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IRC log for #minetest, 2022-05-21

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All times shown according to UTC.

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01:25 alguien I have a strictly black and white texture, is there a way I could make white pixels appear transparent?
01:27 alguien hm, let me try ^[makealpha:<r>,<g>,<b>
01:27 MTDiscord <Jonathon> texture modifiers
01:28 alguien yay
01:44 erle alguien for what are you using it?
01:49 MTDiscord <MisterE> BTW, pseudo-random shill: https://forum.minetest.net/viewtopic.php?f=10&amp;t=25603&amp;p=410518#p410518
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14:50 MinetestBot [git] x2048 -> minetest/minetest: Improve shadow filters (#12195) dc45b85 https://github.com/minetest/minetest/commit/dc45b85a543b4c8ad72f69a554ecfe7f0a60c533 (2022-05-21T14:49:30Z)
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15:16 erle luatic thank you for your answer to my question. i have now made a mod that improves the main menu! https://git.minetest.land/erlehmann/mainmenu_csm
15:19 MTDiscord <ROllerozxa> oh my god lmao
15:20 erle ROllerozxa this is basically the 5.4.1 main menu + a CSM tab. i copied just the entire builtin because i was lazy.
15:21 erle i mean “copied”
15:21 erle i extracted the git history
15:21 erle like this https://www.pixelite.co.nz/article/extracting-file-folder-from-git-repository-with-full-git-history/
15:21 erle ROllerozxa ideally i would just add the code for the single tab, any idea how to do thats
15:22 erle i find this interesting since it would allow me to make a CSM modpack and have a GUI to activate it
15:23 MTDiscord <ROllerozxa> hmm the main menu has access to the share dir in a constant right?
15:23 rubenwardy you don't need to copy all of builtin like that
15:23 MTDiscord <ROllerozxa> first of all you don't need to copy the entire builtin, only the main menu folder
15:23 MTDiscord <ROllerozxa> and then you could dofile() all unmodified files, keeping only the ones that are modified/added for CSMs
15:23 erle rubenwardy it is my second attempt only, sorry. so i only copy mainmenu folder? or can i even get smaller and piggyback on the original?
15:23 rubenwardy yeah you only need the mainmenu one
15:24 rubenwardy and if you can get the original path to the mainmenu, you might only need an init.lua
15:24 rubenwardy as you can dofile the rest
15:24 erle oh neat
15:24 erle thanks!
15:24 MinetestBot [git] rubenwardy -> minetest/minetest: Deprecate game.conf name, use title instead (#12030) 4e9e230 https://github.com/minetest/minetest/commit/4e9e230e34912d08ec0f0fc01d14ef80654c7cac (2022-05-21T15:23:30Z)
15:25 erle rubenwardy now are you aware of existing mainmenus so i can learn from them?
15:25 rubenwardy hmm
15:25 rubenwardy idk
15:25 MTDiscord <ROllerozxa> core.get_builtin_path() exists in the main menu lua environment
15:25 rubenwardy search for main_menu_path on github
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15:48 MinetestBot [git] sfan5 -> minetest/minetest: Improve testSerializeJsonString unit tests 70dc23f https://github.com/minetest/minetest/commit/70dc23f996683a59dd85db74e8f15e49c4f7b9fd (2022-05-21T15:46:10Z)
15:48 MinetestBot [git] sfan5 -> minetest/minetest: Optimize JSON string (de)serialization routines 9ee3dc7 https://github.com/minetest/minetest/commit/9ee3dc71f1bb094c04afe98832f69f2a95995340 (2022-05-21T15:46:10Z)
15:48 MinetestBot [git] paradust7 -> minetest/minetest: Patch built-in Lua to fix miscompile on Android (#12347) e1f707d https://github.com/minetest/minetest/commit/e1f707d7e1ac0412eedbfcc200a1b90339d3ab0d (2022-05-21T15:46:50Z)
15:50 MinetestBot [git] Zughy -> minetest/minetest: Make no_screenshot image more clear (#12346) 8edc0fa https://github.com/minetest/minetest/commit/8edc0fae5f0789e45a0dd1393a37c9993c694c82 (2022-05-21T15:48:28Z)
15:50 MinetestBot [git] paradust7 -> minetest/minetest: Fixes to Android build + option to turn LuaJIT on/off for testing pur… 371f21f https://github.com/minetest/minetest/commit/371f21fb350a29ad1ade4ffaf38c07ca1742cd63 (2022-05-21T15:49:41Z)
15:50 MinetestBot [git] sfan5 -> minetest/minetest: Don't ignore server disconnects in client code 2f32044 https://github.com/minetest/minetest/commit/2f32044273d107e82fb1c35d4a0f616fa480cdf0 (2022-05-21T15:49:55Z)
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17:35 erle quick question: the position in the middle of a face of a node i am pointing at, what is the formula?
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17:48 definitelya Pexin: Check out https://content.minetest.net/packages/BuckarooBanzay/super_sam/
17:49 definitelya It has moving platforms.
