 |
schwarzwald[m] |
First thing I'd suggest is to figure out which version your laptop is running, vs which version your server is running. It should be totally OK to move the world around. |
14:05 |
schwarzwald[m] |
It's basically just database files as far as I know. Shouldn't matter what architecture they're moved to. |
14:05 |
vkoskiv |
On my laptop I installed whatever was on apt, so 5.5.0. On the server the apt version was older, so I compiled 5.5.0 from source. |
14:05 |
schwarzwald[m] |
Same version then, so that shouldn't be the problem... |
14:06 |
phillw |
they will be installed on a virgin Debian 11 system. My laptop is more adventurous and runs xebian which is debian sid with xcfe DE |
14:07 |
schwarzwald[m] |
phillw: Done compiling, but I want to load one of my worlds quick to confirm that it works. |
14:07 |
schwarzwald[m] |
First time for me testing the new release! |
14:08 |
phillw |
schwarzwald[m]: it will be a while before the KVM is ready, slow and steady is the route |
14:08 |
mrkubax10 |
vkoskiv: do you have mcl2 installed on server? |
14:08 |
schwarzwald[m] |
LOL |
14:08 |
schwarzwald[m] |
sfan5: Get over here. The world is upside down. |
14:08 |
schwarzwald[m] |
I mean literally upside down. |
14:08 |
vkoskiv |
I think so. I copied the mcl2 dir to the games directory and set --gameid and it says it uses it |
14:08 |
schwarzwald[m] |
Lemme grab a screenshot. |
14:09 |
vkoskiv |
Fun game so far! I had to make the switch after Microsoft banned me from playing minecraft after doing that weird account migration. |
14:10 |
* schwarzwald[m] |
uploaded an image: (46KiB) < https://libera.ems.host/_matrix/media/r0/download/matrix.org/djLMwZuymfjLDxalJmkyZMVo/2022-08-05-090939_510x747_scrot.png > |
14:10 |
schwarzwald[m] |
Genius. |
14:10 |
mrkubax10 |
lol |
14:10 |
schwarzwald[m] |
I can't find any way to get the camera rightside up again. |
14:11 |
mrkubax10 |
negative fov maybe? |
14:11 |
schwarzwald[m] |
I have the FOV on max, so let me change that. |
14:12 |
schwarzwald[m] |
Ooh, that fixed it. |
14:12 |
vkoskiv |
Here's my full invocation: |
14:12 |
vkoskiv |
bin/minetestserver --gameid mineclone2 --logfile server.log --world .minetest/worlds/CoolWorld\ Part\ 2 |
14:12 |
vkoskiv |
And yes, I know. Not my smartest moment putting spaces in the world name |
14:12 |
mrkubax10 |
maybe try without spaces |
14:13 |
schwarzwald[m] |
So 1) FOV setting definitely works 2) Max FOV on low window resolution flips the camera upside down. |
14:13 |
schwarzwald[m] |
I'll experiment more later, but it's working so let me get that .deb |
14:14 |
vkoskiv |
mrkubax10: That was it! Loaded noe! |
14:14 |
vkoskiv |
s/noe/now |
14:14 |
vkoskiv |
Thanks! |
14:14 |
mrkubax10 |
nice |
14:14 |
vkoskiv |
No obvious errors when it did have spaces, so I didn't think that was it |
14:14 |
vkoskiv |
Totally works now. Back to playing! |
14:14 |
vkoskiv |
We're playing at Assembly |
14:15 |
vkoskiv |
Weird, it loaded some unknown world |
14:15 |
vkoskiv |
Looks like it just generated a fresh world instead of using the one I specified |
14:16 |
|
Talkless joined #minetest |
14:17 |
mrkubax10 |
spaces in path should work if you use doublequotes, not sure about that though |
14:17 |
schwarzwald[m] |
phillw: deb is ready, but it has no dependencies specified. I don't know all the packages it needs off the top of my head, but I can try adding a couple I know are necessary. |
14:17 |
mrkubax10 |
vkoskiv: try this bin/minetestserver --gameid mineclone2 --logfile server.log --world ".minetest/worlds/CoolWorld Part 2" |
14:18 |
vkoskiv |
Fixed it. I just copied the world again from my system |
14:18 |
vkoskiv |
And I renamed to remove spaces. Seems to work now! |
14:18 |
mrkubax10 |
good |
14:18 |
|
wallabra_ joined #minetest |
14:21 |
phillw |
schwarzwald[m]: cheers. Just confirmed with my co sys-admin that we are creating on the server over in canada (Canada is a GDPR approved country, so I have no fears in that respect) |
14:27 |
schwarzwald[m] |
I can't figure out how to format the dependencies correctly, so I'll send the one with no dependencies and I can post a list of a couple I know it needs. |
14:27 |
