Time |
Nick |
Message |
00:01 |
MTDiscord |
<GreenXenith> Could you try going back to the original setup you had in which it crashed with a fresh version of lvae? |
00:09 |
Yad |
I'm doing it in VSCodium, with the timeline feature, so yeah, it should probably be possible to revert to that exact moment even though I'm not using very many commits. :) |
00:09 |
Yad |
I don't have a lot of time to work on it today, but I want to continue working with you on this. ^^v |
00:13 |
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00:41 |
fluxionary |
does anyone have any advice for running minetest inside virtualbox? having really weird issues w/ mouse input (it's heavily buffered, and the buffer only plays out when i move the mouse *more*) |
00:41 |
fluxionary |
client os is linux |
00:44 |
MTDiscord |
<Jonathon> turn off the setting In virtual box. It's the one that lets the mouse be shared with the host rather than being grabbed by the guest |
00:45 |
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00:51 |
fluxionary |
Jonathon: that makes the mouse entirely unusable, i can't even move it across the entire VM screen, it gets "stuck" |
00:52 |
MTDiscord |
<Jonathon> source on that is @rubenwardy, i dont have virtual box to test it out atm, sorry |
00:54 |
fluxionary |
maybe QEMU would work, though the complete lack of 3d acceleration could be a problem... |
00:54 |
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00:58 |
citrons |
what is the purpose of running minetest in virtualbox |
01:03 |
MTDiscord |
<Jonathon> testing on a different linux distro/windows/etc without duel booting |
01:07 |
citrons |
ah. |
01:17 |
rubenwardy |
⚔? |
02:21 |
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02:44 |
Pexin |
fluxionary: when shared mouse mode is off, vbox is _supposed_ to capture the mouse when you click in the VB window, then you can release the mouse by pressing the "host" key (I think right ctrl by default) |
02:45 |
Pexin |
you may need to update the vbox guest additions in the guest to match the vbox version of the host..? |
02:46 |
Pexin |
though I have no experience using a windows host |
03:21 |
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04:01 |
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04:02 |
MTDiscord |
<exe_virus> fluxionary: I use vbox to run minetest with a windows host and linux OS. |
04:02 |
MTDiscord |
<exe_virus> best reccomendation is play with the rendering backend, use latest Ubuntu, install guest additions |
04:02 |
MTDiscord |
<exe_virus> still have mouse trouble anyways, sometimes |
04:03 |
MTDiscord |
<exe_virus> mileage varies there... |
05:30 |
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08:50 |
sfan5 |
aidalgol: those are just informational messages, no cause for concern |
09:05 |
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16:18 |
creation |
hello, I was wondering if anybody was making an injection mod or something similar |
16:19 |
MTDiscord |
<TMcSquared> what do you mean by that? |
16:23 |
creation |
A mod that lets you get certain abilities such as speed or even powers like, say, shooting a laser by injecting yourself with something |
16:25 |
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16:28 |
MTDiscord |
<TMcSquared> ah |
16:29 |
schwarzwald[m] |
Long time no see TMcSquared. |
16:32 |
MTDiscord |
<TMcSquared> remind me of your name, I don't remember everyone lol |
16:32 |
schwarzwald[m] |
josiah_wi |
16:32 |
MTDiscord |
<TMcSquared> Oh man, long time no see dude ? |
16:33 |
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16:33 |
Calinou |
hey TMcSquared! |
16:34 |
schwarzwald[m] |
I think it was you, beeper and Toby who convinced me to learn C++, and I did it lol. |
16:34 |
MTDiscord |
<TMcSquared> Hey Calinou ? |
16:38 |
MTDiscord |
<TMcSquared> I think that's accurate schwarzwald lol |
16:42 |
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16:48 |
MAGNETAR |
Hello. Is it currently possible to change settings in-game, through the chat/console? |
16:49 |
Calinou |
on a local server, yes with the /set command. However, this doesn't work for all settings (and especially not rendering settings) |
16:50 |
Calinou |
/set some_setting = value |
16:50 |
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16:57 |
MAGNETAR |
Oh I see. Is there a reason why it isn't allowed for a client on a different server? |
17:01 |
sfan5 |
it sets server settings, not client ones |
17:03 |
MAGNETAR |
Shucks |
17:03 |
MAGNETAR |
Would've loved to adjust my mouse sens in-game with a setting or smth. :/ |
17:04 |
MAGNETAR |