17:50 erle ok got it: direction is normalized vector of ( pointed_thing.under - player position ), that can be fed to minetest.dir_to_wallmounted()
17:51 erle then a painting or a map can be placed at: pointed_thing.under - ( direction × 0.5 )
17:51 definitelya nice
17:51 erle definitelya i'll make maps that you can put on the sides of nodes
17:51 definitelya oh, it's for the maps, I see.
17:51 erle for giant map art
17:52 definitelya :D
17:53 erle in mcl2 they need frames for this
17:53 erle but i think its easier if you can just put them wherever
17:56 definitelya Pexin: My bad, you were looking for PRs...
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18:07 definitelya Damn, the scp wiki is still down from 2 days ago, because Russian haxors.
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19:00 independent56 Is there any way to reduce lag caused by a massive amount of blocks, such as skyscrapers?
19:00 independent56 Non-destructively, of course
19:01 rubenwardy you can reduce your view range ;)
19:01 sfan5 "lag" can mean about five different things, which one is it?
19:01 rubenwardy that too
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19:01 independent56 Ah yes, it works so much quicker now. I am just kind of having a lowered framrate, likely excessive rendering
19:04 EUSRAKWE I'm playing on Android and finding I can't fill a bucket with water. I can be in the middle of the ocean and tapping the screen only digs. Is there a region on the screen I should be clicking or a gesture I should be making?
19:06 rubenwardy can you see a box around a water node?
19:06 rubenwardy like, the selection box
19:07 rubenwardy which game and any mods?
19:07 rubenwardy also, which MT version
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19:10 EUSRAKWE I see no box. I'm using Mine Clone 2. When I expand the tree, I see what appear to be many mods. I have only installed Mine Clone 2, so I'm assuming those are the ones included.
19:10 EUSRAKWE 5.5.0
19:11 Pexin EUSRAKWE: what do you mean "only digs" while in the ocean? do you mean digs sand below the water? how deep? is the bucket the currently selected item?
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19:13 Pexin definitelya: thanks for referring game. tried it, platforms slide out from under as expected heh. oh well.
19:14 definitelya Np
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19:24 independent56 why do i keepon building spiritless commieblock cities
19:24 independent56 I'll add some greenery and pride flags
19:27 Pexin make your world an infinite parking lot with a walmart in the center
19:30 MTDiscord <ROllerozxa> Pexin: sounds like the world a horror game would take place in lol
19:39 MTDiscord <FatalError> not a bad idea
19:39 MTDiscord <FatalError> minetest horror game
19:41 independent56 Nah, i have drawn plans for this city. It uses 5 m wide paths with concepts of blocks and superblocks and supersuperblocks, using tramways and underground lines. It's not a car-dependent hellhole; it is a pedestrianised hell-hole
19:42 definitelya Honestly, if you put some fog around an infinite parking lot, with SlEnDeRtEsTman on patrol, it could be a solid start.
19:42 independent56 It's inspired by Soviet Russia, using a system of commieblocks with pathways between
19:43 independent56 Nah, i think that a more scary concept is a huge amount of drivers which do not see you and drive at full speed, whizing past you.
19:43 independent56 When you die, you go to Amsterdam in Minetest, which repersents heaven
19:43 Pexin re horror game. there is already infinite ikea
19:43 definitelya You are correct, realistic horror. xD
19:47 independent56 Oh and also, you can take a HST to Belgium for all the chocolate you want, but you must first navigate to the station using bike and foot travel. Using a car kicks you from the world.
19:52 erle xmaps:map items are now placeable in the world and retrievable, but they do not render the X yet: https://mister-muffin.de/p/FVrz.png
20:15 erle the X is now rendered :)
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21:08 EUSRAKWE Pexin, I mean that I get seemingly the same action as digging, regardless of the water. I can be on a block on the edge of the ocean and dig all the sand out around me so that nothing is around four blocks deep. I still can't collect water. I can be at the bottom of the ocean and looking up. No water collection. Just the same digging motion.
21:08 EUSRAKWE *four blocks deep of water
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21:17 EUSRAKWE Pexin, sorry, yes, the bucket is the current item
21:20 sfan5 bucket probably works differently in MCL than in MTG fwiw
21:21 EUSRAKWE fair enough
21:22 erle bucket in mcl2 and mcl5 is raycast bucket, bucket in mcla and minetest_game is just point and click
21:27 erle luatic changing the main menu path is a feature in the same way that copying enchanted books in mcl2 is a feature.
21:27 erle it follows from the sum of its parts
21:27 erle in mcl2 enchanted books were hard to come by
21:28 erle but at some point some joker realized that a) books can enchant itemstacks b) books can *usually* only enchant what is enchantable c) tools are enchantable and not stackable
21:28 erle but unenchanted books are both stackable an enchantable
21:28 erle so get 1 enchanted book, suddenly you have 64 of them
21:28 erle by enchanting the entire stack
21:31 EUSRAKWE erle, does that change how I would achieve collecting water when playing on android?