schwarzwald[m] |
How would you like me to send it? |
14:38 |
|
natewrench joined #minetest |
14:54 |
MTDiscord |
<luatic> schwarzwald: I believe this is a known bug of undersampling on Android: https://github.com/minetest/minetest/issues/5929#issuecomment-358855893 |
14:55 |
MTDiscord |
<luatic> Does it now appear with 5.x on PCs? |
14:55 |
schwarzwald[m] |
I'm on Debian 11, not Android. :) |
14:55 |
schwarzwald[m] |
On 5.6.0 at least. |
15:08 |
|
mpmc joined #minetest |
15:27 |
|
Fixer_ joined #minetest |
15:37 |
|
appguru joined #minetest |
15:51 |
|
___nick___ joined #minetest |
15:51 |
|
omn0mn0m joined #minetest |
15:55 |
|
ronoaldo joined #minetest |
16:10 |
|
mrkubax10 joined #minetest |
16:23 |
|
bodiccea joined #minetest |
16:29 |
|
bodiccea_ joined #minetest |
16:34 |
|
ronoaldo joined #minetest |
16:37 |
|
ronoaldo joined #minetest |
16:38 |
|
___nick___ joined #minetest |
16:52 |
|
independent56 joined #minetest |
16:54 |
independent56 |
Is it generally good practice to replant trees on Anarchy Servers? |
16:54 |
independent56 |
Is it a waste of time or help for noobs? |
16:57 |
|
Sadistic_Angela joined #minetest |
16:58 |
Sadistic_Angela |
Quick question: Where can I find older builds of MT? |
16:58 |
definitelya |
independent56: I'll bite. Anarchy doesn't have such concepts of "good practice", there's only "your practice" ahah. |
17:03 |
definitelya |
Sadistic_Angela: I get them from here https://github.com/minetest/minetest/releases |
17:04 |
Sadistic_Angela |
definitelya: Nothing older than 0.4.8 on there? I thought I had an older version at one point... |
17:05 |
definitelya |
There probably are repos with those versions, I don't know of any. |
17:07 |
independent56 |
Makes sense. I'll replant just to be nice and to hide my tracks ;-p |
17:07 |
definitelya |
Sadistic_Angela: You can play sfan5's recreation of minetest-c55 though. It's on his GitHub profile. |
17:08 |
definitelya |
independent56: Smart! |
17:08 |
Sadistic_Angela |
definitelya: I'm not looking for a recreation. I have a Windows XP machine here with an actual nVidia GPU and I want to see how recent I can get it to go, ehehe |
17:08 |
definitelya |
I see. |
17:09 |
sfan5 |
http://packages.8dromeda.net/minetest/minetest_old_releases_2010_through_2012_mostly_win32/ |
17:10 |
Sadistic_Angela |
Pentium 4 1.6; 256 MB DDR...2, I think; NVidia GeForce2 MX-200 32 MB AGP... |
17:10 |
sfan5 |
modern minetest might still work on winxp, but if so more by accident than intentionally |
17:11 |
Sadistic_Angela |
Well, I'm fairly sure the code would run, except the 32 MB VRAM xD |
17:11 |
Sadistic_Angela |
*That's* what I'm concerned about, lol |
17:12 |
Sadistic_Angela |
Heck, the GPU may even be fast enough if the VRAM wasn't... tiny. |
18:02 |
|
bodiccea_ joined #minetest |
18:28 |
|
mrkubax10 joined #minetest |
19:38 |
|
___nick___ joined #minetest |
19:40 |
|
___nick___ joined #minetest |
19:49 |
|
fling joined #minetest |
20:19 |
|
independent56 joined #minetest |
20:20 |
independent56 |
What is the Autocrafter of Mineclone? Like, you use a hopper to put in items and remove them later. |
20:20 |
independent56 |
Do you have to do everything by hand?! |
20:24 |
|
Sadistic_Angela joined #minetest |
20:28 |
|
AshleighTheQT joined #minetest |
20:33 |
|
Thermoriax joined #minetest |
21:13 |
|
kaeza joined #minetest |
21:17 |
|
sparky4 joined #minetest |
21:20 |
|
wallabra joined #minetest |
21:22 |
|
wallabra joined #minetest |
22:07 |
|
specing joined #minetest |
22:17 |
MTDiscord |
<diceLibrarian> ah this is Libera, one moment |
22:17 |
|
diceLibrarian joined #minetest |
22:17 |
diceLibrarian |
greetings |
22:34 |
|
panwolfram joined #minetest |
22:48 |
|
Lesha_Vel joined #minetest |
22:55 |
|
est31 joined #minetest |
22:55 |
|
fling joined #minetest |
23:03 |
|
sabino joined #minetest |
23:04 |
sabino |
hi. Is possible to connect pipes on protected chest from protector redo mod? |
23:04 |
sabino |
I need to transfer, filter-injector doens't work with |
23:05 |
sabino |
oh and wrench from technic doenst work too I cant get it |
23:21 |
|
wallabra joined #minetest |
23:28 |
|
proller joined #minetest |
23:53 |
|
black joined #minetest |