Time |
Nick |
Message |
00:03 |
canon |
Lol do you think it would be better to reach out to them (or maybe I can take a look at what you're doing?) or would it be better to just try redesigning it myself |
00:06 |
canon |
Definitely don't want to reinvent the wheel but as it stands I think improving the general aesthetic and art/animations would definitely have me switching over from minecraft heh |
00:18 |
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00:37 |
rubenwardy |
<canon> I tried looking in src/gui but only found the guiBox |
00:37 |
rubenwardy |
You want src/client/gui |
00:37 |
rubenwardy |
you should be able to do outlines without editing the C++ though, by using 9-slices |
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01:18 |
canon |
it looks like src/client/gui directory doesnt exist in the minetest repo? I'll checkout the lua api for 9slices though, thanks! |
01:21 |
rubenwardy |
oh nevermind, I got confused with a PR |
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04:34 |
ghoti_ |
Is there a way I can query my blocks table in postgresql so that I can at least find out the node name in a particular posx/posy/posz, from shell/psql? |
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07:42 |
BuckarooBanzai |
ghoti: you can't directly query a node-name in the blocks database, those mapblocks are in a compressed and space-optimized format, if you just want to look up a node at a certain position you might be better off with a mod or //lua command |
07:43 |
BuckarooBanzai |
what are you trying to do anyway? i'm curious... |
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09:58 |
MinetestBot |
[git] AFCMS -> minetest/minetest: Add `minetest.settings` to CSM API and allow CSMs to provide `setting… 6ec6acc https://github.com/minetest/minetest/commit/6ec6acc539321709ed8517f1a571777a04f5c24c (2022-08-02T09:58:08Z) |
09:58 |
MinetestBot |
[git] sfan5 -> minetest/minetest: Ratelimit MeshUpdateQueue::cleanupCache() runs 4c1ef1b https://github.com/minetest/minetest/commit/4c1ef1b72bfb949b149e6eb75cb7082e31d22b5d (2022-08-02T09:58:26Z) |
09:58 |
MinetestBot |
[git] sfan5 -> minetest/minetest: Switch MeshUpdateQueue to better data structure f22d409 https://github.com/minetest/minetest/commit/f22d40975e907d9f0e84b67b21256953333a6cc8 (2022-08-02T09:58:26Z) |
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11:38 |
ROllerozxa |
test |
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11:47 |
ROllerozxa |
test successful :) |
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14:29 |
Wuzzy |
Tutorial mod renaming: https://content.minetest.net/packages/Wuzzy/tutorial/ |
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14:43 |
Yad |
GreenXenith: I'm available to look at your mod for a bit. |
14:44 |
Yad |
GreenXenith: I need to practice with loading schematics into the mobile frame. |
14:45 |
MTDiscord |
<GreenXenith> I'm on my way to work but I can still try to answer questions for ya |
14:47 |
Yad |
GreenXenith: Hey thanks, I'm similarly busy, but I really appreciate how much of an active developer you are :D |
14:47 |
MTDiscord |
<GreenXenith> I try.. with what time I have x) |
14:48 |
MTDiscord |
<GreenXenith> Did you confirm if spawning an lvae still crashes? |
14:48 |
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14:48 |
Yad |
GreenXenith: No, my priority is to learn how to use LVAE in Minetest Game now that we got that working. |
14:48 |
Yad |
GreenXenith: Then I want to go back into my game and help you debug that. |
14:48 |
MTDiscord |
<GreenXenith> Ah, fair enough |
14:49 |
Yad |
GreenXenith: Thanks. :) Morale is a factor ^_~ |
14:49 |
Yad |
Making the best uses of my time. |
14:50 |
MTDiscord |
<GreenXenith> Schematic helpers are intended to be builtin to the mod at some point, but rolling it yourself shouldn't be too bad |
14:51 |
Yad |
GreenXenith: Hmm, how do you normally create a LVAE then? |
14:51 |
Yad |
GreenXenith: Can I just make a LVAE of one node and then build off of that in-world? |
14:52 |
MTDiscord |
<GreenXenith> In theory |
14:52 |
MTDiscord |
<GreenXenith> But I wouldnt |
14:52 |
MTDiscord |
<GreenXenith> I'd just loop through some structure like you have and use set node |
14:52 |
Yad |
GreenXenith: hahah, so how do you do? If you don't build in-world and don't load schematics? |
14:53 |
Yad |
GreenXenith: It's also very possible I have misunderstood what a LVAE can do -- I'm *hoping* it will be possible build and dig nodes in them, is it not? |
14:53 |
MTDiscord |
<GreenXenith> My original use case flood filled a player build and converted it to an lvae. Really depends on the goal i suppose |
14:53 |
MTDiscord |
<GreenXenith> It is "possible" |
14:53 |
Yad |
GreenXenith: Hahaha, well everything is possible in a general-purpose computer :P |
14:54 |
MTDiscord |
<GreenXenith> Smooth is another qualification entirely |
14:54 |
Yad |
GreenXenith: Fair enough, but that can probably be smoothed by engine improvements in the future. |
14:54 |
Yad |
GreenXenith: My concern is simply whether it's possible in the current engine. |
14:54 |
Yad |
The current Minetest. |
14:55 |
MTDiscord |
<GreenXenith> Well it is a feature in the mod, albeit a janky one |
14:55 |
Yad |
GreenXenith: That's wonderful, actually. |
14:55 |
Yad |
GreenXenith: I was worried that your mod maybe only loads a schematic and renders it down into a single mesh (no nodes). |
14:56 |
MTDiscord |
<GreenXenith> Rendering a single mesh is probably a good idea now that we have dynamic media |
14:56 |
Yad |
GreenXenith: Probably. XD |
14:57 |
Yad |
GreenXenith: But a crude illustration of my goals would be pirate ships shooting TNT at each other and the damage being dug nodes. |
14:57 |
MTDiscord |
<GreenXenith> Sounds fun |
14:58 |
Yad |
GreenXenith: Thanks. :) |
14:58 |
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14:58 |
MTDiscord |
<GreenXenith> The original version of the mod was specifically for ships |
15:00 |
Yad |
GreenXenith: Excellent. :) |
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16:29 |
Toadally |
@kilbith hey, I heard you're working on a Camera API. There's some functionality I wanted to add to the camera/other objects displaying on the screen, what's the status on that for you, and will I be able to fork it to add on? |
16:30 |
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16:31 |
Toadally |
nevermind, they are not in this channel |
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19:35 |
MinetestBot |
[git] SmallJoker -> minetest/minetest: Run Minetest update checker on startup (#7629) a81259d https://github.com/minetest/minetest/commit/a81259d19a434752614e5a430fdebf86f07c1cfc (2022-08-02T19:34:17Z) |
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MinetestBot |
[git] x2048 -> minetest/minetest: Explicitly initialize value of particle parameter. Fixes #12621. 644f145 https://github.com/minetest/minetest/commit/644f145ff260c6f9cf0e351d158c045019aa895d (2022-08-02T21:51:50Z) |
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