21:32 erle EUSRAKWE maybe
21:32 erle EUSRAKWE so the thing is, they wanted the water collection to be *exactly like minecraft* which lead to all kinds of bugs with raycasts
21:33 erle EUSRAKWE it might be that you can only collect water if you can point to a node that lies behind the water, might that be the case?
21:33 erle these were some hilarious bugs
21:33 erle like at some point water was not be able to collected from the side i think?
21:33 erle and then someone fixed it and then it could no longer be collected from the top
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22:13 MinetestBot [git] sfan5 -> minetest/minetest: Bump IrrlichtMt version in CI bc59fcf https://github.com/minetest/minetest/commit/bc59fcf5c5cc44ea18e93f64aca9c20be71c1b07 (2022-05-21T22:11:22Z)
22:13 MinetestBot [git] paradust7 -> minetest/minetest: Fixes needed to use irrArray backed by std::vector (#12263) 2742fef https://github.com/minetest/minetest/commit/2742fef458c3626476193c9e2d1b9231e042e420 (2022-05-21T22:11:49Z)
22:13 MinetestBot [git] paradust7 -> minetest/minetest: Replace all uses of core::list with std::list (#12313) 9f338f5 https://github.com/minetest/minetest/commit/9f338f5a56e5adee3d11d59827f7e2b8a714e6c2 (2022-05-21T22:11:59Z)
22:20 EUSRAKWE erle, nothing I seem to do works. I'll just consider it a bug and figure out how to live with it, I guess
22:23 Pexin EUSRAKWE: tried a non-mcl game to see if bucket works there?
22:32 EUSRAKWE Pexin, tried just now. Not sure if what I'm doing is correct. I select "disable" all on the mods  for the world I'm playing in.  The only mod is  mineclone2.  No difference. Game play even feels the same, so not sure if I disabled anything.  Tried creating a new mine test world, but without going through the effort to harvest iron am not sure
22:32 EUSRAKWE how to test it.  Trying creative mode, I'm not able to get a bucket to show up in my hand.
22:32 EUSRAKWE * not sure if pressing "disable all" so that "enable all" is displayed does anything
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22:49 erle EUSRAKWE download another game
22:53 EUSRAKWE erle, I'm afraid I don't understand the term "game" in this context. I'm running 5.5.0 and I see that there is an APK for the new 5.5.1 release. Is that what you mean or  do you mean something else?
22:55 erle EUSRAKWE oh sorry
22:55 erle EUSRAKWE when you go on the content tab, you can chose games to download for minetest
22:55 erle EUSRAKWE mineclone2 is one such game
22:56 sfan5 https://content.minetest.net/packages/Wuzzy/mineclone2/ <- this is a game (the one you have)
22:56 sfan5 https://content.minetest.net/packages/Minetest/minetest_game/ <- this is also a game
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22:56 erle EUSRAKWE i do not know how the interface looks on android, but if you have icons at the bottom you might be able to click another one
22:57 erle EUSRAKWE you will not be able to share worlds between games
22:57 EUSRAKWE okay, I'm following you.
22:57 sfan5 erle: gamebar is disabled on android
22:58 sfan5 but if you install another game from the content tab you should be able to choose it during world creation
22:58 erle oh i see
22:58 sfan5 (though mtg should be installed by default)
22:58 erle then i guess EUSRAKWE did not know that either
22:58 EUSRAKWE yes,  I only see a list of installed packages
22:59 erle so can you create a new world and then see a form element where you can chose a game, like sfan5 said?
23:00 EUSRAKWE right, yes. I can create a new world using only minetest game
23:01 erle then try if you can do the water thing there
23:01 EUSRAKWE having done that, I'm not sure how I can test whether a bucket collects water because I do not have a bucket
23:01 erle join the world in creative mode i guess
23:01 erle or open chat and input the following two lines
23:01 erle /grantme all
23:01 EUSRAKWE I tried doing creative, but I can't get the bucket to be selected
23:01 EUSRAKWE okay, I'll try that
23:02 erle /giveme bucket:bucket_water
23:02 erle this should give you a bucket of water
23:02 erle you can also do
23:02 erle /giveme bucket:bucket_water -1
23:02 erle to get over 65000 buckets
23:03 erle just in case you are running low on experimental supplies
23:06 EUSRAKWE using minetest, I can collect water in a bucket
23:15 erle EUSRAKWE then complain on the mineclone2 bug tracker about it i guess
23:15 erle EUSRAKWE you can register here https://git.minetest.land/user/sign_up
23:15 EUSRAKWE right on, thanks for taking the time to troubleshoot this with me
23:16 erle EUSRAKWE then describe your problem here https://git.minetest.land/MineClone2/MineClone2/issues (clikc on „new issue“)
23:16 erle you have to thank sfan5, i did not know android did not have the gamebar
23:19 EUSRAKWE sfan5, the thanks also applies to you :)
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