Time Nick Message 00:03 canon Lol do you think it would be better to reach out to them (or maybe I can take a look at what you're doing?) or would it be better to just try redesigning it myself 00:06 canon Definitely don't want to reinvent the wheel but as it stands I think improving the general aesthetic and art/animations would definitely have me switching over from minecraft heh 00:37 rubenwardy I tried looking in src/gui but only found the guiBox 00:37 rubenwardy You want src/client/gui 00:37 rubenwardy you should be able to do outlines without editing the C++ though, by using 9-slices 01:18 canon it looks like src/client/gui directory doesnt exist in the minetest repo? I'll checkout the lua api for 9slices though, thanks! 01:21 rubenwardy oh nevermind, I got confused with a PR 04:34 ghoti_ Is there a way I can query my blocks table in postgresql so that I can at least find out the node name in a particular posx/posy/posz, from shell/psql? 07:42 BuckarooBanzai ghoti: you can't directly query a node-name in the blocks database, those mapblocks are in a compressed and space-optimized format, if you just want to look up a node at a certain position you might be better off with a mod or //lua command 07:43 BuckarooBanzai what are you trying to do anyway? i'm curious... 09:58 MinetestBot 02[git] 04AFCMS -> 03minetest/minetest: Add `minetest.settings` to CSM API and allow CSMs to provide `setting… 136ec6acc https://github.com/minetest/minetest/commit/6ec6acc539321709ed8517f1a571777a04f5c24c (152022-08-02T09:58:08Z) 09:58 MinetestBot 02[git] 04sfan5 -> 03minetest/minetest: Ratelimit MeshUpdateQueue::cleanupCache() runs 134c1ef1b https://github.com/minetest/minetest/commit/4c1ef1b72bfb949b149e6eb75cb7082e31d22b5d (152022-08-02T09:58:26Z) 09:58 MinetestBot 02[git] 04sfan5 -> 03minetest/minetest: Switch MeshUpdateQueue to better data structure 13f22d409 https://github.com/minetest/minetest/commit/f22d40975e907d9f0e84b67b21256953333a6cc8 (152022-08-02T09:58:26Z) 11:38 ROllerozxa test 11:47 ROllerozxa test successful :) 14:29 Wuzzy Tutorial mod renaming: https://content.minetest.net/packages/Wuzzy/tutorial/ 14:43 Yad GreenXenith: I'm available to look at your mod for a bit. 14:44 Yad GreenXenith: I need to practice with loading schematics into the mobile frame. 14:45 MTDiscord I'm on my way to work but I can still try to answer questions for ya 14:47 Yad GreenXenith: Hey thanks, I'm similarly busy, but I really appreciate how much of an active developer you are :D 14:47 MTDiscord I try.. with what time I have x) 14:48 MTDiscord Did you confirm if spawning an lvae still crashes? 14:48 Yad GreenXenith: No, my priority is to learn how to use LVAE in Minetest Game now that we got that working. 14:48 Yad GreenXenith: Then I want to go back into my game and help you debug that. 14:48 MTDiscord Ah, fair enough 14:49 Yad GreenXenith: Thanks. :) Morale is a factor ^_~ 14:49 Yad Making the best uses of my time. 14:50 MTDiscord Schematic helpers are intended to be builtin to the mod at some point, but rolling it yourself shouldn't be too bad 14:51 Yad GreenXenith: Hmm, how do you normally create a LVAE then? 14:51 Yad GreenXenith: Can I just make a LVAE of one node and then build off of that in-world? 14:52 MTDiscord In theory 14:52 MTDiscord But I wouldnt 14:52 MTDiscord I'd just loop through some structure like you have and use set node 14:52 Yad GreenXenith: hahah, so how do you do? If you don't build in-world and don't load schematics? 14:53 Yad GreenXenith: It's also very possible I have misunderstood what a LVAE can do -- I'm *hoping* it will be possible build and dig nodes in them, is it not? 14:53 MTDiscord My original use case flood filled a player build and converted it to an lvae. Really depends on the goal i suppose 14:53 MTDiscord It is "possible" 14:53 Yad GreenXenith: Hahaha, well everything is possible in a general-purpose computer :P 14:54 MTDiscord Smooth is another qualification entirely 14:54 Yad GreenXenith: Fair enough, but that can probably be smoothed by engine improvements in the future. 14:54 Yad GreenXenith: My concern is simply whether it's possible in the current engine. 14:54 Yad The current Minetest. 14:55 MTDiscord Well it is a feature in the mod, albeit a janky one 14:55 Yad GreenXenith: That's wonderful, actually. 14:55 Yad GreenXenith: I was worried that your mod maybe only loads a schematic and renders it down into a single mesh (no nodes). 14:56 MTDiscord Rendering a single mesh is probably a good idea now that we have dynamic media 14:56 Yad GreenXenith: Probably. XD 14:57 Yad GreenXenith: But a crude illustration of my goals would be pirate ships shooting TNT at each other and the damage being dug nodes. 14:57 MTDiscord Sounds fun 14:58 Yad GreenXenith: Thanks. :) 14:58 MTDiscord The original version of the mod was specifically for ships 15:00 Yad GreenXenith: Excellent. :) 16:29 Toadally @kilbith hey, I heard you're working on a Camera API. There's some functionality I wanted to add to the camera/other objects displaying on the screen, what's the status on that for you, and will I be able to fork it to add on? 16:31 Toadally nevermind, they are not in this channel 19:35 MinetestBot 02[git] 04SmallJoker -> 03minetest/minetest: Run Minetest update checker on startup (#7629) 13a81259d https://github.com/minetest/minetest/commit/a81259d19a434752614e5a430fdebf86f07c1cfc (152022-08-02T19:34:17Z) 21:53 MinetestBot 02[git] 04x2048 -> 03minetest/minetest: Explicitly initialize value of particle parameter. Fixes #12621. 13644f145 https://github.com/minetest/minetest/commit/644f145ff260c6f9cf0e351d158c045019aa895d (152022-08-02T21:51:50Z)