Time Nick Message 06:46 BuckarooBanzai !tell sabino which version of the `pipeworks` mod are you running? And, about the wrench: which fork of `technic` are you using? afaik in the https://github.com/mt-mods/technic fork the wrench is almost completely rewritten and should work for almost everything chest-like 06:46 MinetestBot BuckarooBanzai: yeah, yeah 08:06 shrikant Hello, how to decrease world height or mapgen depth? 08:46 Andrew what do you mean? 08:47 shrikant Make world height like minecraft's 256 blocks only, for example. 08:49 Andrew the world height in Minetest is always 65536 08:49 shrikant But is there way to decrease mapgen? 08:49 Andrew I believe so, but I never messed with that 08:49 Andrew Might check tonight... 09:01 celeron55 anyone at assembly(.org) right now? 11:23 independent56 Dunno if you've seen this, but a Minecraft with 3.5 million subscribers made a video about Minetest a little while back https://www.youtube.com/watch?v=g6Fyav6FiIs 11:23 independent56 It's quite intresting seeing what they're shocked by, such as single-world mod enabling and internal mod installations 11:26 MTDiscord woah, we totally never knew about it, it's not like the discord server has been bustling with activity ever since the video was released ? 11:27 Andrew independent56: That video got me surprised on how dumb Minecraft is :) 11:27 independent56 I don't use discord lol 11:27 independent56 I didn't know, i'm so sorry 11:29 independent56 Everyone in the comments is comparing it to Roblox lol 11:30 independent56 (Wait until they see Openblox) 11:32 independent56 Anyways, Mineclone should integrate global chat censorship which bans all mentions of the word "minecraft" (no other words are on the ban list). I'll offer my servers and bots for moderators :-p 11:33 definitelya Another good video about the Minecraft sitch that gives some more perspective, with way less views https://youtube.com/watch?v=7Yulo3Ip4bY 11:33 Andrew independent56: That sounds like a bad idea 11:33 definitelya lol 11:34 independent56 it is, which is why i was joking 11:34 independent56 Once you say "minecraft" (the quotes are part of the banned word), you are banned from all Mineclone servers and all your singleplayer words until ypu write a letter of apology to the core devs of Mineclone and all players of the server you wrote the word in 11:35 independent56 it'll help keep Mineclone closer to Minecraft 11:35 Andrew independent56: And eradicate its goodness 11:36 independent56 We have to do sacrifices for great things /j 12:14 independent56 Lol i just opened two new servers on my server, one for Mineclone anarchy (yawn boring) and one for openblox, probably the first multiplayer of that game 12:15 independent56 It's an anarchy server as well so i expect the platform to be destroyed one day 15:03 Toothless Hey, does anyone know how I can get the experimental version of MT with shadow mapping? 15:04 sfan5 no need for experimental, just grab the last release 15:04 Toothless Alright 15:04 Toothless Thanks 15:04 rubenwardy Toothless: 5.6.0 released yesterday with shadow mapping https://blog.minetest.net/2022/08/04/5.6.0-released/ 15:04 rubenwardy you can use flatpak on any Linux distro 15:22 Toothless I just finished installing it on Linux, but thank you 15:22 Toothless I heard something about volumetric lighting, that would be cool to add to Minetest in the future. 15:50 MTDiscord support for that is planning on being added in the 5.7 release when the rendering pipeline gets revamped to support "shaderpacks" 16:29 fluxionary question: can node metadata be set inside of an `on_generated()` callback? 16:29 sfan5 yes 16:29 fluxionary good to know 16:29 sfan5 entities can also be spawned, everything... 16:30 Krock just don't mix up minetest.set_node with vmanip or you'll lose your changes 16:30 fluxionary yup, i wouldn't try doing any node meta updates until after the vmanip stuff was finalized (or whatever the term for it is) 16:31 Krock node metadata is independent. could as well be done inside the vmanip loop 16:31 Krock it's the set_node() calls that urge and re-initialize metadata 16:32 Krock s/urge/purge/ 16:32 fluxionary good point 16:34 fluxionary are the on_generated callbacks run inside the main thread then, not inside the emerge threads? 16:35 Krock AFAIK called after emerge threads finished 16:36 Krock cuz Lua is single-threaded (by default) and you'd get the generated mapgen data in the vmanip upon call 16:37 Krock so yes, the usual Lua thread, main thread. 18:41 dgold hey. can I ask: how can I enable minimap in a local singleplayer survival game? 18:42 dgold I've looked at the wiki, I've looked at the forums, I cannot find how to do this 18:53 calcul0n dgold, in minetest game you need to craft a mapping kit 18:54 calcul0n or give it to yourself if you're lazy 18:55 dgold i think I'll do the latter, cba. 18:55 dgold thanks, though. 20:14 independent56 Is it normal that the game slider resets to the front every time you leave a world, even though the game the world is in is further down the game bar? 20:14 independent56 It's been making selecting games to add to my server difficult. 20:24 sfan5 it might be normal but its also a bug 20:40 independent56 Compared to Minecraft, minetest is a lot more modular. You can enable and disable features using mods, but in MInecraft everyone sticks to vanilla and has the same experience. 20:50 Bombo hi 20:50 Bombo updated to 5.6.0, shadows work ;) 20:50 Bombo but i can't put dragon eggs into the fire anymore (draconis git) 21:20 enderger Hey, we have been trying to get Minetest to run properly on our laptop (Void Linux on Musl), and while the game is theoretically playable it suffers from what appears to be severe server-side lag (resulting in slow item slot updates, item drop events, mob movements, block placement, etc) that seems to be somewhat mitigated if we shrink the window to 1/3 of the screen width (possibly suggesting a rendering bottleneck, 21:20 enderger somewhat supported by mild performance gains when enabling our deticated graphics card running Nouveau [partly out of spite, partly because Wayland support on the proprietary drivers is spotty at best]; no idea why this is only lagging the server side). It doesn't appear to be hitting any resource bottlenecks as far as we can tell (based on htop). 22:17 mikwee[m] Hello! ? 22:17 mikwee[m] You could say I'm a Minecraft refugee 22:17 MTDiscord o/ 22:17 mikwee[m] I'm not leaving MC, but I wanna get into this community too 22:25 MTDiscord Is there any command-line invocation that creates a world and starts the game (client) in that world? 23:42 sfan5 !seen fleckenstein 23:42 MinetestBot sfan5: fleckenstein was last seen at 2022-08-04 15:39:17 UTC on #minetest