On a side-note: my default mouse sens on first run is so high that I can do 5 360s without lifting my mouse. |
17:04 |
MAGNETAR |
The default value is just 0.2 which appears quite tiny, but the resulting sens is so high on both Windows and Manjaro. |
17:10 |
Krock |
0.2 is perfect for me |
17:10 |
sfan5 |
I have 0.075 because the default is way too fast |
17:16 |
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17:33 |
MAGNETAR |
Krock: Interesting. I'm using a standard-issue Dell mouse, and I haven't changed any OS-level sens settings either. |
17:34 |
Krock |
MAGNETAR: it seems to be an xfce4-specific thing. I already used a PS/2 mouse and now a modern laser mouse with some more DPI |
17:35 |
Krock |
or it's a personal preference, although I don't think that would make such a huge difference |
17:35 |
MAGNETAR |
xfce I can understand, but it's exactly the same effective sens on Windows as well. |
17:36 |
MAGNETAR |
Krock: I can do 5 360s in-game without lifting my mouse from my desk. I doubt you'd *prefer* this sens. :P |
17:39 |
muurkha |
heh, mouse SENS is what Aubrey de Grey is offering the Methuselah Mouse prize for |
17:39 |
muurkha |
channel collision |
17:39 |
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17:52 |
MAGNETAR |
Also, it seems like mouse acceleration is enabled. But I can't find a way to disable that setting. I'd be happy to get some help with that. |
17:53 |
MAGNETAR |
Or am I imagining it? The acceleration is rather subtle, but noticable in PvP scenarios. |
17:53 |
MAGNETAR |
noticeable* |
17:59 |
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20:27 |
rubenwardy |
If you use headphones to play Minetest, you should enable HRTF. It's a system setting, no Minetest changes needed. Results in much better and clearer 3d sound: https://youtu.be/jXkDmJRI1yg |
20:27 |
rubenwardy |
(it's enabled in OpenAL's config file, on Linux that's `hrtf = true` in ~/.alsoftrc) |
20:28 |
rubenwardy |
(I also installed openal-hrtf on arch but I don't think that's needed?) |
20:38 |
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22:51 |
wsor |
!tell kilbith congratulations |
22:51 |
MinetestBot |
wsor: yeah, sure, whatever |
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23:11 |
wsor |
!tell kilbith it appears you missed bumping https://github.com/minetest-mods/i3/blob/main/mod.conf#L4 in your latest release |
23:11 |
MinetestBot |
wsor: yeah, sure, whatever |
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23:24 |
MTDiscord |
<TMcSquared> Zughy, I can confirm #12057, but the problem is not that it can't detect the key. |
23:24 |
ShadowBot |
https://github.com/minetest/minetest/issues/12057 -- Method of finding "actual" mapgen limit |
23:24 |
MTDiscord |
<TMcSquared> #12507 * |
23:24 |
ShadowBot |
https://github.com/minetest/minetest/issues/12507 -- Plus key does not detect on macOS |
23:25 |
MTDiscord |
<TMcSquared> The problem is that the "+" key requires shift to be pressed before it registers as "+" |
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23:39 |
canon |
Where should we discuss/ask questions about modifying the main menu look? I saw some github discussion of creating a better looking menu at https://github.com/minetest/minetest/issues/6733, and was experimenting around with that as well |
23:41 |
MTDiscord |
<Jonathon> here works, the only really currently one person working on implementing it |
23:41 |
canon |
I was trying to mess around with the tabview to see if I could make a stroke/outline but I can't see how I would do that in lua and I couldn't find the cpp code that dealt with that, I tried looking in src/gui but only found the guiBox |
23:42 |
MTDiscord |
<Jonathon> main menu is in lua and uses formsepcs |
23:42 |
MTDiscord |
<Jonathon> *formspecs |
23:43 |
canon |
gotcha, do you know where in the src code that's done? I looked through a bunch of init.lua files but couldn't find where exactly things like outlines are done |
23:44 |
canon |
i read somewhere that there's border widths but as far as i know I only saw that the boxes use it |
23:44 |
MTDiscord |
<Jonathon> https://github.com/minetest/minetest/tree/master/builtin/mainmenu |
23:46 |
canon |
thanks, guess I'll have to do a little more digging |
23:46 |
canon |
who is the other person working on the main menu? |
23:49 |
canon |
and lastly I did a brief lookover of the builtin/mainmenu code and the lua_api.txt and couldn't find anything on modifying the look of the tabview |
23:49 |
canon |
would that be doable using the lua api or would that require cpp changes? |
23:55 |
rubenwardy |
GreenXenith is doing a complete rewrite which is in godknows what state, I've been redesigning bits of it |