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IRC log for #minetest, 2022-08-02

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All times shown according to UTC.

Time Nick Message
00:03 canon Lol do you think it would be better to reach out to them (or maybe I can take a look at what you're doing?) or would it be better to just try redesigning it myself
00:06 canon Definitely don't want to reinvent the wheel but as it stands I think improving the general aesthetic and art/animations would definitely have me switching over from minecraft heh
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00:37 rubenwardy <canon>  I tried looking in src/gui but only found the guiBox
00:37 rubenwardy You want src/client/gui
00:37 rubenwardy you should be able to do outlines without editing the C++ though, by using 9-slices
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01:18 canon it looks like src/client/gui directory doesnt exist in the minetest repo? I'll checkout the lua api for 9slices though, thanks!
01:21 rubenwardy oh nevermind, I got confused with a PR
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04:34 ghoti_ Is there a way I can query my blocks table in postgresql so that I can at least find out the node name in a particular posx/posy/posz, from shell/psql?
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07:42 BuckarooBanzai ghoti: you can't directly query a node-name in the blocks database, those mapblocks are in a compressed and space-optimized format, if you just want to look up a node at a certain position you might be better off with a mod or //lua command
07:43 BuckarooBanzai what are you trying to do anyway? i'm curious...
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09:58 MinetestBot [git] AFCMS -> minetest/minetest: Add `minetest.settings` to CSM API and allow CSMs to provide `setting… 6ec6acc https://github.com/minetest/minetest/commit/6ec6acc539321709ed8517f1a571777a04f5c24c (2022-08-02T09:58:08Z)
09:58 MinetestBot [git] sfan5 -> minetest/minetest: Ratelimit MeshUpdateQueue::cleanupCache() runs 4c1ef1b https://github.com/minetest/minetest/commit/4c1ef1b72bfb949b149e6eb75cb7082e31d22b5d (2022-08-02T09:58:26Z)
09:58 MinetestBot [git] sfan5 -> minetest/minetest: Switch MeshUpdateQueue to better data structure f22d409 https://github.com/minetest/minetest/commit/f22d40975e907d9f0e84b67b21256953333a6cc8 (2022-08-02T09:58:26Z)
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11:38 ROllerozxa test
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11:47 ROllerozxa test successful :)
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14:29 Wuzzy Tutorial mod renaming: https://content.minetest.net/packages/Wuzzy/tutorial/
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14:43 Yad GreenXenith: I'm available to look at your mod for a bit.
14:44 Yad GreenXenith: I need to practice with loading schematics into the mobile frame.
14:45 MTDiscord <GreenXenith> I'm on my way to work but I can still try to answer questions for ya
14:47 Yad GreenXenith: Hey thanks, I'm similarly busy, but I really appreciate how much of an active developer you are :D
14:47 MTDiscord <GreenXenith> I try.. with what time I have x)
14:48 MTDiscord <GreenXenith> Did you confirm if spawning an lvae still crashes?
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14:48 Yad GreenXenith: No, my priority is to learn how to use LVAE in Minetest Game now that we got that working.
14:48 Yad GreenXenith: Then I want to go back into my game and help you debug that.
14:48 MTDiscord <GreenXenith> Ah, fair enough
14:49 Yad GreenXenith: Thanks. :) Morale is a factor ^_~
14:49 Yad Making the best uses of my time.
14:50 MTDiscord <GreenXenith> Schematic helpers are intended to be builtin to the mod at some point, but rolling it yourself shouldn't be too bad
14:51 Yad GreenXenith: Hmm, how do you normally create a LVAE then?
14:51 Yad GreenXenith: Can I just make a LVAE of one node and then build off of that in-world?
14:52 MTDiscord <GreenXenith> In theory
14:52 MTDiscord <GreenXenith> But I wouldnt
14:52 MTDiscord <GreenXenith> I'd just loop through some structure like you have and use set node
14:52 Yad GreenXenith: hahah, so how do you do? If you don't build in-world and don't load schematics?
14:53 Yad GreenXenith: It's also very possible I have misunderstood what a LVAE can do -- I'm *hoping* it will be possible build and dig nodes in them, is it not?
14:53 MTDiscord <GreenXenith> My original use case flood filled a player build and converted it to an lvae. Really depends on the goal i suppose
14:53 MTDiscord <GreenXenith> It is "possible"
14:53 Yad GreenXenith: Hahaha, well everything is possible in a general-purpose computer :P
14:54 MTDiscord <GreenXenith> Smooth is another qualification entirely
14:54 Yad GreenXenith: Fair enough, but that can probably be smoothed by engine improvements in the future.
14:54 Yad GreenXenith: My concern is simply whether it's possible in the current engine.
14:54 Yad The current Minetest.
14:55 MTDiscord <GreenXenith> Well it is a feature in the mod, albeit a janky one
14:55 Yad GreenXenith: That's wonderful, actually.
14:55 Yad GreenXenith: I was worried that your mod maybe only loads a schematic and renders it down into a single mesh (no nodes).
14:56 MTDiscord <GreenXenith> Rendering a single mesh is probably a good idea now that we have dynamic media
14:56 Yad GreenXenith: Probably. XD
14:57 Yad GreenXenith: But a crude illustration of my goals would be pirate ships shooting TNT at each other and the damage being dug nodes.
14:57 MTDiscord <GreenXenith> Sounds fun
14:58 Yad GreenXenith: Thanks. :)
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14:58 MTDiscord <GreenXenith> The original version of the mod was specifically for ships
15:00 Yad GreenXenith: Excellent. :)
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16:29 Toadally @kilbith hey, I heard you're working on a Camera API. There's some functionality I wanted to add to the camera/other objects displaying on the screen, what's the status on that for you, and will I be able to fork it to add on?
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16:31 Toadally nevermind, they are not in this channel
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19:35 MinetestBot [git] SmallJoker -> minetest/minetest: Run Minetest update checker on startup (#7629) a81259d https://github.com/minetest/minetest/commit/a81259d19a434752614e5a430fdebf86f07c1cfc (2022-08-02T19:34:17Z)
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21:53 MinetestBot [git] x2048 -> minetest/minetest: Explicitly initialize value of particle parameter. Fixes #12621. 644f145 https://github.com/minetest/minetest/commit/644f145ff260c6f9cf0e351d158c045019aa895d (2022-08-02T21:51:50Z)
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